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Res/Jay Fusion [Xana]

Feb 18th, 2017
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  1. CHARACTER OVERVIEW
  2.  
  3. Fusion Name: Xana
  4. Fusion Age: 20
  5. Fusion Gender: Male
  6.  
  7. STATISTICS
  8. Fusion Level: 200
  9. Fusion Physical Strength: 1
  10. Fusion Magical Strength: 565
  11. Fusion Physical Defence: 220
  12. Fusion Magical Defence: 220
  13. Mana Power: 5000
  14. Fusion Wisdom: 8
  15. Fusion Stamina: 306
  16. Fusion Movement Speed: 485
  17. Fusion Stealth: 210
  18. Life Force: 4500
  19.  
  20. Strenghts: Extremely high damage output and speed.
  21. Weaknesses: Blind without glasses. Weak defensivly.
  22.  
  23. Personality: Extremely smug and confident in his magical abilities
  24.  
  25. Physical appearance:
  26. Black hair
  27. Blue eyes
  28. 1.85 Meters tall.
  29.  
  30. Wears a long robe, the left side is white gold with blue accents, while the right side is dark as the night with violet and scarlet accents. This conceals his entire body, aside from the head and his hands, holding one his weapons in each hand.
  31. On his face, is a pair of long triangular bright orange glasses.
  32.  
  33. Fusion Magic: Matter
  34.  
  35. Fusion Passive- "Dimensional Tranquillity"
  36. E(Effect): Upon entering battle, the user creates a small dimensional rift around them in this rift the user takes 20% reduced damage from all magical sources, and an immunity to ANY secondary effect.
  37. R(Recoil/drawback): The dimensional rift can be destroyed, and cannot be re-summoned if it is broken by damage.
  38. This rift has a total of 70.000 HP but does not regenerate itself. Can also not be healed by outside sources.
  39. Xana can heal his rift be transferring either 50 life force or mana to it, to give it 1000 HP.
  40.  
  41. BASIC FUSION SPELLS: A fusion of the two characters basic spells, Five if you do not wield weapons, four if you do.
  42.  
  43. Basic Fusion Spell One- "Enigmatic Barricade"
  44. E(Effect): User uses Braïginhald to form a wall of anti matter around them of them that negates damage from all sides
  45. D(Damage): 0
  46. C(Cost): 100
  47. R(Recoil/Drawback): The user can not fire spells from behind it. Also does not cover the air above.
  48. Life Force Cost: 300
  49.  
  50. Basic Fusion Spell Two- Curse of Feanor
  51. E(Effect): The user lets chains of pure darkness erupt from the ground to form a dome. All spells are blocked for the next 3 minutes.
  52. D(Damage): 0
  53. C(Cost): 100
  54. R(Recoil/Drawback): This also applies to the caster themselves. While this is active, "World of Absolution" can´t be casted.
  55. Life Force Cost: 250
  56.  
  57. Basic Fusion Spell Three- "World of Absolution"
  58. E(Effect): User uses Braïginhald to form a dome around the battlefield, blocking any and all physical spells from being used for 3 minutes.
  59. D(Damage): 0
  60. C(Cost): 100
  61. R(Recoil/Drawback): This also applies to the caster themselves. While this is active, "Curse of Feanor" can´t be casted.
  62. Life Force Cost: 250
  63.  
  64. Basic Fusion Spell Four- Book of Souls
  65. E(Effect): The unit throws a ball of ghastly fire at the foe that hits 2 times before returning to the unit and granting life force and mana equal to the damage dealt.
  66. D(Damage): 25.000
  67. C(Cost): 1200
  68. R(Recoil/Drawback): The amount of life force gained back goes down with each frequent use. After casting once, it takes 5 minutes to fully charge this spell back up.
  69. Life Force Cost: 550
  70.  
  71. SECRET FUSION ARTS: A fusion of the two character's fusion arts. Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  72.  
  73. Secret Fusion Art One- Black Diamond
  74. E(Effect): The user rams Mistilteinn into the ground, making indigo colored diamond erupt from the ground directly under the foe. This attack does more damage the more often it hits and can´t be shielded.
  75. D(Damage): 10.000 to 45.000
  76. C(Cost): 900
  77. R(Recoil/Drawback): A mark will appears below the enemy, warning them of the incoming attack. This move furthermore has a cooldown of 3 minutes.
  78. Life Force Cost: 350
  79.  
  80. Secret Fusion Art Two- "Red Sun"
  81. E(Effect): User overcharges Braïginhald and forces out a shockwave of energy close to that of a solar pulsar. This move travels outwards in a ring around the target at a blinding speed, this move completly ignores any immunity the target may have.
