Bond697

Source

Feb 21st, 2012
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  1. [SDK+NINTENDO:DWC5.3.30054.20100706.1000_TWLDWC_5_3_PATCH1_SSLGDB4]
  2. [SDK+NINTENDO:BACKUP]
  3. [SDK+UBIQUITOUS:CPS]
  4. [SDK+NINTENDO:WiFi3.3.30052.201006221129]
  5. [SDK+UBIQUITOUS:SSL]
  6. [SDK+Nintendo:libVCT 1.4.1]
  7. -------------------------------------------------------
  8. actor_tool.c ---> arm9.bin
  9. app_keycursor.c ---> arm9.bin
  10. app_taskmenu.c ---> arm9.bin
  11. arc_util.c ---> a 0 8 1.narc
  12. arc_tool.c
  13. areaman.c ---> arm9.bin
  14. arrow.c ---> overlay 217
  15. b_app_tool.c ---> overlay 196
  16. b_bag_main.c ---> overlay 197
  17. b_plist_anm.c ---> overlay 198
  18. b_plist_main.c ---> overlay 198
  19. backup_system.c ---> arm9.bin
  20. bag_param.c ---> arm9.bin
  21. battle_championship_flow.c ---> overlay 176
  22. battle_examination.c ---> arm9.bin
  23. battle_rec.c ---> arm9.bin
  24. battle_rec_tool.c --> overlay 188
  25. beacon_detail_gra.c ---> overlay 216
  26. beacon_status.c ---> arm9.bin
  27. beacon_view.c ---> overlay 032
  28. bgm_info.c ---> arm9.bin
  29. bgwinfrm.c ---> arm9.bin
  30. bg_font.c ---> overlay 217
  31. bg_sys.c ---> arm9.bin
  32. billboard.c ---> arm9.bin
  33. billboard_act.c ---> arm9.bin
  34. blink_palanm.c ---> arm9.bin
  35. bmp.c ---> arm9.bin
  36. bmp_cursor.c ---> arm9.bin
  37. bmp_menu.c ---> arm9.bin
  38. bmp_menuwork.c ---> arm9.bin
  39. bmp_menulist.c ---> arm9.bin
  40. bmp_oam.c ---> arm9.bin
  41. bmp_win.c (020A7E90)
  42. box_savedata.c ---> arm9.bin
  43. box2_main.c ---> overlay 170
  44. box2_seq.c ---> overlay 170
  45. box2_ui.c ---> overlay 170
  46. br_codein.c --> overlay 183
  47. br_btn.c --> overlay 186
  48. br_btn_data.c --> overlay 186
  49. br_fade.c --> overlay 186
  50. br_graphic.c --> overlay 186
  51. br_main.c --> overlay 187
  52. br_net.c --> overlay 186
  53. br_pokesearch.c --> overlay 186
  54. br_res.c --> overlay 186
  55. br_sidebar.c --> overlay 186
  56. br_util.c --> overlay 186
  57. bsubway_savedata.c ---> arm9.bin
  58. bsubway_scr.c ---> overlay 021
  59. btl_adapter.c ---> overlay 093
  60. btl_calc.c ---> overlay 093
  61. btl_client.c ---> overlay 093
  62. btl_event.c
  63. btl_field.c ---> overlay 093
  64. btl_net.c ---> overlay 093
  65. btl_pokeparam.c ---> overlay 093
  66. btl_rec.c ---> overlay 093
  67. btl_rec_sel.c ---> overlay 214
  68. btl_rec_sel_graphic.c ---> overlay 214
  69. btl_server.c ---> overlay 093
  70. btl_server_cmd.c ---> arm9.bin
  71. btl_server_flow.c ---> overlay 093
  72. btl_setup.c ---> arm9.bin
  73. btlv_bg.c ---> arm9.bin
  74. btlv_b_gauge.c ---> overlay 094
  75. btlv_camera.c ---> overlay 094
  76. btlv_clact.c ---> overlay 094
  77. btlv_core.c ---> arm9.bin
  78. btlv_effect.c --> overlay 094
  79. btlv_effvm.c ---> overlay 094
  80. btlv_finger_cursor.c ---> overlay 094
  81. btlv_field.c ---> overlay 094
  82. btlv_gauge.c ---> overlay 094
  83. btlv_input.c ---> overlay 094
  84. btlv_mcss.c ---> overlay 094
  85. btlv_scd.c
  86. btlv_scu.c ---> overlay 093
  87. btlv_stage ---> overlay 094
  88. btlv_timer.c ---> arm9.bin
  89. button_man.c ---> arm9.bin
  90. calender.c ---> overlay 010 ---> a 0 9 7.narc
  91. chihou_zukan_award.c ---> overlay 221
  92. chihou_zukan_award_graphic.c ---> overlay 221
  93. c_gear.c ---> overlay 029
  94. c_gear_power_onoff.c ---> overlay 035
  95. cdemo_main.c ---> overlay 179
  96. clact.c
  97. cg_help.c ---> overlay 124
  98. circle_graph.c ---> overlay 217
  99. codein_param.c ---> arm9.bin
  100. colosseum.c ---> overlay 012
  101. comm_btl_demo_graphic.c ---> overlay 213
  102. comm_entry_menu.c ---> overlay 021
  103. comm_player.c ---> overlay 010
  104. comm_player_support.c
  105. compatible_irc_sys.c ---> overlay 101
  106. config.c
  107. coreboard.c ---> overlay 020
  108. ctalkmsgwin.c ---> overlay 021
  109. cursor_move.c ---> arm9.bin
  110. delivery_beacon.c ---> overlay 010
  111. delivery_irc.c ---> overlay 010
  112. demo3d.c ---> overlay 203
  113. demo3d_cmdsys.c ---> overlay 203
  114. demo3d_data.c ---> overlay 203
  115. demo3d_engine.c ---> overlay 203
  116. demo3d_exp_c_cruiser.c ---> overlay 203
  117. demo3d_graphic.c ---> overlay 203
  118. digitalcardcheck.c ---> overlay 176
  119. double3Ddisp.c
  120. dowsing.c ---> overlay 033
  121. dup_fitting.c ---> overlay 133
  122. dup_fitting_item.c ---> overlay 134
  123. dwc_raputil.c ---> overlay 016
  124. effect_encount.c ---> overlay 021
  125. egg_demo_graphic.c ---> overlay 215
  126. egg_demo_view.c ---> overlay 215
  127. el_scoreboard.c ---> overlay 020
  128. enceff.c ---> overlay 021
  129. entrance_camera.c ---> overlay 021
  130. eventdata_system ---> overlay 018 ---> a 1 2 5.narc
  131. event_battle.c ---> overlay 010
  132. event_battle_return.c ---> overlay 092
  133. event_colosseum_battle.c
  134. event_comm_common.c ---> overlay 018
  135. event_comm_sleep.c
  136. event_game_manual.c ---> overlay 021
  137. event_gtsnego.c ---> overlay 001
  138. event_ircbattle.c ---> overlay 010
  139. event_field_proclink.c ---> overlay 010
  140. event_mapchange.c ---> overlay 020
  141. event_poke_status.c ---> overlay 010
  142. event_pdc_return.c ---> overlay 227
  143. event_research_radar.c ---> overlay 010
  144. event_trainer_eye.c ---> overlay 021
