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Sep 13th, 2022
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  1. //Player TextDraws:
  2.  
  3.  
  4. new PlayerText:fortztde_PTD[MAX_PLAYERS][163];
  5.  
  6. fortztde_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 497.000000, 219.711227, "ld_beat:chit");
  7. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][0], 14.000000, 17.000000);
  8. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][0], 1);
  9. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][0], 376488447);
  10. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][0], 0);
  11. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][0], 255);
  12. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][0], 4);
  13. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][0], 0);
  14.  
  15. fortztde_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 588.111511, 219.213302, "ld_beat:chit");
  16. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][1], 14.000000, 17.000000);
  17. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][1], 1);
  18. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][1], 376488447);
  19. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][1], 0);
  20. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][1], 255);
  21. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][1], 4);
  22. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][1], 0);
  23.  
  24. fortztde_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 502.777740, 222.199996, "LD_SPAC:white");
  25. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][2], 91.000000, 11.000000);
  26. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][2], 1);
  27. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][2], 376488447);
  28. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][2], 0);
  29. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][2], 255);
  30. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][2], 4);
  31. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][2], 0);
  32.  
  33. fortztde_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 499.222412, 228.671218, "LD_SPAC:white");
  34. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][3], 101.000000, 172.000000);
  35. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][3], 1);
  36. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][3], 376488447);
  37. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][3], 0);
  38. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][3], 255);
  39. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][3], 4);
  40. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][3], 0);
  41.  
  42. fortztde_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 588.556579, 392.938018, "ld_beat:chit");
  43. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][4], 14.000000, 17.000000);
  44. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][4], 1);
  45. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][4], 376488447);
  46. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][4], 0);
  47. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][4], 255);
  48. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][4], 4);
  49. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][4], 0);
  50.  
  51. fortztde_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 497.000488, 392.937866, "ld_beat:chit");
  52. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][5], 14.000000, 17.000000);
  53. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][5], 1);
  54. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][5], 376488447);
  55. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][5], 0);
  56. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][5], 255);
  57. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][5], 4);
  58. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][5], 0);
  59.  
  60. fortztde_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 503.666809, 396.422149, "LD_SPAC:white");
  61. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][6], 91.000000, 11.000000);
  62. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][6], 1);
  63. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][6], 376488447);
  64. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][6], 0);
  65. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][6], 255);
  66. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][6], 4);
  67. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][6], 0);
  68.  
  69. fortztde_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 498.777740, 221.204559, "ld_beat:chit");
  70. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][7], 14.000000, 17.000000);
  71. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][7], 1);
  72. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][7], 255);
  73. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][7], 0);
  74. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][7], 255);
  75. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][7], 4);
  76. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][7], 0);
  77.  
  78. fortztde_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 586.333374, 221.204605, "ld_beat:chit");
  79. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][8], 14.000000, 17.000000);
  80. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][8], 1);
  81. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][8], 255);
  82. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][8], 0);
  83. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][8], 255);
  84. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][8], 4);
  85. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][8], 0);
  86.  
  87. fortztde_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 505.888916, 224.191162, "LD_SPAC:white");
  88. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][9], 86.000000, 11.000000);
  89. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][9], 1);
  90. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][9], 255);
  91. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][9], 0);
  92. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][9], 255);
  93. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][9], 4);
  94. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][9], 0);
  95.  
  96. fortztde_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 500.999969, 229.666702, "LD_SPAC:white");
  97. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][10], 97.000000, 168.000000);
  98. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][10], 1);
  99. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][10], 255);
  100. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][10], 0);
  101. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][10], 255);
  102. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][10], 4);
  103. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][10], 0);
  104.  
  105. fortztde_PTD[playerid][11] = CreatePlayerTextDraw(playerid, 498.777740, 388.955718, "ld_beat:chit");
  106. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][11], 14.000000, 17.000000);
  107. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][11], 1);
  108. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][11], 255);
  109. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][11], 0);
  110. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][11], 255);
  111. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][11], 4);
  112. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][11], 0);
  113.  
  114. fortztde_PTD[playerid][12] = CreatePlayerTextDraw(playerid, 586.333496, 388.458007, "ld_beat:chit");
  115. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][12], 14.000000, 17.000000);
  116. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][12], 1);
  117. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][12], 255);
  118. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][12], 0);
  119. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][12], 255);
  120. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][12], 4);
  121. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][12], 0);
  122.  
  123. fortztde_PTD[playerid][13] = CreatePlayerTextDraw(playerid, 506.777832, 391.942291, "LD_SPAC:white");
  124. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][13], 87.000000, 11.000000);
  125. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][13], 1);
  126. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][13], 255);
  127. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][13], 0);
  128. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][13], 255);
  129. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][13], 4);
  130. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][13], 0);
  131.  
  132. fortztde_PTD[playerid][14] = CreatePlayerTextDraw(playerid, 502.333374, 224.191284, "ld_beat:chit");
  133. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][14], 14.000000, 17.000000);
  134. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][14], 1);
  135. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][14], 235802367);
  136. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][14], 0);
  137. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][14], 255);
  138. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][14], 4);
  139. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][14], 0);
  140.  
  141. fortztde_PTD[playerid][15] = CreatePlayerTextDraw(playerid, 581.888854, 223.693496, "ld_beat:chit");
  142. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][15], 14.000000, 17.000000);
  143. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][15], 1);
  144. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][15], 235802367);
  145. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][15], 0);
  146. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][15], 255);
  147. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][15], 4);
  148. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][15], 0);
  149.  
  150. fortztde_PTD[playerid][16] = CreatePlayerTextDraw(playerid, 509.444488, 226.680084, "LD_SPAC:white");
  151. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][16], 79.000000, 11.000000);
  152. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][16], 1);
  153. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][16], 235802367);
  154. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][16], 0);
  155. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][16], 255);
  156. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][16], 4);
  157. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][16], 0);
  158.  
  159. fortztde_PTD[playerid][17] = CreatePlayerTextDraw(playerid, 504.555633, 234.146713, "LD_SPAC:white");
  160. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][17], 89.000000, 160.000000);
  161. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][17], 1);
  162. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][17], 235802367);
  163. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][17], 0);
  164. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][17], 255);
  165. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][17], 4);
  166. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][17], 0);
  167.  
  168. fortztde_PTD[playerid][18] = CreatePlayerTextDraw(playerid, 502.333557, 385.968994, "ld_beat:chit");
  169. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][18], 14.000000, 17.000000);
  170. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][18], 1);
  171. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][18], 235802367);
  172. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][18], 0);
  173. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][18], 255);
  174. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][18], 4);
  175. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][18], 0);
  176.  
  177. fortztde_PTD[playerid][19] = CreatePlayerTextDraw(playerid, 581.888854, 385.471649, "ld_beat:chit");
  178. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][19], 14.000000, 17.000000);
  179. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][19], 1);
  180. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][19], 235802367);
  181. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][19], 0);
  182. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][19], 255);
  183. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][19], 4);
  184. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][19], 0);
  185.  
  186. fortztde_PTD[playerid][20] = CreatePlayerTextDraw(playerid, 509.000152, 388.457885, "LD_SPAC:white");
  187. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][20], 78.000000, 11.000000);
  188. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][20], 1);
  189. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][20], 235802367);
  190. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][20], 0);
  191. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][20], 255);
  192. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][20], 4);
  193. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][20], 0);
  194.  
  195. fortztde_PTD[playerid][21] = CreatePlayerTextDraw(playerid, 504.555633, 366.555358, "particle:headlight1");
  196. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][21], 90.000000, 34.000000);
  197. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][21], 1);
  198. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][21], 275034416);
  199. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][21], 0);
  200. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][21], 255);
  201. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][21], 4);
  202. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][21], 0);
  203.  
  204. fortztde_PTD[playerid][22] = CreatePlayerTextDraw(playerid, 502.777862, 332.706420, "particle:headlight1");
  205. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][22], 90.000000, 34.000000);
  206. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][22], 1);
  207. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][22], 275034416);
  208. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][22], 0);
  209. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][22], 255);
  210. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][22], 4);
  211. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][22], 0);
  212.  
  213. fortztde_PTD[playerid][23] = CreatePlayerTextDraw(playerid, 503.667053, 299.355224, "particle:headlight1");
  214. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][23], 90.000000, 34.000000);
  215. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][23], 1);
  216. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][23], 275034416);
  217. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][23], 0);
  218. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][23], 255);
  219. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][23], 4);
  220. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][23], 0);
  221.  
  222. fortztde_PTD[playerid][24] = CreatePlayerTextDraw(playerid, 503.666992, 299.355133, "particle:headlight1");
  223. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][24], 92.000000, -32.000000);
  224. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][24], 1);
  225. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][24], 275034416);
  226. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][24], 0);
  227. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][24], 255);
  228. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][24], 4);
  229. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][24], 0);
  230.  
