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- Irdia - a Theocracy run by the Religion to Irdis, The Silver Star. They disbanded any major magic organizations long ago, and now any arcane casters whose gift aren't beholden to The Sterling Maiden are hunted down and dealt with accordingly. Some animosity exists between this Country and the others due to zealots crossing borders and trying to abduct casters and their benefactors in order to try them illegally. The Irdian religion preaches goodwill and acceptance as well as protection and honor, but after a rogue mage made a deal with demonic forces the aftermath changed their outlook on their teachings. Mages were now to be observed and only work for the church. All other mages are now seen as a potential threat, but not immediately punished unless otherwise ordered.
- Brune - Feudalistic government under The Lord of Grey (Grey being the largest and most northern province in the Country). There are 2 other provinces, Asha nestled by the seaside cliffs, and Opreau in the warm southern sands. Their lords have minor squabbles behind the scenes, but nothing too intense. Tournaments are held in Grey and Asha alternatively, and Opreau throws great carnivals flocked to from near and far.
- Greka - ruled by the laws of the wild and monsters that wander it's dark reaches. Abundant with lost ruins and adventurers who seek fortune. An Adventurer's Guild has been started up in the Kingdom of Brune and Algest explicitly dedicated to exploring the reaches of it's territory. It is east of the province of Opreau and south of Irdia.
- Algest - Spellcaster society, most mages find refuge here nestled in a small area against mountains in the north, protected by Brunish allies and a mountain range. Here they train mages to do all sorts of arcane feats of wonder, even using the skill of their greatest mages to alter the weather in their favor. They send envoys across the countries and try to bring mages of all walks of life to their land and welcome them into the fold of magic theory and personal growth. They heavily monitor their acolytes and Archmages alike, in order to prevent another Malfactus Pact Incident.
- Notable places: Statue of a hero, twin spires of the Archmages, staff shops, small mundane crafting quarter, Embuement Stores, magic showroom, mage academy, arcana limitus (spell tome prison).
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