  145. event_shortcut_menu.c ---> overlay 010
  146. event_wifibattlematch.c ---> overlay 002
  147. event_wificlub.c ---> overlay 006
  148. fade.c
  149. field_bbd_color.c ---> overlay 021
  150. field_buildmodel.c ---> overlay 021
  151. field_camera.c ---> overlay 021
  152. field_camera_anime.c ---> overlay 021
  153. field_comm_actor.c ---> overlay 021
  154. field_effect.c ---> overlay 021
  155. field_encount_st.c ---> overlay 010
  156. field_encount.c ---> overlay 021
  157. field_flash.c ---> overlay 021
  158. field_fk_sound_anime.c ---> overlay 056
  159. field_fog.c ---> overlay 021
  160. field_ground_anime.c ---> overlay 021
  161. field_gimmick_bssubway.c ---> overlay 052
  162. field_gimmick_d06.c ---> overlay 051
  163. field_gimmick_gate.c ---> overlay 048
  164. field_g3dobj.c ---> overlay 021
  165. field_g3d_mapper.c ---> overlay 021
  166. field_g3d_map.c ---> overlay 010
  167. field_light.c ---> overlay 021
  168. field_menu.c ---> overlay 021
  169. field_msgbg.c ---> overlay 021
  170. field_nogrid_mapper.c ---> overlay 021
  171. field_palace_sys.c ---> overlay 021
  172. field_place_name.c ---> overlay 021
  173. field_player.c ---> overlay 021
  174. field_player_core.c ---> overlay 021
  175. field_player_grid.c ---> overlay 021
  176. field_player_grid_event.c ---> overlay 021
  177. field_player_nogrid.c ---> overlay 021
  178. field_rail.c ---> overlay 021
  179. field_rail_loader.c ---> overlay 021
  180. field_saveanime.c ---> overlay 021
  181. field_sound_system.c ---> arm9.bin
  182. field_status.c ---> arm9.bin
  183. field_subscreen.c ---> overlay 021
  184. field_task.c ---> overlay 021
  185. field_task_manager.c ---> overlay 021
  186. field_wfbc.c ---> overlay 021
  187. field_wfbc_data_local.c ---> overlay020
  188. field_zonefog.c
  189. field_3dbg.c ---> overlay 021
  190. fieldmap.c ---> overlay 021
  191. fieldmap_ctrl_grid.c ---> overlay 021
  192. fieldmap_ctrl_hybrid.c ---> overlay 021
  193. fieldmap_ctrl_nogrid.c ---> overlay 021
  194. fieldmap_ctrl_nogrid_work.c
  195. fieldmap_func.c ---> overlay 021
  196. fieldmap_tcb_camera_zoom.c ---> overlay 021
  197. fieldskill_mapeff.c ---> overlay 021
  198. file_util.c
  199. flash_access.c
  200. fld_btl_inst_tool.c ---> overlay 010
  201. fld_exp_obj.c ---> overlay 021
  202. fld_faceup.c ---> overlay 082
  203. fld_particle.c ---> overlay 021
  204. fld_scenarea.c ---> overlay 021
  205. fld_scenearea.c (typo from above..?) (0228B300)
  206. fld_scenarea_loader.c ---> overlay 021
  207. fld_trade.c ---> overlay 021
  208. fld_vreq.c
  209. fld_wipe_3dobj.c ---> overlay 021
  210. fldeff_btrain.c ---> overlay 021
  211. fldeff_bubble.c ---> overlay 021
  212. fldeff_do6denki.c ---> overlay 021
  213. fldeff_encount.c ---> overlay 021
  214. fldeff_fishing.c ---> overlay 021
  215. fldeff_footmark.c ---> overlay 021
  216. fldeff_grass.c ---> overlay 021
  217. fldeff_gyoe.c ---> overlay 021
  218. fldeff_hide.c ---> overlay 021
  219. fldeff_iaigiri.c ---> overlay 021
  220. fldeff_iwakudaki.c ---> overlay 021
  221. fldeff_kemuri.c ---> overlay 021
  222. fldeff_namipoke.c ---> overlay 021
  223. fldeff_reflect.c ---> overlay 021
  224. fldeff_ripple.c ---> overlay 021
  225. fldeff_shadow.c ---> overlay 021
  226. fldeff_splash.c ---> overlay 021
  227. fldmmdl.c ---> overlay 010 ---> a 0 4 8.narc
  228. fldmmdl_acmd.c ---> overlay 021
  229. fldmmdl_blact.c ---> overlay 021
  230. fldmmdl_g3dobj.c ---> overlay 021
  231. fld3d_ci.c ---> overlay 021
  232. frame_list.c ---> overlay 067
  233. game_beacon.c ---> arm9.bin
  234. game_beacon_accessor.c ---> overlay 010
  235. game_beacon_search.c ---> overlay 010
  236. game_comm.c ---> arm9.bin
  237. game_data.c ---> arm9.bin
  238. game_event.c ---> arm9.bin
  239. gds_profile.c ---> arm9.bin
  240. gf_font.c
  241. gf_overlay.c
  242. gf_standard.c
  243. gfl_use.c ---> arm9.bin
  244. gimmick_obj_elboard.c ---> overlay 048
  245. gsync_disp.c ---> overlay 123
  246. gsync_download.c ---> overlay 123
  247. gsync_menu.c ---> overlay 123
  248. gsync_message.c ---> overlay 123
  249. gsync_state.c ---> overlay 123
  250. gtsnego_disp.c ---> overlay 120
  251. gtsnego_message.c ---> overlay 120
  252. guru2.c ---> overlay 137
  253. guru2_comm.c ---> overlay 137
  254. guru2_main.c ---> overlay 137
  255. g3d_camera.c
  256. g3d_light.c
  257. g3d_system.c -->a 0 7 5.narc
  258. g3d_util.c
  259. height_ex.c ---> overlay 021
  260. httpencryption.c
  261. http_rap.c
  262. http_rap_evilcheck.c
  263. ica_anime.c ---> arm9.bin
  264. infowin.c ---> arm9.bin
  265. intro_cmd.c ---> overlay 204
  266. intro_graphic.c ---> overlay 204
  267. intro_g3d.c ---> overlay 204
  268. intro_mcss.c ---> overlay 204
  269. intro_msg.c ---> overlay 204
  270. intro_particle.c ---> overlay 204
  271. intrude_battle.c
  272. intrude_comm.c ---> overlay 011
  273. intrude_field.c ---> overlay 018
  274. intrude_message.c
  275. intrude_subdisp.c ---> overlay 018
  276. irc_appbar.c ---> overlay 101
  277. ircbattlemenu.c ---> overlay 021
  278. irc_compatible.c ---> overlay 101
  279. irc_ranking.c ---> overlay 106
  280. ircbattlemenu.c ---> overlay 021
  281. ircbattlematch.c ---> overlay 100
  282. iss_city_sys.c ---> arm9.bin
  283. iss_city_unit.c ---> arm9.bin ---> a 1 3 2.narc
