Tricky_Fat_Cat

GM2_LootSystem_DataHandler

Nov 1st, 2019
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  1. ///----------------------------------------------///
  2. ///             obj_gameDataHandler              ///
  3. ///----------------------------------------------///
  4.  
  5. Make sure that you create this object in the very beginning of the game.
  6. Do not forget to make it persistent if you create it in menu rooms.
  7.  
  8. ///----------------------------------------------///
  9. ///                 Create event                 ///
  10. ///----------------------------------------------///
  11.  
  12. StoreEnemyLootData();
  13.  
  14. ///----------------------------------------------///
  15. ///                 Clean Up event               ///
  16. ///----------------------------------------------///
  17.  
  18. ClearLootData();
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