  231. fortztde_PTD[playerid][25] = CreatePlayerTextDraw(playerid, 503.222625, 267.497436, "particle:headlight1");
  232. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][25], 92.000000, -41.000000);
  233. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][25], 1);
  234. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][25], 275034416);
  235. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][25], 0);
  236. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][25], 255);
  237. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][25], 4);
  238. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][25], 0);
  239.  
  240. fortztde_PTD[playerid][26] = CreatePlayerTextDraw(playerid, 530.332702, 222.697753, "ld_beat:chit");
  241. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][26], 7.000000, 11.000000);
  242. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][26], 1);
  243. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][26], 255);
  244. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][26], 0);
  245. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][26], 255);
  246. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][26], 4);
  247. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][26], 0);
  248.  
  249. fortztde_PTD[playerid][27] = CreatePlayerTextDraw(playerid, 507.333312, 385.128875, "box");
  250. PlayerTextDrawLetterSize(playerid, fortztde_PTD[playerid][27], 0.000000, 1.155554);
  251. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][27], 590.000000, 0.000000);
  252. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][27], 1);
  253. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][27], -1);
  254. PlayerTextDrawUseBox(playerid, fortztde_PTD[playerid][27], 1);
  255. PlayerTextDrawBoxColor(playerid, fortztde_PTD[playerid][27], -201919318);
  256. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][27], 0);
  257. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][27], 255);
  258. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][27], 1);
  259. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][27], 1);
  260.  
  261. fortztde_PTD[playerid][28] = CreatePlayerTextDraw(playerid, 561.888122, 222.697753, "ld_beat:chit");
  262. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][28], 7.000000, 11.000000);
  263. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][28], 1);
  264. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][28], 255);
  265. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][28], 0);
  266. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][28], 255);
  267. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][28], 4);
  268. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][28], 0);
  269.  
  270. fortztde_PTD[playerid][29] = CreatePlayerTextDraw(playerid, 540.555725, 375.515655, "ld_beat:Chit");
  271. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][29], 4.000000, 5.000000);
  272. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][29], 1);
  273. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][29], -1128481537);
  274. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][29], 0);
  275. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][29], 255);
  276. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][29], 4);
  277. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][29], 0);
  278.  
  279. fortztde_PTD[playerid][30] = CreatePlayerTextDraw(playerid, 546.777770, 375.017822, "ld_beat:Chit");
  280. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][30], 5.000000, 6.000000);
  281. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][30], 1);
  282. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][30], -1);
  283. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][30], 0);
  284. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][30], 255);
  285. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][30], 4);
  286. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][30], 0);
  287.  
  288. fortztde_PTD[playerid][31] = CreatePlayerTextDraw(playerid, 553.889221, 375.515655, "ld_beat:Chit");
  289. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][31], 4.000000, 5.000000);
  290. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][31], 1);
  291. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][31], -1128481537);
  292. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][31], 0);
  293. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][31], 255);
  294. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][31], 4);
  295. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][31], 0);
  296.  
  297. fortztde_PTD[playerid][32] = CreatePlayerTextDraw(playerid, 533.888793, 226.680007, "LD_SPAC:white");
  298. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][32], 32.000000, 5.000000);
  299. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][32], 1);
  300. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][32], 255);
  301. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][32], 0);
  302. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][32], 255);
  303. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][32], 4);
  304. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][32], 0);
  305.  
  306. fortztde_PTD[playerid][33] = CreatePlayerTextDraw(playerid, 513.111083, 226.835571, "00:25");
  307. PlayerTextDrawLetterSize(playerid, fortztde_PTD[playerid][33], 0.103110, 0.634311);
  308. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][33], 1);
  309. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][33], -1);
  310. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][33], 0);
  311. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][33], 255);
  312. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][33], 1);
  313. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][33], 1);
  314.  
  315. fortztde_PTD[playerid][34] = CreatePlayerTextDraw(playerid, 576.555725, 227.675582, "LD_SPAC:white");
  316. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][34], -1.000000, 5.000000);
  317. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][34], 1);
  318. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][34], -1128481622);
  319. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][34], 0);
  320. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][34], 255);
  321. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][34], 4);
  322. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][34], 0);
  323.  
  324. fortztde_PTD[playerid][35] = CreatePlayerTextDraw(playerid, 574.333435, 228.671127, "LD_SPAC:white");
  325. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][35], -1.000000, 4.000000);
  326. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][35], 1);
  327. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][35], -1);
  328. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][35], 0);
  329. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][35], 255);
  330. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][35], 4);
  331. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][35], 0);
  332.  
  333. fortztde_PTD[playerid][36] = CreatePlayerTextDraw(playerid, 572.111206, 229.666687, "LD_SPAC:white");
  334. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][36], -1.000000, 3.000000);
  335. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][36], 1);
  336. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][36], -1);
  337. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][36], 0);
  338. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][36], 255);
  339. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][36], 4);
  340. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][36], 0);
  341.  
  342. fortztde_PTD[playerid][37] = CreatePlayerTextDraw(playerid, 579.222290, 228.173294, "LD_SPAC:white");
  343. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][37], 8.000000, 4.000000);
  344. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][37], 1);
  345. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][37], -1128481537);
  346. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][37], 0);
  347. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][37], 255);
  348. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][37], 4);
  349. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][37], 0);
  350.  
  351. fortztde_PTD[playerid][38] = CreatePlayerTextDraw(playerid, 579.666625, 228.671112, "LD_SPAC:white");
  352. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][38], 7.000000, 3.000000);
  353. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][38], 1);
  354. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][38], -1);
  355. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][38], 0);
  356. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][38], 255);
  357. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][38], 4);
  358. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][38], 0);
  359.  
  360. fortztde_PTD[playerid][39] = CreatePlayerTextDraw(playerid, 509.000000, 382.484497, "ld_beat:chit");
  361. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][39], 8.000000, 8.000000);
  362. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][39], 1);
  363. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][39], 1811237887);
  364. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][39], 0);
  365. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][39], 255);
  366. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][39], 4);
  367. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][39], 0);
  368. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][39], true);
  369.  
  370. fortztde_PTD[playerid][40] = CreatePlayerTextDraw(playerid, 512.111022, 383.977752, "LD_SPAC:white");
  371. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][40], 7.000000, 5.000000);
  372. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][40], 1);
  373. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][40], 1811237887);
  374. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][40], 0);
  375. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][40], 255);
  376. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][40], 4);
  377. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][40], 0);
  378. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][40], true);
  379.  
  380. fortztde_PTD[playerid][41] = CreatePlayerTextDraw(playerid, 515.666625, 382.484558, "ld_beat:chit");
  381. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][41], 8.000000, 8.000000);
  382. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][41], 1);
  383. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][41], 1811237887);
  384. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][41], 0);
  385. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][41], 255);
  386. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][41], 4);
  387. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][41], 0);
  388. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][41], true);
  389.  
  390. fortztde_PTD[playerid][42] = CreatePlayerTextDraw(playerid, 510.333251, 385.968902, "LD_SPAC:white");
  391. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][42], 12.000000, 7.000000);
  392. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][42], 1);
  393. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][42], 1811237887);
  394. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][42], 0);
  395. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][42], 255);
  396. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][42], 4);
  397. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][42], 0);
  398. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][42], true);
  399.  
  400. fortztde_PTD[playerid][43] = CreatePlayerTextDraw(playerid, 508.999969, 389.453399, "ld_beat:chit");
  401. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][43], 8.000000, 8.000000);
  402. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][43], 1);
  403. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][43], 1811237887);
  404. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][43], 0);
  405. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][43], 255);
  406. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][43], 4);
  407. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][43], 0);
  408. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][43], true);
  409.  
  410. fortztde_PTD[playerid][44] = CreatePlayerTextDraw(playerid, 515.666503, 389.453399, "ld_beat:chit");
  411. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][44], 8.000000, 8.000000);
  412. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][44], 1);
  413. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][44], 1811237887);
  414. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][44], 0);
  415. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][44], 255);
  416. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][44], 4);
  417. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][44], 0);
  418. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][44], true);
  419.  
  420. fortztde_PTD[playerid][45] = CreatePlayerTextDraw(playerid, 511.222198, 390.946777, "LD_SPAC:white");
  421. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][45], 7.000000, 5.000000);
  422. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][45], 1);
  423. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][45], 1811237887);
  424. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][45], 0);
  425. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][45], 255);
  426. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][45], 4);
  427. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][45], 0);
  428. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][45], true);
  429.  
