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P WAR TEST

Sep 4th, 2017
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  1. Sequences['P_war'] = {
  2. -- This Sequence was exported from GSE 2.1.07.
  3.   Author="supadupa",
  4.   SpecID=73,
  5.   Talents = "1,2,2,3,2,1,2",
  6.   Default=1,
  7.   MacroVersions = {
  8.     [1] = {
  9.       StepFunction = "Priority",
  10.       KeyPress={
  11.         "/targetenemy [noharm][dead]",
  12.       },
  13.       PreMacro={
  14.       },
  15.         "/castsequence Devastate",
  16.         "/castsequence Shield Slam",
  17.         "/castsequence Revenge",
  18.         "/castsequence Ignore Pain",
  19.         "/cast [combat] Shield Block",
  20.         "/cast [combat] Spell Reflection",
  21.         "/castsequence Focused Rage",
  22.         "/castsequence [combat] Thunder Clap",
  23.         "/castsequence [combat] Shockwave",
  24.         "/cast Impending Victory",
  25.         "/cast [combat] Heroic Throw",
  26.       PostMacro={
  27.       },
  28.       KeyRelease={
  29.         "/cast [combat] Demoralizing Shout",
  30.         "/cast [combat] Battle Cry",
  31.       },
  32.     },
  33.     [2] = {
  34.       StepFunction = "Sequential",
  35.       KeyPress={
  36.         "/targetenemy [noharm][dead]",
  37.       },
  38.       PreMacro={
  39.       },
  40.         "/castsequence [combat] Shield Slam, Devastate, Shield Slam, Devastate, Shield Slam, Devastate, Revenge, Shield Bash, Thunder Clap, Impending Victory",
  41.         "/castsequence [combat] !Shockwave",
  42.         "/castsequence [combat] !Ignore Pain, !Shield Block, !Spell Reflection",
  43.         "/cast [combat] Heroic Throw",
  44.       PostMacro={
  45.       },
  46.       KeyRelease={
  47.         "/cast [combat] Demoralizing Shout",
  48.         "/cast [combat] Battle Cry",
  49.       },
  50.     },
  51.   },
  52. }
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