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- function get_obj(id)
- local m_obj = nil
- if (id) then
- m_obj = level.object_by_id(id)
- end
- return m_obj
- end
- local victim_pos = nil
- --------------------------------
- --' Основной обработчик
- --------------------------------
- function on_death(victim, killer)
- if victim then
- local m_obj
- if (isGameObject(victim)) then
- m_obj = victim
- --amk.logf("ARTF_D A")
- victim_pos = level.object_by_id(victim:id()):position()
- else
- m_obj = get_obj(victim.id)
- --amk.logf("ARTF_D B")
- victim_pos = level.object_by_id(victim.id):position()
- end
- if (m_obj) then
- spawn_art(victim)
- end
- end
- end
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