Advertisement
Milan_Bus4168

spining3Dtext

May 27th, 2025
20
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 12.69 KB | Software | 0 0
  1. {
  2. Tools = ordered() {
  3. Background = Background {
  4. NameSet = true,
  5. Inputs = {
  6. GlobalOut = Input { Value = 500, },
  7. Width = Input { Value = 1920, },
  8. Height = Input { Value = 1080, },
  9. Depth = Input { Value = 1, },
  10. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  11. Type = Input { Value = FuID { "Gradient" }, },
  12. TopLeftAlpha = Input { Value = 0, },
  13. GradientType = Input { Value = FuID { "Radial" }, },
  14. Start = Input { Value = { 0.5, 0.5 }, },
  15. End = Input { Value = { 1.00235640648012, 0.489528795811518 }, },
  16. Gradient = Input {
  17. Value = Gradient {
  18. Colors = {
  19. [0] = { 0, 0.333333333333333, 0.498039215686275, 1 },
  20. [1] = { 0, 0, 0, 1 }
  21. }
  22. },
  23. },
  24. GradientInterpolationMethod = Input { Value = FuID { "LAB" }, }
  25. },
  26. ViewInfo = OperatorInfo { Pos = { 1288.42, 248.913 } },
  27. },
  28. sText1 = sText {
  29. Inputs = {
  30. Wrap = Input { Value = 1, },
  31. LayoutRotation = Input { Value = 1, },
  32. TransformRotation = Input { Value = 1, },
  33. SortShadingElements = Input { Value = 2, },
  34. Red1 = Input { Value = 0.666666666666667, },
  35. Green1 = Input { Value = 0.0156862745098039, },
  36. Blue1 = Input { Value = 0.0588235294117647, },
  37. StyledText = Input { Value = "sText132123132132132", },
  38. Font = Input { Value = "Open Sans", },
  39. Style = Input { Value = "Bold", },
  40. Size = Input { Value = 0.1, },
  41. VerticalJustificationNew = Input { Value = 3, },
  42. HorizontalJustificationNew = Input { Value = 3, }
  43. },
  44. ViewInfo = OperatorInfo { Pos = { -4.03253, 188.451 } },
  45. },
  46. Extrude3D1 = Extrude3D {
  47. Inputs = {
  48. ["Transform3DOp.Scale.X"] = Input { Value = 5, },
  49. ShapeInput = Input {
  50. SourceOp = "sText1",
  51. Source = "Output",
  52. },
  53. ExtrusionProfile = Input {
  54. SourceOp = "Extrude3D1ExtrusionProfile",
  55. Source = "Value",
  56. },
  57. ExtrusionDepth = Input { Value = 0.015, },
  58. Tessellation = Input { Value = 9, },
  59. ["MtlStdInputs.Specular.Exponent"] = Input { Value = 17.5, },
  60. ["MtlStdInputs.MaterialID"] = Input { Value = 1, }
  61. },
  62. ViewInfo = OperatorInfo { Pos = { 185.967, 188.451 } },
  63. },
  64. Extrude3D1ExtrusionProfile = LUTBezier {
  65. KeyColorSplines = {
  66. [0] = {
  67. [0] = { 0, RH = { 0.333333333333333, 0.333333333333333 } },
  68. [1] = { 1, LH = { 0.666666666666667, 0.666666666666667 } }
  69. }
  70. },
  71. SplineColor = { Red = 0, Green = 0, Blue = 0 },
  72. CtrlWZoom = false,
  73. },
  74. Instance_sText1 = sText {
  75. SourceOp = "sText1",
  76. Inputs = {
  77. LayersNest = Input {
  78. },
  79. Layout = Input {
  80. },
  81. LayoutRotation = Input {
  82. Value = 1,
  83. },
  84. TransformTransform = Input {
  85. },
  86. CharacterOffsetZ = Input {
  87. },
  88. TransformRotation = Input {
  89. Value = 1,
  90. },
  91. TransformPivot = Input {
  92. },
  93. TransformShear = Input {
  94. },
  95. TransformSize = Input {
  96. },
  97. Properties1 = Input {
  98. },
  99. Red1 = Input {
  100. Value = 0.819607843137255,
  101. },
  102. Green1 = Input {
  103. Value = 0.819607843137255,
  104. },
  105. Blue1 = Input {
