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Maniklas

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Feb 5th, 2019
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  23. adam nasadowski Jan 13, 2017, 04:34 pm
  24. Sooooo, one of the people in my game rolled their character over and over until they got what they wanted. Is that how it's recommended to play this game?
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  26. I know we can have any play style we want, but power gamey is not something I am keen on. What do you all think?
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  29. PossibleCabbage Jan 13, 2017, 05:08 pm
  30. Overworm
  31. If you let people roll dice for their characters, you basically have to trust that they're not going to do it over and over again until they have unreasonable scores, or you're just okay with players having unreasonable scores.
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  33. It's entirely possible to just roll really well the first time (I, just now, rolled a 15,11,14,16,14,17 on 4d6 drop low, which is a phenomenal spread), but the inherent problem with rolling is that you can have someone with phenomenal stats and someone with poor stats (2nd roll: 9 10,13,7,8,9,5 which is awful), so you want to mitigate this somehow.
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  35. When you have someone who is just rolling over and over again to get what they want, you're basically ensuring that someone (that person, to be specific) is going to have much better stats than someone else at the table. But resolving issues with trust and honesty are really a "dealing with other people" issue and how to handle those is going to vary a lot from table to table.
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  38. adam nasadowski Jan 13, 2017, 06:36 pm
  39. I am all about being fair. I get that people might roll and get something that is atrocious and have a really bad stat sheet. I wouldn't want that to happen to me, so I get a re-roll. Rolling till you're as buff as you want? Well, that's not how it's intended to be. Besides, this game isn't about "winning." It's about role playing and fun, not breaking the game.
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  42. Jhaeman Jan 13, 2017, 06:44 pm
  43. Starfinder Charter Superscriber
  44. Mad Scientist
  45. The core rulebook sets this out quite clearly. You get one set of rolls, and unless the rolls are not suitable for play (defined as the sum of the pluses and minuses resulting from the ability scores are less than +1), you're stuck with what you roll. All ability scores should be rolled on the table and noted down. If you're playing online, use Dicelog.com (verified e-mail feature) or use a virtual tabletop.
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  47. I'm afraid this player has the sense that having higher ability scores or more powerful characters makes the game more fun. A common misconception.
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