Advertisement
PeanutSkyez

[ DHAM ]: Emmalyn 'Emmie'

Oct 20th, 2019
427
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 11.43 KB | None | 0 0
  1. Personal
  2.  
  3. Full Name: Emmalyn 'Emmie' [Last name unknown].
  4. Alias or Nickname: Emmie, Mother Nature, Nature Goddess
  5. Gender: Female
  6. Sexuality: Straight
  7. Age: 16
  8. Species: Goddess|Deity [NOT a Hybrid.]
  9. Birthplace:Unknown.
  10. Current Residence:The Manor.
  11.  
  12. >>POWERS<<
  13.  
  14. —3 Main Powers:
  15. >>>>>>>>>>>>>>>>>>>[ NATURE MANIPULATION ]
  16. User is connected directly to the natural world and thus can communicate, influence, manipulate and control nature: all living beings and plants and natural phenomena, such as the weather and geology of the Earth, and the matter and energy of which all these things are composed. They can survive in any natural environment on earth.
  17.  
  18. User can manipulate, tap into, blend and/or become elements of nature, including air, weather, lightning, earth, stone, metal, water, ice, light, darkness, clouds/mist, magma, fire etc.. They can control animals and plants and mimic their abilities and forms.
  19.  
  20. Because user can communicate with nature, they become instantly familiar with their surroundings, the connection is so deep that the earth can respond to one's emotions and desires (blossoming with flowers and calming weather when happy, making skies stormy or cause earthquakes when angry, shifting the landscape to gain the advantage in a fight, etc.)
  21.  
  22. The user can purify, heal and generally influence the health of nature, and considering the fact that they're helping the environment, plants and animals act favorably towards user. They have access to every living species of animal on Earth and can also draw strength from them and acquire their abilities. Nature obeys users every command and operate on a "hive mind", meaning users can control an entire army of animals.
  23. The user has authority and control over Nature, all of its inhabitants and anything and everything that dwells within it. Domains of Nature such as the sky, land, sea, etc. are all under the user's control.
  24.  
  25. [-] Control, discipline, and restraint are extremely important. Unconscious, emotion-influenced, impulsive, or reckless use of this power can be catastrophic.
  26. [-] May be limited in a sterile environment with no nature.
  27. [-] Since users emotions affect the nature directly, control is essential.
  28. [-] Distance, mass, precision, etc. depend upon the knowledge, skill, and strength of the user, and their power's natural limits.
  29. [-] Opposed by and sometimes highly vulnerable against Pollution Manipulation.
  30. [-] Shapeshifting into other forms of animals is extremely painful, therefore it requires strength and energy.
  31. [-] Shapeshifting into other forms can only last up to 2 hours OOCLY.
  32. [-] She can feel the pain of nature. The closer she is to the area harmed, the more visible the pain is, therefore increasing the hurting.
  33.  
  34. >>>>>>>>>>>>>>>>>[ MOTHER GODDESS PHYSIOLOGY ]
  35. User with this ability either is or can transform into a mother goddess, a goddess who represents, or is the personification of nature, motherhood, fertility, creation, destruction; or, who embodies the bounty of the Earth. When equated with the Earth or the natural world, such a goddess is sometimes referred to as Mother Earth or as the Earth Mother. With this, Emmie has access to;
  36.  
  37. []Cosmic Elemental Manipulation:
  38. User can create, shape, and manipulate cosmic elements, like fire from the sun, or even water from comets, the Moon, planets etc.This ability gradually means that she’s able to control ALL cosmic elements [Cosmic Fire, Cosmic Water, Cosmic Wind, etc.] Farren is highly advanced in such methods, although she specializes in Cosmic Water, opening her to ALL types of Water [Blood Manipulation, Hell Water Manipulation, etc.] Emmie is able to control all the cosmic elements within their different states of matter.
  39. [-] Cosmic elements are very difficult to control.
  40. [-] Elements can only exert a strength of 90 tons.
  41. [-] Other Cosmic Users of any element.
  42. [-] Pushing past her limits can cause nose bleeds, coma, etc.
  43. [-] Calling upon her fellow planets requires an excessive amount of energy.
  44. [-] Elements within a normal level CAN fight against her Cosmic.
  45. [-] Countered by Holy Water Manipulation and Divine Lightning Manipulation.
  46. [-] Distance, mass, precision, etc. depend upon the knowledge, skill, and strength of the user, and their power's natural limits.
  47. [-] May corrupt user.
  48. [-] May be susceptible to Electricity Manipulation.
  49. [-] Overall power depends on the user's own spirit.
  50. [-] Weak against Water Sealing.
  51. [-] The stronger type of Water used;
  52. >The harder to keep it within control.
  53. >Gets drained easily.
  54. [-] Electricity affects all these types of Water, though depending on the strength of the water, the electricity can have little to no effect.
  55. [-] Flames such as;
  56. Holy Flames
  57. Cosmic Flames
  58. Can counter the corresponding water.
  59.  
  60. [Cosmic Constructs]
  61. Users can turn cosmic energy [or any other of the cosmic elements] into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.
  62. [-] Construct structural strength may be limited by the users will.
  63. [-] In most cases, unless the constructs are made of solid matter, they will return back into their original state if the user becomes unconscious, leaves the proximity or otherwise loses contact/control of the item.
  64. [-] May be limited on how complicated constructs they can create (ie. no/limited amount of moving parts).
  65. [-] Constructed weapons hold a maximum 90 tons.
  66. [-] Weapons only last for 2 hours OOCLY time.
  67.  
  68.  
  69. >>>>>>>>>>>>>[GRAVITY MANIPULATION]
  70. User can create, shape and manipulate gravity, a natural phenomenon by which all physical bodies attract each other, and gravitons, hypothetical elementary particles that mediate the force of gravitation.