  106. Value = 0.819607843137255,
  107. },
  108. Alpha1 = Input {
  109. },
  110. Position1 = Input {
  111. },
  112. Rotation1 = Input {
  113. },
  114. PivotNest1 = Input {
  115. },
  116. Shear1 = Input {
  117. },
  118. Size1 = Input {
  119. },
  120. TextText = Input {
  121. },
  122. TabSpacing = Input {
  123. },
  124. AdvancedFontControls = Input {
  125. },
  126. Internal = Input {
  127. },
  128. CommentsNest = Input {
  129. },
  130. FrameRenderScriptNest = Input {
  131. },
  132. StartRenderScripts = Input {
  133. },
  134. EndRenderScripts = Input {
  135. }
  136. },
  137. ViewInfo = OperatorInfo { Pos = { -5.36585, 226.633 } },
  138. },
  139. Instance_Extrude3D1 = Extrude3D {
  140. SourceOp = "Extrude3D1",
  141. Inputs = {
  142. LayersNest = Input {
  143. },
  144. ["Transform3DOp.Translation"] = Input {
  145. },
  146. ["Transform3DOp.Translate.X"] = Input {
  147. },
  148. ["Transform3DOp.Translate.Y"] = Input {
  149. },
  150. ["Transform3DOp.Translate.Z"] = Input {
  151. Value = -0.001,
  152. },
  153. ["Transform3DOp.Rotation"] = Input {
  154. },
  155. ["Transform3DOp.PivotNest"] = Input {
  156. },
  157. ["Transform3DOp.ScaleNest"] = Input {
  158. },
  159. ["Transform3DOp.TargetNest"] = Input {
  160. },
  161. ShapeInput = Input {
  162. SourceOp = "Instance_sText1",
  163. Source = "Output",
  164. },
  165. MaterialInput = Input {
  166. },
  167. BevelMaterialInput = Input {
  168. },
  169. ExtrusionDepth = Input {
  170. },
  171. ["MtlStdInputs.Diffuse.Nest"] = Input {
  172. },
  173. ["MtlStdInputs.Specular.Nest"] = Input {
  174. Value = 1,
  175. },
  176. ["MtlStdInputs.Transmittance.Nest"] = Input {
  177. },
  178. ["MtlStdInputs.MaterialIDNest"] = Input {
  179. },
  180. CommentsNest = Input {
  181. },
  182. FrameRenderScriptNest = Input {
  183. },
  184. StartRenderScripts = Input {
  185. },
  186. EndRenderScripts = Input {
  187. }
  188. },
  189. ViewInfo = OperatorInfo { Pos = { 189.301, 226.633 } },
  190. },
  191. Merge3D1 = Merge3D {
  192. Inputs = {
  193. SceneInput1 = Input {
  194. SourceOp = "Extrude3D1",
  195. Source = "Output",
  196. },
  197. SceneInput2 = Input {
  198. SourceOp = "Instance_Extrude3D1",
  199. Source = "Output",
  200. }
  201. },
  202. ViewInfo = OperatorInfo { Pos = { 303.967, 188.451 } },
  203. },
  204. Bender3D_1 = Bender3D {
  205. NameSet = true,
  206. Inputs = {
  207. SceneInput = Input {
  208. SourceOp = "Merge3D1",
  209. Source = "Output",
  210. },
  211. Amount = Input { Value = 1, },
  212. Axis = Input { Value = 0, },
  213. Angle = Input { Value = -90, },
  214. Group = Input { Value = 1, }
  215. },
  216. ViewInfo = OperatorInfo { Pos = { 418.634, 188.451 } },
  217. UserControls = ordered() {
  218. UIManagerButton = {
  219. INP_Integer = false,
  220. LINKID_DataType = "Number",
  221. BTNCS_Execute = "local ui = fu.UIManager\nlocal disp = bmd.UIDispatcher(ui)\nlocal width,height = 300,100\nlocal x = fu:GetMousePos()[1]\nlocal y = fu:GetMousePos()[2]\n\nwin = disp:AddWindow({\n ID = 'ButtonControlWin',\n TargetID = 'ButtonControlWin',\n WindowTitle = 'Bender Bending Rodríguez',\n Geometry = {x-(width/2), y+8, width, height},\n Spacing = 10,\n\n ui:VGroup{\n ID = 'root',\n \n ui:HGroup{\n ui:Button{\n Weight = 0,\n ID = 'AlertButton', \n Flat = true,\n IconSize = {48,48},\n Icon = ui:Icon{File = 'Defaults:/Bender3D_alert.png'},\n },\n ui:Label{\n Weight = 1,\n ID = 'BenderLabel',\n Text = 'Bite my shiny metal ass!',\n },\n },\n \n ui:HGroup{\n -- Add a spacer\n ui:HGap(0, 1.0),\n \n ui:Button{\n Weight = 0,\n ID = 'OKButton',\n Text = 'OK',\n },\n },\n },\n})\n\nfunction win.On.ButtonControlWin.Close(ev)\n disp:ExitLoop()\nend\n\nfunction win.On.OKButton.Clicked(ev)\n disp:ExitLoop()\nend\n\nitm = win:GetItems()\nwin:Show()\ndisp:RunLoop()\nwin:Hide()\n",
