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- oak1c1, oak1c2, oak1c3 = "Gold", "Bright yellow", "Deep orange" -- Oak1 colors >
- oak2c1, oak2c2, oak2c3 = "Bright blue", "Pastel Blue", "Light blue" -- Oak2 colors >
- pine1c1, pine1c2, pine1c3 = "Shamrock", "Sea green", "Bright green" -- Pine1 colors >
- pine2c1, pine2c2, pine2c3 = "Tawny", "Dusty Rose", "Salmon" -- Pine2 colors >
- -- Variable Instructions : {change the color names in each, you should probably know that)
- -- YOU MAY EDIT EVERYTHING ABOVE THIS TEXT --------------------------------------------------
- --- DO NOT CHANGE ANYTHING BELOW THIS TEXT --------------------------------------------------
- function loadtrees() -- main function
- for i, v in pairs (game.Workspace.Trees:GetChildren()) do
- if v.Name == ("Oak1") then
- local k = math.random(1,3)
- if k == 1 then
- for z, g in pairs (v:GetChildren()) do
- g.BrickColor = BrickColor.new(oak1c1)
- end
- end
- if k == 2 then
- for z, g in pairs (v:GetChildren()) do
- g.BrickColor = BrickColor.new(oak1c2)
- end
- end
- if k == 3 then
- for z, g in pairs (v:GetChildren()) do
- g.BrickColor = BrickColor.new(oak1c3)
- end
- end
- end
- if v.Name == ("Oak2") then
- local l = math.random(1,3)
- for z, g in pairs (v:GetChildren()) do
- g.BrickColor = BrickColor.new(oak2c1)
- end
- for z, g in pairs (v:GetChildren()) do
- g.BrickColor = BrickColor.new(oak2c2)
- end
- if l == 3 then
- for z, g in pairs (v:GetChildren()) do
- g.BrickColor = BrickColor.new(oak2c3)
- end
- end
- end
- if v.Name == ("Pine1") then
- local p = math.random(1,3)
- if p == 1 then
- for z, g in pairs (v:GetChildren()) do
- g.BrickColor = BrickColor.new(pine1c1)
- end
- end
- if p == 2 then
- for z, g in pairs (v:GetChildren()) do
- g.BrickColor = BrickColor.new(pine1c2)
- end
- end
- if p == 3 then
- for z, g in pairs (v:GetChildren()) do
- g.BrickColor = BrickColor.new(pine1c3)
- end
- end
- end
- if v.Name == ("Pine2") then
- local s = math.random(1,3)
- if s == 1 then
- for z, g in pairs (v:GetChildren()) do
- g.BrickColor = BrickColor.new(pine2c1)
- end
- end
- if s == 2 then
- for z, g in pairs (v:GetChildren()) do
- g.BrickColor = BrickColor.new(pine2c2)
- end
- end
- if s == 3 then
- for z, g in pairs (v:GetChildren()) do
- g.BrickColor = BrickColor.new(pine2c3)
- end
- end
- end
- end
- end
- loadtrees()
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