  430. fortztde_PTD[playerid][46] = CreatePlayerTextDraw(playerid, 524.999938, 390.946716, "Particle:lamp_shad_64");
  431. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][46], -17.000000, -6.000000);
  432. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][46], 1);
  433. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][46], -176);
  434. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][46], 0);
  435. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][46], 255);
  436. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][46], 4);
  437. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][46], 0);
  438. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][46], true);
  439.  
  440. fortztde_PTD[playerid][47] = CreatePlayerTextDraw(playerid, 514.333435, 383.977783, "ld_beat:chit");
  441. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][47], 5.000000, 5.000000);
  442. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][47], 1);
  443. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][47], -1);
  444. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][47], 0);
  445. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][47], 255);
  446. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][47], 4);
  447. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][47], 0);
  448. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][47], true);
  449.  
  450. fortztde_PTD[playerid][48] = CreatePlayerTextDraw(playerid, 515.222473, 389.950988, "ld_beat:chit");
  451. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][48], 5.000000, 5.000000);
  452. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][48], 1);
  453. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][48], -1);
  454. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][48], 0);
  455. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][48], 255);
  456. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][48], 4);
  457. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][48], 0);
  458. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][48], true);
  459.  
  460. fortztde_PTD[playerid][49] = CreatePlayerTextDraw(playerid, 518.000122, 384.133514, ")");
  461. PlayerTextDrawLetterSize(playerid, fortztde_PTD[playerid][49], -0.535555, 0.982755);
  462. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][49], -254.000000, 0.000000);
  463. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][49], 1);
  464. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][49], -1);
  465. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][49], 0);
  466. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][49], 255);
  467. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][49], 1);
  468. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][49], 1);
  469. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][49], true);
  470.  
  471. fortztde_PTD[playerid][50] = CreatePlayerTextDraw(playerid, 529.888610, 382.982269, "ld_beat:chit");
  472. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][50], 8.000000, 8.000000);
  473. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][50], 1);
  474. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][50], 1811237887);
  475. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][50], 0);
  476. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][50], 255);
  477. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][50], 4);
  478. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][50], 0);
  479. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][50], true);
  480.  
  481. fortztde_PTD[playerid][51] = CreatePlayerTextDraw(playerid, 534.333190, 384.475585, "LD_SPAC:white");
  482. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][51], 7.000000, 5.000000);
  483. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][51], 1);
  484. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][51], 1811237887);
  485. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][51], 0);
  486. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][51], 255);
  487. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][51], 4);
  488. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][51], 0);
  489. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][51], true);
  490.  
  491. fortztde_PTD[playerid][52] = CreatePlayerTextDraw(playerid, 536.555480, 382.982330, "ld_beat:chit");
  492. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][52], 8.000000, 8.000000);
  493. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][52], 1);
  494. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][52], 1811237887);
  495. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][52], 0);
  496. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][52], 255);
  497. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][52], 4);
  498. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][52], 0);
  499. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][52], true);
  500.  
  501. fortztde_PTD[playerid][53] = CreatePlayerTextDraw(playerid, 531.222167, 386.964508, "LD_SPAC:white");
  502. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][53], 12.000000, 7.000000);
  503. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][53], 1);
  504. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][53], 1811237887);
  505. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][53], 0);
  506. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][53], 255);
  507. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][53], 4);
  508. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][53], 0);
  509. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][53], true);
  510.  
  511. fortztde_PTD[playerid][54] = CreatePlayerTextDraw(playerid, 529.888977, 389.453460, "ld_beat:chit");
  512. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][54], 8.000000, 8.000000);
  513. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][54], 1);
  514. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][54], 1811237887);
  515. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][54], 0);
  516. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][54], 255);
  517. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][54], 4);
  518. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][54], 0);
  519. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][54], true);
  520.  
  521. fortztde_PTD[playerid][55] = CreatePlayerTextDraw(playerid, 536.555725, 389.453460, "ld_beat:chit");
  522. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][55], 8.000000, 8.000000);
  523. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][55], 1);
  524. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][55], 1811237887);
  525. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][55], 0);
  526. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][55], 255);
  527. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][55], 4);
  528. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][55], 0);
  529. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][55], true);
  530.  
  531. fortztde_PTD[playerid][56] = CreatePlayerTextDraw(playerid, 535.222290, 390.448974, "LD_SPAC:white");
  532. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][56], 7.000000, 5.000000);
  533. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][56], 1);
  534. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][56], 1811237887);
  535. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][56], 0);
  536. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][56], 255);
  537. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][56], 4);
  538. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][56], 0);
  539. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][56], true);
  540.  
  541. fortztde_PTD[playerid][57] = CreatePlayerTextDraw(playerid, 545.888854, 391.444458, "Particle:lamp_shad_64");
  542. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][57], -17.000000, -6.000000);
  543. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][57], 1);
  544. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][57], -176);
  545. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][57], 0);
  546. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][57], 255);
  547. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][57], 4);
  548. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][57], 0);
  549. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][57], true);
  550.  
  551. fortztde_PTD[playerid][58] = CreatePlayerTextDraw(playerid, 533.444641, 384.475463, "ld_beat:chit");
  552. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][58], 8.000000, 6.000000);
  553. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][58], 1);
  554. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][58], -1);
  555. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][58], 0);
  556. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][58], 255);
  557. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][58], 4);
  558. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][58], 0);
  559. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][58], true);
  560.  
  561. fortztde_PTD[playerid][59] = CreatePlayerTextDraw(playerid, 531.222351, 388.457641, "ld_beat:chit");
  562. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][59], 12.000000, 8.000000);
  563. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][59], 1);
  564. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][59], -1);
  565. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][59], 0);
  566. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][59], 255);
  567. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][59], 4);
  568. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][59], 0);
  569.  
  570. fortztde_PTD[playerid][60] = CreatePlayerTextDraw(playerid, 552.111022, 382.484497, "ld_beat:chit");
  571. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][60], 8.000000, 8.000000);
  572. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][60], 1);
  573. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][60], -1);
  574. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][60], 0);
  575. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][60], 255);
  576. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][60], 4);
  577. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][60], 0);
  578. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][60], true);
  579.  
  580. fortztde_PTD[playerid][61] = CreatePlayerTextDraw(playerid, 556.110839, 383.977813, "LD_SPAC:white");
  581. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][61], 7.000000, 5.000000);
  582. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][61], 1);
  583. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][61], -1);
  584. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][61], 0);
  585. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][61], 255);
  586. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][61], 4);
  587. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][61], 0);
  588. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][61], true);
  589.  
  590. fortztde_PTD[playerid][62] = CreatePlayerTextDraw(playerid, 558.777770, 382.484619, "ld_beat:chit");
  591. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][62], 8.000000, 8.000000);
  592. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][62], 1);
  593. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][62], -1);
  594. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][62], 0);
  595. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][62], 255);
  596. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][62], 4);
  597. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][62], 0);
  598. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][62], true);
  599.  
  600. fortztde_PTD[playerid][63] = CreatePlayerTextDraw(playerid, 553.444519, 385.969024, "LD_SPAC:white");
  601. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][63], 12.000000, 7.000000);
  602. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][63], 1);
  603. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][63], -1);
  604. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][63], 0);
  605. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][63], 255);
  606. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][63], 4);
  607. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][63], 0);
  608. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][63], true);
  609.  
  610. fortztde_PTD[playerid][64] = CreatePlayerTextDraw(playerid, 552.111267, 389.453460, "ld_beat:chit");
  611. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][64], 8.000000, 8.000000);
  612. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][64], 1);
  613. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][64], -1);
  614. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][64], 0);
  615. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][64], 255);
  616. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][64], 4);
  617. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][64], 0);
  618. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][64], true);
  619.  
  620. fortztde_PTD[playerid][65] = CreatePlayerTextDraw(playerid, 559.667053, 389.453460, "ld_beat:chit");
  621. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][65], 7.000000, 8.000000);
  622. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][65], 1);
  623. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][65], -1);
  624. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][65], 0);
  625. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][65], 255);
  626. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][65], 4);
  627. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][65], 0);
  628. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][65], true);
  629.  
  630. fortztde_PTD[playerid][66] = CreatePlayerTextDraw(playerid, 556.555725, 390.946746, "LD_SPAC:white");
  631. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][66], 7.000000, 5.000000);
  632. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][66], 1);
  633. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][66], -1);
  634. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][66], 0);
  635. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][66], 255);
  636. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][66], 4);
  637. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][66], 0);
  638. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][66], true);
  639.  
  640. fortztde_PTD[playerid][67] = CreatePlayerTextDraw(playerid, 551.666809, 381.986663, "ld_beat:chit");
  641. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][67], 16.000000, 16.000000);
  642. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][67], 1);
  643. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][67], 1184884735);
  644. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][67], 0);
  645. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][67], 255);
  646. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][67], 4);
  647. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][67], 0);
  648. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][67], true);
  649.  
