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- print("opba gui loading....")
- local opba = Instance.new("ScreenGui")
- local body = Instance.new("Frame")
- local ctp = Instance.new("TextButton")
- local sdf = Instance.new("TextButton")
- local df = Instance.new("TextButton")
- opba.Name = "opba"
- opba.Parent = game.CoreGui
- body.Name = "body"
- body.Parent = opba
- body.BackgroundColor3 = Color3.new(0.133333, 0.698039, 1)
- body.BorderColor3 = Color3.new(1, 1, 1)
- body.BorderSizePixel = 5
- body.Position = UDim2.new(0, 0, 0.360635698, 0)
- body.Size = UDim2.new(0, 137, 0, 157)
- ctp.Name = "ctp"
- ctp.Parent = body
- ctp.BackgroundColor3 = Color3.new(1, 0, 1)
- ctp.BorderColor3 = Color3.new(1, 1, 1)
- ctp.BorderSizePixel = 3
- ctp.Position = UDim2.new(0, 0, 0.101213418, 0)
- ctp.Size = UDim2.new(0, 137, 0, 42)
- ctp.Font = Enum.Font.SciFi
- ctp.Text = " * TP Chest * "
- ctp.TextColor3 = Color3.new(1, 1, 1)
- ctp.TextScaled = true
- ctp.TextSize = 14
- ctp.TextWrapped = true
- sdf.Name = "sdf"
- sdf.Parent = body
- sdf.BackgroundColor3 = Color3.new(0.333333, 1, 0)
- sdf.BorderColor3 = Color3.new(1, 1, 1)
- sdf.BorderSizePixel = 3
- sdf.Position = UDim2.new(0, 0, 0.368419677, 0)
- sdf.Size = UDim2.new(0, 137, 0, 42)
- sdf.Font = Enum.Font.SciFi
- sdf.Text = " * Scan DF * "
- sdf.TextColor3 = Color3.new(1, 1, 1)
- sdf.TextScaled = true
- sdf.TextSize = 14
- sdf.TextWrapped = true
- df.Name = "df"
- df.Parent = body
- df.BackgroundColor3 = Color3.new(0, 0.333333, 0.498039)
- df.BorderColor3 = Color3.new(1, 1, 1)
- df.BorderSizePixel = 3
- df.Position = UDim2.new(0, 0, 0.634458303, 0)
- df.Size = UDim2.new(0, 137, 0, 42)
- df.Font = Enum.Font.SciFi
- df.Text = " * TP to DF * "
- df.TextColor3 = Color3.new(1, 1, 1)
- df.TextScaled = true
- df.TextSize = 14
- df.TextWrapped = true
- ctp.MouseButton1Click:connect(function()
- chests = game.Workspace.Chests:GetChildren()
- plr = game.Players.LocalPlayer
- num = 1
- chests.CanCollide = false
- locaa = plr.Character.HumanoidRootPart.Position
- while num <= #chests do
- plr.Character.HumanoidRootPart.CFrame = chests[num].CFrame
- print(num)
- num = num +1
- wait(1)
- end
- plr.Character:MoveTo(locaa)
- end)
- sdf.MouseButton1Click:connect(function()
- warn("Finding Devil Fruits...\n")
- local Database = {}
- local GetWorkspace = game.Workspace:GetDescendants()
- for i=1, #GetWorkspace do
- if GetWorkspace[i].ClassName == "Tool" and GetWorkspace[i].Parent == game.Workspace then
- table.insert(Database, GetWorkspace[i].Name.." | "..GetWorkspace[i].ClassName.." | "..GetWorkspace[i]:GetFullName())
- print(#Database..": ")
- warn("(Devil Fruit) Tool Name: "..GetWorkspace[i].Name.."\n")
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = GetWorkspace[i].Handle.CFrame
- break
- end
- end
- warn("Scan Complete!\n")
- warn("Total Items Found: "..#Database)
- for i=1, #Database do
- warn(i..": "..Database[i])
- end
- end)
- df.MouseButton1Click:connect(function()
- fruits = game.Workspace.FruitSpawnLocation:GetChildren()
- nums = 1
- plr = game.Players.LocalPlayer
- while nums <= #fruits do
- plr.Character.HumanoidRootPart.CFrame = fruits[nums].CFrame
- print(nums)
- nums = nums +1
- wait(0.5)
- end
- end)
- Print(" ---Credits--- ")
- Print("ApolloTeddy (v3rmillion)")
- Print("OfficialArponAG (v3rmillion)")
- Print("------------ o ------------")
- Print("Gui loadded!! Enjoy!!")
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