  284. iss_dungeon_sys.c ---> arm9.bin---> a 1 4 8.narc
  285. iss_road_sys.c ---> arm9.bin
  286. iss_switch.c ---> arm9.bin
  287. iss_switch_sys.c ---> arm9.bin
  288. iss_switch_set.c ---> arm9.bin
  289. iss_sys.c ---> arm9.bin
  290. iss_zone_sys.c ---> arm9.bin --> a 1 3 6.narc
  291. iss_3ds_sys.c
  292. itemmenu.c ---> overlay 070
  293. key.c
  294. land_data_patch.c ---> overlay 021
  295. local_tvt_sys.c ---> overlay 174
  296. local_tvt_chara.c ---> overlay 174
  297. livebattlematch_flow ---> overlay 176
  298. livebattlematch_irc ---> overlay 176
  299. mail.c ---> arm9.bin
  300. mailsys.c ---> overlay 136
  301. mailtool.c ---> overlay 136
  302. mailview.c ---> overlay 136
  303. manual_category.c ---> overlay 225
  304. manual_common.c ---> overlay 225
  305. manual_data.c ---> overlay 225
  306. manual_explain.c ---> overlay 225
  307. manual_graphic.c ---> overlay 225
  308. manual_list.c ---> overlay 225
  309. manual_title.c ---> overlay 225
  310. manual_top.c ---> overlay 225
  311. manual_touchbar.c ---> overlay 225
  312. map_matrix.c ---> overlay 010 --->a 0 0 9.narc
  313. map_replace.c ---> overlay 010
  314. mb_comm_sys.c ---> overlay 107
  315. mb_parent_sys.c ---> overlay 107
  316. mb_seq.c ---> overlay 136
  317. mb_util_msg.c ---> overlay 107
  318. mbp.c ---> overlay 107
  319. mcss.c ---> arm9.bin
  320. mictest.c ---> overlay 168
  321. mistery.c ---> overlay 121
  322. mistery_album.c ---> overlay 121
  323. mistery_data.c ---> arm9.bin
  324. mistery_graphic.c ---> overlay 121
  325. mistery_net.c ---> overlay 121
  326. mistery_util.c ---> overlay 121
  327. mon.c
  328. monolith_tool.c ---> overlay 071
  329. move_pokemon.c ---> overlay 010
  330. msgdata.c --->a 0 0 2.narc, a 0 0 3.narc
  331. msgsearch.c ---> overlay 067
  332. mus_comm_func.c ---> overlay 132
  333. mus_item_draw.c ---> overlay 112
  334. mus_item_data.c ---> overlay 112
  335. mus_poke_draw.c ---> overlay 112
  336. mus_shot_info.c ---> overlay 112
  337. mus_shot_photo.c ---> overlay 112
  338. musical_dist_save.c ---> arm9.bin
  339. musical_dressup_sys.c
  340. musical_event.c
  341. musical_mcss.c ---> overlay 112
  342. musical_program.c
  343. musical_stage_sys.c
  344. musical_shot_sys.c ---> overlay 112
  345. musical_system.c ---> overlay 112
  346. myitem_savedata.c ---> arm9.bin
  347. mystatus.c ---> arm9.bin
  348. mystery.c
  349. mysterydata.c
  350. mystery_data.c (020A71C0) (same as above??)
  351. mystery_graphic.c
  352. mystery_util.c
  353. mystery_album.c
  354. mystery_net.c
  355. namein_data.c ---> overlay 194
  356. namein_graphic.c ---> overlay 194
  357. namein_setup.c ---> overlay 010
  358. net_command.c
  359. net.c
  360. net_devwireless.c ---> overlay 014
  361. net_err.c ---> arm9.bin
  362. net_handle.c
  363. net_irc_wireless.c (020A7D50)
  364. net_lower_data.c
  365. net_queue.c
  366. net_ring_buff.c
  367. net_save.c ---> arm9.bin
  368. net_state.c (020A7BC0)
  369. net_system.c
  370. net_whpipe.c ---> overlay 014
  371. no_gear.c ---> overlay 030
  372. nsbtx_to_clwk.c ---> overlay 194
  373. oeaki.c ---> overlay 023
  374. p_status.c ---> overlay 131
  375. p_sta_info.c ---> overlay 131
  376. p_sta_oam.c ---> overlay 131
  377. p_sta_ribbon.c ---> overlay 131
  378. p_sta_skill.c ---> overlay 131
  379. p_sta_sub.c ---> overlay 131
  380. palanm.c --->a 0 1 1.narc
  381. palette_anime.c ---> overlay 217
  382. particle.c
  383. party_select_list.c ---> overlay 021
  384. pdc.c ---> overlay 098
  385. pdc_main.c ---> overlay 098
  386. pdc_msg.c ---> overlay 098
  387. pdw_postman.c ---> overlay 021
  388. pdwacc_disp.c ---> overlay 123
  389. pdwacc_message.c ---> overlay 123
  390. perapvoice.c ---> arm9.bin
  391. percentage.c ---> overlay 217
  392. place_name_letter.c ---> overlay 021
  393. player_volume_fader.c ---> arm9.bin
  394. playtime.c ---> arm9.bin
  395. pleasure_boat.c ---> overlay 021
  396. plist_battle.c ---> overlay 091
  397. plist_demo.c ---> overlay 091
  398. plist_menu.c ---> overlay 091
  399. plist_message.c ---> overlay 091
  400. plist_plate.c ---> overlay 091
  401. pm_voice.c ---> arm9.bin
  402. pms_draw.c
  403. pms_input.c ---> overlay 110
  404. pms_input_data.c ---> overlay 110
  405. pms_input_view.c
  406. pms_select_graphic.c ---> overlay 110
  407. pm_voice.c ---> arm9.bin
  408. pms_word.c ---> arm9.bin
  409. pmsi_param.c ---> arm9.bin
  410. pmsi_search.c ---> overlay 110
  411. pmsiv_category.c ---> overlay 110
  412. pmsiv_edit.c ---> overlay 110
  413. pmsiv_menu.c ---> overlay 110
  414. pmsiv_wordwin.c ---> overlay 110
  415. pokelist.c ---> overlay 092
  416. pokemontrade_demo_down.c ---> overlay 118
  417. pokemontrade_demo_common.c --> overlay 118,117
  418. pokemontrade_demo_middle.c ---> overlay 118
  419. pokemontrade_demo_up.c ---> overlay 118
  420. pokemontrade_ircdemo.c ---> overlay 117
  421. pokemontrade_proc.c
  422. pokemontrade_nego.c
  423. pokemontrade_mcss.c
  424. pokemontrade_save.c
  425. pokemontrade_2d.c ---> overlay 119
  426. pokemontrade_3d.c
  427. pokegra.c
  428. pokeparty.c ---> arm9.bin
  429. poke_personal.c ---> arm9.bin
  430. poke_regulation.c ---> arm9.bin
  431. poke_tool.c ---> arm9.bin
  432. print_sys.c ---> arm9.bin
  433. printsys.c (020A7360) (again, same as above?)