  650. fortztde_PTD[playerid][68] = CreatePlayerTextDraw(playerid, 552.111450, 382.982269, "ld_beat:chit");
  651. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][68], 15.000000, 14.000000);
  652. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][68], 1);
  653. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][68], -1);
  654. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][68], 0);
  655. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][68], 255);
  656. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][68], 4);
  657. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][68], 0);
  658. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][68], true);
  659.  
  660. fortztde_PTD[playerid][69] = CreatePlayerTextDraw(playerid, 553.000183, 383.977905, "ld_beat:chit");
  661. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][69], 13.000000, 12.000000);
  662. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][69], 1);
  663. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][69], 1184884735);
  664. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][69], 0);
  665. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][69], 255);
  666. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][69], 4);
  667. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][69], 0);
  668. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][69], true);
  669.  
  670. fortztde_PTD[playerid][70] = CreatePlayerTextDraw(playerid, 558.888977, 385.626770, "/");
  671. PlayerTextDrawLetterSize(playerid, fortztde_PTD[playerid][70], 0.229772, 0.420266);
  672. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][70], -3.000000, 0.000000);
  673. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][70], 1);
  674. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][70], -16776961);
  675. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][70], 0);
  676. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][70], 255);
  677. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][70], 1);
  678. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][70], 1);
  679. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][70], true);
  680.  
  681. fortztde_PTD[playerid][71] = CreatePlayerTextDraw(playerid, 557.111206, 388.613464, "/");
  682. PlayerTextDrawLetterSize(playerid, fortztde_PTD[playerid][71], 0.229772, 0.420266);
  683. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][71], -3.000000, 0.000000);
  684. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][71], 1);
  685. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][71], -1);
  686. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][71], 0);
  687. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][71], 255);
  688. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][71], 1);
  689. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][71], 1);
  690. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][71], true);
  691.  
  692. fortztde_PTD[playerid][72] = CreatePlayerTextDraw(playerid, 573.000610, 382.484497, "ld_beat:chit");
  693. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][72], 8.000000, 8.000000);
  694. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][72], 1);
  695. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][72], -446800129);
  696. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][72], 0);
  697. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][72], 255);
  698. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][72], 4);
  699. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][72], 0);
  700. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][72], true);
  701.  
  702. fortztde_PTD[playerid][73] = CreatePlayerTextDraw(playerid, 575.666503, 383.977783, "LD_SPAC:white");
  703. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][73], 7.000000, 5.000000);
  704. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][73], 1);
  705. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][73], -446800129);
  706. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][73], 0);
  707. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][73], 255);
  708. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][73], 4);
  709. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][73], 0);
  710. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][73], true);
  711.  
  712. fortztde_PTD[playerid][74] = CreatePlayerTextDraw(playerid, 579.666503, 382.484588, "ld_beat:chit");
  713. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][74], 8.000000, 8.000000);
  714. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][74], 1);
  715. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][74], -446800129);
  716. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][74], 0);
  717. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][74], 255);
  718. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][74], 4);
  719. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][74], 0);
  720. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][74], true);
  721.  
  722. fortztde_PTD[playerid][75] = CreatePlayerTextDraw(playerid, 574.333312, 386.964538, "LD_SPAC:white");
  723. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][75], 12.000000, 7.000000);
  724. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][75], 1);
  725. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][75], -446800129);
  726. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][75], 0);
  727. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][75], 255);
  728. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][75], 4);
  729. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][75], 0);
  730. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][75], true);
  731.  
  732. fortztde_PTD[playerid][76] = CreatePlayerTextDraw(playerid, 572.999938, 389.951232, "ld_beat:chit");
  733. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][76], 8.000000, 8.000000);
  734. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][76], 1);
  735. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][76], -446800129);
  736. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][76], 0);
  737. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][76], 255);
  738. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][76], 4);
  739. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][76], 0);
  740. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][76], true);
  741.  
  742. fortztde_PTD[playerid][77] = CreatePlayerTextDraw(playerid, 579.666809, 389.951232, "ld_beat:chit");
  743. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][77], 8.000000, 8.000000);
  744. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][77], 1);
  745. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][77], -446800129);
  746. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][77], 0);
  747. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][77], 255);
  748. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][77], 4);
  749. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][77], 0);
  750. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][77], true);
  751.  
  752. fortztde_PTD[playerid][78] = CreatePlayerTextDraw(playerid, 577.000305, 391.444519, "LD_SPAC:white");
  753. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][78], 7.000000, 5.000000);
  754. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][78], 1);
  755. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][78], -446800129);
  756. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][78], 0);
  757. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][78], 255);
  758. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][78], 4);
  759. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][78], 0);
  760. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][78], true);
  761.  
  762. fortztde_PTD[playerid][79] = CreatePlayerTextDraw(playerid, 576.111145, 390.448913, "ld_beat:chit");
  763. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][79], 4.000000, 5.000000);
  764. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][79], 1);
  765. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][79], -1);
  766. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][79], 0);
  767. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][79], 255);
  768. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][79], 4);
  769. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][79], 0);
  770. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][79], true);
  771.  
  772. fortztde_PTD[playerid][80] = CreatePlayerTextDraw(playerid, 580.555725, 388.955596, "ld_beat:chit");
  773. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][80], 4.000000, 5.000000);
  774. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][80], 1);
  775. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][80], -1);
  776. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][80], 0);
  777. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][80], 255);
  778. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][80], 4);
  779. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][80], 0);
  780. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][80], true);
  781.  
  782. fortztde_PTD[playerid][81] = CreatePlayerTextDraw(playerid, 578.333435, 385.470825, "LD_SPAC:white");
  783. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][81], 1.000000, 7.000000);
  784. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][81], 1);
  785. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][81], -1);
  786. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][81], 0);
  787. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][81], 255);
  788. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][81], 4);
  789. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][81], 0);
  790. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][81], true);
  791.  
  792. fortztde_PTD[playerid][82] = CreatePlayerTextDraw(playerid, 578.777526, 385.470886, "LD_SPAC:white");
  793. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][82], 4.000000, 2.000000);
  794. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][82], 1);
  795. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][82], -1);
  796. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][82], 0);
  797. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][82], 255);
  798. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][82], 4);
  799. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][82], 0);
  800. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][82], true);
  801.  
  802. fortztde_PTD[playerid][83] = CreatePlayerTextDraw(playerid, 582.778015, 385.470825, "LD_SPAC:white");
  803. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][83], 1.000000, 7.000000);
  804. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][83], 1);
  805. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][83], -1);
  806. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][83], 0);
  807. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][83], 255);
  808. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][83], 4);
  809. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][83], 0);
  810. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][83], true);
  811.  
  812. fortztde_PTD[playerid][84] = CreatePlayerTextDraw(playerid, 508.111053, 242.608932, "ld_beat:chit");
  813. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][84], 10.000000, 10.000000);
  814. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][84], 1);
  815. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][84], 1184884735);
  816. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][84], 0);
  817. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][84], 255);
  818. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][84], 4);
  819. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][84], 0);
  820. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][84], true);
  821.  
  822. fortztde_PTD[playerid][85] = CreatePlayerTextDraw(playerid, 512.555358, 244.102279, "LD_SPAC:white");
  823. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][85], 9.000000, 7.000000);
  824. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][85], 1);
  825. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][85], 1184884735);
  826. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][85], 0);
  827. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][85], 255);
  828. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][85], 4);
  829. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][85], 0);
  830. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][85], true);
  831.  
  832. fortztde_PTD[playerid][86] = CreatePlayerTextDraw(playerid, 516.555541, 242.608917, "ld_beat:chit");
  833. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][86], 10.000000, 10.000000);
  834. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][86], 1);
  835. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][86], 1184884735);
  836. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][86], 0);
  837. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][86], 255);
  838. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][86], 4);
  839. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][86], 0);
  840. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][86], true);
  841.  
  842. fortztde_PTD[playerid][87] = CreatePlayerTextDraw(playerid, 509.888641, 248.582199, "LD_SPAC:white");
  843. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][87], 15.000000, 9.000000);
  844. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][87], 1);
  845. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][87], 1184884735);
  846. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][87], 0);
  847. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][87], 255);
  848. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][87], 4);
  849. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][87], 0);
  850. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][87], true);
  851.  
  852. fortztde_PTD[playerid][88] = CreatePlayerTextDraw(playerid, 516.555603, 252.564468, "ld_beat:chit");
  853. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][88], 10.000000, 10.000000);
  854. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][88], 1);
  855. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][88], 1184884735);
  856. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][88], 0);
  857. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][88], 255);
  858. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][88], 4);
  859. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][88], 0);
  860. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][88], true);
  861.  
