Advertisement
MrDerpyGuy

Untitled

Jan 20th, 2021
1,488
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 16.26 KB | None | 0 0
  1. local Character = script.Parent
  2. local Humanoid = Character:WaitForChild("Humanoid")
  3. local pose = "Standing"
  4.  
  5. local currentAnim = ""
  6. local currentAnimInstance = nil
  7. local currentAnimTrack = nil
  8. local currentAnimKeyframeHandler = nil
  9. local currentAnimSpeed = 1.0
  10.  
  11. local runAnimTrack = nil
  12. local runAnimKeyframeHandler = nil
  13.  
  14. local animTable = {}
  15. local animNames = {
  16. idle = {
  17. { id = "http://www.roblox.com/asset/?id=", weight = 1 },
  18. { id = "http://www.roblox.com/asset/?id=", weight = 1 },
  19. { id = "http://www.roblox.com/asset/?id=", weight = 9 }
  20. },
  21. walk = {
  22. { id = "http://www.roblox.com/asset/?id=6266232076", weight = 10 } -- Paste your id where is says YourID
  23. },
  24. run = {
  25. { id = "http://www.roblox.com/asset/?id=6266232076", weight = 10 } -- Paste your id here as well so it can work
  26. },
  27. swim = {
  28. { id = "http://www.roblox.com/asset/?id=6266232076", weight = 10 }
  29. },
  30. swimidle = {
  31. { id = "http://www.roblox.com/asset/?id=5351484308", weight = 10 }
  32. },
  33. jump = {
  34. { id = "http://www.roblox.com/asset/?id=6266232076", weight = 10 }
  35. },
  36. fall = {
  37. { id = "http://www.roblox.com/asset/?id=5351484308", weight = 10 }
  38. },
  39. climb = {
  40. { id = "http://www.roblox.com/asset/?id=5351484308", weight = 10 }
  41. },
  42. sit = {
  43. { id = "http://www.roblox.com/asset/?id=5351484308", weight = 10 }
  44. },
  45. toolnone = {
  46. { id = "http://www.roblox.com/asset/?id=5351484308", weight = 10 }
  47. },
  48. toolslash = {
  49. { id = "http://www.roblox.com/asset/?id=522635514", weight = 10 }
  50. },
  51. toollunge = {
  52. { id = "http://www.roblox.com/asset/?id=522638767", weight = 10 }
  53. },
  54. wave = {
  55. { id = "http://www.roblox.com/asset/?id=507770239", weight = 10 }
  56. },
  57. point = {
  58. { id = "http://www.roblox.com/asset/?id=507770453", weight = 10 }
  59. },
  60. dance = {
  61. { id = "http://www.roblox.com/asset/?id=507771019", weight = 10 },
  62. { id = "http://www.roblox.com/asset/?id=507771955", weight = 10 },
  63. { id = "http://www.roblox.com/asset/?id=507772104", weight = 10 }
  64. },
  65. dance2 = {
  66. { id = "http://www.roblox.com/asset/?id=507776043", weight = 10 },
  67. { id = "http://www.roblox.com/asset/?id=507776720", weight = 10 },
  68. { id = "http://www.roblox.com/asset/?id=507776879", weight = 10 }
  69. },
  70. dance3 = {
  71. { id = "http://www.roblox.com/asset/?id=507777268", weight = 10 },
  72. { id = "http://www.roblox.com/asset/?id=507777451", weight = 10 },
  73. { id = "http://www.roblox.com/asset/?id=507777623", weight = 10 }
  74. },
  75. laugh = {
  76. { id = "http://www.roblox.com/asset/?id=507770818", weight = 10 }
  77. },
  78. cheer = {
  79. { id = "http://www.roblox.com/asset/?id=507770677", weight = 10 }
  80. },
  81. }
  82.  
  83.  
  84. local emoteNames = { wave = false, point = false, dance = true, dance2 = true, dance3 = true, laugh = false, cheer = false}
  85.  
  86. math.randomseed(tick())
  87.  
  88. function configureAnimationSet(name, fileList)
  89. if (animTable[name] ~= nil) then
  90. for _, connection in pairs(animTable[name].connections) do
  91. connection:disconnect()
  92. end
  93. end
  94. animTable[name] = {}
  95. animTable[name].count = 0
  96. animTable[name].totalWeight = 0
  97. animTable[name].connections = {}
  98.  
  99. local allowCustomAnimations = true
  100. local AllowDisableCustomAnimsUserFlag = false
  101.  
  102. local success, msg = pcall(function()
  103. AllowDisableCustomAnimsUserFlag = UserSettings():IsUserFeatureEnabled("UserAllowDisableCustomAnims2")
  104. end)
  105.  
  106. if (AllowDisableCustomAnimsUserFlag) then
  107. local success, msg = pcall(function() allowCustomAnimations = game:GetService("StarterPlayer").AllowCustomAnimations end)
  108. if not success then
  109. allowCustomAnimations = true
  110. end
  111. end
  112.  
  113. -- check for config values
  114. local config = script:FindFirstChild(name)
  115. if (allowCustomAnimations and config ~= nil) then
  116. table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end))
  117. table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end))
  118. local idx = 1
  119. for _, childPart in pairs(config:GetChildren()) do
  120. if (childPart:IsA("Animation")) then
  121. table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end))
  122. animTable[name][idx] = {}
  123. animTable[name][idx].anim = childPart
  124. local weightObject = childPart:FindFirstChild("Weight")
  125. if (weightObject == nil) then
  126. animTable[name][idx].weight = 1
  127. else
  128. animTable[name][idx].weight = weightObject.Value
  129. end
  130. animTable[name].count = animTable[name].count + 1
  131. animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
  132. idx = idx + 1
  133. end
  134. end
  135. end
  136.  
  137. -- fallback to defaults
  138. if (animTable[name].count <= 0) then
  139. for idx, anim in pairs(fileList) do
  140. animTable[name][idx] = {}
  141. animTable[name][idx].anim = Instance.new("Animation")
  142. animTable[name][idx].anim.Name = name
  143. animTable[name][idx].anim.AnimationId = anim.id
  144. animTable[name][idx].weight = anim.weight
  145. animTable[name].count = animTable[name].count + 1
  146. animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
  147. -- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
  148. end
  149. end
  150. end
  151.  
  152. -- Setup animation objects
  153. function scriptChildModified(child)
  154. local fileList = animNames[child.Name]
  155. if (fileList ~= nil) then
  156. configureAnimationSet(child.Name, fileList)
  157. end
  158. end
  159.  
  160. script.ChildAdded:connect(scriptChildModified)
  161. script.ChildRemoved:connect(scriptChildModified)
  162.  
  163.  
  164. for name, fileList in pairs(animNames) do
  165. configureAnimationSet(name, fileList)
  166. end
  167.  
  168. -- ANIMATION
  169.  
  170. -- declarations
  171. local toolAnim = "None"
  172. local toolAnimTime = 0
  173.  
  174. local jumpAnimTime = 0
  175. local jumpAnimDuration = 0.31
  176.  
  177. local toolTransitionTime = 0.1
  178. local fallTransitionTime = 0.2
  179.  
  180. -- functions
  181.  
  182. function stopAllAnimations()
  183. local oldAnim = currentAnim
  184.  
  185. -- return to idle if finishing an emote
  186. if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
  187. oldAnim = "idle"
  188. end
  189.  
  190. currentAnim = ""
  191. currentAnimInstance = nil
  192. if (currentAnimKeyframeHandler ~= nil) then
  193. currentAnimKeyframeHandler:disconnect()
  194. end
  195.  
  196. if (currentAnimTrack ~= nil) then
  197. currentAnimTrack:Stop()
  198. currentAnimTrack:Destroy()
  199. currentAnimTrack = nil
  200. end
  201.  
  202. -- clean up walk if there is one
  203. if (runAnimKeyframeHandler ~= nil) then
  204. runAnimKeyframeHandler:disconnect()
  205. end
  206.  
  207. if (runAnimTrack ~= nil) then
  208. runAnimTrack:Stop()
  209. runAnimTrack:Destroy()
  210. runAnimTrack = nil
  211. end
  212.  
  213. return oldAnim
  214. end
  215.  
  216. function getHeightScale()
  217. if Humanoid then
  218. local bodyHeightScale = Humanoid:FindFirstChild("BodyHeightScale")
  219. if bodyHeightScale and bodyHeightScale:IsA("NumberValue") then
  220. return bodyHeightScale.Value
  221. end
  222. end
  223.  
  224. return 1
  225. end
  226.  
  227. local smallButNotZero = 0.0001
  228. function setRunSpeed(speed)
  229. if speed < 0.33 then
  230. currentAnimTrack:AdjustWeight(1.0)
  231. runAnimTrack:AdjustWeight(smallButNotZero)
  232. elseif speed < 0.66 then
  233. local weight = ((speed - 0.33) / 0.33)
  234. currentAnimTrack:AdjustWeight(1.0 - weight + smallButNotZero)
  235. runAnimTrack:AdjustWeight(weight + smallButNotZero)
  236. else
  237. currentAnimTrack:AdjustWeight(smallButNotZero)
  238. runAnimTrack:AdjustWeight(1.0)
  239. end
  240.  
  241. local speedScaled = speed * 1.25
  242.  
  243. local heightScale = getHeightScale()
  244.  
  245. runAnimTrack:AdjustSpeed(speedScaled / heightScale)
  246. currentAnimTrack:AdjustSpeed(speedScaled / heightScale)
  247. end
  248.  
  249.  
  250. function setAnimationSpeed(speed)
  251. if speed ~= currentAnimSpeed then
  252. currentAnimSpeed = speed
  253. if currentAnim == "walk" then
  254. setRunSpeed(speed)
  255. else
  256. currentAnimTrack:AdjustSpeed(currentAnimSpeed)
  257. end
  258. end
  259. end
  260.  
  261. function keyFrameReachedFunc(frameName)
  262. if (frameName == "End") then
  263. if currentAnim == "walk" then
  264. runAnimTrack.TimePosition = 0.0
  265. currentAnimTrack.TimePosition = 0.0
  266. else
  267. local repeatAnim = currentAnim
  268. -- return to idle if finishing an emote
  269. if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] == false) then
  270. repeatAnim = "idle"
  271. end
  272.  
  273. local animSpeed = currentAnimSpeed
  274. playAnimation(repeatAnim, 0.15, Humanoid)
  275. setAnimationSpeed(animSpeed)
  276. end
  277. end
  278. end
  279.  
  280. function rollAnimation(animName)
  281. local roll = math.random(1, animTable[animName].totalWeight)
  282. local origRoll = roll
  283. local idx = 1
  284. while (roll > animTable[animName][idx].weight) do
  285. roll = roll - animTable[animName][idx].weight
  286. idx = idx + 1
  287. end
  288. return idx
  289. end
  290.  
  291. function playAnimation(animName, transitionTime, humanoid)
  292. local idx = rollAnimation(animName)
  293. local anim = animTable[animName][idx].anim
  294.  
  295. -- switch animation
  296. if (anim ~= currentAnimInstance) then
  297.  
  298. if (currentAnimTrack ~= nil) then
  299. currentAnimTrack:Stop(transitionTime)
  300. currentAnimTrack:Destroy()
  301. end
  302.  
  303. if (runAnimTrack ~= nil) then
  304. runAnimTrack:Stop(transitionTime)
  305. runAnimTrack:Destroy()
  306. end
  307.  
  308. currentAnimSpeed = 1.0
  309.  
  310. -- load it to the humanoid; get AnimationTrack
  311. currentAnimTrack = humanoid:LoadAnimation(anim)
  312. currentAnimTrack.Priority = Enum.AnimationPriority.Core
  313.  
  314. -- play the animation
  315. currentAnimTrack:Play(transitionTime)
  316. currentAnim = animName
  317. currentAnimInstance = anim
  318.  
  319. -- set up keyframe name triggers
  320. if (currentAnimKeyframeHandler ~= nil) then
  321. currentAnimKeyframeHandler:disconnect()
  322. end
  323. currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
  324.  
  325. -- check to see if we need to blend a walk/run animation
  326. if animName == "walk" then
  327. local runAnimName = "run"
  328. local runIdx = rollAnimation(runAnimName)
  329.  
  330. runAnimTrack = humanoid:LoadAnimation(animTable[runAnimName][runIdx].anim)
  331. runAnimTrack.Priority = Enum.AnimationPriority.Core
  332. runAnimTrack:Play(transitionTime)
  333.  
  334. if (runAnimKeyframeHandler ~= nil) then
  335. runAnimKeyframeHandler:disconnect()
  336. end
  337. runAnimKeyframeHandler = runAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
  338. end
  339. end
  340.  