  434. procsys.c (02216950)
  435. prof_word.c --> overlay 194
  436. psel.c ---> overlay 223
  437. psel_graphic.c ---> overlay 223
  438. queue.c ---> overlay 217
  439. rail_attr.c ---> overlay 021
  440. rail_slipdown.c ---> overlay 063
  441. report.c ---> overlay 034
  442. report_event.c ---> overlay 010
  443. research_common.c ---> overlay 217
  444. research_graph.c ---> overlay 217
  445. research_list.c ---> overlay 217
  446. research_list_recovery.c ---> overlay 217
  447. research_top.c ---> overlay 217
  448. regulation.c ---> arm9.bin
  449. ringtone_sys.c
  450. savedata.c
  451. save_control.c ---> arm9.bin
  452. save_control_intr.c ---> overlay 088
  453. save_otuside.c ---> overlay 228
  454. screentex.c ---> arm9.bin
  455. scrcmd_c03center.c ---> overlay 021
  456. scrcmd_encount.c ---> overlay 021
  457. scrcmd_fld_battle.c ---> overlay 021
  458. scrcmd_musical.c ---> overlay 010
  459. scrcmd_network.c ---> overlay 010
  460. scrcmd_palpark.c ---> overlay 021
  461. scrcmd_pokemon_fld.c ---> overlay 021
  462. scrcmd_proc.c ---> overlay 010
  463. scrcmd_proc_fld.c ---> overlay 021
  464. scrcmd_sodateya.c ---> overlay 010
  465. scrcmd_screeneffects.c ---> overlay 021
  466. scrcmd_shop.c ---> overlay 021
  467. scrcmd_work.c ---> overlay 010
  468. script_sys.c ---> overlay 010
  469. script_work.c ---> overlay 010
  470. shinka_check.c ---> arm9.bin
  471. shinka_demo.c ---> overlay 195
  472. shinka_demo_effect.c ---> overlay 195
  473. shinka_demo_graphic.c ---> overlay 195
  474. shinka_demo_view.c ---> overlay 195
  475. shortcut_menu.c ---> overlay 021
  476. sodateya.c ---> overlay 021
  477. sound_obj.c ---> overlay 021
  478. sp_poke_gimmick.c ---> overlay 059
  479. startmenu.c ---> overlay 088
  480. snd_mic.c ---> arm9.bin
  481. sta_act_bg.c ---> overlay 112
  482. sta_act_light.c ---> overlay 112
  483. sta_act_obj.c ---> overlay 112
  484. sta_act_poke.c ---> overlay 112
  485. sta_acting.c
  486. sta_act_effect.c
  487. sta_act_audience.c
  488. sta_act_button.c
  489. sta_act_script.c
  490. subway_map_graphic.c ---> overlay 224
  491. strbuf.c
  492. symbol_map.c ---> overlay 010
  493. symbol_save.c ---> arm9.bin
  494. systemfont.c
  495. talkmsgwin.c (02337330)
  496. tcbl.c
  497. textprint.c
  498. th_award_graphic.c ---> overlay 220
  499. the_end_graphic.c --> overlay 182
  500. time_icon.c
  501. touchbar.c ---> overlay 067
  502. touchpanel.c
  503. townmap.c ---> overlay 072
  504. townmap_grh.c ---> overlay 072
  505. trcard_sys.c ---> overlay 010
  506. trial_house.c ---> overlay 021
  507. tpoke_data.c
  508. tr_ai.c ---> overlay 096
  509. tr_tool.c
  510. ui.c
  511. ui_scene.c ---> overlay 067
  512. union_app.c ---> overlay 022
  513. union_chat.c
  514. union_comm.c ---> overlay 012
  515. union_eff.c ---> overlay 019
  516. union_main.c ---> overlay 012
  517. union_msg.c ---> overlay 019
  518. union_oneself.c ---> overlay 019
  519. union_subdisp.c ---> overlay 031
  520. un_select.c ---> overlay 218
  521. un_select_graphic.c ---> overlay 218
  522. yesno_menu.c ---> overlay 067
  523. waza_tool.c ---> arm9.bin
  524. waza_oshie.c ---> overlay 010
  525. wb_sound_data.sdat ---> arm9.bin
  526. weather.c ---> overlay 021
  527. weather_task.c ---> overlay 021
  528. wf2dmap_cmdq.c ---> overlay 127
  529. wf2dmap_map.c ---> overlay 127
  530. wf2dmap_obj.c ---> overlay 127
  531. wf2dmap_objdraw.c ---> overlay 127
  532. wf2dmap_scrdraw.c ---> overlay 127
  533. wifi_bsubway_graphic.c ---> overlay 116
  534. wifi_2dchar.c ---> overlay 127
  535. wifibattlematch_graphic.c ---> overlay 177
  536. wifibattlematch_net.c
  537. wifibattlematch_sys.c ---> overlay 199
  538. wifibattlematch_util.c ---> overlay 177
  539. wifibattlematch_view.c ---> overlay 177
  540. wifilist.c (020A71B0)
  541. wifilogin_disp.c ---> overlay 115
  542. wifilogin_message.c ---> overlay 115
  543. wih.c ---> overlay 014
  544. wih_dwc.c ---> arm9.bin
  545. wipe.c
  546. wipe_sub.c ---> arm9.bin
  547. wm_icon.c (020A7A10)
  548. wordset.c
  549. worldtrade_adapter.c ---> overlay 135
  550. worldtrade_deposit.c
  551. worldtrade_enter.c
  552. worldtrade_input.c
  553. worldtrade_search.c
  554. worldtrade_status.c
  555. worldtrade_sublcd.c
  556. vm.c ---> arm9.bin
  557. vman.c
  558. vs_multi_list.c ---> overlay 097
  559. zenkoku_zukan_award.c ---> overlay 222
  560. zenkoku_zukan_award_graphic.c ---> overlay 222
  561. zknd_tbar.c ---> overlay 208
  562. zknsearch_main.c ---> overlay 210
  563. zonedata.c ---> arm9.bin ---> a 0 1 2.narc
  564. zukan.c ---> overlay 212
  565. zukan_detail.c ---> overlay 208
  566. zukan_detail_common.c ---> overlay 208
  567. zukan_detail_form.c ---> overlay 208
  568. zukan_detail_graphic.c ---> overlay 208
  569. zukan_detail_headbar.c ---> overlay 208
  570. zukan_detail_procsys.c ---> overlay 208
  571. zukan_detail_touchbar.c ---> overlay 208
  572. zukan_detail_voice.c ---> overlay 208
  573. zukan_info.c ---> 206
  574. zukan_nickname.c ---> overlay 207
  575. zukan_search_engine.c ---> overlay 212
  576. zukan_toroku_graphic.c ---> overlay 207
  577. -----------------------------------------------------------------------------------------------------------------------------
  578.  
  579. overlay 172
  580.  
  581. %04d:%02d:%02d %02d:%02d:%02d...
  582. Nintendo....
  583. NintendoDS..
  584. 0220....0100....
  585. R98.JPEG Exif Ver 2.2
  586.  
  587. -----------------------------------------------------------------------------------------------------------------------------
  588.  
  589. SYSTEM ALLOC(tcbl.c, procsys.c, backup_system.c)
  590. svsys != NULL
  591.  
  592. svwk_size >= sv->savearea_size
  593. next_frame == TRUE /*(this may be the rng advancement when saving)*/
  594. ---------------------------------------------------------------------
  595. flash_access.c
  596.  
  597. lock_id != OS_LOCK_ID_ERROR
  598. ---------------------------------------------------------------------
  599.  
  600. savedata.c
  601.  
  602. id < svdt->table_max
  603. table[i].gmdataID == i
  604. SaveDataSize=0x%08xbytes, SaveAreaSize=0x%08xbytes
  605. gmdataid < svdt->table_max
  606. areaman.c, vman.c, gf_overlay.c, ui.c, touchpanel.c, key.c, net_ring_buff.c
  607. pDataArea...0
  608. ---------------------------------------------------------------------
  609.  
  610. net_queue.c
  611.  
  612. (u16)size < (0xffff/2)
  613. ret.wm_icon.c
  614. 0 && "????OBJ????????" (translates to "Non-OBJ mapping Mode")
  615. ---------------------------------------------------------------------
  616.  