  862. fortztde_PTD[playerid][89] = CreatePlayerTextDraw(playerid, 508.111053, 252.564483, "ld_beat:chit");
  863. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][89], 10.000000, 10.000000);
  864. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][89], 1);
  865. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][89], 1184884735);
  866. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][89], 0);
  867. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][89], 255);
  868. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][89], 4);
  869. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][89], 0);
  870. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][89], true);
  871.  
  872. fortztde_PTD[playerid][90] = CreatePlayerTextDraw(playerid, 512.999877, 254.057769, "LD_SPAC:white");
  873. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][90], 9.000000, 7.000000);
  874. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][90], 1);
  875. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][90], 1184884735);
  876. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][90], 0);
  877. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][90], 255);
  878. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][90], 4);
  879. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][90], 0);
  880. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][90], true);
  881.  
  882. fortztde_PTD[playerid][91] = CreatePlayerTextDraw(playerid, 511.777801, 242.266632, "A");
  883. PlayerTextDrawLetterSize(playerid, fortztde_PTD[playerid][91], 0.388000, 1.993244);
  884. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][91], 1);
  885. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][91], -1);
  886. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][91], 0);
  887. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][91], 255);
  888. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][91], 2);
  889. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][91], 1);
  890. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][91], true);
  891.  
  892. fortztde_PTD[playerid][92] = CreatePlayerTextDraw(playerid, 524.555480, 253.062240, "Particle:lamp_shad_64");
  893. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][92], -14.000000, -9.000000);
  894. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][92], 1);
  895. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][92], -176);
  896. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][92], 0);
  897. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][92], 255);
  898. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][92], 4);
  899. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][92], 0);
  900. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][92], true);
  901.  
  902. fortztde_PTD[playerid][93] = CreatePlayerTextDraw(playerid, 511.222198, 253.560073, "LD_SPAC:white");
  903. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][93], 12.000000, 2.000000);
  904. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][93], 1);
  905. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][93], -1);
  906. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][93], 0);
  907. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][93], 255);
  908. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][93], 4);
  909. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][93], 0);
  910. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][93], true);
  911.  
  912. fortztde_PTD[playerid][94] = CreatePlayerTextDraw(playerid, 515.333496, 243.759948, "/");
  913. PlayerTextDrawLetterSize(playerid, fortztde_PTD[playerid][94], 0.306221, 0.634311);
  914. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][94], 1);
  915. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][94], -1);
  916. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][94], 0);
  917. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][94], 255);
  918. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][94], 3);
  919. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][94], 1);
  920. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][94], true);
  921.  
  922. fortztde_PTD[playerid][95] = CreatePlayerTextDraw(playerid, 531.666870, 242.608932, "ld_beat:chit");
  923. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][95], 10.000000, 10.000000);
  924. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][95], 1);
  925. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][95], -1);
  926. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][95], 0);
  927. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][95], 255);
  928. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][95], 4);
  929. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][95], 0);
  930. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][95], true);
  931.  
  932. fortztde_PTD[playerid][96] = CreatePlayerTextDraw(playerid, 536.555847, 244.102172, "LD_SPAC:white");
  933. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][96], 9.000000, 6.000000);
  934. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][96], 1);
  935. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][96], -1);
  936. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][96], 0);
  937. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][96], 255);
  938. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][96], 4);
  939. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][96], 0);
  940.  
  941. fortztde_PTD[playerid][97] = CreatePlayerTextDraw(playerid, 539.222229, 242.608886, "ld_beat:chit");
  942. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][97], 10.000000, 10.000000);
  943. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][97], 1);
  944. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][97], -1);
  945. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][97], 0);
  946. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][97], 255);
  947. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][97], 4);
  948. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][97], 0);
  949. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][97], true);
  950.  
  951. fortztde_PTD[playerid][98] = CreatePlayerTextDraw(playerid, 533.444641, 246.093292, "LD_SPAC:white");
  952. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][98], 14.000000, 10.000000);
  953. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][98], 1);
  954. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][98], -1);
  955. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][98], 0);
  956. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][98], 255);
  957. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][98], 4);
  958. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][98], 0);
  959.  
  960. fortztde_PTD[playerid][99] = CreatePlayerTextDraw(playerid, 531.666870, 252.066696, "ld_beat:chit");
  961. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][99], 10.000000, 10.000000);
  962. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][99], 1);
  963. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][99], -1);
  964. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][99], 0);
  965. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][99], 255);
  966. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][99], 4);
  967. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][99], 0);
  968. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][99], true);
  969.  
  970. fortztde_PTD[playerid][100] = CreatePlayerTextDraw(playerid, 539.222473, 252.066696, "ld_beat:chit");
  971. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][100], 10.000000, 10.000000);
  972. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][100], 1);
  973. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][100], -1);
  974. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][100], 0);
  975. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][100], 255);
  976. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][100], 4);
  977. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][100], 0);
  978. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][100], true);
  979.  
  980. fortztde_PTD[playerid][101] = CreatePlayerTextDraw(playerid, 535.222473, 254.555465, "LD_SPAC:white");
  981. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][101], 9.000000, 6.000000);
  982. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][101], 1);
  983. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][101], -1);
  984. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][101], 0);
  985. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][101], 255);
  986. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][101], 4);
  987. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][101], 0);
  988.  
  989. fortztde_PTD[playerid][102] = CreatePlayerTextDraw(playerid, 536.555541, 249.079940, "LD_SPAC:white");
  990. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][102], 1.000000, 9.000000);
  991. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][102], 1);
  992. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][102], -409845505);
  993. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][102], 0);
  994. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][102], 255);
  995. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][102], 4);
  996. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][102], 0);
  997. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][102], true);
  998.  
  999. fortztde_PTD[playerid][103] = CreatePlayerTextDraw(playerid, 535.222534, 250.075515, "LD_SPAC:white");
  1000. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][103], 2.000000, -1.000000);
  1001. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][103], 1);
  1002. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][103], -409845505);
  1003. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][103], 0);
  1004. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][103], 255);
  1005. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][103], 4);
  1006. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][103], 0);
  1007. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][103], true);
  1008.  
  1009. fortztde_PTD[playerid][104] = CreatePlayerTextDraw(playerid, 542.333496, 249.079940, "LD_SPAC:white");
  1010. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][104], 1.000000, 9.000000);
  1011. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][104], 1);
  1012. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][104], -409845505);
  1013. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][104], 0);
  1014. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][104], 255);
  1015. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][104], 4);
  1016. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][104], 0);
  1017. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][104], true);
  1018.  
  1019. fortztde_PTD[playerid][105] = CreatePlayerTextDraw(playerid, 542.778137, 250.075515, "LD_SPAC:white");
  1020. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][105], 2.000000, -1.000000);
  1021. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][105], 1);
  1022. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][105], -409845505);
  1023. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][105], 0);
  1024. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][105], 255);
  1025. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][105], 4);
  1026. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][105], 0);
  1027. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][105], true);
  1028.  
  1029. fortztde_PTD[playerid][106] = CreatePlayerTextDraw(playerid, 534.444335, 246.746673, "/");
  1030. PlayerTextDrawLetterSize(playerid, fortztde_PTD[playerid][106], 0.309332, 0.335644);
  1031. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][106], 1);
  1032. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][106], -409845505);
  1033. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][106], 0);
  1034. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][106], 255);
  1035. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][106], 1);
  1036. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][106], 1);
  1037. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][106], true);
  1038.  
  1039. fortztde_PTD[playerid][107] = CreatePlayerTextDraw(playerid, 536.222167, 244.755584, "/");
  1040. PlayerTextDrawLetterSize(playerid, fortztde_PTD[playerid][107], 0.309332, 0.335644);
  1041. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][107], 1);
  1042. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][107], -409845505);
  1043. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][107], 0);
  1044. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][107], 255);
  1045. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][107], 1);
  1046. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][107], 1);
  1047. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][107], true);
  1048.  
  1049. fortztde_PTD[playerid][108] = CreatePlayerTextDraw(playerid, 536.555603, 258.537750, "LD_SPAC:white");
  1050. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][108], 6.000000, -1.000000);
  1051. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][108], 1);
  1052. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][108], -409845505);
  1053. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][108], 0);
  1054. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][108], 255);
  1055. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][108], 4);
  1056. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][108], 0);
  1057. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][108], true);
  1058.  
  1059. fortztde_PTD[playerid][109] = CreatePlayerTextDraw(playerid, 537.000122, 252.066513, "Particle:lamp_shad_64");
  1060. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][109], 7.000000, 5.000000);
  1061. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][109], 1);
  1062. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][109], -2529537);
  1063. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][109], 0);
  1064. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][109], 255);
  1065. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][109], 4);
  1066. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][109], 0);
  1067. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][109], true);
  1068.  
