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Jun 8th, 2015
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  1. Dirty Bomb Tips and Tricks, not organized in any particular way. This includes things that are obscure and uninuitive, as well as things which should be obvious but nobody seems to do anyway.
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  3. - This is a movement based shooter; ADS'ing is often waste of time, and is likely to get you killed. Just hip fire. It is extremely accurate and retains mobility. Only ADS at long ranges.
  4. - Never move in a straight line; try to jump off walls, bounce around, and in general make yourself a difficult target when moving around the map.
  5. - Holding shift will increase your movement speed in every direction, not just forward movement.
  6. - When playing a medic, you can hold E to charge the defibrillators. The higher the charge, the higher the team mate's health upon revive. This also increases the range of the revive.
  7. - The defib unit can be used as a melee weapon.
  8. - Upon revival, players have extremely brief period of invulnerability, which is immediately canceled if they perform a combat action.
  9. - Most people don't notice it, but the EV (a vehicle equivalent to TF2's cart) *will* move faster when more people are next to it.
  10. - Heartbeat sensors can be destroyed, and they should be.
  11. - Only one person can repair the objective, or plant/defuse C4. Focus on defending them.
  12. - You move faster with your knife out.
  13. - Secondary objectives (such as generators or walls) can be destroyed with conventional weapons. However, it is often more practical to simply use C4 and defend the objective.
  14. - Always finish off players. A player that hasn't been finished is a player that can get back up, should a medic come by (and one *will*).
  15. - When returning/depositing carried objectives, such as drug samples or datacores, you do not have to stand still. So long as you don't move out of range, you can hop around and dodge incoming fire.
  16. - If you crouch and jump at the same time while sprinting, you will long jump. There are shortcuts all over every map which can only be accessed by long jumping and parkour.
  17. - Bushwacker's turret can also function as a shield. It will absorb all incoming damage until it disappears.
  18. - Direct hits with med packs will restore roughly 20 hp, while direct hits with ammo packs will restore roughly 15% of ability cool down.
  19. - Nader's grenades have an arming distance of about 5 meters; if you are sufficiently close, her grenades will simply bounce off of you.
  20. - Weapons do have damage drop off.
  21. - You can kill yourself by pressing "k."
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