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Sep 15th, 2019
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  1. Proper and good Multithreading
  2. Highly optimized Chunks, chunk ticking
  3. Optimized redstone with eigencraft-redstone moved from newer viersions and other optimizations, limit for how many redstone operations can happen one chunk to prevent lag machines
  4. Very optimized entities and mobs, and entity ticking
  5. Disabled leaf decay (with toggle)
  6. Dropped item optimizations
  7. Hopper optimizations
  8. Alt-item-despawn-rate added from newest paper versions
  9. Option to disable lava and water making cobblestone
  10. Knockback settings (with update command), optimized pvp, hits, kb etc
  11. Optimized networking and ability to hold a lot of players without lag
  12. Armor equipping event https://pastebin.com/tdw8nDx7
  13. Option to disable pistons breaking melons and pumpkins
  14. More useful /tps output, better data and more accurate
  15. Optimized Packet Processing possibly multithreaded?
  16. Minecraft::world - Scheduled Blocks optimization
  17. Optimized Minecraft::Bukkit Scheduler
  18. Mob collisions fully disabled
  19. Tacospigot optimizations
  20. Optimized player move event
  21. Netty optimizations
  22. Thread Affinity
  23. Multithreaded worlds
  24. Option to increase displayname length, make it like 40 by default
  25. Paper spigot distributed mob spawns moved from latest paper versions https://github.com/PaperMC/Paper/pull/2171
  26. All other optimizations from your old spigots
  27. Better utilization of cpu
  28. Make server process higher priority, i think this is called thread pinning?
  29. Don’t track entities outside the tracking range of the player, similarly to this plugin:
  30. https://www.spigotmc.org/resources/entitytrackerfixer-fix-1-14-4-entitytick-lag.70902/
  31. https://github.com/Esmorall/EntityTrackerFixer
  32. If this isnt a issue in 1.12.2 ignore it and let me know ^
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