  1069. fortztde_PTD[playerid][110] = CreatePlayerTextDraw(playerid, 536.555664, 250.075485, "Particle:lamp_shad_64");
  1070. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][110], 7.000000, 5.000000);
  1071. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][110], 1);
  1072. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][110], -2529537);
  1073. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][110], 0);
  1074. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][110], 255);
  1075. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][110], 4);
  1076. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][110], 0);
  1077. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][110], true);
  1078.  
  1079. fortztde_PTD[playerid][111] = CreatePlayerTextDraw(playerid, 536.555664, 250.075485, "Particle:lamp_shad_64");
  1080. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][111], 7.000000, 5.000000);
  1081. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][111], 1);
  1082. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][111], -2529537);
  1083. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][111], 0);
  1084. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][111], 255);
  1085. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][111], 4);
  1086. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][111], 0);
  1087. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][111], true);
  1088.  
  1089. fortztde_PTD[playerid][112] = CreatePlayerTextDraw(playerid, 536.555664, 252.564376, "Particle:lamp_shad_64");
  1090. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][112], 7.000000, 5.000000);
  1091. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][112], 1);
  1092. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][112], -2529537);
  1093. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][112], 0);
  1094. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][112], 255);
  1095. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][112], 4);
  1096. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][112], 0);
  1097. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][112], true);
  1098.  
  1099. fortztde_PTD[playerid][113] = CreatePlayerTextDraw(playerid, 554.333679, 242.608932, "ld_beat:chit");
  1100. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][113], 10.000000, 10.000000);
  1101. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][113], 1);
  1102. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][113], -1717986817);
  1103. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][113], 0);
  1104. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][113], 255);
  1105. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][113], 4);
  1106. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][113], 0);
  1107. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][113], true);
  1108.  
  1109. fortztde_PTD[playerid][114] = CreatePlayerTextDraw(playerid, 559.666320, 244.102279, "LD_SPAC:white");
  1110. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][114], 9.000000, 7.000000);
  1111. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][114], 1);
  1112. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][114], -1717986817);
  1113. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][114], 0);
  1114. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][114], 255);
  1115. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][114], 4);
  1116. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][114], 0);
  1117. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][114], true);
  1118.  
  1119. fortztde_PTD[playerid][115] = CreatePlayerTextDraw(playerid, 562.777893, 242.608901, "ld_beat:chit");
  1120. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][115], 10.000000, 10.000000);
  1121. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][115], 1);
  1122. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][115], -1717986817);
  1123. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][115], 0);
  1124. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][115], 255);
  1125. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][115], 4);
  1126. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][115], 0);
  1127. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][115], true);
  1128.  
  1129. fortztde_PTD[playerid][116] = CreatePlayerTextDraw(playerid, 556.110778, 246.591094, "LD_SPAC:white");
  1130. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][116], 15.000000, 9.000000);
  1131. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][116], 1);
  1132. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][116], -1717986817);
  1133. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][116], 0);
  1134. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][116], 255);
  1135. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][116], 4);
  1136. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][116], 0);
  1137. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][116], true);
  1138.  
  1139. fortztde_PTD[playerid][117] = CreatePlayerTextDraw(playerid, 554.333557, 251.568954, "ld_beat:chit");
  1140. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][117], 10.000000, 10.000000);
  1141. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][117], 1);
  1142. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][117], -1717986817);
  1143. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][117], 0);
  1144. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][117], 255);
  1145. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][117], 4);
  1146. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][117], 0);
  1147. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][117], true);
  1148.  
  1149. fortztde_PTD[playerid][118] = CreatePlayerTextDraw(playerid, 562.778076, 251.568954, "ld_beat:chit");
  1150. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][118], 10.000000, 10.000000);
  1151. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][118], 1);
  1152. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][118], -1717986817);
  1153. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][118], 0);
  1154. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][118], 255);
  1155. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][118], 4);
  1156. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][118], 0);
  1157. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][118], true);
  1158.  
  1159. fortztde_PTD[playerid][119] = CreatePlayerTextDraw(playerid, 559.222229, 253.062210, "LD_SPAC:white");
  1160. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][119], 9.000000, 7.000000);
  1161. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][119], 1);
  1162. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][119], -1717986817);
  1163. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][119], 0);
  1164. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][119], 255);
  1165. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][119], 4);
  1166. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][119], 0);
  1167. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][119], true);
  1168.  
  1169. fortztde_PTD[playerid][120] = CreatePlayerTextDraw(playerid, 553.444580, 242.111114, "ld_beat:chit");
  1170. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][120], 20.000000, 20.000000);
  1171. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][120], 1);
  1172. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][120], 1145324799);
  1173. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][120], 0);
  1174. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][120], 255);
  1175. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][120], 4);
  1176. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][120], 0);
  1177. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][120], true);
  1178.  
  1179. fortztde_PTD[playerid][121] = CreatePlayerTextDraw(playerid, 555.222473, 244.102218, "ld_beat:chit");
  1180. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][121], 16.000000, 16.000000);
  1181. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][121], 1);
  1182. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][121], -1717986817);
  1183. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][121], 0);
  1184. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][121], 255);
  1185. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][121], 4);
  1186. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][121], 0);
  1187. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][121], true);
  1188.  
  1189. fortztde_PTD[playerid][122] = CreatePlayerTextDraw(playerid, 556.111389, 245.097763, "ld_beat:chit");
  1190. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][122], 14.000000, 14.000000);
  1191. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][122], 1);
  1192. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][122], 1145324799);
  1193. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][122], 0);
  1194. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][122], 255);
  1195. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][122], 4);
  1196. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][122], 0);
  1197. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][122], true);
  1198.  
  1199. fortztde_PTD[playerid][123] = CreatePlayerTextDraw(playerid, 557.444824, 246.591094, "ld_beat:chit");
  1200. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][123], 11.000000, 11.000000);
  1201. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][123], 1);
  1202. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][123], -1717986817);
  1203. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][123], 0);
  1204. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][123], 255);
  1205. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][123], 4);
  1206. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][123], 0);
  1207. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][123], true);
  1208.  
  1209. fortztde_PTD[playerid][124] = CreatePlayerTextDraw(playerid, 559.222229, 248.084442, "ld_beat:chit");
  1210. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][124], 7.000000, 8.000000);
  1211. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][124], 1);
  1212. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][124], 1145324799);
  1213. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][124], 0);
  1214. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][124], 255);
  1215. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][124], 4);
  1216. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][124], 0);
  1217. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][124], true);
  1218.  
  1219. fortztde_PTD[playerid][125] = CreatePlayerTextDraw(playerid, 558.444519, 248.239990, "/");
  1220. PlayerTextDrawLetterSize(playerid, fortztde_PTD[playerid][125], 0.411554, 1.226665);
  1221. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][125], 1);
  1222. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][125], -1717986817);
  1223. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][125], 0);
  1224. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][125], 255);
  1225. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][125], 1);
  1226. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][125], 1);
  1227. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][125], true);
  1228.  
  1229. fortztde_PTD[playerid][126] = CreatePlayerTextDraw(playerid, 562.777770, 251.071090, "LD_SPAC:white");
  1230. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][126], 8.000000, -1.000000);
  1231. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][126], 1);
  1232. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][126], -1717986817);
  1233. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][126], 0);
  1234. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][126], 255);
  1235. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][126], 4);
  1236. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][126], 0);
  1237. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][126], true);
  1238.  
  1239. fortztde_PTD[playerid][127] = CreatePlayerTextDraw(playerid, 507.777923, 262.675598, "AppStore");
  1240. PlayerTextDrawLetterSize(playerid, fortztde_PTD[playerid][127], 0.126662, 0.669155);
  1241. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][127], 1);
  1242. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][127], -1);
  1243. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][127], 0);
  1244. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][127], 255);
  1245. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][127], 1);
  1246. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][127], 1);
  1247.  
  1248. fortztde_PTD[playerid][128] = CreatePlayerTextDraw(playerid, 532.667114, 262.675598, "Imovina");
  1249. PlayerTextDrawLetterSize(playerid, fortztde_PTD[playerid][128], 0.126662, 0.669155);
  1250. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][128], 1);
  1251. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][128], -1);
  1252. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][128], 0);
  1253. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][128], 255);
  1254. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][128], 1);
  1255. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][128], 1);
  1256.  
  1257. fortztde_PTD[playerid][129] = CreatePlayerTextDraw(playerid, 555.333740, 262.177825, "Settings");
  1258. PlayerTextDrawLetterSize(playerid, fortztde_PTD[playerid][129], 0.126662, 0.669155);
  1259. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][129], 1);
  1260. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][129], -1);
  1261. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][129], 0);
  1262. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][129], 255);
  1263. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][129], 1);
  1264. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][129], 1);
  1265.  
  1266. fortztde_PTD[playerid][130] = CreatePlayerTextDraw(playerid, 574.778320, 242.608947, "ld_beat:chit");
  1267. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][130], 10.000000, 10.000000);
  1268. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][130], 1);
  1269. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][130], -120963329);
  1270. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][130], 0);
  1271. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][130], 255);
  1272. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][130], 4);
  1273. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][130], 0);
  1274. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][130], true);
  1275.  
  1276. fortztde_PTD[playerid][131] = CreatePlayerTextDraw(playerid, 579.222595, 244.102279, "LD_SPAC:white");
  1277. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][131], 10.000000, 10.000000);
  1278. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][131], 1);
  1279. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][131], -120963329);
  1280. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][131], 0);
  1281. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][131], 255);
  1282. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][131], 4);
  1283. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][131], 0);
  1284. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][131], true);
  1285.  
  1286. fortztde_PTD[playerid][132] = CreatePlayerTextDraw(playerid, 582.777893, 242.608963, "ld_beat:chit");
  1287. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][132], 10.000000, 10.000000);
  1288. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][132], 1);
  1289. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][132], -120963329);
  1290. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][132], 0);
  1291. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][132], 255);
  1292. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][132], 4);
  1293. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][132], 0);
  1294. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][132], true);
  1295.  
  1296. fortztde_PTD[playerid][133] = CreatePlayerTextDraw(playerid, 576.111389, 247.088943, "LD_SPAC:white");
  1297. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][133], 15.000000, 10.000000);
  1298. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][133], 1);
  1299. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][133], -120963329);
  1300. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][133], 0);
  1301. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][133], 255);
  1302. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][133], 4);
  1303. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][133], 0);
  1304. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][133], true);
  1305.  
  1306. fortztde_PTD[playerid][134] = CreatePlayerTextDraw(playerid, 574.778076, 251.569000, "ld_beat:chit");
  1307. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][134], 10.000000, 10.000000);
  1308. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][134], 1);
  1309. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][134], -120963329);
  1310. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][134], 0);
  1311. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][134], 255);
  1312. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][134], 4);
  1313. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][134], 0);
  1314. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][134], true);
  1315.  
  1316. fortztde_PTD[playerid][135] = CreatePlayerTextDraw(playerid, 582.778381, 251.568969, "ld_beat:chit");
  1317. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][135], 10.000000, 10.000000);
  1318. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][135], 1);
  1319. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][135], -120963329);
  1320. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][135], 0);
  1321. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][135], 255);
  1322. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][135], 4);
  1323. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][135], 0);
  1324. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][135], true);
  1325.  
  1326. fortztde_PTD[playerid][136] = CreatePlayerTextDraw(playerid, 578.333801, 250.075653, "LD_SPAC:white");
  1327. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][136], 10.000000, 10.000000);
  1328. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][136], 1);
  1329. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][136], -120963329);
  1330. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][136], 0);
  1331. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][136], 255);
  1332. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][136], 4);
  1333. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][136], 0);
  1334. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][136], true);
  1335.  
  1336. fortztde_PTD[playerid][137] = CreatePlayerTextDraw(playerid, 579.222351, 245.097778, "hud:radar_impound");
  1337. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][137], 9.000000, 12.000000);
  1338. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][137], 1);
  1339. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][137], -1);
  1340. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][137], 0);
  1341. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][137], 255);
  1342. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][137], 4);
  1343. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][137], 0);
  1344. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][137], true);
  1345.  
  1346. fortztde_PTD[playerid][138] = CreatePlayerTextDraw(playerid, 578.888977, 262.177825, "Taxi");
  1347. PlayerTextDrawLetterSize(playerid, fortztde_PTD[playerid][138], 0.126662, 0.669155);
  1348. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][138], 1);
  1349. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][138], -1);
  1350. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][138], 0);
  1351. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][138], 255);
  1352. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][138], 1);
  1353. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][138], 1);
  1354.  
  1355. fortztde_PTD[playerid][139] = CreatePlayerTextDraw(playerid, 508.111297, 274.964447, "ld_beat:chit");
  1356. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][139], 10.000000, 10.000000);
  1357. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][139], 1);
  1358. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][139], 1145324799);
  1359. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][139], 0);
  1360. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][139], 255);
  1361. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][139], 4);
  1362. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][139], 0);
  1363. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][139], true);
  1364.  
  1365. fortztde_PTD[playerid][140] = CreatePlayerTextDraw(playerid, 515.333312, 278.604370, "box");
  1366. PlayerTextDrawLetterSize(playerid, fortztde_PTD[playerid][140], 0.000000, 0.311111);
  1367. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][140], 521.000000, 0.000000);
  1368. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][140], 1);
  1369. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][140], -1);
  1370. PlayerTextDrawUseBox(playerid, fortztde_PTD[playerid][140], 1);
  1371. PlayerTextDrawBoxColor(playerid, fortztde_PTD[playerid][140], 1145324799);
  1372. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][140], 0);
  1373. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][140], 255);
  1374. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][140], 1);
  1375. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][140], 1);
  1376.  
  1377. fortztde_PTD[playerid][141] = CreatePlayerTextDraw(playerid, 516.555603, 274.964508, "ld_beat:chit");
  1378. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][141], 10.000000, 10.000000);
  1379. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][141], 1);
  1380. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][141], 1145324799);
  1381. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][141], 0);
  1382. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][141], 255);
  1383. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][141], 4);
  1384. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][141], 0);
  1385. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][141], true);
  1386.  
  1387. fortztde_PTD[playerid][142] = CreatePlayerTextDraw(playerid, 511.333526, 281.093200, "box");
  1388. PlayerTextDrawLetterSize(playerid, fortztde_PTD[playerid][142], 0.000000, 0.844443);
  1389. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][142], 523.000000, 0.000000);
  1390. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][142], 1);
  1391. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][142], -1);
  1392. PlayerTextDrawUseBox(playerid, fortztde_PTD[playerid][142], 1);
  1393. PlayerTextDrawBoxColor(playerid, fortztde_PTD[playerid][142], 1145324799);
  1394. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][142], 0);
  1395. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][142], 255);
  1396. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][142], 1);
  1397. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][142], 1);
  1398.  
  1399. fortztde_PTD[playerid][143] = CreatePlayerTextDraw(playerid, 508.111450, 284.920074, "ld_beat:chit");
  1400. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][143], 10.000000, 10.000000);
  1401. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][143], 1);
  1402. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][143], 1145324799);
  1403. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][143], 0);
  1404. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][143], 255);
  1405. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][143], 4);
  1406. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][143], 0);
  1407. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][143], true);
  1408.  
  1409. fortztde_PTD[playerid][144] = CreatePlayerTextDraw(playerid, 516.111572, 284.920074, "ld_beat:chit");
  1410. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][144], 10.000000, 10.000000);
  1411. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][144], 1);
  1412. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][144], 1145324799);
  1413. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][144], 0);
  1414. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][144], 255);
  1415. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][144], 4);
  1416. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][144], 0);
  1417. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][144], true);
  1418.  
  1419. fortztde_PTD[playerid][145] = CreatePlayerTextDraw(playerid, 514.444396, 288.559997, "box");
  1420. PlayerTextDrawLetterSize(playerid, fortztde_PTD[playerid][145], 0.000000, 0.311111);
  1421. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][145], 520.000000, 0.000000);
  1422. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][145], 1);
  1423. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][145], -1);
  1424. PlayerTextDrawUseBox(playerid, fortztde_PTD[playerid][145], 1);
  1425. PlayerTextDrawBoxColor(playerid, fortztde_PTD[playerid][145], 1145324799);
  1426. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][145], 0);
  1427. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][145], 255);
  1428. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][145], 1);
  1429. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][145], 1);
  1430.  
  1431. fortztde_PTD[playerid][146] = CreatePlayerTextDraw(playerid, 508.111236, 293.880096, "Particle:lamp_shad_64");
  1432. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][146], 18.000000, -11.000000);
  1433. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][146], 1);
  1434. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][146], -208);
  1435. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][146], 0);
  1436. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][146], 255);
  1437. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][146], 4);
  1438. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][146], 0);
  1439. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][146], true);
  1440.  
  1441. fortztde_PTD[playerid][147] = CreatePlayerTextDraw(playerid, 515.333435, 278.604461, "box");
  1442. PlayerTextDrawLetterSize(playerid, fortztde_PTD[playerid][147], 0.000000, 1.422222);
  1443. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][147], 511.000000, 0.000000);
  1444. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][147], 1);
  1445. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][147], -1);
  1446. PlayerTextDrawUseBox(playerid, fortztde_PTD[playerid][147], 1);
  1447. PlayerTextDrawBoxColor(playerid, fortztde_PTD[playerid][147], -1717986817);
  1448. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][147], 0);
  1449. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][147], 255);
  1450. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][147], 1);
  1451. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][147], 1);
  1452.  
