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- <?xml version="1.0" encoding="UTF-8"?>
- <!DOCTYPE MudletPackage>
- <MudletPackage version="1.001">
- <TriggerPackage>
- <TriggerGroup isActive="yes" isFolder="yes" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
- <name>etc</name>
- <script></script>
- <triggerType>0</triggerType>
- <conditonLineDelta>0</conditonLineDelta>
- <mStayOpen>0</mStayOpen>
- <mCommand></mCommand>
- <packageName></packageName>
- <mFgColor>#ff0000</mFgColor>
- <mBgColor>#ffff00</mBgColor>
- <mSoundFile></mSoundFile>
- <colorTriggerFgColor>#000000</colorTriggerFgColor>
- <colorTriggerBgColor>#000000</colorTriggerBgColor>
- <regexCodeList />
- <regexCodePropertyList />
- <Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
- <name>The rune in your weapon vanishes.</name>
- <script></script>
- <triggerType>0</triggerType>
- <conditonLineDelta>0</conditonLineDelta>
- <mStayOpen>2</mStayOpen>
- <mCommand></mCommand>
- <packageName></packageName>
- <mFgColor>#ff0000</mFgColor>
- <mBgColor>#ffff00</mBgColor>
- <mSoundFile></mSoundFile>
- <colorTriggerFgColor>#000000</colorTriggerFgColor>
- <colorTriggerBgColor>#000000</colorTriggerBgColor>
- <regexCodeList>
- <string>The rune in your weapon vanishes.</string>
- </regexCodeList>
- <regexCodePropertyList>
- <integer>0</integer>
- </regexCodePropertyList>
- <Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
- <name>Execute if not 'your concentration fades'</name>
- <script>local v = matches[2]
- if not (v:match("Your concentration fades") or
- v:match("The rune in your weapon vanishes.") or
- v:match("Your weapon enhancements fade.")) then
- -- change this to whatever you want to do like send("cast whatever")
- display("recasting!")
- -- the following line closes the parent trigger in case for some reason
- -- any other line besides one of the above occurs IMMEDIATELY after the parent
- setTriggerStayOpen('The rune in your weapon vanishes.', 0)
- else
- -- delete this when done testing
- display("NO, NOT RECASTING")
- end</script>
- <triggerType>0</triggerType>
- <conditonLineDelta>0</conditonLineDelta>
- <mStayOpen>0</mStayOpen>
- <mCommand></mCommand>
- <packageName></packageName>
- <mFgColor>#ff0000</mFgColor>
- <mBgColor>#ffff00</mBgColor>
- <mSoundFile></mSoundFile>
- <colorTriggerFgColor>#000000</colorTriggerFgColor>
- <colorTriggerBgColor>#000000</colorTriggerBgColor>
- <regexCodeList>
- <string>(.*)</string>
- </regexCodeList>
- <regexCodePropertyList>
- <integer>1</integer>
- </regexCodePropertyList>
- </Trigger>
- </Trigger>
- <Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
- <name>Your weapon enhancements fade.</name>
- <script></script>
- <triggerType>0</triggerType>
- <conditonLineDelta>0</conditonLineDelta>
- <mStayOpen>1</mStayOpen>
- <mCommand></mCommand>
- <packageName></packageName>
- <mFgColor>#ff0000</mFgColor>
- <mBgColor>#ffff00</mBgColor>
- <mSoundFile></mSoundFile>
- <colorTriggerFgColor>#000000</colorTriggerFgColor>
- <colorTriggerBgColor>#000000</colorTriggerBgColor>
- <regexCodeList>
- <string>Your weapon enhancements fade.</string>
- </regexCodeList>
- <regexCodePropertyList>
- <integer>0</integer>
- </regexCodePropertyList>
- <Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
- <name>Execute if not 'you unwield'</name>
- <script>local v = matches[2]
- if not (v:match("You unwield") or
- v:match("Your weapon enhancements fade.")) then
- -- change this to whatever you want to do like send("cast whatever")
- display("recasting!")
- else
- -- delete this when done testing
- display("NO, NOT RECASTING")
- end</script>
- <triggerType>0</triggerType>
- <conditonLineDelta>0</conditonLineDelta>
- <mStayOpen>0</mStayOpen>
- <mCommand></mCommand>
- <packageName></packageName>
- <mFgColor>#ff0000</mFgColor>
- <mBgColor>#ffff00</mBgColor>
- <mSoundFile></mSoundFile>
- <colorTriggerFgColor>#000000</colorTriggerFgColor>
- <colorTriggerBgColor>#000000</colorTriggerBgColor>
- <regexCodeList>
- <string>(.*)</string>
- </regexCodeList>
- <regexCodePropertyList>
- <integer>1</integer>
- </regexCodePropertyList>
- </Trigger>
- </Trigger>
- </TriggerGroup>
- </TriggerPackage>
- </MudletPackage>
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