  617. net_system.c
  618. netID < GFL_NET_MACHINE_MAX.0
  619.  
  620. !pNetIni->bMPMode
  621. ---------------------------------------------------------------------
  622.  
  623. net_handle.c
  624.  
  625. !_pBaseWork._pBaseWork, _pBaseWork->timingSend[i]
  626. netID!=GFL_NET_NETID_SERVER.netID < GFL_NET_HANDLE_MAX..H
  627. ---------------------------------------------------------------------
  628.  
  629. net_command.c
  630.  
  631. _BaseTable.listNum > co
  632. _pCommandWork->aNetHugeRecv[index]
  633. used==FALSE.._pCommandWork->aNetHugeRecv[index]
  634. data.(pNetIni->maxSendSize - _HUGEDATA_DIFFBYTE)>0
  635. ---------------------------------------------------------------------
  636.  
  637. net_state.c
  638.  
  639. NULL==_pNetState
  640. ((u32)_pNetState->aMacAddress%2)==0
  641.  
  642. pNetIni->bNetType == GFL_NET_TYPE_WIFI || pNetIni->bNetType==GFL_NET_TYPE_WIFI_LOBBY || pNetIni->bNetType==GFL_NET_TYPE_WIFI_GTS
  643. _pNetState..0 && "_wifiBattleError.F–¢.ì.¬\n"
  644. ---------------------------------------------------------------------
  645.  
  646. net.c
  647.  
  648. pNet->pDevTable.pNetInit->maxSendSize <= GFL_NET_IRC_SEND_MAX...0
  649. sendID < 7
  650. pNet->aNetInit.maxConnectNum <= GFL_NET_MACHINE_MAX.pNet
  651. ---------------------------------------------------------------------
  652.  
  653. net_irc_wireless.c
  654.  
  655. pTemp->num<_COLLECTMAC_NUM
  656. NetIwSys
  657. ---------------------------------------------------------------------
  658.  
  659. net_lower_data.c
  660.  
  661. netLdataWork == NULL
  662. netLdataWork != NULL
  663. netLdataWork->sendData == NULL
  664. netLdataWork->postWork[netId] == NULL
  665. netLdataWork->postWork[netId] != NULL
  666. BufferSize is not enough!![%x][%x]
  667. ---------------------------------------------------------------------
  668.  
  669. gf_standard.c, bg_sys.c, bmp.c, bmp_win.c
  670.  
  671. strbuf.c, msgdata.c, systemfont.c, g3d_system.c, g3d_util.c, g3d_camera.c, g3d_light.c
  672. ---------------------------------------------------------------------
  673.  
  674. arc_tool.c
  675.  
  676. ArchiveMoveImageTop fileCnt=%d, datID=%d, DatCount=%d, DatID=%d
  677.  
  678. ---------------------------------------------------------------------------------------------------------------------------------
  679. note: the phrases 'btnf' and 'gmif' seem to show up a lot in the files I'm not sure about.
  680. note2: btaf is the file allocation table, btnf indicates a file name table, and gmif indicates a file image. these show up in the ones i'm not sure of what's in.. closer examination required
  681. a/0/
  682. a/0/0/1 seems to contain images for battle/image format for pokemon information menu
  683. a/0/0/2 the script (storyline?)
  684. a/0/0/3 more script (dialogue?)
  685. a/0/0/4 Pokemon Sprites
  686. a/0/0/5 Not sure what's here.. looks like a few arrows, and some rectangles (buttons?)
  687. a/0/0/6 .spa files? (flash?) need to figure out what for.. probably some sort of animation?
  688. a/0/0/7 In-menu Pokemon sprites
  689. a/0/0/8 In-menu Pokemon sprites (not sure about this)
  690. a/0/0/9 (? isn't images, nothing comes up in hex)
  691. a/0/1/0 nothing visible in hex editor except a lot of " and ..
  692. a/0/1/1 battle stages
  693. a/0/1/2 something to do with ID/IV? (hex)
  694. a/0/1/3 again, not sure what this is. nothing except ascii-like patterns. rather short, too..
  695. a/0/1/4 *Are the overworld BTX files <- appears to be overworld files, ie, sea, grass, etc?
  696. a/0/1/5 nothing obvious here.. shows up blank in pptxt
  697. a/0/1/6 base stat pokemon (pp)
  698. a/0/1/7 same as a/0/1/5; nothing obvious in hex, blank in pptxt
  699. a/0/1/8 alphabet somewhere in the middle, repetition of each letter is sort of crossed-over with the next so it 'fades out' in a way .. possibly some sort of input? (ie, a...a...a...a....ab...ab....ab.....b...b.....b....bc...b.c....bc...c....c.. etc)
  700. a/0/1/9 evolution pokemon (pp) idk how to verify this, I see a lot of size 42 files, though.
  701. a/0/2/0 interesting.. exactly 650 size 2 files, and a couple copyright/rights reserved symbols.
  702. [17:36] <Bond697> tool/...gra/pl_.poke_ico.n.nar!.ch ild_rom:./a/0/2/0...mb_uti.l_msg.c...NARC
  703. [17:36] <Bond697> tool/...gra/
  704. [17:36] <Bond697> this is a source folder
  705. [17:36] <Bond697> pl_.poke_ico.n.nar!.ch ild_rom:
  706. [17:36] <Bond697> i was right about the obfuscation
  707. [17:36] <Bond697> look at that
  708. [17:37] <Bond697> pl_poke_icon.narc
  709. [17:37] <Bond697> and it's 64950 icons
  710. [17:37] <Bond697> it's equating them
  711. [17:37] <Bond697> pl_poke_icon.narc is equvalent to the unnamed file at a/0/2/0
  712. [17:38] <Bond697> so, the file in a/0/2 named nothing but 0 is pl_poke_ico.narc
  713. ^ somewhere in child_r_eng.srl at 0x000435c0
  714. a/0/2/1 SSH, SSX, and SSI. (Wut).
  715. a/0/2/2 mostly empty.. mentions SOPC, RCSN, and NRCS
  716. a/0/2/3 a small portion mentioning 'IV' a couple of times amongst a lot of symbols/characters, something about UUV, XUV, UUX, UVX, etc. at beginning; btafl? gmif, rtfn, fnif, plgc, btnf.
  717. a/0/2/4 further btaf, btnf, gmif, the alphabet, and a smattering of '?' supposedly, this is item data..
  718. a/0/2/5 Item sprites (verified, no nscr though so it looks a bit screwed up)
  719. a/0/2/6 rcsn, ttlp, sopc? more alphabet, a couple screen formats, and some palettes. I need to look into this, but idk how to view nanr files as animations.
  720. a/0/2/7 images of a menu of some sort, it's familiar but I can't place what it is off the top of my head .. take a look if you have the chance.
  721. a/0/2/8 http://dl.dropbox.com/u/25161378/acree3.png infrared stuff, http://cl.ly/0Y1S0P3D3i3o0k273j0U also, trading bg? http://cl.ly/85XJ
  722. a/0/2/9 C-Gear buttons, ie the return button, and the 'online' graphic.
  723. a/0/3/0 [Touchscreen status] surechigai?? indeed, c-gear stuff. http://cl.ly/411l2t2L022J200W0E38
  724. a/0/3/1 Player sprites -> pretty cool. http://cl.ly/021K0P3p2f2B01081s1i overworld stuff.
  725. a/0/3/2 NPC sprites (verified)
  726. a/0/3/3 contains images of, like, wifi signal (http://cl.ly/1z2Q3C1I2G0Z2b3b0z36 = I'm told this is the wifi room, but I don't recall) and (http://cl.ly/3p2O1w2n0A37120n2s3s = looks familar, but i don't remember where it's from?) this might be GTS negotiations
  727. a/0/3/4 mystery gift: http://cl.ly/0M411N432R2Z2P2d2r3Q animation platform: http://cl.ly/122U063y2P0t2m041w2p wondercard: http://cl.ly/1d0P0C0P3p0a1806161q (verified with images now!)
  728. a/0/3/5 more cell anime stuff, palettes and more animations I can't open properly. I'll spend more time on these later..
  729. a/0/3/6 a single image, a couple palettes and animations. image is indecipherable, there's no nscr
  730. a/0/3/7 a single file, nothing legible shows up in hex
  731. a/0/3/8 very short file in hex, same as above.
  732. a/0/3/9 nothing in the palettes (no images!) but something like, scrollbar, up, down, town_blk, town_wht, return, guid_down, btn (button?)1, btn 2, etc. I'm thinking this contains controls for something?
  733. a/0/4/0 trainer card stuff, including the image the badge-case has for an animation!
  734. a/0/4/1 Trainer sprites in combat (verified! very cool, take a look if you get the chance.)
  735. a/0/4/2 not sure what's here; another single file, with only legible print as btnf, btaf, and gmif.
  736. a/0/4/3 http://cl.ly/84iF comes up. minigame, I guess. a couple of images for boxes (ie, dialogue boxes).
  737. a/0/4/4 http://cl.ly/854s not sure what this is .. a giant 3 and 2? the only images that I can make appear properly. might be part of a minigame.
  738. a/0/4/5 more 0XTB files, BTX files i guess. .btx is overworld, yeah?
  739. a/0/4/6 a heart? http://cl.ly/84Sq and.. http://cl.ly/861p curtains. minigame, I guess.
  740. a/0/4/7 a bunch of images with 'theatre' stuff, ie http://cl.ly/858J .. minigame, as well.
  741. a/0/4/8 a single file, just like a/0/4/2; only btaf, btnf, and gmif are legible. I'm thinking these might be minigame data files? I don't know how to check, though.
  742. a/0/4/9 some 0dmb and a bunch of 0xtb files. .btx overworld for.. minigames I guess? perhaps? it would make sense, I suppose.
  743. a/0/5/0 a sort of garbled up (no nscr!) says 'wireless' and '0123456789 : A PM, 'online', 'IR' - c-gear stuff, I guess?
  744. a/0/5/1 can't tell what these are; image files, but no nscr, again. gibberish in image format, I suppose. hex editor says cell anime again, btaft, gmif, lbal, rnan, rahc, kbec, all indicating something, but I don't know what.
  745. a/0/5/2 Pokemon Sprites -> a lot of palettes; can't open the files, so i can't verify this. however, hex editor says something about robe/head/hair, stop/stay, hand/arm, and some more cell anime.
  746. a/0/5/3 more btnf, gmif, btaf in hex. no images. nothing I can read from this with just the hex editor, again.
  747. a/0/5/4 er.. PC box stuff. http://cl.ly/85rA I think.
  748. a/0/5/5 Pokemon types / movement type -> verified, just noting there's no nscr so it's all messed up.
  749. a/0/5/6 http://cl.ly/86DS .. landscape?
  750. a/0/5/7 btaf in hex editor, and then gibberish. Whee.
  751. a/0/5/8 btaf, btnf, gmif, and then I can't discern the rest.
  752. a/0/5/9 pal pad buttons! :)
  753. a/0/6/0 btaf, btnf, gmif. a single file; there seems to be a pattern, after each little mini-game/mini-option thing in the game, there's a single file .. probably for its use? an educated guess would be to say this is connected to the pal pad stuff from above.
  754. a/0/6/1 btaf, btnf, gmif, and rb0. a lot of files with 780 size..
  755. a/0/6/2 btaf, btnf, gmif. =i-.B.9ZkZk is repeated a lot, I wonder what it means?
  756. a/0/6/3 http://cl.ly/84Od looks darn familiar to something I saw earlier with the trainer cards, but I cannot place what or where at this unholy hour. for now, I'm going to call it as trainer card stuff.
  757. a/0/6/4 in hex, something about body, arm bag, and... shooter? also, cell anime.
  758. a/0/6/5 0123456789=BCDEF, ABCDEFGHIJKLMNOPQRSTUVWXYZ is what the image reads. looks like an input of some sort. http://cl.ly/85wf
  759. a/0/6/6 btaf, then a ton of gibberish. 600 360 size files. wonder what they're for..
  760. a/0/6/7 btaf, btnf, gmif? 97 files of something I can't decrypt right now..
  761. a/0/6/8 http://cl.ly/84MO <- wtf is this? i'm reminded of a debugging mode thing I played around with on my tamagotchi a few years ago. probably not it, but.. 3D viewing control panel?? dev tools o:
  762. a/0/6/9 a bunch of 0ATB files, hex editor tells me it has to do with sea, grass, shore, so I'm thinking of landscape stuff.
  763. a/0/7/0 taki_shibu? some 'sea_01' stuff, something about fire, denki, mori, kisetu.
  764. a/0/7/1 party grids! http://cl.ly/85fq some of the party icons and stuff as well.
  765. a/0/7/2 btaf, gibberish. bleh. a couple palettes, though.
  766. a/0/7/3 btaf, btnf, gmif, arm, body, bag, lap, and.. shooter? same as a/0/6/4. oh, and palettes.
  767. a/0/7/4 shadow4_test, polygon, and lambert. 0dmb file? I'm reminded of bridge shadows. that might be what it is..? or perhaps character shadows, idk.
  768. a/0/7/5 contains various file extensions. kusaeff, grass, ripple, hero_ride (?), naga_kusa (long grass in Japanese), long_grass, iwakudaki (rock break attack), kemuri (smoke), yuka_biri (indoor floor), tsuchi (dirt), fishing_lure. I really think this is map/overworld stuff, it has a lot of .0XTB files.
  769. a/0/7/6 a menu of some sort, too generic for me to tell exactly what.
  770. a/0/7/7 looks like a graph of some sort, probably for another minigame.
  771. a/0/7/8 status/stats/ribbons/battle moves menu? some party images, looks like a minigame as well.
  772. a/0/7/9 a number of files; hex editor tells me point, repoint, point_entrance, point_6_reline_stairs, point_setsuzoku (connecting to the point), re_point_13_conect, and such.
  773. a/0/8/0 very short file with only narc, btaf, and gmifp.
  774. a/0/8/1 btaf, btnf, gmif, another short file.
  775. a/0/8/2 btaf, btnf, gmif. nothing discernable.
  776. a/0/8/3 [Pokemon status menu] -> should point out, also includes box markings, and pokemon type images
  777. a/0/8/4 create a blank, black image.
  778. a/0/8/5 Gorgeous. :) http://cl.ly/84p4 world map, paths and stuff.
  779. a/0/8/6 btnf, btaf, gmif, nothing else visible.
  780. a/0/8/7 btaf, btnf, gmift, very short file with nothing else in it.
  781. a/0/8/8 bag stuff and animations
  782. a/0/8/9 generic menus
  783. a/0/9/0 again, like the files following minigames, a short file with nothing but btnf, btaf, and gmif.
