The_One123

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Sep 21st, 2020
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  1. --Playerlist GUI:
  2. loadstring(game:HttpGet("https://pastebin.com/raw/Ki7Y9Ssc"))()
  3.  
  4. --compelete all tasks
  5. local jjk=game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame local jasonjjk=false game.RunService.RenderStepped:Connect(function() if jasonjjk then game.Players.LocalPlayer.Character.Humanoid:ChangeState(11) end end) jasonjjk=true for i,v in pairs(game.Workspace.Values.Tasks:GetChildren())do if v.Targets:FindFirstChild(tostring(game.Players.LocalPlayer))then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=v.Target.Value:FindFirstChildOfClass("Part").CFrame wait(.2) game.ReplicatedStorage.Network.Interact:InvokeServer(v.Target.Value,true,100) wait(.2) end end jasonjjk=false game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=jjk
  6.  
  7.  
  8. --Open all doors
  9. for _,jjk in pairs(game.Workspace.Interact:GetChildren())do
  10.     if jjk.Name=="Double Doors"or jjk.Name=="Lockdown Doors"or jjk.Name=="Vent" then
  11.         game.ReplicatedStorage.Network.Interact:InvokeServer(jjk)
  12.     end
  13. end
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