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- Tweak list
- NPCs
- Children are killable (Changes made in accordance to the USKP Legendary edition 3.0.3)(Quest children are still essential)
- Ebony Warrior is a Nord now (a Redguard wanting to go to Sovngarde? I don't think so) and levels with the player (20% above player level)
- Guards and CW Soldiers level with the player (90% of the player level for guards and 95% for soldiers). Guards also use more helmets.
- Velehk Sain have much better stats now and is 10% bigger.
- NPCs (at least some) will use weapons tied to their armor/lore (so no more elite thalmor using steel daggers or dremora using iron knifes).
- Dremora use full Daedric Armor with helmet (Dremora variant non-obtainable by the player). Dremora mages use the vanilla robes + gauntlets and helmet.
- Tweaked Dremora merchant (he sells much more items + more gold now).
- Legion/Stormcloak Soldiers now spawn with more armor variety (Imperials can spawn with full heavy armor including the full face variant)(Stormcloaks have a 10% chance to spawn with full steel plate armor)
- Miraak:
- Health/Magicka increase
- 30% above player level
- 10% larger
- Can summon Seekers/Lurkers (and will drop a conjure lurker spell tome upon death)
- Tweaked The sword (which now has infinite charges) and staff, including the ones that he use in combat
- Made Assassins drop their armor (unenchanted)
- Civil War Field Commanders (those guys that are on the tents) are now killable. But now they can put off a fight.
- Alchemists sell 3x more ingredients (in theory yes, keep in mind that the leveled lists are still random so there's no guarantee that it will be 3x)
- Added Orc (1 npc), Nord (2), Khajiit (10), Imperial (1), Wood elf (3), Dark elf (3) and Argonian (4) to the Imperial Legion and imperial city controlled guard leveled lists
- If one lived in Skyrim and wasn't a Nord when the civil war broke out, one would definitely want to join the Legion to stop the Stormcloaks, otherwise one would risk expulsion from his/her home if the Stormcloaks won.
- In the Leveled list (as well their chance of spawning):
- 2 Bretons (roughly 12%)
- 3 Imperials (17%)
- 5 Nords (29%)
- 1 Redguard (roughly 6%)
- 1 Orc (roughly 6%)
- 1 Khajiit (roughly 6%)
- 2 Dark Elf (roughly 12%)
- 1 Wood Elf (roughly 6%)
- 1 High Elf (roughly 6%)
- Made several changes to CW NPCs:
- Imperial/Stormcloak commanders should now be more distinguishable (fight better, use enchanted weapons)
- Wizard Guards (Those guys that guard Calcelmo's Laboratory) weal full dwemer armor + weapons
- Dremora:
- Lords will use diverse daedric weapons
- Have a 25% chance to drop a spell tome that summons leveled dremora
- Higher tier will not run away from battle
- The higher their rank, the bigger they are
- Nazeem will drop a special surprise upon death
- Followers don't draw their weapons when you do (out of combat)
- Tullius and Ulfric will not be pathetic now (They fight better, use shields and enchanted weapons + high level perks)
- Animals/Creatures
- Arvak has "unlimited" (30k) stamina (the dead don't rest)
- Increased Shadowmere stamina by 300 points
- Several Creatures are bigger depending on their level:
- Dragons are 20-35% bigger and 20-30% slower (but attack speed/stats remains the same)(pls report any bugs with this)
- Bears are larger (20% black, 30% brown and 40% for snow bears)
- Giants/Mammoths are 30% larger
- Seekers/Lurkers are 20-40& larger
- Trolls (level 28 and 40 for frost trolls) are 40% larger
- From level 85 onwards (80 on Solstheim), Dragons CAN (the chance is random) spawn in packs of 2-3 (WARNING: If you use a mod that has options to spawns multiple dragons, this will make them spawn absurd amount of dragons. Turn those options off if you can)
- Giants drop more toes (1-2 at player level 1-40, 3-10 at level 40+)
- Tweaked Dwarven automatons resistances according to lore:
- 50% weaker to frost, 25% to shock
- 75% resistance to fire
- Lurkers:
- Deal much more damage from their ranged attacks now, also have 100% poison resistance, and get staggered 50-90% less.
