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- memory-00:
- -2f: extended super -> updash -> full wallbounce towards middle of climb
- -4f: add upleft to climb towards end
- peace-01
- -2f: optimize speed loss towards end
- peace-04
- -3f: optimize exit, do super -> upright to connect wallbounce next screen earlier
- peace-05
- -2f: add upright dash through spinners at exit
- peace-06
- -0f: changed strats to something that seemed closer to saving time, frustrating room
- peace-08
- -2f: 9f bhop at exit for height bottleneck
- peace-06 (2):
- -1f: optimize exit to have more speed
- peace-11:
- -1f: subpixel manip at exit
- heat-00:
- -1f: subpixel manip horizontal dash to get dash refresh on downleft, starting exit hyper a frame earlier
- heat-00-01:
- -1f: better exit
- heat-00-02:
- -9f: cut pause buffered delayed ultra, instead do a triple multiboost that gets a bit less speed
- heat-02
- -4f: demo through lower spinner at end to maintain speed better
- peace-17:
- -2f: new strat for exit
- peace-18:
- -15f: add upright during climb, refill dash on a misaligned spinner, subpixel manip for ending section
- peace-18 -> cold-00:
- -8f: optimize ultra chain, cut some of the cornerboosts
- cold-00:
- -1f: various climbing optimizations
- -6f: super instead of hyper during climb
- -4f: after deathwarp, super from the hyper instead of an ultra, then some climbing optimizations
- -3f: change another hyper to a super
- cold-01:
- -65f: new route
- cold-02:
- -5f: new strat for end climb
- cold-03:
- -10f: crouchjump through spinner in middle
- -9f: way better ending
- ch4-cold-09 -> fall-000:
- -15f: optimize for hitting teleport ASAP rather than height, and then add a transition wallbounce into room
- fall-000:
- -7f: various small changes towards end
- fall-0000:
- -1f: really fiddly optimizations at the start, lets us maximize height bottleneck at start of next room just barely hanging on to a frame
- fall-01a:
- -1f: hyper earlier at exit and improve movement at start of next room
- fall-07 -> fall-14:
- -7f: delayed ultra to start off ultra chain
- fall-15:
- -3f: use bino to cut the stun down to only 2 pauses, probably something faster that doesn’t use the bino but this is memes
- -2f better exit
- fall-09a:
- -15f: way better starting movement
- -a lot of frames: optimize block movement
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