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- Name: Kthor
- Chapter: Black Dragons
- Specialty: Assault Marine
- Demeanour: Hot Blooded
- Chapter Demeanour: Promethium Creed
- WS 46|46
- BS 41|41
- S 63|43[+20]
- T 47|42+5
- Ag 63|48[+15]
- Int 39|39
- Per 40|40
- WP 44|44
- Fel 41|36+5
- SB: 8 [10]
- TB: 8
- Movement: 4/8/12/24 [7/14/21/42]
- Initiative: 4 [6+1]
- Wounds: 21
- Fate: 3
- [Brackets indicate bonuses conferred by power armour, or adjustments made due to it]
- Skills:
- Awareness [+15]
- Ciphers (Chapter Runes)
- Climb
- Dodge
- Common Lore (Adeptus Astartes, Deathwatch, Imperium, War)
- Concealment
- Drive (Ground Vehicles)
- Forbidden Lore (Xenos)
- Intimidate
- Literacy
- Navigation (Surface)
- Scholastic Lore (Codex Astartes)
- Silent Move
- Speak Language (Low Gothic, High Gothic)
- Tactics (Assault)
- Tracking
- Pilot (Personal)
- Talents:
- Ambidextrous
- Astartes Weapons Training
- Bulging Biceps
- Deathwatch Training
- Heightened Senses (Hearing, Sight)
- Killing Strike
- Nerves of Steel
- Quick Draw
- Resistance (Heat, Psychic Powers)
- True Grit
- Unarmed Master
- Swift Attack
- Traits:
- Unnatural Strength (x2)
- Unnatural Toughness (X2)
- Equipment:
- Astartes power armour "Corvus" with "Aquila" chestplate, AP 10 body, 8 elsewhere, +20 enhanced strength, +15 autosenses, 6 doses pain suppressant, +15 bonus to Agi
- Astartes bolt pistol
- 3x Astartes frag grenades
- 3x Astartes krak grenades
- Astartes combat knife
- repair cement
- 1x chapter trapping - Brand: Anvil and Flame
- Astartes chainsword
- Astartes jump pack
- Power armour histories:
- A fury like lightning: +5 Ag, +1 init
- Mk7 Elements: Aquila chest plate, 10 AP to body
- Squad Mode:
- Wrathful Descent - On a charge, inflict 1d10 damage to the horde magnitude on a successful melee attack.
- Brothers of the Clan (Attack) - cost 2 - sustained - If two or more Salamanders (or their offshoots) attack the same foe either at range or in melee, the foe takes penalties for being Ganged Up on (+10 to WS or BS attacks) Rank 4: Bonus increases to +20.
- Obisidian Line (Defense) - cost 2 - sustained - While in effect, the battle-brother and those in support range gain +10 to BS, +10 to all Dodge Tests and +4 AP to all points so long as he remains stationary. When a battle-brother moves (or forced to move), he is no longer in Squad Mode and can re-enter if he wishes. Rank 4: Bonus increases to +20.
- Solo Mode:
- Promethean Fire - +10m range with all flamer and melta weapons. Rank 3: -10% penalty to enemy Agility tests with flame weapons, +2 damage with melta weapons. Rank 5: +20m range with all flamer and melta weapons. Rank 7: -20% penalty to enemy Agility tests with flame weapons, +4 damage with melta weapons.
- Favoured Son - Reroll any failed Fel tests with Imperial forces, +1 Cohesion if squad leader, even if not in solo mode. Rank 3: Automatically pass one Command test. Rank 5: Disposition of Imperial forces improves one step when dealing with the Battle Brother. Rank 7: +2 to Cohesion instead of +1.
- Chapter trapping:
- Brand - Anvil and Flame- reduce damage from one melee attack per round by one, to a minimum of one wound, when there is only one enemy in melee range.
- Things to talk to Dolores about:
- chapter trappings
- XP spending:
- 12000 Being in the Deathwatch
- 500 Two Weapon Wielder (Ballistic)
- 500 Two Weapon Wielder (Melee)
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