  784. a/0/9/1 btaf, btnf, gmif, same as above. short file with nothing.
  785. a/0/9/2 btafl again, btnf and gmif MUCH lower down, and except for scattered characters, mostly empty.
  786. a/0/9/3 btafl, and that's all. same as above, with no btnf/gmif.
  787. a/0/9/4 a LOT of hearts, http://cl.ly/84QT it's feeling check!
  788. a/0/9/5 is full of random explosions and animation scenes (includes a galaxy picture?) anyway, I see, http://cl.ly/85wR, and a large animation of a masterball... battling scenes, ie seismic toss
  789. a/0/9/6 GTS stuff! http://cl.ly/85QQ and http://cl.ly/859j, huzzah.
  790. a/0/9/7 as I expected, btaf, btnf, gmif, and then emptiness. lots of emptiness.
  791. a0/9/8 btaf, btnf, gmif, and then emptiness and gibberish.
  792. a/0/9/9 nanr, palettes, and nscr.i files.
  793. a/1/0/0 same as above.
  794. a/1/0/1 btaf, gmif, btnf, gibberish. short file.
  795. a/1/0/2 includes http://cl.ly/883K, trading process images
  796. a/1/0/3 http://cl.ly/86d7 is familiar, can't remember what from. pokeball catching sequence?
  797. a/1/0/4 A bunch of .0dmb, .0acb, and a .spa file. can derive one image, http://cl.ly/87Wu, appears to be a background for xtransceiver call.
  798. a/1/0/5 btaf, btnf, gmift, (gmift? i've seen gmifl too, I think.. what do these indicate?) and a lot of z's and 2's scattered amongst '..'s.
  799. a/1/0/6 http://cl.ly/87AS and a screwed up jigglypuff image with a musical note, I think this indicates a part of Pokemon Musical.
  800. a/1/0/7 a bunch of 0dmb, 0atb, 0acb files. Hex editor says something about c4g, and gym cart, rail and switch.. I'm thinking of Elesa's gym?
  801. a/1/0/8 same as the others, btaf, btnf, gmif, then gibberish and dots.
  802. a/1/0/9 btaf, btnf, gmifl. short file with nothing else in it.
  803. a/1/1/0 some stuff about a book? long file with some stuff about 'book_anim' or whatever (animation?) at the beginning, then gibberish throughout.
  804. a/1/1/1 DATA(and data4), sbnk, and the usual btaf, gmif, btnf show up amongst random symbols/letters. .knbs, .qess, .raws? so, .swar (SIMD within a register), .sseq (midi file for DS), .sbnk is sound bank
  805. a/1/1/2 same as the above: .knbs, .qess, .raws, btaf, gmif, and btnf.
  806. a/1/1/3 ^ same as a/1/1/2
  807. a/1/1/4 ^ same as a/1/1/2
  808. a/1/1/5 indicates badge/case sequence!
  809. stuff I'm not sure about: .black...........face_up.........light1..........line01..........name_up.........plasma_mark:logoring:_tex.............(.....]...F...>...6...5...&...2..... .,...-......./...0...1...2...black...........logo256.........me_ef01.........name_up.........pl_ligh indicates what? bird............f_line..........fly_champ.1.....fly_champ.3.....fly_champ.5.....fly_champ.7.....fly_champ.8.....fly_champ.9.....fly_effect.1....fly_effect.2....fly_effect.3.. what is this? .bird............f_line..........fly_effect.1....fly_effect.2....fly_effect.3....fly_heroine.1...fly_heroine.3...fly_heroine.5...fly_heroine.7...fly_heroine.8...fly_heroine.9.........$
  810. also, .`...`...`...`...`...`...`...`..BTP0................PAT0......(.........N.......0...gymbadge2f......M.PTi...P.....,.........V...........D.8.badge_anime.............................badge_02.1......badge_02.2......badge_02.3......badge_02.4......badge_02.1_p
  811. since 'kuro' means 'black' in Japanese..
  812. c_ao_side.......c_back..........c_front.........c_futa..........c_kuro_p........c_kuro_side....
  813. means what?
  814. I was thinking perhaps some stuff about elite 4?
  815. a/1/1/6 box backgrounds!
  816. a/1/1/7 btaf, btnf, gmif, nothing else, short-ish file.
  817. a/1/1/8 Keyboard (verified! http://cl.ly/87A4)
  818. a/1/1/9 btaft? btnf, gmif, alphabet, then gibberish.
  819. a/1/2/0 Wifi club screen (How cute. http://cl.ly/86tC verified!)
  820. a/1/2/1 something about doors, kemuri (smoke), hibana, and.. cannons? I believe we've found the Skyla gym. Could the flying stuff from a/1/1/5 be related?
  821. a/1/2/2 crtn_beam, crtn_fire, lambert (seems to appear a lot.. idk what this represents.) stuff about btn (button, I guess). Speaking of buttons and curtains and beams, I'm reminded of the striaton gym?
  822. a/1/2/3 total gibberish. however, 649 files. indicates something we can't read currently.
  823. a/1/2/4 Pokemon types / movement type (ie, atk, special, status, etc). verified, but there's also something else here.. a menu background of sorts.
  824. a/1/2/5 nothing visibly here, gibberish.
  825. a/1/2/6 same as above.
  826. a/1/2/7 talks about trains, lines and windows.. battle subway, I guess.
  827. a/1/2/8 http://cl.ly/87Kz can't tell what this is..
  828. a/1/2/9 ee_symbol, direct_pl? not many hints..
  829. a/1/3/0 gelboard, geat_tv
  830. a/1/3/1 Character images, ie Professor, Cheren, Hero, Heroine, etc. http://cl.ly/8CZI .. http://cl.ly/8CSv not sure what these numbers are for, these are the images used in the xtransceiver
  831. a/1/3/2 again, cannot decode. 'hgfed'?
  832. a/1/3/3 can't tell what this is from .. http://cl.ly/8Cvi and http://cl.ly/8CzK is bg for something?
  833. a/1/3/5 switch, hikari, pole, saku, wall. forms ASCII circles?
  834. a/1/3/6 short file with just btaf, btnf, gmif.
  835. a/1/3/7 VS recorder, http://cl.ly/8DKj, confirmed.
  836. a/1/3/8 in27_rft01_pl? Nothing more except a lot of polygons..
  837. a/1/3/9 Test imgs I guess. http://cl.ly/8EMM and http://cl.ly/8ETZ. The included palettes zero out to black.
  838. a/1/4/0 general bg for something.. http://cl.ly/8DMw also, a .tads audio file.
  839. a/1/4/1 background for something.. http://cl.ly/8E1P
  840. a/1/4/2 http://cl.ly/8DfS, http://cl.ly/8DU2 ? Minigame? a lot of 0xtb files. ball, dummy, normal, bonus. Latter might be pokeshifter.
  841. a/1/4/3 Game Sync, verified, http://cl.ly/8ETo !
  842. a/1/4/4 http://cl.ly/8DjJ is probably GTS-related.
  843. a/1/4/5 http://cl.ly/8DZP
  844. a/1/4/6 btaf, btnf, gmif.
  845. a/1/4/7 btaf, btnf, gmif.
  846. a/1/4/8 trailer, ship?
  847. a/1/4/9 btaf, btnf, gmif. same as a/1/4/6 and a/1/4/7; short with no details.