  82. D(Damage): 35.000
  83. C(Cost): 600
  84. R(Recoil/Drawback): User takes 10% Recoil damage.
  85. Life Force Cost: See Recoil
  86.  
  87. Secret Fusion Art Three- Deathfire Touch
  88. E(Effect): The unit throws Braïginhald to the enemy and releases pure darkness, dealing magic damage and lowering the victims attack, magical attack and speed by 15%. Stacks up to 3 times.
  89. D(Damage): 20.000
  90. C(Cost): 850
  91. R(Recoil/Drawback): Evadable. If this move misses, the regular cooldown of 5 minutes is raised to 15 minutes.
  92. Life Force Cost: 300
  93.  
  94.  
  95. FORBIDDEN FUSION ARTS: A fusion of the two character's Forbidden Fusion Arts. Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana.
  96.  
  97. Forbidden Fusion Art One- "Last whisper"
  98. E(Effect): The user uses Braïginhald to form a small comet, this comet will shoot across the battlefield in a straight line, once it has locked onto a target, it will chase it down untill it hits, the target cannot outrun this spell. If this spell hits someone directly without locking onto a target, it will deal 5000 bonus damage.
  99. D(Damage): 85.000 + 5000 if a direct hit.
  100. C(Cost): 700
  101. R(Recoil/Drawback):
  102. Life Force Cost: 400
  103.  
  104. Forbidden Fusion Art Two- Darkness Descends
  105. E(Effect): The user open a portal to the domain of the Darklight Paladin. Darklight Paladin blocks the last 2 spells used by the foe for the rest of the battle upon entering the battlefield. If the foe casts a damaging spell, he will receive half of its power as damage. Darklight Paladin will copy 75% of the users stats, swapping magical for physical attack.
  106. D(Damage): none
  107. C(Cost): 1000
  108. R(Recoil/Drawback): Darklight Paladin is an unique monster, thus is unable to be summoned again once he´s defeated, limiting his summon to once per battle.
  109. Life Force Cost: 500
  110.  
  111. Forbidden Fusion Art Three- Divine Intervention
  112. E(Effect): Passive: Every third basic attack, a lightning will strike the foe, dealing heavy magic damage.
  113. Active: Mistilteinn gets covered in a bright light and fires a beam at the foe, dealing heavy magic damage and ignoring
  114. 45% of the targets defenses.
  115. D(Damage): 10.000 (passive) 60.000 (active)
  116. C(Cost): 1000
  117. R(Recoil/Drawback): Requires 10 seconds to charge up. Cooldown of 20 Minutes.
  118. Life Force Cost: 500
  119.  
  120. Forbidden Fusion Art Four- "Lightbringer"
  121. E(Effect): Uses Braïginhald to summon spikes of dark matter out infront of them, taking aim for one turn before homing in on the nearest target, this spell can be fired early, but loses it's guaranteed hit status.
  122. D(Damage): 80.000 + 5000 if a direct hit.
  123. C(Cost): 1000
  124. R(Recoil/Drawback): User cannot defend while using this move.
  125. + User will have to sacrifice their passive barrier for up to three turns to use this move.
  126. + If the passive was/is broken prior to using this move, it will reduce the users Life Force based on the cost.
  127. Life Force Cost: 200
  128.  
  129. ULTIMATE FUSION MOVE: A fusion of the two character's Ultimate Moves. The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  130.  
  131. Ultimate Fusion Move- “The Bringer of Light” / "The Bringer of Darkness"
  132. E(Effect): User opens a portal based upon their strongest feeling.
  133. If kind feelings reign supreme upon activation, The user will chant the following line: From the sand of ancient times, I summon thy protectors of humanity, Lend me thy power to overthrow the darkness. Come forth! Obelisk the Tormentor! Slifer the Sky Dragon! and The Winged Dragon of Ra! After which these 3 beings will be summoned upon the battlefield from ancient stone tablets. While summoning both the caster and the tablets are invunerable to any attack.
  134. (The Bringer of light brings forth these 3, from left to right, Slifer, Ra, Obelisk. http://imgur.com/a/ukm4n )
  135. Once arrived on the battlefield, the 3 creatures are unable to be damaged by any kind of attack. Upon the casters command, they will fuse into a new form, known as The Bringer of Light, ( http://imgur.com/a/h5FOs ) whom, will attack the target with an attack of infinite strength, obeliterating the targets HP in a second. This move ignores all shields, dodges, counters or immunities the target may have.
  136.  
