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- -- Creates all neccessary scripts for the gui on initial load, everything except build tools
- -- Created by Ben T. 10/29/10
- -- Please note that these are loaded in a specific order to diminish errors/perceived load time by user
- local scriptContext = game:GetService("ScriptContext")
- local touchEnabled = game:GetService("UserInputService").TouchEnabled
- local RobloxGui = game:GetService("CoreGui"):WaitForChild("RobloxGui")
- local soundFolder = Instance.new("Folder")
- soundFolder.Name = "Sounds"
- soundFolder.Parent = RobloxGui
- -- TopBar
- local topbarSuccess, topbarFlagValue = pcall(function() return settings():GetFFlag("UseInGameTopBar") end)
- local useTopBar = (topbarSuccess and topbarFlagValue == true)
- if useTopBar then
- scriptContext:AddCoreScriptLocal("CoreScripts/Topbar", RobloxGui)
- end
- -- SettingsScript
- local luaControlsSuccess, luaControlsFlagValue = pcall(function() return settings():GetFFlag("UseLuaCameraAndControl") end)
- -- MainBotChatScript (the Lua part of Dialogs)
- scriptContext:AddCoreScriptLocal("CoreScripts/MainBotChatScript2", RobloxGui)
- -- Developer Console Script
- scriptContext:AddCoreScriptLocal("CoreScripts/DeveloperConsole", RobloxGui)
- -- In-game notifications script
- scriptContext:AddCoreScriptLocal("CoreScripts/NotificationScript2", RobloxGui)
- -- Chat script
- if useTopBar then
- spawn(function() require(RobloxGui.Modules.Chat) end)
- spawn(function() require(RobloxGui.Modules.PlayerlistModule) end)
- end
- scriptContext:AddCoreScriptLocal("CoreScripts/BubbleChat", RobloxGui)
- -- Purchase Prompt Script
- scriptContext:AddCoreScriptLocal("CoreScripts/PurchasePromptScript2", RobloxGui)
- -- Health Script
- if not useTopBar then
- scriptContext:AddCoreScriptLocal("CoreScripts/HealthScript", RobloxGui)
- end
- do -- Backpack!
- spawn(function() require(RobloxGui.Modules.BackpackScript) end)
- end
- if useTopBar then
- scriptContext:AddCoreScriptLocal("CoreScripts/VehicleHud", RobloxGui)
- end
- scriptContext:AddCoreScriptLocal("CoreScripts/GamepadMenu", RobloxGui)
- if touchEnabled then -- touch devices don't use same control frame
- -- only used for touch device button generation
- scriptContext:AddCoreScriptLocal("CoreScripts/ContextActionTouch", RobloxGui)
- RobloxGui:WaitForChild("ControlFrame")
- RobloxGui.ControlFrame:WaitForChild("BottomLeftControl")
- RobloxGui.ControlFrame.BottomLeftControl.Visible = false
- end
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