  71. User can bend gravity to make the environment very “heavy” or “light”, cause objects to “fall” toward another object instead of the earth (“nexus inducing”), flatten objects, and generate miniature black holes to compress objects into oblivion. They can repel and attract matter and energy regardless of its mass or move objects in a manner similar to telekinesis.
  72.  
  73. Offensive uses of this power include repulsing people or objects with such force to shatter practically anything, increasing gravity to crush or immobilize opponents, decreasing it to render them defenseless, or surrounding one's body in a gravitational field to amplify physical strength. Defensive uses include creating a gravitational force-field to repel all manner of attacks or anchoring oneself to the ground.
  74. [-] Gravity Immunity
  75. [-] May be unable to create gravity, being limited to manipulating only from already existing sources.
  76. [-] May be useless in areas with no gravity (not much of an issue though since technically anywhere even space has gravity).
  77. [-] As they can control their own gravity, users of Personal Gravity are either immune or highly resistant.
  78. [-] Distance, mass, precision, etc. depend upon the knowledge, skill, and strength of the user, and their power's natural limits.
  79. [-] The center-of-gravity may always be the user, in which case the user can attract/repel relative to/from only their current location.
  80. [-] As gravity is the result of warped space-time, users of Spatial-Temporal Lock or Space-Time Manipulation may affect/be unaffected.
  81. [-] Users of Gravity Negation or Physical Force Immunity can ignore gravity.
  82. [-] Requires Concentration.
  83.  
  84.  
  85. —2 Sub Powers
  86. [ EMPATHY ]
  87. The user can fully interpret and replicate the emotions, moods, and temperaments of others without reading apparent symptoms, allowing them to understand introverts or discover one emotion is actually hiding another. They can attack someone in a personal and emotional way since they know exactly what emotion is flowing through themselves and can use this knowledge to play against them. Some users may learn to read emotional imprints left into environment or objects.
  88. Usually over time, an Empath's power grows to the point that they can manipulate emotions[ to which Emmie can do] on others, and possibly use them to empower themselves. The user may learn to extend their power over/on vast number of sentient beings or reach extreme distances, even other levels of existence but this may be possible only if the user has an emotional link to those they search already in effect. With Empathy. Emmie is able to, not only use this ability on people,but rather animals as well, allowing her to be able to communicate with them.
  89. [-] Defenseless against beings that have no emotions, such as robots or users of Apathy.
  90. [-] Users of Psychic/Empathic Shield (highly resistant) and Psychic Immunity (impervious).
  91. [-] Emotion locked users are immune
  92. [-] May only be able to receive emotions.
  93. [-] Might get taken over and act on those emotions.
  94. [-] Inexperienced Empaths may find their powers completely useless in a fight
  95. [-] May experience headaches
  96. [-] May not be able to handle large amounts of emotions at once
  97. [-] May be easily possessed by Spirits and Ghosts, as they are beings bound by emotions.
  98.  
  99. [ IMMORTALITY ]
  100. User possesses immortality: an infinite lifespan, as they can never die, never age, and can shrug off virtually any kind of physical damage. Some users are the defensive type, simply preventing all damages, to appear physically invulnerable, while others are the regenerative type, surviving and quickly recovering from anything you throw at them. With Immortality, User is immune to toxins, illnesses, diseases, etc. Due to this, Farren has an incredibly high pain tolerance.
  101. [-] Cannot overcome the End of Time, unless the form of immortality is an absolute type, hence why just like Regenerative Healing Factor, it is unclear how long it would last.
  102. [-] May be erased from history via the effects of time-manipulating powers, killing the immortals in question before they become immortal.
  103. [-] While users are immune to the ravages of time, most are vulnerable against direct application used against them.
  104. [-] Nonexistence can wipe the user out of existence, as opposed to simply killing them biologically.
  105. [-] May have certain weaknesses that are lethal (i.e. decapitation, disintegration, and/or poison).
  106. [-] May have weaknesses to single source (item, event, person, etc.) that is lethal to them.
  107. [-] May be killable by certain specific way, item or people.
  108. [-] User may go mad, from the effects of time and boredom.
  109. [-] This can also cause madness overtime because the immortal is forced to watch those who aren't immortal die.
  110. [-] May forget events that happened long ago.
  111. [-] Some immortals are infertile, or incapable of passing this ability to their descendants.
  112. [-] Can be sealed/imprisoned in an empty dimension with no chance to escape.
  113. [-] May survive indefinitely in conditions where death would be preferable to them.
  114. [-] Can still be killed and injured, though it’d be difficult to.
  115.  
  116.  
  117. ↠Other↞
  118.  
  119. Traits/Skills:
  120. [=] Excellent Liar.
  121. [=] Excellent Actor.
  122. [=] Negotiations.
  123. [=] Healing.
  124. [=] Excellent Swordsmanship.
  125. [=] Multilingual [Can speak more languages than one.]
  126. [=] Excessively Persuasive.
  127. [=] Amazing Gymnast.
  128. [=] Expert in Technology [Hacking.]
  129. [=] Quick Learner.
  130.  
  131. Assets:
  132. [Nothing too OP without permission from Moderator.]
  133. [=] Gadgets.
  134. [=] Bow and arrow.
  135.  
  136. Strengths:
  137. [+] Nature.
  138. [+] Her abilities.
  139. [+] Animals.
  140.  
  141. Weaknesses:
  142. [-] Nature.
  143. [-] Pure Green Gemstones.
  144. [-] Fire Manipulation (to an extent - This mostly relates to Nature.)
  145. [-] Claustrophobic.
  146. [-] Pollution.
  147. [-] Pure Gold.
  148.  
  149. Background:
  150. Find out ICLY.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement