shadowm

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Oct 31st, 2011
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  1. ==19337== Invalid read of size 8
  2. ==19337== at 0x62B489: replay_controller::replay_buttons_wrapper::reset_buttons() (replay_controller.cpp:218)
  3. ==19337== by 0x62B987: replay_controller::reset_replay() (replay_controller.cpp:265)
  4. ==19337== by 0x62A3DE: replay_controller::replay_controller(config const&, game_state&, int, int, config const&, CVideo&) (replay_controller.cpp:80)
  5. ==19337== by 0x62A0A6: play_replay_level(config const&, config const*, CVideo&, game_state&) (replay_controller.cpp:44)
  6. ==19337== by 0x600D34: play_replay(display&, game_state&, config const&, CVideo&) (playcampaign.cpp:101)
  7. ==19337== by 0x485E2F: game_controller::play_replay() (game_controller.cpp:1289)
  8. ==19337== by 0x41FA7F: do_gameloop(int, char**) (game.cpp:576)
  9. ==19337== by 0x41FF5D: main (game.cpp:627)
  10. ==19337== Address 0xff050505ff050575 is not stack'd, malloc'd or (recently) free'd
  11. ==19337==
  12. ALSA lib pcm.c:7316:(snd_pcm_recover) underrun occurred
  13. ==19337==
  14. ==19337== HEAP SUMMARY:
  15. ==19337== in use at exit: 103,420,682 bytes in 720,608 blocks
  16. ==19337== total heap usage: 10,478,619 allocs, 9,758,011 frees, 1,107,841,369 bytes allocated
  17. ==19337==
  18. ==19337== LEAK SUMMARY:
  19. ==19337== definitely lost: 14,712 bytes in 29 blocks
  20. ==19337== indirectly lost: 39,616 bytes in 1,235 blocks
  21. ==19337== possibly lost: 13,493,275 bytes in 250,133 blocks
  22. ==19337== still reachable: 89,873,079 bytes in 469,211 blocks
  23. ==19337== suppressed: 0 bytes in 0 blocks
  24. ==19337== Rerun with --leak-check=full to see details of leaked memory
  25. ==19337==
  26. ==19337== For counts of detected and suppressed errors, rerun with: -v
  27. ==19337== Use --track-origins=yes to see where uninitialised values come from
  28. ==19337== ERROR SUMMARY: 16099 errors from 75 contexts (suppressed: 13 from 9)
  29. [1] 19337 segmentation fault valgrind ./wesnoth-debug
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