  137. * But if the dark feelings of the user reign supreme upon activation, he will chant the following: Destruction itself, I call your infinite darkness forth to decimate my enemies and sink everything into chaos. The contract is sealed. Herald the end of all things, banished god, bringer of Darkness, Exodia!
  138. (The Bringer of Darkness brings forth this creature, Exodia Necross. http://orig01.deviantart.net/5d01/f/2012/221/7/0/exodia_necross_by_ventovader123-d5agm2z.png )
  139. Once on summoned, the clouds darken, the earth trembles and tornados kick up. Exodia Necross will then lift its hands as chains of green fire will rain down at the foe. The foes soul is then burned away completly, along with his body. This move ignores all shields, dodges, counters or immunities the target may have.
  140. D(Damage): 8
  141. C(Cost): 1500
  142. R(Recoil/Drawback): Both: User has to be in their take over in order to control their creature.
  143. The Bringer of Light: The user loses all their strength once the hit of The Bringer of Light, finishes their attack, This also de-summons the bringer of light itself.
  144. The Bringer of Darkness: The user and everyone around the user take 45% of the damage as recoil. After this, Xanafied instantly de-fuses into Sarah and N, leaving both with no power.
  145. Life Force Cost: half of remaining life force.
  146.  
  147. Fusion Takeover- "The Black Chaos Ritual"
  148. E(Effect): By sacrificing both of his weapons, Xana will become shrouded in a protective mist for 1 turn. This mist is impenetrable by any means and cannot be removed by any form of wind or attack.
  149. On the next turn, the form change will be complete, causing the Magician of black Chaos to be set free.
  150. *Gaining a completly new appearance and having his magical strength sky rocket getting a boost of x5 to his magic and a x4 to his
  151. Speed. http://imgur.com/a/xssxr .
  152. Xana in this form, will transform both his weapons into a long purple staff,
  153. This staff is absolutly indestructable. And removes any charge up time previous attacks may have had.
  154. Allies within a 6m radius of Xana will have their most proficient stat automaticly boosted by 35% while healing mana over time.
  155. (1 per second they remain in his radius)
  156.  
  157. D(Damage): 0
  158. C(Cost): 50 Mana + Braïginhald, and Mistilteinn
  159. R(Recoil/Drawback): User has to gather strength for next turn, summoning their staff upon the start of their next turn.
  160. Life Force Cost: ??? leaves the user with 2800 life force upon creating their staff. If the user is below 2800, it will heal them back up to 2800.
  161.  
  162. Fusion Overdrive - “The Supreme King of Chaos”
  163. E: Xana gains a set of bulky black and gold armor, tripling his defensive stats.
  164. R: The user's speed is cut by 95%, including their boost.
  165.  
  166. Fusion Overdriven Art - “Magic breaker.”
  167. E: User puts all their magical strength into their staff, releasing it into the air around them this will negate ANY move headed towards either ally or Xana himself. This shield remains active for aslong as Xana has mana remaining
  168. D: 0
  169. R: The user cannot do anything else while they hold their shield, cancelling out of this shield instantly drops their mana 0.
  170. C: Drains 1 mana per second, leaves the user with 0 before cancelling itself
  171. Life Force Cost: 50
  172.  
  173. Fusion Weapons 2
  174.  
  175. Braïginhald
  176.  
  177. A magical orb of indestructable matter.
  178. E: This orb holds some kind of mysterious flux, causing it to be highly unstable if wielded improperly, causing an explosion similar to that of a super nova. It looks like a miniature of a sun, though glowing in an bright ice blue light.
  179. This light pierces through even the harshest darkness.
  180. If this orb is equipped, the user can see through any form of disguise or camouflage the target puts up.
  181.  
  182. Mistilteinn
  183.  
  184. A fabled sword, known from legends only.
  185. E: This sword is the manifestation of the users flux, causing the blades edge to glow in a mix of sky-blue and indigo. It´s shape variates with the users feelings. It becomes for example horribly deformed if the users rage and hatred exceed. The stronger the emotion put into the blade, the stronger it becomes. The flux of the user is the reason it can cut, if it´s not wielded by the original user, it will lose all its power.
  186. If this item is equipped, Xanafieds basic attacks power is derived from his magical attack.
  187.  
  188. *Take over only*
  189.  
  190. Grimbellheim
  191.  
  192. A combination of Mistilteinn and Braïginhald, This staff can only be wielded by Xana himself, giving him immense magical strength and speed.
  193. This staff has a direct link with the surrounding area, transforming matter much faster then Xana would be able to, thus reducing the charging and summoning times of his spells while it is equipped by 55%.
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