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- It's incredibly difficult in this state for armies to attack into the natural due to the two narrow chokes.
- Zergs cannot wall the natural choke.
- You're missing an unbuildable plate at the bottom of the main ramp.
- The natural can be sieged from the lowground third, and the distance (and the choke) to get to defending it is too extreme.
- Most of the map is in narrow hallways, making it difficult for most armies to engage in any favorable manner without dying to splash or mispositioning.
- I'd recommend avoiding making the large pockets of deadspace.
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