- Will get boosts of damage resistance/unarmed damage at levels 70/80/90/100
- Trolls/Frost Trolls get a damage reduction and unarmed damage boost at levels 28/40 respectively
- Atronachs are 50% weaker to their opposite element (from 33%)
- Skeletons have:
- 70% resistance to fire, bows,
- 25% resistance to one handed weapons (excluding maces),
- 90% to frost,
- 70% weakness to two handed weapons and maces.
- To emulate their lack of tissue and critical organs
- Draugr have:
- 75% resistance to frost,
- 30% to bows,
- 35% weaker to fire/two handed weapons/maces.
- To emulate their small amount of critical points in the body and decaying tissues
- Forgemaster is 10-30% bigger (depends on the level). Now use the Automaton resistances implemented in this mod.
- Items
- Increased all Gauldur Amulet effects to 50 points (from 30). Also increases health/magicka/stamina regen by 20%.
- Added mass ingot/leather strips (3/5/10 units) recipes at the forge
- Increased daedric arrow craft quantity (36 from 24 to account the daedric heart rarity)
- Made scrolls 80% lighter (to 0.1 weight from 0.5). Also:
- Detect life scroll duration increased to 1 minutes from 15 seconds.
- Candlelight, Waterbreating, Conjure Familiar, Flame/Frost/Storm Atronach, and Cloak scrolls have their duration increased to 5 minutes from 1.
- Staff of Magnus now absorbs 30 points per second at the same enchant cost
- Ultimate Potions restore 999999 points instead of 9999
- Black Soul Gems have 0.5 weight (was 1.0)
- Arrows are now 50% faster compared to vanilla. And as people requested, i added gravity (60% less vanilla gravity).
- Spells
- Decreased Magelight light intensity by 50% and increase radius by 100%
- Dual Casting cost decreased to 225% from 280%
- Dual Casting magnitude increased to 250% from 220%
- Added Conjure Lurker spell/tome
- Game Settings
- Tweaked movement speeds. Player should walk faster (30%) and sneak walk/run/sprint more slowly.
- Fast Travel takes 400% less in game time
- NPCs now interact with multiple floors
- Increased:
- The timer that NPCs will stop searching for the player if they saw him/her from 10s to 30s
- The timer that NPCs will stop searching for the player if you attacked them from 15s to 60s
- Arrows that display on hit actors to 20 as well as how long they stay in there (150 seconds)
- Percentage of arrows that player can recover from dead bodies to 55% (also modified hunter's discipline perk to 80%)
- Number of NPCs with AI in a cell (40 in a cell, 30 in combat)
- Max number of times the player can train per level to 20 (from 5)
- Raise max pickpocket chance to 95% (from 90%)
- Max AI Archer Range by 50%
- Move weight (the max weight of the object that the player can push around by holding the action key) to 200 from 115
- Max number of actors that will follow the player in combat through cells to 8 (was 2)
- Crime alarm distance was too far, decreased by 50%
- Cut the distance that NPCs will greet the player by half
- NPCs are 25% less likely to comment when the player is naked, sneaking and 50% when wearing poor clothes, or using/under the effect of magic
- Cells respawn in 36 hours/72 if cleared
- Corpses get cleared in 10 hours (was 24)
- Bugfixes
- Implemented the Dragon LOD fix (Far Away Model Distance from 10000 to 0)
- Includes the Esbern voice fix
- Fixed Blades, Dawnbreaker, Dwarven and Nightingale swords not having a sheath when equipped by NPCs.
- Fixed weapons not using the correct impact effects
- Issues/Incompatibilities
- If you're using immersive armors the summonable Dremora lord will still have the oblivion armor without helmet. (It seems that immersive armors uses some sort of script to apply the armor to summoned dremora. I tested this by making 3 different dremora NPCs and 3 spells to summon them. All were summoned with the oblivion armor).
- Not recommended to include this in a bashed patch. It will cause imperial soldiers to spawn with both light and heavy sets of armor. This only change a few leveled lists that shouldn't cause any problems. Place this mod below the bashed patch before making one.
- If you use SkyTweak, but want to use this mod because of the other features, don't worry. Your SkyTweak settings will override the ones in this mod.
- Requirements
- Skyrim
- Dawguard
- Hearthfire
- Dragonborn
- USKP Legendary Edition (3.0.3 and up)
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