ZoriaRPG

Zelda Classic 2.53.0 Beta 7 Changelog

Aug 27th, 2017
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  1. ChangeLog for 2.53.0 Beta 7
  2.  
  3. Initial update of ZLaunch, to add a ROMView launch button.
  4. Fixed a bug where the Tile Editor refused to load image files on the first attempt. ( ZoriaRPG, 27th August 2017 )
  5.  
  6. Fixed a crash when loading corrupt 2.50.2 (and earlier) quest data; and recompiling scripts. ( DarkDragon, 25th August, 2017 )
  7.  
  8. Fixed crash when viewing Compatibility Quest Rules. ( ZoriaRPG, 20th August, 2017 )
  9.  
  10. Fixed a bug where the lens of truth stole the script of the last item used, and ran it every frame. ( ZoriaRPG, 20th August, 2017 )
  11.  
  12. New Allegro libraries using Allegro 4.4.3, with some patches.
  13. Fixed issues with the infinite wallet.
  14. Fixed Link's attack not being cancelled when he is frozen.
  15. Fixed the race condition issue with keyboard input in Allegro 4.4.3. ( DarkDragon, 13th August, 2017 )
  16.  
  17. Fixed an issue with scrolling between land and water. ( DarkDragon, 11th August, 2017 )
  18.  
  19. Fixed an issue where the subscreen did not always update, by checking item validity when changing dmaps. ( DarkDragon, 10th August, 2017 )
  20.  
  21. Reverted the quest rule for COMBOSDM. We'll come back to this, later. ( DarkDragon )
  22. Added compatibility rule for old quests that rely on screen item pickup disabling hunger, for old quests. ( DarkDragon, 21st July, 2017 )
  23.  
  24. Added a few functions to std.zh. ( ZoriaRPG, July 2017 )
  25.  
  26. Fixed a bug in ZQuest that was corrupting ag.cfg. ( DarkDragon; and ZoriaRPG, July, 2017 )
  27.  
  28. Fixed a bug where MIDI files could not be loaded in ZQuest. ( DarkDragon, July 2017 )
  29.  
  30. Updated std.zh to 2.50.3 version, plus some rearranging in a std_zh path.
  31. Updated all included headers to their current versions.
  32. Pruned some files.
  33. Unlocked 1st.qst and 2nd.qst. ( ZoriaRPG, 11th July, 2017 )
  34.  
  35. Fixed improper error return values on some ffscript functions.
  36. Seem to have fixed reported bug of ZC crashing if the user shiftws focus when assigning joypad buttons.
  37. In any case, I can not replicat eit in this build, and I did change a read_button function that was a bit bonkers. ( ZoriaRPG, 2nd July, 2017 )
  38.  
  39. ZC and ZQuest now use Allegro 4.4. (DarkDragon, 2nd July, 2017)
  40.  
  41. Fixed 3rd quest with zero deaths not going to 5th quest. ( ZoriaRPG, 20th June, 2017 )
  42.  
  43. Reverted COMBOSDM change made by Saffith, as it caused different bugs with older players.
  44. This is properly fixed in 2.51+. ( ZoriaRPG, 20th June 2017 )
  45.  
  46. Fixed long-standing bug where setting Link->Item every frame causes lag. ( ZoriaRPG, May 2017 )
  47.  
  48. Fixed lweapon->Behind not working. ( ZoriaRPG, May 2017 )
  49.  
  50. Fixed ffc->Link being unable to be cleared, or otherwise set to 0 ( ZoriaRPG, May 2017 )
  51.  
  52. Fixed scale args for DrawChar() and DrawInteger(): Both of these now scale per zscript.txt documentation. ( ZoriaRPG, Jan 2017 )
  53.  
  54. Zelda Classic Menus: Added Etc->Show Debug Console. This opens the Allegro debug console or closes it if it is open. ( ZoriaRPG, Jan 2017 )
  55.  
  56. ZScript Variables in scope are destroyed when their scope exits. ( DarkDragon, Jan 2017 )
  57.  
  58. Fixed long-standing keyboard issues with alt_tab, and hopfully) issues with the keyboard losing focus. (DD/Z, Dec 2016-Jan 2017)
  59.  
  60. Added a checkbox to disable analog stick movement.
  61. Changed joystick config dialogues to match keyboard config dialogues.
  62. Added more joystick options to ag.cfg.
  63. Small fixes to joystick input.
  64. Fixed minor issues in key config dialogues. ( Saffith, 18-Dec-2016 )
  65.  
  66. Additional fixes with Link exiting water. ( Saffith, 15-Dec-2016 )
  67.  
  68. Fixed an invalid read in draw_wavy(). ( Saffith, 14-Dec-2016 )
  69.  
  70. Fixed Link's position being offset improperly on continue when quakeclk > 0.
  71. Ensure overscane rectangle is black while the screen is shaking.
  72. Fixed an issue with Limk exiting water.
  73. Fixed Stone of Agony sensitivity. ( Saffith, 11-Dec-2016 )
  74.  
  75. Fixed an issue where bitmaps may be drawn improperly based on ZQuest version.
  76.  
  77. Fixed incorrect screen calculation and possible crash in warp with combos that carry over. ( Saffith, 6-Dec-2016 )
  78.  
  79. Global script OnExit now works. In prior versions, this script did not run.
  80.  
  81. Fixed a crash when loading a sfx file with more than 35 chars or without any extension. ( Gleeok, 2015-12-30 01:05:05 )
  82.  
  83. Fixed negative constants being read incorrectly.
  84. Fixed incorrect screen calculation and possible crash in Game->SetComboSolid(). ( Saffith, 2015-12-19 19:41:38 )
  85.  
  86. Fixed a crash when importing combos. ( Saffith, 2015-11-27 09:30:31 )
  87.  
  88. Replaced the built-in MIDIs with versions edited by zaphod77 to sound more like the NES game. ( Saffith, 2015-10-14 10:41:20 )
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