  341. end
  342.  
  343. -------------------------------------------------------------------------------------------
  344. -------------------------------------------------------------------------------------------
  345.  
  346. local toolAnimName = ""
  347. local toolAnimTrack = nil
  348. local toolAnimInstance = nil
  349. local currentToolAnimKeyframeHandler = nil
  350.  
  351. function toolKeyFrameReachedFunc(frameName)
  352. if (frameName == "End") then
  353. playToolAnimation(toolAnimName, 0.0, Humanoid)
  354. end
  355. end
  356.  
  357.  
  358. function playToolAnimation(animName, transitionTime, humanoid, priority)
  359. local idx = rollAnimation(animName)
  360. local anim = animTable[animName][idx].anim
  361.  
  362. if (toolAnimInstance ~= anim) then
  363.  
  364. if (toolAnimTrack ~= nil) then
  365. toolAnimTrack:Stop()
  366. toolAnimTrack:Destroy()
  367. transitionTime = 0
  368. end
  369.  
  370. -- load it to the humanoid; get AnimationTrack
  371. toolAnimTrack = humanoid:LoadAnimation(anim)
  372. if priority then
  373. toolAnimTrack.Priority = priority
  374. end
  375.  
  376. -- play the animation
  377. toolAnimTrack:Play(transitionTime)
  378. toolAnimName = animName
  379. toolAnimInstance = anim
  380.  
  381. currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
  382. end
  383. end
  384.  
  385. function stopToolAnimations()
  386. local oldAnim = toolAnimName
  387.  
  388. if (currentToolAnimKeyframeHandler ~= nil) then
  389. currentToolAnimKeyframeHandler:disconnect()
  390. end
  391.  
  392. toolAnimName = ""
  393. toolAnimInstance = nil
  394. if (toolAnimTrack ~= nil) then
  395. toolAnimTrack:Stop()
  396. toolAnimTrack:Destroy()
  397. toolAnimTrack = nil
  398. end
  399.  
  400. return oldAnim
  401. end
  402.  
  403. -------------------------------------------------------------------------------------------
  404. -------------------------------------------------------------------------------------------
  405. -- STATE CHANGE HANDLERS
  406.  
  407. function onRunning(speed)
  408. if speed > 0.5 then
  409. local scale = 16.0
  410. playAnimation("walk", 0.2, Humanoid)
  411. setAnimationSpeed(speed / scale)
  412. pose = "Running"
  413. else
  414. if emoteNames[currentAnim] == nil then
  415. playAnimation("idle", 0.2, Humanoid)
  416. pose = "Standing"
  417. end
  418. end
  419. end
  420.  
  421. function onDied()
  422. pose = "Dead"
  423. end
  424.  
  425. function onJumping()
  426. playAnimation("jump", 0.1, Humanoid)
  427. jumpAnimTime = jumpAnimDuration
  428. pose = "Jumping"
  429. end
  430.  
  431. function onClimbing(speed)
  432. local scale = 5.0
  433. playAnimation("climb", 0.1, Humanoid)
  434. setAnimationSpeed(speed / scale)
  435. pose = "Climbing"
  436. end
  437.  
  438. function onGettingUp()
  439. pose = "GettingUp"
  440. end
  441.  
  442. function onFreeFall()
  443. if (jumpAnimTime <= 0) then
  444. playAnimation("fall", fallTransitionTime, Humanoid)
  445. end
  446. pose = "FreeFall"
  447. end
  448.  
  449. function onFallingDown()
  450. pose = "FallingDown"
  451. end
  452.  
  453. function onSeated()
  454. pose = "Seated"
  455. end
  456.  
  457. function onPlatformStanding()
  458. pose = "PlatformStanding"
  459. end
  460.  
  461. -------------------------------------------------------------------------------------------
  462. -------------------------------------------------------------------------------------------
  463.  
  464. function onSwimming(speed)
  465. if speed > 1.00 then
  466. local scale = 10.0
  467. playAnimation("swim", 0.4, Humanoid)
  468. setAnimationSpeed(speed / scale)
  469. pose = "Swimming"
  470. else
  471. playAnimation("swimidle", 0.4, Humanoid)
  472. pose = "Standing"
  473. end
  474. end
  475.  
