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- Proper and good Multithreading
- Highly optimized Chunks, chunk ticking
- Optimized redstone with eigencraft-redstone moved from newer viersions and other optimizations, limit for how many redstone operations can happen one chunk to prevent lag machines
- Very optimized entities and mobs, and entity ticking
- Disabled leaf decay (with toggle)
- Dropped item optimizations
- Hopper optimizations
- Alt-item-despawn-rate added from newest paper versions
- Option to disable lava and water making cobblestone
- Knockback settings (with update command), optimized pvp, hits, kb etc
- Optimized networking and ability to hold a lot of players without lag
- Armor equipping event https://pastebin.com/tdw8nDx7
- Option to disable pistons breaking melons and pumpkins
- More useful /tps output, better data and more accurate
- Optimized Packet Processing possibly multithreaded?
- Minecraft::world - Scheduled Blocks optimization
- Optimized Minecraft::Bukkit Scheduler
- Mob collisions fully disabled
- Tacospigot optimizations
- Optimized player move event
- Netty optimizations
- Thread Affinity
- Multithreaded worlds
- Option to increase displayname length, make it like 40 by default
- Paper spigot distributed mob spawns moved from latest paper versions https://github.com/PaperMC/Paper/pull/2171
- All other optimizations from your old spigots
- Better utilization of cpu
- Make server process higher priority, i think this is called thread pinning?
- Donβt track entities outside the tracking range of the player, similarly to this plugin:
- https://www.spigotmc.org/resources/entitytrackerfixer-fix-1-14-4-entitytick-lag.70902/
- https://github.com/Esmorall/EntityTrackerFixer
- If this isnt a issue in 1.12.2 ignore it and let me know ^
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