datsexyanon

Untitled

Apr 26th, 2014
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Lua 0.64 KB | None | 0 0
  1. function get_obj(id)
  2.     local m_obj = nil
  3.     if (id) then
  4.         m_obj = level.object_by_id(id)
  5.     end
  6.     return m_obj
  7. end
  8.  
  9. local victim_pos = nil
  10. --------------------------------
  11. --' Основной обработчик
  12. --------------------------------
  13. function on_death(victim, killer)
  14.     if victim then
  15.         local m_obj
  16.         if (isGameObject(victim)) then
  17.             m_obj = victim
  18.             --amk.logf("ARTF_D A")
  19.             victim_pos = level.object_by_id(victim:id()):position()
  20.         else
  21.             m_obj = get_obj(victim.id) 
  22.             --amk.logf("ARTF_D B")
  23.             victim_pos = level.object_by_id(victim.id):position()      
  24.         end
  25.         if (m_obj) then
  26.             spawn_art(victim)
  27.         end
  28.     end
  29. end
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