  476. function animateTool()
  477. if (toolAnim == "None") then
  478. playToolAnimation("toolnone", toolTransitionTime, Humanoid, Enum.AnimationPriority.Idle)
  479. return
  480. end
  481.  
  482. if (toolAnim == "Slash") then
  483. playToolAnimation("toolslash", 0, Humanoid, Enum.AnimationPriority.Action)
  484. return
  485. end
  486.  
  487. if (toolAnim == "Lunge") then
  488. playToolAnimation("toollunge", 0, Humanoid, Enum.AnimationPriority.Action)
  489. return
  490. end
  491. end
  492.  
  493. function getToolAnim(tool)
  494. for _, c in ipairs(tool:GetChildren()) do
  495. if c.Name == "toolanim" and c.className == "StringValue" then
  496. return c
  497. end
  498. end
  499. return nil
  500. end
  501.  
  502. local lastTick = 0
  503.  
  504. function stepAnimate(currentTime)
  505. local amplitude = 1
  506. local frequency = 1
  507. local deltaTime = currentTime - lastTick
  508. lastTick = currentTime
  509.  
  510. local climbFudge = 0
  511. local setAngles = false
  512.  
  513. if (jumpAnimTime > 0) then
  514. jumpAnimTime = jumpAnimTime - deltaTime
  515. end
  516.  
  517. if (pose == "FreeFall" and jumpAnimTime <= 0) then
  518. playAnimation("fall", fallTransitionTime, Humanoid)
  519. elseif (pose == "Seated") then
  520. playAnimation("sit", 0.5, Humanoid)
  521. return
  522. elseif (pose == "Running") then
  523. playAnimation("walk", 0.2, Humanoid)
  524. elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
  525. stopAllAnimations()
  526. amplitude = 0.1
  527. frequency = 1
  528. setAngles = true
  529. end
  530.  
  531. -- Tool Animation handling
  532. local tool = Character:FindFirstChildOfClass("Tool")
  533. local requireHandleCheck = not UserSettings():IsUserFeatureEnabled("UserToolR15Fix")
  534. if tool and ((requireHandleCheck and tool.RequiresHandle) or tool:FindFirstChild("Handle")) then
  535. local animStringValueObject = getToolAnim(tool)
  536.  
  537. if animStringValueObject then
  538. toolAnim = animStringValueObject.Value
  539. -- message recieved, delete StringValue
  540. animStringValueObject.Parent = nil
  541. toolAnimTime = currentTime + .3
  542. end
  543.  
  544. if currentTime > toolAnimTime then
  545. toolAnimTime = 0
  546. toolAnim = "None"
  547. end
  548.  
  549. animateTool()
  550. else
  551. stopToolAnimations()
  552. toolAnim = "None"
  553. toolAnimInstance = nil
  554. toolAnimTime = 0
  555. end
  556. end
  557.  
  558. -- connect events
  559. Humanoid.Died:connect(onDied)
  560. Humanoid.Running:connect(onRunning)
  561. Humanoid.Jumping:connect(onJumping)
  562. Humanoid.Climbing:connect(onClimbing)
  563. Humanoid.GettingUp:connect(onGettingUp)
  564. Humanoid.FreeFalling:connect(onFreeFall)
  565. Humanoid.FallingDown:connect(onFallingDown)
  566. Humanoid.Seated:connect(onSeated)
  567. Humanoid.PlatformStanding:connect(onPlatformStanding)
  568. Humanoid.Swimming:connect(onSwimming)
  569.  
  570. -- setup emote chat hook
  571. game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
  572. local emote = ""
  573. if (string.sub(msg, 1, 3) == "/e ") then
  574. emote = string.sub(msg, 4)
  575. elseif (string.sub(msg, 1, 7) == "/emote ") then
  576. emote = string.sub(msg, 8)
  577. end
  578.  
  579. if (pose == "Standing" and emoteNames[emote] ~= nil) then
  580. playAnimation(emote, 0.1, Humanoid)
  581. end
  582. end)
  583.  
  584.  
  585.  
  586. -- initialize to idle
  587. playAnimation("idle", 0.1, Humanoid)
  588. pose = "Standing"
  589.  
  590. -- loop to handle timed state transitions and tool animations
  591. while Character.Parent ~= nil do
  592. local _, currentGameTime = wait(0.1)
  593. stepAnimate(currentGameTime)
  594. end
  595.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement