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- [SDK+NINTENDO:DWC5.3.30054.20100706.1000_TWLDWC_5_3_PATCH1_SSLGDB4]
- [SDK+NINTENDO:BACKUP]
- [SDK+UBIQUITOUS:CPS]
- [SDK+NINTENDO:WiFi3.3.30052.201006221129]
- [SDK+UBIQUITOUS:SSL]
- [SDK+Nintendo:libVCT 1.4.1]
- -------------------------------------------------------
- actor_tool.c ---> arm9.bin
- app_keycursor.c ---> arm9.bin
- app_taskmenu.c ---> arm9.bin
- arc_util.c ---> a 0 8 1.narc
- arc_tool.c
- areaman.c ---> arm9.bin
- arrow.c ---> overlay 217
- b_app_tool.c ---> overlay 196
- b_bag_main.c ---> overlay 197
- b_plist_anm.c ---> overlay 198
- b_plist_main.c ---> overlay 198
- backup_system.c ---> arm9.bin
- bag_param.c ---> arm9.bin
- battle_championship_flow.c ---> overlay 176
- battle_examination.c ---> arm9.bin
- battle_rec.c ---> arm9.bin
- battle_rec_tool.c --> overlay 188
- beacon_detail_gra.c ---> overlay 216
- beacon_status.c ---> arm9.bin
- beacon_view.c ---> overlay 032
- bgm_info.c ---> arm9.bin
- bgwinfrm.c ---> arm9.bin
- bg_font.c ---> overlay 217
- bg_sys.c ---> arm9.bin
- billboard.c ---> arm9.bin
- billboard_act.c ---> arm9.bin
- blink_palanm.c ---> arm9.bin
- bmp.c ---> arm9.bin
- bmp_cursor.c ---> arm9.bin
- bmp_menu.c ---> arm9.bin
- bmp_menuwork.c ---> arm9.bin
- bmp_menulist.c ---> arm9.bin
- bmp_oam.c ---> arm9.bin
- bmp_win.c (020A7E90)
- box_savedata.c ---> arm9.bin
- box2_main.c ---> overlay 170
- box2_seq.c ---> overlay 170
- box2_ui.c ---> overlay 170
- br_codein.c --> overlay 183
- br_btn.c --> overlay 186
- br_btn_data.c --> overlay 186
- br_fade.c --> overlay 186
- br_graphic.c --> overlay 186
- br_main.c --> overlay 187
- br_net.c --> overlay 186
- br_pokesearch.c --> overlay 186
- br_res.c --> overlay 186
- br_sidebar.c --> overlay 186
- br_util.c --> overlay 186
- bsubway_savedata.c ---> arm9.bin
- bsubway_scr.c ---> overlay 021
- btl_adapter.c ---> overlay 093
- btl_calc.c ---> overlay 093
- btl_client.c ---> overlay 093
- btl_event.c
- btl_field.c ---> overlay 093
- btl_net.c ---> overlay 093
- btl_pokeparam.c ---> overlay 093
- btl_rec.c ---> overlay 093
- btl_rec_sel.c ---> overlay 214
- btl_rec_sel_graphic.c ---> overlay 214
- btl_server.c ---> overlay 093
- btl_server_cmd.c ---> arm9.bin
- btl_server_flow.c ---> overlay 093
- btl_setup.c ---> arm9.bin
- btlv_bg.c ---> arm9.bin
- btlv_b_gauge.c ---> overlay 094
- btlv_camera.c ---> overlay 094
- btlv_clact.c ---> overlay 094
- btlv_core.c ---> arm9.bin
- btlv_effect.c --> overlay 094
- btlv_effvm.c ---> overlay 094
- btlv_finger_cursor.c ---> overlay 094
- btlv_field.c ---> overlay 094
- btlv_gauge.c ---> overlay 094
- btlv_input.c ---> overlay 094
- btlv_mcss.c ---> overlay 094
- btlv_scd.c
- btlv_scu.c ---> overlay 093
- btlv_stage ---> overlay 094
- btlv_timer.c ---> arm9.bin
- button_man.c ---> arm9.bin
- calender.c ---> overlay 010 ---> a 0 9 7.narc
- chihou_zukan_award.c ---> overlay 221
- chihou_zukan_award_graphic.c ---> overlay 221
- c_gear.c ---> overlay 029
- c_gear_power_onoff.c ---> overlay 035
- cdemo_main.c ---> overlay 179
- clact.c
- cg_help.c ---> overlay 124
- circle_graph.c ---> overlay 217
- codein_param.c ---> arm9.bin
- colosseum.c ---> overlay 012
- comm_btl_demo_graphic.c ---> overlay 213
- comm_entry_menu.c ---> overlay 021
- comm_player.c ---> overlay 010
- comm_player_support.c
- compatible_irc_sys.c ---> overlay 101
- config.c
- coreboard.c ---> overlay 020
- ctalkmsgwin.c ---> overlay 021
- cursor_move.c ---> arm9.bin
- delivery_beacon.c ---> overlay 010
- delivery_irc.c ---> overlay 010
- demo3d.c ---> overlay 203
- demo3d_cmdsys.c ---> overlay 203
- demo3d_data.c ---> overlay 203
- demo3d_engine.c ---> overlay 203
- demo3d_exp_c_cruiser.c ---> overlay 203
- demo3d_graphic.c ---> overlay 203
- digitalcardcheck.c ---> overlay 176
- double3Ddisp.c
- dowsing.c ---> overlay 033
- dup_fitting.c ---> overlay 133
- dup_fitting_item.c ---> overlay 134
- dwc_raputil.c ---> overlay 016
- effect_encount.c ---> overlay 021
- egg_demo_graphic.c ---> overlay 215
- egg_demo_view.c ---> overlay 215
- el_scoreboard.c ---> overlay 020
- enceff.c ---> overlay 021
- entrance_camera.c ---> overlay 021
- eventdata_system ---> overlay 018 ---> a 1 2 5.narc
- event_battle.c ---> overlay 010
- event_battle_return.c ---> overlay 092
- event_colosseum_battle.c
- event_comm_common.c ---> overlay 018
- event_comm_sleep.c
- event_game_manual.c ---> overlay 021
- event_gtsnego.c ---> overlay 001
- event_ircbattle.c ---> overlay 010
- event_field_proclink.c ---> overlay 010
- event_mapchange.c ---> overlay 020
- event_poke_status.c ---> overlay 010
- event_pdc_return.c ---> overlay 227
- event_research_radar.c ---> overlay 010
- event_trainer_eye.c ---> overlay 021
- event_shortcut_menu.c ---> overlay 010
- event_wifibattlematch.c ---> overlay 002
- event_wificlub.c ---> overlay 006
- fade.c
- field_bbd_color.c ---> overlay 021
- field_buildmodel.c ---> overlay 021
- field_camera.c ---> overlay 021
- field_camera_anime.c ---> overlay 021
- field_comm_actor.c ---> overlay 021
- field_effect.c ---> overlay 021
- field_encount_st.c ---> overlay 010
- field_encount.c ---> overlay 021
- field_flash.c ---> overlay 021
- field_fk_sound_anime.c ---> overlay 056
- field_fog.c ---> overlay 021
- field_ground_anime.c ---> overlay 021
- field_gimmick_bssubway.c ---> overlay 052
- field_gimmick_d06.c ---> overlay 051
- field_gimmick_gate.c ---> overlay 048
- field_g3dobj.c ---> overlay 021
- field_g3d_mapper.c ---> overlay 021
- field_g3d_map.c ---> overlay 010
- field_light.c ---> overlay 021
- field_menu.c ---> overlay 021
- field_msgbg.c ---> overlay 021
- field_nogrid_mapper.c ---> overlay 021
- field_palace_sys.c ---> overlay 021
- field_place_name.c ---> overlay 021
- field_player.c ---> overlay 021
- field_player_core.c ---> overlay 021
- field_player_grid.c ---> overlay 021
- field_player_grid_event.c ---> overlay 021
- field_player_nogrid.c ---> overlay 021
- field_rail.c ---> overlay 021
- field_rail_loader.c ---> overlay 021
- field_saveanime.c ---> overlay 021
- field_sound_system.c ---> arm9.bin
- field_status.c ---> arm9.bin
- field_subscreen.c ---> overlay 021
- field_task.c ---> overlay 021
- field_task_manager.c ---> overlay 021
- field_wfbc.c ---> overlay 021
- field_wfbc_data_local.c ---> overlay020
- field_zonefog.c
- field_3dbg.c ---> overlay 021
- fieldmap.c ---> overlay 021
- fieldmap_ctrl_grid.c ---> overlay 021
- fieldmap_ctrl_hybrid.c ---> overlay 021
- fieldmap_ctrl_nogrid.c ---> overlay 021
- fieldmap_ctrl_nogrid_work.c
- fieldmap_func.c ---> overlay 021
- fieldmap_tcb_camera_zoom.c ---> overlay 021
- fieldskill_mapeff.c ---> overlay 021
- file_util.c
- flash_access.c
- fld_btl_inst_tool.c ---> overlay 010
- fld_exp_obj.c ---> overlay 021
- fld_faceup.c ---> overlay 082
- fld_particle.c ---> overlay 021
- fld_scenarea.c ---> overlay 021
- fld_scenearea.c (typo from above..?) (0228B300)
- fld_scenarea_loader.c ---> overlay 021
- fld_trade.c ---> overlay 021
- fld_vreq.c
- fld_wipe_3dobj.c ---> overlay 021
- fldeff_btrain.c ---> overlay 021
- fldeff_bubble.c ---> overlay 021
- fldeff_do6denki.c ---> overlay 021
- fldeff_encount.c ---> overlay 021
- fldeff_fishing.c ---> overlay 021
- fldeff_footmark.c ---> overlay 021
- fldeff_grass.c ---> overlay 021
- fldeff_gyoe.c ---> overlay 021
- fldeff_hide.c ---> overlay 021
- fldeff_iaigiri.c ---> overlay 021
- fldeff_iwakudaki.c ---> overlay 021
- fldeff_kemuri.c ---> overlay 021
- fldeff_namipoke.c ---> overlay 021
- fldeff_reflect.c ---> overlay 021
- fldeff_ripple.c ---> overlay 021
- fldeff_shadow.c ---> overlay 021
- fldeff_splash.c ---> overlay 021
- fldmmdl.c ---> overlay 010 ---> a 0 4 8.narc
- fldmmdl_acmd.c ---> overlay 021
- fldmmdl_blact.c ---> overlay 021
- fldmmdl_g3dobj.c ---> overlay 021
- fld3d_ci.c ---> overlay 021
- frame_list.c ---> overlay 067
- game_beacon.c ---> arm9.bin
- game_beacon_accessor.c ---> overlay 010
- game_beacon_search.c ---> overlay 010
- game_comm.c ---> arm9.bin
- game_data.c ---> arm9.bin
- game_event.c ---> arm9.bin
- gds_profile.c ---> arm9.bin
- gf_font.c
- gf_overlay.c
- gf_standard.c
- gfl_use.c ---> arm9.bin
- gimmick_obj_elboard.c ---> overlay 048
- gsync_disp.c ---> overlay 123
- gsync_download.c ---> overlay 123
- gsync_menu.c ---> overlay 123
- gsync_message.c ---> overlay 123
- gsync_state.c ---> overlay 123
- gtsnego_disp.c ---> overlay 120
- gtsnego_message.c ---> overlay 120
- guru2.c ---> overlay 137
- guru2_comm.c ---> overlay 137
- guru2_main.c ---> overlay 137
- g3d_camera.c
- g3d_light.c
- g3d_system.c -->a 0 7 5.narc
- g3d_util.c
- height_ex.c ---> overlay 021
- httpencryption.c
- http_rap.c
- http_rap_evilcheck.c
- ica_anime.c ---> arm9.bin
- infowin.c ---> arm9.bin
- intro_cmd.c ---> overlay 204
- intro_graphic.c ---> overlay 204
- intro_g3d.c ---> overlay 204
- intro_mcss.c ---> overlay 204
- intro_msg.c ---> overlay 204
- intro_particle.c ---> overlay 204
- intrude_battle.c
- intrude_comm.c ---> overlay 011
- intrude_field.c ---> overlay 018
- intrude_message.c
- intrude_subdisp.c ---> overlay 018
- irc_appbar.c ---> overlay 101
- ircbattlemenu.c ---> overlay 021
- irc_compatible.c ---> overlay 101
- irc_ranking.c ---> overlay 106
- ircbattlemenu.c ---> overlay 021
- ircbattlematch.c ---> overlay 100
- iss_city_sys.c ---> arm9.bin
- iss_city_unit.c ---> arm9.bin ---> a 1 3 2.narc
- iss_dungeon_sys.c ---> arm9.bin---> a 1 4 8.narc
- iss_road_sys.c ---> arm9.bin
- iss_switch.c ---> arm9.bin
- iss_switch_sys.c ---> arm9.bin
- iss_switch_set.c ---> arm9.bin
- iss_sys.c ---> arm9.bin
- iss_zone_sys.c ---> arm9.bin --> a 1 3 6.narc
- iss_3ds_sys.c
- itemmenu.c ---> overlay 070
- key.c
- land_data_patch.c ---> overlay 021
- local_tvt_sys.c ---> overlay 174
- local_tvt_chara.c ---> overlay 174
- livebattlematch_flow ---> overlay 176
- livebattlematch_irc ---> overlay 176
- mail.c ---> arm9.bin
- mailsys.c ---> overlay 136
- mailtool.c ---> overlay 136
- mailview.c ---> overlay 136
- manual_category.c ---> overlay 225
- manual_common.c ---> overlay 225
- manual_data.c ---> overlay 225
- manual_explain.c ---> overlay 225
- manual_graphic.c ---> overlay 225
- manual_list.c ---> overlay 225
- manual_title.c ---> overlay 225
- manual_top.c ---> overlay 225
- manual_touchbar.c ---> overlay 225
- map_matrix.c ---> overlay 010 --->a 0 0 9.narc
- map_replace.c ---> overlay 010
- mb_comm_sys.c ---> overlay 107
- mb_parent_sys.c ---> overlay 107
- mb_seq.c ---> overlay 136
- mb_util_msg.c ---> overlay 107
- mbp.c ---> overlay 107
- mcss.c ---> arm9.bin
- mictest.c ---> overlay 168
- mistery.c ---> overlay 121
- mistery_album.c ---> overlay 121
- mistery_data.c ---> arm9.bin
- mistery_graphic.c ---> overlay 121
- mistery_net.c ---> overlay 121
- mistery_util.c ---> overlay 121
- mon.c
- monolith_tool.c ---> overlay 071
- move_pokemon.c ---> overlay 010
- msgdata.c --->a 0 0 2.narc, a 0 0 3.narc
- msgsearch.c ---> overlay 067
- mus_comm_func.c ---> overlay 132
- mus_item_draw.c ---> overlay 112
- mus_item_data.c ---> overlay 112
- mus_poke_draw.c ---> overlay 112
- mus_shot_info.c ---> overlay 112
- mus_shot_photo.c ---> overlay 112
- musical_dist_save.c ---> arm9.bin
- musical_dressup_sys.c
- musical_event.c
- musical_mcss.c ---> overlay 112
- musical_program.c
- musical_stage_sys.c
- musical_shot_sys.c ---> overlay 112
- musical_system.c ---> overlay 112
- myitem_savedata.c ---> arm9.bin
- mystatus.c ---> arm9.bin
- mystery.c
- mysterydata.c
- mystery_data.c (020A71C0) (same as above??)
- mystery_graphic.c
- mystery_util.c
- mystery_album.c
- mystery_net.c
- namein_data.c ---> overlay 194
- namein_graphic.c ---> overlay 194
- namein_setup.c ---> overlay 010
- net_command.c
- net.c
- net_devwireless.c ---> overlay 014
- net_err.c ---> arm9.bin
- net_handle.c
- net_irc_wireless.c (020A7D50)
- net_lower_data.c
- net_queue.c
- net_ring_buff.c
- net_save.c ---> arm9.bin
- net_state.c (020A7BC0)
- net_system.c
- net_whpipe.c ---> overlay 014
- no_gear.c ---> overlay 030
- nsbtx_to_clwk.c ---> overlay 194
- oeaki.c ---> overlay 023
- p_status.c ---> overlay 131
- p_sta_info.c ---> overlay 131
- p_sta_oam.c ---> overlay 131
- p_sta_ribbon.c ---> overlay 131
- p_sta_skill.c ---> overlay 131
- p_sta_sub.c ---> overlay 131
- palanm.c --->a 0 1 1.narc
- palette_anime.c ---> overlay 217
- particle.c
- party_select_list.c ---> overlay 021
- pdc.c ---> overlay 098
- pdc_main.c ---> overlay 098
- pdc_msg.c ---> overlay 098
- pdw_postman.c ---> overlay 021
- pdwacc_disp.c ---> overlay 123
- pdwacc_message.c ---> overlay 123
- perapvoice.c ---> arm9.bin
- percentage.c ---> overlay 217
- place_name_letter.c ---> overlay 021
- player_volume_fader.c ---> arm9.bin
- playtime.c ---> arm9.bin
- pleasure_boat.c ---> overlay 021
- plist_battle.c ---> overlay 091
- plist_demo.c ---> overlay 091
- plist_menu.c ---> overlay 091
- plist_message.c ---> overlay 091
- plist_plate.c ---> overlay 091
- pm_voice.c ---> arm9.bin
- pms_draw.c
- pms_input.c ---> overlay 110
- pms_input_data.c ---> overlay 110
- pms_input_view.c
- pms_select_graphic.c ---> overlay 110
- pm_voice.c ---> arm9.bin
- pms_word.c ---> arm9.bin
- pmsi_param.c ---> arm9.bin
- pmsi_search.c ---> overlay 110
- pmsiv_category.c ---> overlay 110
- pmsiv_edit.c ---> overlay 110
- pmsiv_menu.c ---> overlay 110
- pmsiv_wordwin.c ---> overlay 110
- pokelist.c ---> overlay 092
- pokemontrade_demo_down.c ---> overlay 118
- pokemontrade_demo_common.c --> overlay 118,117
- pokemontrade_demo_middle.c ---> overlay 118
- pokemontrade_demo_up.c ---> overlay 118
- pokemontrade_ircdemo.c ---> overlay 117
- pokemontrade_proc.c
- pokemontrade_nego.c
- pokemontrade_mcss.c
- pokemontrade_save.c
- pokemontrade_2d.c ---> overlay 119
- pokemontrade_3d.c
- pokegra.c
- pokeparty.c ---> arm9.bin
- poke_personal.c ---> arm9.bin
- poke_regulation.c ---> arm9.bin
- poke_tool.c ---> arm9.bin
- print_sys.c ---> arm9.bin
- printsys.c (020A7360) (again, same as above?)
- procsys.c (02216950)
- prof_word.c --> overlay 194
- psel.c ---> overlay 223
- psel_graphic.c ---> overlay 223
- queue.c ---> overlay 217
- rail_attr.c ---> overlay 021
- rail_slipdown.c ---> overlay 063
- report.c ---> overlay 034
- report_event.c ---> overlay 010
- research_common.c ---> overlay 217
- research_graph.c ---> overlay 217
- research_list.c ---> overlay 217
- research_list_recovery.c ---> overlay 217
- research_top.c ---> overlay 217
- regulation.c ---> arm9.bin
- ringtone_sys.c
- savedata.c
- save_control.c ---> arm9.bin
- save_control_intr.c ---> overlay 088
- save_otuside.c ---> overlay 228
- screentex.c ---> arm9.bin
- scrcmd_c03center.c ---> overlay 021
- scrcmd_encount.c ---> overlay 021
- scrcmd_fld_battle.c ---> overlay 021
- scrcmd_musical.c ---> overlay 010
- scrcmd_network.c ---> overlay 010
- scrcmd_palpark.c ---> overlay 021
- scrcmd_pokemon_fld.c ---> overlay 021
- scrcmd_proc.c ---> overlay 010
- scrcmd_proc_fld.c ---> overlay 021
- scrcmd_sodateya.c ---> overlay 010
- scrcmd_screeneffects.c ---> overlay 021
- scrcmd_shop.c ---> overlay 021
- scrcmd_work.c ---> overlay 010
- script_sys.c ---> overlay 010
- script_work.c ---> overlay 010
- shinka_check.c ---> arm9.bin
- shinka_demo.c ---> overlay 195
- shinka_demo_effect.c ---> overlay 195
- shinka_demo_graphic.c ---> overlay 195
- shinka_demo_view.c ---> overlay 195
- shortcut_menu.c ---> overlay 021
- sodateya.c ---> overlay 021
- sound_obj.c ---> overlay 021
- sp_poke_gimmick.c ---> overlay 059
- startmenu.c ---> overlay 088
- snd_mic.c ---> arm9.bin
- sta_act_bg.c ---> overlay 112
- sta_act_light.c ---> overlay 112
- sta_act_obj.c ---> overlay 112
- sta_act_poke.c ---> overlay 112
- sta_acting.c
- sta_act_effect.c
- sta_act_audience.c
- sta_act_button.c
- sta_act_script.c
- subway_map_graphic.c ---> overlay 224
- strbuf.c
- symbol_map.c ---> overlay 010
- symbol_save.c ---> arm9.bin
- systemfont.c
- talkmsgwin.c (02337330)
- tcbl.c
- textprint.c
- th_award_graphic.c ---> overlay 220
- the_end_graphic.c --> overlay 182
- time_icon.c
- touchbar.c ---> overlay 067
- touchpanel.c
- townmap.c ---> overlay 072
- townmap_grh.c ---> overlay 072
- trcard_sys.c ---> overlay 010
- trial_house.c ---> overlay 021
- tpoke_data.c
- tr_ai.c ---> overlay 096
- tr_tool.c
- ui.c
- ui_scene.c ---> overlay 067
- union_app.c ---> overlay 022
- union_chat.c
- union_comm.c ---> overlay 012
- union_eff.c ---> overlay 019
- union_main.c ---> overlay 012
- union_msg.c ---> overlay 019
- union_oneself.c ---> overlay 019
- union_subdisp.c ---> overlay 031
- un_select.c ---> overlay 218
- un_select_graphic.c ---> overlay 218
- yesno_menu.c ---> overlay 067
- waza_tool.c ---> arm9.bin
- waza_oshie.c ---> overlay 010
- wb_sound_data.sdat ---> arm9.bin
- weather.c ---> overlay 021
- weather_task.c ---> overlay 021
- wf2dmap_cmdq.c ---> overlay 127
- wf2dmap_map.c ---> overlay 127
- wf2dmap_obj.c ---> overlay 127
- wf2dmap_objdraw.c ---> overlay 127
- wf2dmap_scrdraw.c ---> overlay 127
- wifi_bsubway_graphic.c ---> overlay 116
- wifi_2dchar.c ---> overlay 127
- wifibattlematch_graphic.c ---> overlay 177
- wifibattlematch_net.c
- wifibattlematch_sys.c ---> overlay 199
- wifibattlematch_util.c ---> overlay 177
- wifibattlematch_view.c ---> overlay 177
- wifilist.c (020A71B0)
- wifilogin_disp.c ---> overlay 115
- wifilogin_message.c ---> overlay 115
- wih.c ---> overlay 014
- wih_dwc.c ---> arm9.bin
- wipe.c
- wipe_sub.c ---> arm9.bin
- wm_icon.c (020A7A10)
- wordset.c
- worldtrade_adapter.c ---> overlay 135
- worldtrade_deposit.c
- worldtrade_enter.c
- worldtrade_input.c
- worldtrade_search.c
- worldtrade_status.c
- worldtrade_sublcd.c
- vm.c ---> arm9.bin
- vman.c
- vs_multi_list.c ---> overlay 097
- zenkoku_zukan_award.c ---> overlay 222
- zenkoku_zukan_award_graphic.c ---> overlay 222
- zknd_tbar.c ---> overlay 208
- zknsearch_main.c ---> overlay 210
- zonedata.c ---> arm9.bin ---> a 0 1 2.narc
- zukan.c ---> overlay 212
- zukan_detail.c ---> overlay 208
- zukan_detail_common.c ---> overlay 208
- zukan_detail_form.c ---> overlay 208
- zukan_detail_graphic.c ---> overlay 208
- zukan_detail_headbar.c ---> overlay 208
- zukan_detail_procsys.c ---> overlay 208
- zukan_detail_touchbar.c ---> overlay 208
- zukan_detail_voice.c ---> overlay 208
- zukan_info.c ---> 206
- zukan_nickname.c ---> overlay 207
- zukan_search_engine.c ---> overlay 212
- zukan_toroku_graphic.c ---> overlay 207
- -----------------------------------------------------------------------------------------------------------------------------
- overlay 172
- %04d:%02d:%02d %02d:%02d:%02d...
- Nintendo....
- NintendoDS..
- 0220....0100....
- R98.JPEG Exif Ver 2.2
- -----------------------------------------------------------------------------------------------------------------------------
- SYSTEM ALLOC(tcbl.c, procsys.c, backup_system.c)
- svsys != NULL
- svwk_size >= sv->savearea_size
- next_frame == TRUE /*(this may be the rng advancement when saving)*/
- ---------------------------------------------------------------------
- flash_access.c
- lock_id != OS_LOCK_ID_ERROR
- ---------------------------------------------------------------------
- savedata.c
- id < svdt->table_max
- table[i].gmdataID == i
- SaveDataSize=0x%08xbytes, SaveAreaSize=0x%08xbytes
- gmdataid < svdt->table_max
- areaman.c, vman.c, gf_overlay.c, ui.c, touchpanel.c, key.c, net_ring_buff.c
- pDataArea...0
- ---------------------------------------------------------------------
- net_queue.c
- (u16)size < (0xffff/2)
- ret.wm_icon.c
- 0 && "????OBJ????????" (translates to "Non-OBJ mapping Mode")
- ---------------------------------------------------------------------
- net_system.c
- netID < GFL_NET_MACHINE_MAX.0
- !pNetIni->bMPMode
- ---------------------------------------------------------------------
- net_handle.c
- !_pBaseWork._pBaseWork, _pBaseWork->timingSend[i]
- netID!=GFL_NET_NETID_SERVER.netID < GFL_NET_HANDLE_MAX..H
- ---------------------------------------------------------------------
- net_command.c
- _BaseTable.listNum > co
- _pCommandWork->aNetHugeRecv[index]
- used==FALSE.._pCommandWork->aNetHugeRecv[index]
- data.(pNetIni->maxSendSize - _HUGEDATA_DIFFBYTE)>0
- ---------------------------------------------------------------------
- net_state.c
- NULL==_pNetState
- ((u32)_pNetState->aMacAddress%2)==0
- pNetIni->bNetType == GFL_NET_TYPE_WIFI || pNetIni->bNetType==GFL_NET_TYPE_WIFI_LOBBY || pNetIni->bNetType==GFL_NET_TYPE_WIFI_GTS
- _pNetState..0 && "_wifiBattleError.F–¢.ì.¬\n"
- ---------------------------------------------------------------------
- net.c
- pNet->pDevTable.pNetInit->maxSendSize <= GFL_NET_IRC_SEND_MAX...0
- sendID < 7
- pNet->aNetInit.maxConnectNum <= GFL_NET_MACHINE_MAX.pNet
- ---------------------------------------------------------------------
- net_irc_wireless.c
- pTemp->num<_COLLECTMAC_NUM
- NetIwSys
- ---------------------------------------------------------------------
- net_lower_data.c
- netLdataWork == NULL
- netLdataWork != NULL
- netLdataWork->sendData == NULL
- netLdataWork->postWork[netId] == NULL
- netLdataWork->postWork[netId] != NULL
- BufferSize is not enough!![%x][%x]
- ---------------------------------------------------------------------
- gf_standard.c, bg_sys.c, bmp.c, bmp_win.c
- strbuf.c, msgdata.c, systemfont.c, g3d_system.c, g3d_util.c, g3d_camera.c, g3d_light.c
- ---------------------------------------------------------------------
- arc_tool.c
- ArchiveMoveImageTop fileCnt=%d, datID=%d, DatCount=%d, DatID=%d
- ---------------------------------------------------------------------------------------------------------------------------------
- note: the phrases 'btnf' and 'gmif' seem to show up a lot in the files I'm not sure about.
- note2: btaf is the file allocation table, btnf indicates a file name table, and gmif indicates a file image. these show up in the ones i'm not sure of what's in.. closer examination required
- a/0/
- a/0/0/1 seems to contain images for battle/image format for pokemon information menu
- a/0/0/2 the script (storyline?)
- a/0/0/3 more script (dialogue?)
- a/0/0/4 Pokemon Sprites
- a/0/0/5 Not sure what's here.. looks like a few arrows, and some rectangles (buttons?)
- a/0/0/6 .spa files? (flash?) need to figure out what for.. probably some sort of animation?
- a/0/0/7 In-menu Pokemon sprites
- a/0/0/8 In-menu Pokemon sprites (not sure about this)
- a/0/0/9 (? isn't images, nothing comes up in hex)
- a/0/1/0 nothing visible in hex editor except a lot of " and ..
- a/0/1/1 battle stages
- a/0/1/2 something to do with ID/IV? (hex)
- a/0/1/3 again, not sure what this is. nothing except ascii-like patterns. rather short, too..
- a/0/1/4 *Are the overworld BTX files <- appears to be overworld files, ie, sea, grass, etc?
- a/0/1/5 nothing obvious here.. shows up blank in pptxt
- a/0/1/6 base stat pokemon (pp)
- a/0/1/7 same as a/0/1/5; nothing obvious in hex, blank in pptxt
- a/0/1/8 alphabet somewhere in the middle, repetition of each letter is sort of crossed-over with the next so it 'fades out' in a way .. possibly some sort of input? (ie, a...a...a...a....ab...ab....ab.....b...b.....b....bc...b.c....bc...c....c.. etc)
- a/0/1/9 evolution pokemon (pp) idk how to verify this, I see a lot of size 42 files, though.
- a/0/2/0 interesting.. exactly 650 size 2 files, and a couple copyright/rights reserved symbols.
- [17:36] <Bond697> tool/...gra/pl_.poke_ico.n.nar!.ch ild_rom:./a/0/2/0...mb_uti.l_msg.c...NARC
- [17:36] <Bond697> tool/...gra/
- [17:36] <Bond697> this is a source folder
- [17:36] <Bond697> pl_.poke_ico.n.nar!.ch ild_rom:
- [17:36] <Bond697> i was right about the obfuscation
- [17:36] <Bond697> look at that
- [17:37] <Bond697> pl_poke_icon.narc
- [17:37] <Bond697> and it's 64950 icons
- [17:37] <Bond697> it's equating them
- [17:37] <Bond697> pl_poke_icon.narc is equvalent to the unnamed file at a/0/2/0
- [17:38] <Bond697> so, the file in a/0/2 named nothing but 0 is pl_poke_ico.narc
- ^ somewhere in child_r_eng.srl at 0x000435c0
- a/0/2/1 SSH, SSX, and SSI. (Wut).
- a/0/2/2 mostly empty.. mentions SOPC, RCSN, and NRCS
- a/0/2/3 a small portion mentioning 'IV' a couple of times amongst a lot of symbols/characters, something about UUV, XUV, UUX, UVX, etc. at beginning; btafl? gmif, rtfn, fnif, plgc, btnf.
- a/0/2/4 further btaf, btnf, gmif, the alphabet, and a smattering of '?' supposedly, this is item data..
- a/0/2/5 Item sprites (verified, no nscr though so it looks a bit screwed up)
- a/0/2/6 rcsn, ttlp, sopc? more alphabet, a couple screen formats, and some palettes. I need to look into this, but idk how to view nanr files as animations.
- a/0/2/7 images of a menu of some sort, it's familiar but I can't place what it is off the top of my head .. take a look if you have the chance.
- a/0/2/8 http://dl.dropbox.com/u/25161378/acree3.png infrared stuff, http://cl.ly/0Y1S0P3D3i3o0k273j0U also, trading bg? http://cl.ly/85XJ
- a/0/2/9 C-Gear buttons, ie the return button, and the 'online' graphic.
- a/0/3/0 [Touchscreen status] surechigai?? indeed, c-gear stuff. http://cl.ly/411l2t2L022J200W0E38
- a/0/3/1 Player sprites -> pretty cool. http://cl.ly/021K0P3p2f2B01081s1i overworld stuff.
- a/0/3/2 NPC sprites (verified)
- a/0/3/3 contains images of, like, wifi signal (http://cl.ly/1z2Q3C1I2G0Z2b3b0z36 = I'm told this is the wifi room, but I don't recall) and (http://cl.ly/3p2O1w2n0A37120n2s3s = looks familar, but i don't remember where it's from?) this might be GTS negotiations
- a/0/3/4 mystery gift: http://cl.ly/0M411N432R2Z2P2d2r3Q animation platform: http://cl.ly/122U063y2P0t2m041w2p wondercard: http://cl.ly/1d0P0C0P3p0a1806161q (verified with images now!)
- a/0/3/5 more cell anime stuff, palettes and more animations I can't open properly. I'll spend more time on these later..
- a/0/3/6 a single image, a couple palettes and animations. image is indecipherable, there's no nscr
- a/0/3/7 a single file, nothing legible shows up in hex
- a/0/3/8 very short file in hex, same as above.
- a/0/3/9 nothing in the palettes (no images!) but something like, scrollbar, up, down, town_blk, town_wht, return, guid_down, btn (button?)1, btn 2, etc. I'm thinking this contains controls for something?
- a/0/4/0 trainer card stuff, including the image the badge-case has for an animation!
- a/0/4/1 Trainer sprites in combat (verified! very cool, take a look if you get the chance.)
- a/0/4/2 not sure what's here; another single file, with only legible print as btnf, btaf, and gmif.
- a/0/4/3 http://cl.ly/84iF comes up. minigame, I guess. a couple of images for boxes (ie, dialogue boxes).
- a/0/4/4 http://cl.ly/854s not sure what this is .. a giant 3 and 2? the only images that I can make appear properly. might be part of a minigame.
- a/0/4/5 more 0XTB files, BTX files i guess. .btx is overworld, yeah?
- a/0/4/6 a heart? http://cl.ly/84Sq and.. http://cl.ly/861p curtains. minigame, I guess.
- a/0/4/7 a bunch of images with 'theatre' stuff, ie http://cl.ly/858J .. minigame, as well.
- a/0/4/8 a single file, just like a/0/4/2; only btaf, btnf, and gmif are legible. I'm thinking these might be minigame data files? I don't know how to check, though.
- a/0/4/9 some 0dmb and a bunch of 0xtb files. .btx overworld for.. minigames I guess? perhaps? it would make sense, I suppose.
- a/0/5/0 a sort of garbled up (no nscr!) says 'wireless' and '0123456789 : A PM, 'online', 'IR' - c-gear stuff, I guess?
- a/0/5/1 can't tell what these are; image files, but no nscr, again. gibberish in image format, I suppose. hex editor says cell anime again, btaft, gmif, lbal, rnan, rahc, kbec, all indicating something, but I don't know what.
- a/0/5/2 Pokemon Sprites -> a lot of palettes; can't open the files, so i can't verify this. however, hex editor says something about robe/head/hair, stop/stay, hand/arm, and some more cell anime.
- a/0/5/3 more btnf, gmif, btaf in hex. no images. nothing I can read from this with just the hex editor, again.
- a/0/5/4 er.. PC box stuff. http://cl.ly/85rA I think.
- a/0/5/5 Pokemon types / movement type -> verified, just noting there's no nscr so it's all messed up.
- a/0/5/6 http://cl.ly/86DS .. landscape?
- a/0/5/7 btaf in hex editor, and then gibberish. Whee.
- a/0/5/8 btaf, btnf, gmif, and then I can't discern the rest.
- a/0/5/9 pal pad buttons! :)
- a/0/6/0 btaf, btnf, gmif. a single file; there seems to be a pattern, after each little mini-game/mini-option thing in the game, there's a single file .. probably for its use? an educated guess would be to say this is connected to the pal pad stuff from above.
- a/0/6/1 btaf, btnf, gmif, and rb0. a lot of files with 780 size..
- a/0/6/2 btaf, btnf, gmif. =i-.B.9ZkZk is repeated a lot, I wonder what it means?
- a/0/6/3 http://cl.ly/84Od looks darn familiar to something I saw earlier with the trainer cards, but I cannot place what or where at this unholy hour. for now, I'm going to call it as trainer card stuff.
- a/0/6/4 in hex, something about body, arm bag, and... shooter? also, cell anime.
- a/0/6/5 0123456789=BCDEF, ABCDEFGHIJKLMNOPQRSTUVWXYZ is what the image reads. looks like an input of some sort. http://cl.ly/85wf
- a/0/6/6 btaf, then a ton of gibberish. 600 360 size files. wonder what they're for..
- a/0/6/7 btaf, btnf, gmif? 97 files of something I can't decrypt right now..
- a/0/6/8 http://cl.ly/84MO <- wtf is this? i'm reminded of a debugging mode thing I played around with on my tamagotchi a few years ago. probably not it, but.. 3D viewing control panel?? dev tools o:
- a/0/6/9 a bunch of 0ATB files, hex editor tells me it has to do with sea, grass, shore, so I'm thinking of landscape stuff.
- a/0/7/0 taki_shibu? some 'sea_01' stuff, something about fire, denki, mori, kisetu.
- a/0/7/1 party grids! http://cl.ly/85fq some of the party icons and stuff as well.
- a/0/7/2 btaf, gibberish. bleh. a couple palettes, though.
- a/0/7/3 btaf, btnf, gmif, arm, body, bag, lap, and.. shooter? same as a/0/6/4. oh, and palettes.
- a/0/7/4 shadow4_test, polygon, and lambert. 0dmb file? I'm reminded of bridge shadows. that might be what it is..? or perhaps character shadows, idk.
- a/0/7/5 contains various file extensions. kusaeff, grass, ripple, hero_ride (?), naga_kusa (long grass in Japanese), long_grass, iwakudaki (rock break attack), kemuri (smoke), yuka_biri (indoor floor), tsuchi (dirt), fishing_lure. I really think this is map/overworld stuff, it has a lot of .0XTB files.
- a/0/7/6 a menu of some sort, too generic for me to tell exactly what.
- a/0/7/7 looks like a graph of some sort, probably for another minigame.
- a/0/7/8 status/stats/ribbons/battle moves menu? some party images, looks like a minigame as well.
- a/0/7/9 a number of files; hex editor tells me point, repoint, point_entrance, point_6_reline_stairs, point_setsuzoku (connecting to the point), re_point_13_conect, and such.
- a/0/8/0 very short file with only narc, btaf, and gmifp.
- a/0/8/1 btaf, btnf, gmif, another short file.
- a/0/8/2 btaf, btnf, gmif. nothing discernable.
- a/0/8/3 [Pokemon status menu] -> should point out, also includes box markings, and pokemon type images
- a/0/8/4 create a blank, black image.
- a/0/8/5 Gorgeous. :) http://cl.ly/84p4 world map, paths and stuff.
- a/0/8/6 btnf, btaf, gmif, nothing else visible.
- a/0/8/7 btaf, btnf, gmift, very short file with nothing else in it.
- a/0/8/8 bag stuff and animations
- a/0/8/9 generic menus
- a/0/9/0 again, like the files following minigames, a short file with nothing but btnf, btaf, and gmif.
- a/0/9/1 btaf, btnf, gmif, same as above. short file with nothing.
- a/0/9/2 btafl again, btnf and gmif MUCH lower down, and except for scattered characters, mostly empty.
- a/0/9/3 btafl, and that's all. same as above, with no btnf/gmif.
- a/0/9/4 a LOT of hearts, http://cl.ly/84QT it's feeling check!
- a/0/9/5 is full of random explosions and animation scenes (includes a galaxy picture?) anyway, I see, http://cl.ly/85wR, and a large animation of a masterball... battling scenes, ie seismic toss
- a/0/9/6 GTS stuff! http://cl.ly/85QQ and http://cl.ly/859j, huzzah.
- a/0/9/7 as I expected, btaf, btnf, gmif, and then emptiness. lots of emptiness.
- a0/9/8 btaf, btnf, gmif, and then emptiness and gibberish.
- a/0/9/9 nanr, palettes, and nscr.i files.
- a/1/0/0 same as above.
- a/1/0/1 btaf, gmif, btnf, gibberish. short file.
- a/1/0/2 includes http://cl.ly/883K, trading process images
- a/1/0/3 http://cl.ly/86d7 is familiar, can't remember what from. pokeball catching sequence?
- a/1/0/4 A bunch of .0dmb, .0acb, and a .spa file. can derive one image, http://cl.ly/87Wu, appears to be a background for xtransceiver call.
- a/1/0/5 btaf, btnf, gmift, (gmift? i've seen gmifl too, I think.. what do these indicate?) and a lot of z's and 2's scattered amongst '..'s.
- a/1/0/6 http://cl.ly/87AS and a screwed up jigglypuff image with a musical note, I think this indicates a part of Pokemon Musical.
- a/1/0/7 a bunch of 0dmb, 0atb, 0acb files. Hex editor says something about c4g, and gym cart, rail and switch.. I'm thinking of Elesa's gym?
- a/1/0/8 same as the others, btaf, btnf, gmif, then gibberish and dots.
- a/1/0/9 btaf, btnf, gmifl. short file with nothing else in it.
- a/1/1/0 some stuff about a book? long file with some stuff about 'book_anim' or whatever (animation?) at the beginning, then gibberish throughout.
- a/1/1/1 DATA(and data4), sbnk, and the usual btaf, gmif, btnf show up amongst random symbols/letters. .knbs, .qess, .raws? so, .swar (SIMD within a register), .sseq (midi file for DS), .sbnk is sound bank
- a/1/1/2 same as the above: .knbs, .qess, .raws, btaf, gmif, and btnf.
- a/1/1/3 ^ same as a/1/1/2
- a/1/1/4 ^ same as a/1/1/2
- a/1/1/5 indicates badge/case sequence!
- stuff I'm not sure about: .black...........face_up.........light1..........line01..........name_up.........plasma_mark:logoring:_tex.............(.....]...F...>...6...5...&...2..... .,...-......./...0...1...2...black...........logo256.........me_ef01.........name_up.........pl_ligh indicates what? bird............f_line..........fly_champ.1.....fly_champ.3.....fly_champ.5.....fly_champ.7.....fly_champ.8.....fly_champ.9.....fly_effect.1....fly_effect.2....fly_effect.3.. what is this? .bird............f_line..........fly_effect.1....fly_effect.2....fly_effect.3....fly_heroine.1...fly_heroine.3...fly_heroine.5...fly_heroine.7...fly_heroine.8...fly_heroine.9.........$
- also, .`...`...`...`...`...`...`...`..BTP0................PAT0......(.........N.......0...gymbadge2f......M.PTi...P.....,.........V...........D.8.badge_anime.............................badge_02.1......badge_02.2......badge_02.3......badge_02.4......badge_02.1_p
- since 'kuro' means 'black' in Japanese..
- c_ao_side.......c_back..........c_front.........c_futa..........c_kuro_p........c_kuro_side....
- means what?
- I was thinking perhaps some stuff about elite 4?
- a/1/1/6 box backgrounds!
- a/1/1/7 btaf, btnf, gmif, nothing else, short-ish file.
- a/1/1/8 Keyboard (verified! http://cl.ly/87A4)
- a/1/1/9 btaft? btnf, gmif, alphabet, then gibberish.
- a/1/2/0 Wifi club screen (How cute. http://cl.ly/86tC verified!)
- a/1/2/1 something about doors, kemuri (smoke), hibana, and.. cannons? I believe we've found the Skyla gym. Could the flying stuff from a/1/1/5 be related?
- a/1/2/2 crtn_beam, crtn_fire, lambert (seems to appear a lot.. idk what this represents.) stuff about btn (button, I guess). Speaking of buttons and curtains and beams, I'm reminded of the striaton gym?
- a/1/2/3 total gibberish. however, 649 files. indicates something we can't read currently.
- a/1/2/4 Pokemon types / movement type (ie, atk, special, status, etc). verified, but there's also something else here.. a menu background of sorts.
- a/1/2/5 nothing visibly here, gibberish.
- a/1/2/6 same as above.
- a/1/2/7 talks about trains, lines and windows.. battle subway, I guess.
- a/1/2/8 http://cl.ly/87Kz can't tell what this is..
- a/1/2/9 ee_symbol, direct_pl? not many hints..
- a/1/3/0 gelboard, geat_tv
- a/1/3/1 Character images, ie Professor, Cheren, Hero, Heroine, etc. http://cl.ly/8CZI .. http://cl.ly/8CSv not sure what these numbers are for, these are the images used in the xtransceiver
- a/1/3/2 again, cannot decode. 'hgfed'?
- a/1/3/3 can't tell what this is from .. http://cl.ly/8Cvi and http://cl.ly/8CzK is bg for something?
- a/1/3/5 switch, hikari, pole, saku, wall. forms ASCII circles?
- a/1/3/6 short file with just btaf, btnf, gmif.
- a/1/3/7 VS recorder, http://cl.ly/8DKj, confirmed.
- a/1/3/8 in27_rft01_pl? Nothing more except a lot of polygons..
- a/1/3/9 Test imgs I guess. http://cl.ly/8EMM and http://cl.ly/8ETZ. The included palettes zero out to black.
- a/1/4/0 general bg for something.. http://cl.ly/8DMw also, a .tads audio file.
- a/1/4/1 background for something.. http://cl.ly/8E1P
- a/1/4/2 http://cl.ly/8DfS, http://cl.ly/8DU2 ? Minigame? a lot of 0xtb files. ball, dummy, normal, bonus. Latter might be pokeshifter.
- a/1/4/3 Game Sync, verified, http://cl.ly/8ETo !
- a/1/4/4 http://cl.ly/8DjJ is probably GTS-related.
- a/1/4/5 http://cl.ly/8DZP
- a/1/4/6 btaf, btnf, gmif.
- a/1/4/7 btaf, btnf, gmif.
- a/1/4/8 trailer, ship?
- a/1/4/9 btaf, btnf, gmif. same as a/1/4/6 and a/1/4/7; short with no details.
- a/1/5/0 fire, heroine, hero, camera.
- a/1/5/1 Seasons; http://cl.ly/8E1x :)
- a/1/5/2 btaf, btnf, gmifx?
- a/1/5/3 ice..?
- a/1/5/4 btaf, btnf, gmifh.
- a/1/5/5 a lot of palettes, no viewable images.
- a/1/5/6 .. not short, not long, but mostly blank in ascii.
- a/1/5/7 pl_ele, han, out32.
- a/1/5/8 btaf, btnf, gmif.
- a/1/5/9 http://cl.ly/8EDU, contains types in different languages, http://cl.ly/8DvC, pokedex.
- a/1/6/0 lamp, bayblock, line, stuff about the sea, boat_ramp_on, etc. I'm tempted to say we're looking at a seaside location/city.
- a/1/6/1 a palette, and more image files i can't view. nothing comes up in hex, either :/
- a/1/6/2 Hello, hello, dragon gym.
- a/1/6/3 btafd, btnf, gmif.
- a/1/6/4 Copyright Screen - verified, http://cl.ly/8EUE
- a/1/6/5 btaft, btnf, gmif.
- a/1/6/6 btaft, btnf, gmifl
- a/1/6/7 a palette, and 649 ncgr.l images. http://pokemon.thundaga.com/research/cursor.png <- cursor!
- a/1/6/8 moar alphabet.
- a/1/6/9 only btaf. nothing else decipherable..
- a/1/7/0 http://cl.ly/8Fa5 images of male heroine, bianca, and cheren as well. battle pictures!
- a/1/7/1 CGear <- not sure how to verify this
- a/1/7/2 http://cl.ly/8Fsa, http://cl.ly/8FYQ, xtransciever images
- a/1/7/3 Balloons, verified, but I forget what these are for. http://cl.ly/8FTS
- a/1/7/4 btaf, btnf, gmif again.
- a/1/7/5 btaf, btnf, gmifp
- a/1/7/6 .0xtb files, overworld tiles (ie, house, grass, sea, searock, etc). view in hex editor
- a/1/7/7 more 0xtb files, ie sink, shelf, desk, bed, dust, warp, gym, etc.
- a/1/7/8 649 files, nothing readable. probably pokemon related
- a/1/7/9 btaf, btnf, gmif
- a/1/8/0 http://cl.ly/8FQ7, battle sprites! reconstructed from ncgr.l
- a/1/8/1 http://cl.ly/8Fdl the GTS location thing, where you place your location on the map
- a/1/8/2 http://cl.ly/8Fvj not sure what this is for
- a/1/8/3 another general bg for something, http://cl.ly/8Fgu
- a/1/8/4 NPC images http://cl.ly/8Eio and I don't know where http://cl.ly/8FGX is from.
- a/1/8/5 btaf, btnf, gmif
- a/1/8/6 btafd, btnf, gmifp
- a/1/8/7 N! http://cl.ly/8G3K
- a/1/8/8 http://cl.ly/8G13 battle card
- a/1/8/9 oddly, the exact same as a/1/8/2. a/1/8/2 http://cl.ly/8Fvj not sure what this is for
- a/1/9/0 in_light, in_water, sea_obon_a, _awa_a, etc. something water-related..
- a/1/9/1 http://cl.ly/8FD1 ?
- a/1/9/2 http://cl.ly/8F3p ?
- a/1/9/3 http://cl.ly/8ErK is unity tower stuff
- a/1/9/4 650 files. btaf, btnf, gmif8? wat.
- a/1/9/5 so familiar, what is this? http://cl.ly/8G7Q
- a/1/9/6 contains cursors
- a/1/9/7 has wifi bg, so wifi stuff, I guess.
- a/1/9/8 has a single ncgr.l file inside, not sure what it's for..
- a/1/9/9 contains a bg for something in ncgr.l files
- a/2/0/0 contains the bubble for 'saving' http://cl.ly/8FA5
- a/2/0/1 Certificate, http://cl.ly/8Fhm
- a/2/0/2 moar certificates, http://cl.ly/8FUq
- a/2/0/3 nothing viewable here..
- a/2/0/4 ring, wave, cube, mb_ef, mb_in, mb_out
- a/2/0/5 starter images
- a/2/0/6 Battle Subway Map
- a/2/0/7 forest model data? 0dmb file, trees
- a/2/0/8 btaf, btnf, gmif
- a/2/0/9 btaf, btnf, gmif
- a/2/1/0 a bit of a specal narc, it's compressed lz77, or lzss. hex editor says barrier, block, warp, gtswarp, so i presume it's gts model data (0dmb)
- a/2/1/1 btaf, btnf, gmif
- a/2/1/2 contains ffir files? little endian, so .riff, header tells me it's a pcm wav
- a/2/1/3 an image, but I don't know what of, read the magic IDs
- a/2/1/4 1000 (unreadable) files
- a/2/1/5 nothing legible
- a/2/1/6 really familar, pokeball background for.. something http://cl.ly/8G1K menu screen, I believe
- a/2/1/7 ship, mado?
- a/2/1/8 zoroa_kemu? kaoril, komai. Zoroa event, I guess, kaoril/komai might be names of characters
- a/2/1/9 power, stone, mb_ef, mb_out, mb_in, again
- a/2/2/0 'the end' screen, in japanese AND english (overlay 182)
- a/2/2/1 btnf, gmif, more stuff I can't read
- a/2/2/2 trailer, kage (shadows in Japanese), and 0dmb models
- a/2/2/3 http://cl.ly/8Fkh bg/menu for something
- a/2/2/4 btaf, btnf, gmif
- a/2/2/5 btaf is all, more stuff I can't read
- a/2/2/6 same as above
- a/2/2/7 btaf, btnf, gmif
- a/2/2/8 hizashi (sunlight), bird, locator, mamepato (pidove), kage (shadows)
- a/2/2/9 JNT0? fountain, door, searock, warp, slamp, kabe (wall), kage (shadow), mado (window), jimen (ground), michi (road), gaitou (?? or roadlights), table, parasol, sky, build and un_build functions, and.. .......group_1.........group2_1........urface12511............ LOL, urface. gate, gtswarp. JNT0 = joint section, gateway, kasa (umbrella), tire, hunsui_water, cloudtex, kanban, etc. by 'umbrella', 'searock', etc, i'm thinking this is a seaside location.
- a/2/3/0 Has MDL0 files (3d models) <- listed inside hex, verified. evidence inside the narc itself supports that this is driftveil city and its gym/pokemarket, etc. references, anyway, there's also kemuri (smoke)_event, supposedly pointing at the shadow triad animation
- a/2/3/1 btaft, btnf, gmif. Very long, nothing I can read..
- a/2/3/2 battle_pocket.dat doesn't play as a sound file, and is mostly empty in hex
- a/2/3/3 contains ncgr.l images. http://cl.ly/8GLz, no shape, no palette
- a/2/3/4 error image, http://cl.ly/8GRF
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