  1453. fortztde_PTD[playerid][148] = CreatePlayerTextDraw(playerid, 518.889221, 278.604431, "box");
  1454. PlayerTextDrawLetterSize(playerid, fortztde_PTD[playerid][148], 0.000000, 1.466665);
  1455. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][148], 514.000000, 0.000000);
  1456. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][148], 1);
  1457. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][148], -1);
  1458. PlayerTextDrawUseBox(playerid, fortztde_PTD[playerid][148], 1);
  1459. PlayerTextDrawBoxColor(playerid, fortztde_PTD[playerid][148], -1717986817);
  1460. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][148], 0);
  1461. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][148], 255);
  1462. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][148], 1);
  1463. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][148], 1);
  1464.  
  1465. fortztde_PTD[playerid][149] = CreatePlayerTextDraw(playerid, 521.111389, 278.604431, "box");
  1466. PlayerTextDrawLetterSize(playerid, fortztde_PTD[playerid][149], 0.000000, 1.466665);
  1467. PlayerTextDrawTextSize(playerid, fortztde_PTD[playerid][149], 519.000000, 0.000000);
  1468. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][149], 1);
  1469. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][149], -1);
  1470. PlayerTextDrawUseBox(playerid, fortztde_PTD[playerid][149], 1);
  1471. PlayerTextDrawBoxColor(playerid, fortztde_PTD[playerid][149], 1032177407);
  1472. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][149], 0);
  1473. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][149], 255);
  1474. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][149], 1);
  1475. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][149], 1);
  1476.  
  1477. fortztde_PTD[playerid][150] = CreatePlayerTextDraw(playerid, 510.444122, 283.582214, "/");
  1478. PlayerTextDrawLetterSize(playerid, fortztde_PTD[playerid][150], 0.227555, 0.355554);
  1479. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][150], 1);
  1480. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][150], -1);
  1481. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][150], 0);
  1482. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][150], 255);
  1483. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][150], 1);
  1484. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][150], 1);
  1485. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][150], true);
  1486.  
  1487. fortztde_PTD[playerid][151] = CreatePlayerTextDraw(playerid, 514.444091, 285.075531, "/");
  1488. PlayerTextDrawLetterSize(playerid, fortztde_PTD[playerid][151], 0.227555, 0.355554);
  1489. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][151], 1);
  1490. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][151], -1);
  1491. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][151], 0);
  1492. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][151], 255);
  1493. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][151], 1);
  1494. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][151], 1);
  1495. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][151], true);
  1496.  
  1497. fortztde_PTD[playerid][152] = CreatePlayerTextDraw(playerid, 515.332946, 283.582214, "/");
  1498. PlayerTextDrawLetterSize(playerid, fortztde_PTD[playerid][152], 0.227555, 0.355554);
  1499. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][152], 1);
  1500. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][152], -1);
  1501. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][152], 0);
  1502. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][152], 255);
  1503. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][152], 1);
  1504. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][152], 1);
  1505. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][152], true);
  1506.  
  1507. fortztde_PTD[playerid][153] = CreatePlayerTextDraw(playerid, 516.221862, 282.088897, "/");
  1508. PlayerTextDrawLetterSize(playerid, fortztde_PTD[playerid][153], 0.227555, 0.355554);
  1509. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][153], 1);
  1510. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][153], -1);
  1511. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][153], 0);
  1512. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][153], 255);
  1513. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][153], 1);
  1514. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][153], 1);
  1515. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][153], true);
  1516.  
  1517. fortztde_PTD[playerid][154] = CreatePlayerTextDraw(playerid, 517.110656, 280.595581, "/");
  1518. PlayerTextDrawLetterSize(playerid, fortztde_PTD[playerid][154], 0.227555, 0.355554);
  1519. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][154], 1);
  1520. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][154], -1);
  1521. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][154], 0);
  1522. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][154], 255);
  1523. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][154], 1);
  1524. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][154], 1);
  1525. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][154], true);
  1526.  
  1527. fortztde_PTD[playerid][155] = CreatePlayerTextDraw(playerid, 510.889007, 295.031097, "Banka");
  1528. PlayerTextDrawLetterSize(playerid, fortztde_PTD[playerid][155], 0.126662, 0.669155);
  1529. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][155], 1);
  1530. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][155], -1);
  1531. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][155], 0);
  1532. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][155], 255);
  1533. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][155], 1);
  1534. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][155], 1);
  1535.  
  1536. fortztde_PTD[playerid][156] = CreatePlayerTextDraw(playerid, 515.333007, 283.582183, "/");
  1537. PlayerTextDrawLetterSize(playerid, fortztde_PTD[playerid][156], -0.173776, 0.484975);
  1538. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][156], 1);
  1539. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][156], -1);
  1540. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][156], 0);
  1541. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][156], 255);
  1542. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][156], 1);
  1543. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][156], 1);
  1544. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][156], true);
  1545.  
  1546. fortztde_PTD[playerid][157] = CreatePlayerTextDraw(playerid, 521.555114, 280.595550, "/");
  1547. PlayerTextDrawLetterSize(playerid, fortztde_PTD[playerid][157], -0.173776, 0.484975);
  1548. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][157], 1);
  1549. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][157], -1);
  1550. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][157], 0);
  1551. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][157], 255);
  1552. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][157], 1);
  1553. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][157], 1);
  1554. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][157], true);
  1555.  
  1556. fortztde_PTD[playerid][158] = CreatePlayerTextDraw(playerid, 522.888366, 283.582183, "/");
  1557. PlayerTextDrawLetterSize(playerid, fortztde_PTD[playerid][158], -0.173776, 0.484975);
  1558. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][158], 1);
  1559. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][158], -1);
  1560. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][158], 0);
  1561. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][158], 255);
  1562. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][158], 1);
  1563. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][158], 1);
  1564. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][158], true);
  1565.  
  1566. fortztde_PTD[playerid][159] = CreatePlayerTextDraw(playerid, 524.666564, 288.062225, "/");
  1567. PlayerTextDrawLetterSize(playerid, fortztde_PTD[playerid][159], -0.165333, -0.416000);
  1568. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][159], 1);
  1569. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][159], -1);
  1570. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][159], 0);
  1571. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][159], 255);
  1572. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][159], 1);
  1573. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][159], 1);
  1574. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][159], true);
  1575.  
  1576. fortztde_PTD[playerid][160] = CreatePlayerTextDraw(playerid, 538.444396, 250.231124, "/");
  1577. PlayerTextDrawLetterSize(playerid, fortztde_PTD[playerid][160], 0.434664, -0.545422);
  1578. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][160], 1);
  1579. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][160], -409845505);
  1580. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][160], 0);
  1581. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][160], 255);
  1582. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][160], 1);
  1583. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][160], 1);
  1584. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][160], true);
  1585.  
  1586. fortztde_PTD[playerid][161] = CreatePlayerTextDraw(playerid, 538.888793, 250.231140, "/");
  1587. PlayerTextDrawLetterSize(playerid, fortztde_PTD[playerid][161], 0.434664, -0.545422);
  1588. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][161], 1);
  1589. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][161], -409845505);
  1590. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][161], 0);
  1591. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][161], 255);
  1592. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][161], 1);
  1593. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][161], 1);
  1594. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][161], true);
  1595.  
  1596. fortztde_PTD[playerid][162] = CreatePlayerTextDraw(playerid, 519.777832, 243.262115, "/");
  1597. PlayerTextDrawLetterSize(playerid, fortztde_PTD[playerid][162], -0.338667, 0.977777);
  1598. PlayerTextDrawAlignment(playerid, fortztde_PTD[playerid][162], 1);
  1599. PlayerTextDrawColor(playerid, fortztde_PTD[playerid][162], -1);
  1600. PlayerTextDrawSetShadow(playerid, fortztde_PTD[playerid][162], 0);
  1601. PlayerTextDrawBackgroundColor(playerid, fortztde_PTD[playerid][162], 255);
  1602. PlayerTextDrawFont(playerid, fortztde_PTD[playerid][162], 3);
  1603. PlayerTextDrawSetProportional(playerid, fortztde_PTD[playerid][162], 1);
  1604. PlayerTextDrawSetSelectable(playerid, fortztde_PTD[playerid][162], true);
  1605.  
  1606.  
  1607.  
  1608.  
  1609. //Total textdraws exported: 163 (0 global textdraws / 163 player textdraws) ~ 26/8/2022 ~ 12:50:26
  1610. fortztde v1.3 by Fortebracci
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