  222. ICS_ControlPage = "Controls",
  223. INPID_InputControl = "ButtonControl",
  224. LINKS_Name = "Unbendable Girder",
  225. }
  226. }
  227. },
  228. Transform3D2 = Transform3D {
  229. Inputs = {
  230. SceneInput = Input {
  231. SourceOp = "Bender3D_1",
  232. Source = "Output",
  233. },
  234. ["Transform3DOp.Rotate.Y"] = Input {
  235. SourceOp = "Transform3D2YRotation",
  236. Source = "Value",
  237. },
  238. ["Transform3DOp.PivotNest"] = Input { Value = 1, },
  239. ["Transform3DOp.Pivot.Z"] = Input { Value = -0.5, }
  240. },
  241. ViewInfo = OperatorInfo { Pos = { 541.463, 188.451 } },
  242. },
  243. Transform3D2YRotation = BezierSpline {
  244. SplineColor = { Red = 128, Green = 255, Blue = 128 },
  245. CtrlWZoom = false,
  246. NameSet = true,
  247. KeyFrames = {
  248. [0] = { 0, RH = { 33.3333333333333, 120 }, Flags = { Linear = true, Loop = true } },
  249. [100] = { 360, LH = { 66.6666666666667, 240 }, Flags = { Linear = true, Loop = true } }
  250. }
  251. },
  252. DirectionalLight1 = LightDirectional {
  253. Inputs = {
  254. ["Transform3DOp.Translate.Z"] = Input { Value = -0.5, },
  255. ["Transform3DOp.Rotate.Y"] = Input { Value = -187.8, },
  256. ["Transform3DOp.PivotNest"] = Input { Value = 1, },
  257. ["ShadowLightInputs3D.Nest"] = Input { Value = 1, },
  258. ["ShadowLightInputs3D.ShadowMapSize"] = Input { Value = 2048, },
  259. ["ShadowLightInputs3D.ForceAllMaterialsNonTransmissive"] = Input { Value = 1, },
  260. ["ShadowLightInputs3D.SoftnessType"] = Input { Value = FuID { "Constant" }, }
  261. },
  262. ViewInfo = OperatorInfo { Pos = { 702.374, 113.693 } },
  263. },
  264. DirectionalLight2 = LightDirectional {
  265. Inputs = {
  266. ["Transform3DOp.Rotate.X"] = Input { Value = -49.6, },
  267. ["ShadowLightInputs3D.Nest"] = Input { Value = 1, },
  268. ["ShadowLightInputs3D.ShadowMapSize"] = Input { Value = 2048, },
  269. ["ShadowLightInputs3D.ForceAllMaterialsNonTransmissive"] = Input { Value = 1, },
  270. ["ShadowLightInputs3D.SoftnessType"] = Input { Value = FuID { "VariableFast" }, }
  271. },
  272. ViewInfo = OperatorInfo { Pos = { 605.456, 262.828 } },
  273. },
  274. Merge3D2 = Merge3D {
  275. Inputs = {
  276. SceneInput1 = Input {
  277. SourceOp = "Transform3D2",
  278. Source = "Output",
  279. },
  280. SceneInput2 = Input {
  281. SourceOp = "DirectionalLight1",
  282. Source = "Output",
  283. },
  284. SceneInput3 = Input {
  285. SourceOp = "DirectionalLight2",
  286. Source = "Output",
  287. }
  288. },
  289. ViewInfo = OperatorInfo { Pos = { 702.374, 188.451 } },
  290. },
  291. Camera3D1 = Camera3D {
  292. Inputs = {
  293. ["Transform3DOp.Translate.Z"] = Input { Value = 1.9, },
  294. ["Transform3DOp.UseTarget"] = Input { Value = 1, },
  295. AoV = Input { Value = 19.2642683071402, },
  296. ["Stereo.Mode"] = Input { Value = FuID { "OffAxis" }, },
  297. FilmBack = Input { Value = 1, },
