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- >>8912520
- >I want to make comfy maps with other anons.
- Okay I don't just wanna say this and contribute no ideas, so here's my brainstorm diarrhea:
- >project lead decides on a few skyboxes and a texture pack that evokes "dreaminess" (e.g. pastel colors, space and cloud patterns, etc.)
- >music should be chill, preferably below a certain bpm, but exceptions can probably be made for high-bpm chillwave(???)
- >only gameplay restriction is no slaughter (to keep chill theme; maybe also limit resource starving/Tyson-ing?)
- Then we use those sprite replacements ideas from previous threads and call it "/vr/ Dreams Doom".
- >>8912543
- >it feels wrong somehow to host 2 projects back to back, like I'm taking the pleasure away from other anons
- Know your role, Mac. If you got a CP turned-around in the span of, what, a fucking month? Maybe you should consider taking charge for the good of productivity.
- >Semi-closed?
- I don't know what that would entail, but as long as I get to contribute I'm gucci fame.
- >>8912546
- >>project lead decides on a few skyboxes and a texture pack that evokes "dreaminess"
- Can do.
- >>music should be chill, preferably below a certain bpm, but exceptions can probably be made for high-bpm chillwave(???)
- >>only gameplay restriction is no slaughter (to keep chill theme; maybe also limit resource starving/Tyson-ing?)
- Yeah, that sounds good to me. Just make a chill "coffee break" set, nothing to really kill the player.
- >Maybe you should consider taking charge for the good of productivity.
- Hmm.
- >I don't know what that would entail, but as long as I get to contribute I'm gucci fame.
- Ideally, it would be something offsite that anyone can join provided they're from /vr/ like with TT, like an IRC channel, but sadly everyone jumped ship from IRC to Discord which is highly controversial also #vr went down the other day, RIP. So maybe that's a no go. If we did go with this route, of course you would be able to contribute, wouldn't want to leave behind a fellow anon.
- Anyway, I also agree with >>8912562, maybe we should wait a little bit.
- Is that you Rancid Sam
- >>8912546
- >>8912582
- To add my two guinees to this:
- >iwad Doom 1, limit-removing format
- >maps must be beatable keyboard only (so you can play with your laptop in bed)
- >every exit must contain a bed of some kind
- >maybe we could replace keys with stuff like sleeping mask, earplugs and nyquil and make at least one of them mandatory though I can't remember right now if there are any key-activated non-door actions in vanilla
- I once asked in a thread what people find "comfy", I'll go look for the replies I collected.
- Some things that make a map "comfy" for me:
- >more focus on exploration instead of pure combat (although not as much as something like Eternal Doom)
- >many ways to complete and traverse through the map, instead of forcing the player into a slaughter arena then another slaughter arena
- >lots of low tier enemies to mow down
- >i wouldn't want things to be to easy though, i like having to fight some tricky encounters as long as they're well telegraphed and there's enough resources to deal with them
- I find maps that let me go nuts with rocket launcher, without being slaughter, to be pretty comfy. Bonus points if the map has barrels everywhere, too.
- "Tropes" that make a map feel more retro, old school, vanilla, and just all round comfy in varying ways for me:
- - Instead of having every monster be part of a tightly choreographed monster closet "encounter", just have them roaming the level, or set to ambush but out in the open. Let it feel organic.
- - Have monster closets open up that "refill" earlier areas of the level that a player will have to backtrack through. It's not a sneaky ambush trap that tests a players reactions, but a surprise for when they revisit that area.
- - Enemies placed liberally for no other reason than they are fun to kill, or as a reward for beating a harder challenge. For example, if the player just got the rocket launcher, throw in some hordes of fodder for them to gib.
- I tend to mostly map in this style, so it's pretty casual most of the way through, but with 1-2 "Plutonia Fights" per level. That way they feel like tense little mini-bosses, and in my humble desu they work better in contrast. It's like having cold vanilla ice-cream on a warm chocolate brownie. As fun and impressive as the Plutonia, AV, Skillsaw etc style is, I can only stomach so much of it in one sitting.
- >>8913132
- Windows XP/95/office midis
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