  848. a/1/5/0 fire, heroine, hero, camera.
  849. a/1/5/1 Seasons; http://cl.ly/8E1x :)
  850. a/1/5/2 btaf, btnf, gmifx?
  851. a/1/5/3 ice..?
  852. a/1/5/4 btaf, btnf, gmifh.
  853. a/1/5/5 a lot of palettes, no viewable images.
  854. a/1/5/6 .. not short, not long, but mostly blank in ascii.
  855. a/1/5/7 pl_ele, han, out32.
  856. a/1/5/8 btaf, btnf, gmif.
  857. a/1/5/9 http://cl.ly/8EDU, contains types in different languages, http://cl.ly/8DvC, pokedex.
  858. a/1/6/0 lamp, bayblock, line, stuff about the sea, boat_ramp_on, etc. I'm tempted to say we're looking at a seaside location/city.
  859. a/1/6/1 a palette, and more image files i can't view. nothing comes up in hex, either :/
  860. a/1/6/2 Hello, hello, dragon gym.
  861. a/1/6/3 btafd, btnf, gmif.
  862. a/1/6/4 Copyright Screen - verified, http://cl.ly/8EUE
  863. a/1/6/5 btaft, btnf, gmif.
  864. a/1/6/6 btaft, btnf, gmifl
  865. a/1/6/7 a palette, and 649 ncgr.l images. http://pokemon.thundaga.com/research/cursor.png <- cursor!
  866. a/1/6/8 moar alphabet.
  867. a/1/6/9 only btaf. nothing else decipherable..
  868. a/1/7/0 http://cl.ly/8Fa5 images of male heroine, bianca, and cheren as well. battle pictures!
  869. a/1/7/1 CGear <- not sure how to verify this
  870. a/1/7/2 http://cl.ly/8Fsa, http://cl.ly/8FYQ, xtransciever images
  871. a/1/7/3 Balloons, verified, but I forget what these are for. http://cl.ly/8FTS
  872. a/1/7/4 btaf, btnf, gmif again.
  873. a/1/7/5 btaf, btnf, gmifp
  874. a/1/7/6 .0xtb files, overworld tiles (ie, house, grass, sea, searock, etc). view in hex editor
  875. a/1/7/7 more 0xtb files, ie sink, shelf, desk, bed, dust, warp, gym, etc.
  876. a/1/7/8 649 files, nothing readable. probably pokemon related
  877. a/1/7/9 btaf, btnf, gmif
  878. a/1/8/0 http://cl.ly/8FQ7, battle sprites! reconstructed from ncgr.l
  879. a/1/8/1 http://cl.ly/8Fdl the GTS location thing, where you place your location on the map
  880. a/1/8/2 http://cl.ly/8Fvj not sure what this is for
  881. a/1/8/3 another general bg for something, http://cl.ly/8Fgu
  882. a/1/8/4 NPC images http://cl.ly/8Eio and I don't know where http://cl.ly/8FGX is from.
  883. a/1/8/5 btaf, btnf, gmif
  884. a/1/8/6 btafd, btnf, gmifp
  885. a/1/8/7 N! http://cl.ly/8G3K
  886. a/1/8/8 http://cl.ly/8G13 battle card
  887. a/1/8/9 oddly, the exact same as a/1/8/2. a/1/8/2 http://cl.ly/8Fvj not sure what this is for
  888. a/1/9/0 in_light, in_water, sea_obon_a, _awa_a, etc. something water-related..
  889. a/1/9/1 http://cl.ly/8FD1 ?
  890. a/1/9/2 http://cl.ly/8F3p ?
  891. a/1/9/3 http://cl.ly/8ErK is unity tower stuff
  892. a/1/9/4 650 files. btaf, btnf, gmif8? wat.
  893. a/1/9/5 so familiar, what is this? http://cl.ly/8G7Q
  894. a/1/9/6 contains cursors
  895. a/1/9/7 has wifi bg, so wifi stuff, I guess.
  896. a/1/9/8 has a single ncgr.l file inside, not sure what it's for..
  897. a/1/9/9 contains a bg for something in ncgr.l files
  898. a/2/0/0 contains the bubble for 'saving' http://cl.ly/8FA5
  899. a/2/0/1 Certificate, http://cl.ly/8Fhm
  900. a/2/0/2 moar certificates, http://cl.ly/8FUq
  901. a/2/0/3 nothing viewable here..
  902. a/2/0/4 ring, wave, cube, mb_ef, mb_in, mb_out
  903. a/2/0/5 starter images
  904. a/2/0/6 Battle Subway Map
  905. a/2/0/7 forest model data? 0dmb file, trees
  906. a/2/0/8 btaf, btnf, gmif
  907. a/2/0/9 btaf, btnf, gmif
  908. a/2/1/0 a bit of a specal narc, it's compressed lz77, or lzss. hex editor says barrier, block, warp, gtswarp, so i presume it's gts model data (0dmb)
  909. a/2/1/1 btaf, btnf, gmif
  910. a/2/1/2 contains ffir files? little endian, so .riff, header tells me it's a pcm wav
  911. a/2/1/3 an image, but I don't know what of, read the magic IDs
  912. a/2/1/4 1000 (unreadable) files
  913. a/2/1/5 nothing legible
  914. a/2/1/6 really familar, pokeball background for.. something http://cl.ly/8G1K menu screen, I believe
  915. a/2/1/7 ship, mado?
  916. a/2/1/8 zoroa_kemu? kaoril, komai. Zoroa event, I guess, kaoril/komai might be names of characters
  917. a/2/1/9 power, stone, mb_ef, mb_out, mb_in, again
  918. a/2/2/0 'the end' screen, in japanese AND english (overlay 182)
  919. a/2/2/1 btnf, gmif, more stuff I can't read
  920. a/2/2/2 trailer, kage (shadows in Japanese), and 0dmb models
  921. a/2/2/3 http://cl.ly/8Fkh bg/menu for something
  922. a/2/2/4 btaf, btnf, gmif
  923. a/2/2/5 btaf is all, more stuff I can't read
  924. a/2/2/6 same as above
  925. a/2/2/7 btaf, btnf, gmif
  926. a/2/2/8 hizashi (sunlight), bird, locator, mamepato (pidove), kage (shadows)
  927. a/2/2/9 JNT0? fountain, door, searock, warp, slamp, kabe (wall), kage (shadow), mado (window), jimen (ground), michi (road), gaitou (?? or roadlights), table, parasol, sky, build and un_build functions, and.. .......group_1.........group2_1........urface12511............ LOL, urface. gate, gtswarp. JNT0 = joint section, gateway, kasa (umbrella), tire, hunsui_water, cloudtex, kanban, etc. by 'umbrella', 'searock', etc, i'm thinking this is a seaside location.
  928. a/2/3/0 Has MDL0 files (3d models) <- listed inside hex, verified. evidence inside the narc itself supports that this is driftveil city and its gym/pokemarket, etc. references, anyway, there's also kemuri (smoke)_event, supposedly pointing at the shadow triad animation
  929. a/2/3/1 btaft, btnf, gmif. Very long, nothing I can read..
  930. a/2/3/2 battle_pocket.dat doesn't play as a sound file, and is mostly empty in hex
  931. a/2/3/3 contains ncgr.l images. http://cl.ly/8GLz, no shape, no palette
  932. a/2/3/4 error image, http://cl.ly/8GRF
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