  298. FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
  299. ApertureW = Input { Value = 0.831496062992126, },
  300. ApertureH = Input { Value = 0.467716535433071, },
  301. ControlVis = Input { Value = 1, },
  302. PlaneOfFocusVis = Input { Value = 1, },
  303. ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
  304. ["MtlStdInputs.MaterialID"] = Input { Value = 2, }
  305. },
  306. ViewInfo = OperatorInfo { Pos = { 925.754, 115.58 } },
  307. },
  308. Merge3D3 = Merge3D {
  309. Inputs = {
  310. SceneInput1 = Input {
  311. SourceOp = "Merge3D2",
  312. Source = "Output",
  313. },
  314. SceneInput2 = Input {
  315. SourceOp = "Camera3D1",
  316. Source = "Output",
  317. }
  318. },
  319. ViewInfo = OperatorInfo { Pos = { 925.754, 188.451 } },
  320. },
  321. Renderer3D1_1 = Renderer3D {
  322. CustomData = {
  323. ToolVersion = 2,
  324. },
  325. Inputs = {
  326. ["RendererSoftware.ShadowsEnabled"] = Input {
  327. Value = Number {
  328. Value = 1
  329. },
  330. },
  331. ["RendererSoftware.Channels.Nest"] = Input {
  332. Value = Number {
  333. Value = 1
  334. },
  335. },
  336. ["RendererSoftware.LightingEnabled"] = Input {
  337. Value = Number {
  338. Value = 1
  339. },
  340. },
  341. GlobalOut = Input { Value = 500, },
  342. Width = Input { Value = 1920, },
  343. Height = Input { Value = 1080, },
  344. UseFrameFormatSettings = Input { Value = 1, },
  345. Depth = Input { Value = 1, },
  346. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  347. SceneInput = Input {
  348. SourceOp = "Merge3D3",
  349. Source = "Output",
  350. },
  351. OutputType = Input { Disabled = true, },
  352. RendererType = Input { Value = FuID { "RendererOpenGL" }, },
  353. ["RendererOpenGL.Channels.Nest"] = Input { Value = 1, },
  354. ["RendererOpenGL.AntiAliasing.Channels.RGBA.HighQuality.Enable"] = Input { Value = 1, },
  355. ["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.Rate"] = Input { Value = 3, },
  356. ["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
  357. ["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
  358. ["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.Rate"] = Input { Value = 3, },
  359. ["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
  360. ["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
  361. ["RendererOpenGL.AccumulationEffects"] = Input { Value = 1, },
  362. ["RendererOpenGL.AccumQuality"] = Input { Value = 32, },
  363. ["RendererOpenGL.DoFBlur"] = Input { Value = 0.1, },
  364. ["RendererOpenGL.LightingEnabled"] = Input { Value = 1, },
  365. ["RendererOpenGL.ShadowsEnabled"] = Input { Value = 1, },
  366. ["RendererOpenGL.MaximumTextureDepth"] = Input { Value = 3, }
  367. },
  368. ViewInfo = OperatorInfo { Pos = { 1099.09, 188.451 } },
  369. SubInputsData = {
  370. RendererOpenGL = {
  371. Version = 1
  372. }
  373. }
  374. },
  375. Merge2 = Merge {
  376. CtrlWZoom = false,
  377. Inputs = {
  378. Background = Input {
  379. SourceOp = "Background",
  380. Source = "Output",
  381. },
  382. Foreground = Input {
  383. SourceOp = "Renderer3D1_1",
  384. Source = "Output",
  385. },
  386. PerformDepthMerge = Input { Value = 0, }
  387. },
  388. ViewInfo = OperatorInfo { Pos = { 1288.42, 188.451 } },
  389. }
  390. }
  391. }
Tags: fusion
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement