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- --Playerlist GUI:
- loadstring(game:HttpGet("https://pastebin.com/raw/Ki7Y9Ssc"))()
- --compelete all tasks
- local jjk=game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame local jasonjjk=false game.RunService.RenderStepped:Connect(function() if jasonjjk then game.Players.LocalPlayer.Character.Humanoid:ChangeState(11) end end) jasonjjk=true for i,v in pairs(game.Workspace.Values.Tasks:GetChildren())do if v.Targets:FindFirstChild(tostring(game.Players.LocalPlayer))then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=v.Target.Value:FindFirstChildOfClass("Part").CFrame wait(.2) game.ReplicatedStorage.Network.Interact:InvokeServer(v.Target.Value,true,100) wait(.2) end end jasonjjk=false game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=jjk
- --Open all doors
- for _,jjk in pairs(game.Workspace.Interact:GetChildren())do
- if jjk.Name=="Double Doors"or jjk.Name=="Lockdown Doors"or jjk.Name=="Vent" then
- game.ReplicatedStorage.Network.Interact:InvokeServer(jjk)
- end
- end
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