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Apr 28th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code V2 by Mokiros")
  6. local RealPlayer = RealPlayer
  7. script.Parent = RealPlayer.Character
  8.  
  9. --Fake event to make stuff like Mouse.KeyDown work
  10. local Disconnect_Function = function(this)
  11. this[1].Functions[this[2]] = nil
  12. end
  13. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  14. local FakeEvent_Metatable = {__index={
  15. Connect = function(this,f)
  16. local i = tostring(math.random(0,10000))
  17. while this.Functions[i] do
  18. i = tostring(math.random(0,10000))
  19. end
  20. this.Functions[i] = f
  21. return setmetatable({this,i},Disconnect_Metatable)
  22. end
  23. }}
  24. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  25. local function fakeEvent()
  26. return setmetatable({Functions={}},FakeEvent_Metatable)
  27. end
  28.  
  29. --Creating fake input objects with fake variables
  30. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  31. FakeMouse.keyUp = FakeMouse.KeyUp
  32. FakeMouse.keyDown = FakeMouse.KeyDown
  33. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  34. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  35. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  36. end}
  37. --Merged 2 functions into one by checking amount of arguments
  38. CAS.UnbindAction = CAS.BindAction
  39.  
  40. --This function will trigger the events that have been :Connect()'ed
  41. local function TriggerEvent(self,ev,...)
  42. for _,f in pairs(self[ev].Functions) do
  43. f(...)
  44. end
  45. end
  46. FakeMouse.TriggerEvent = TriggerEvent
  47. UIS.TriggerEvent = TriggerEvent
  48.  
  49. --Client communication
  50. local Event = Instance.new("RemoteEvent")
  51. Event.Name = "UserInput_Event"
  52. Event.OnServerEvent:Connect(function(plr,io)
  53. if plr~=RealPlayer then return end
  54. FakeMouse.Target = io.Target
  55. FakeMouse.Hit = io.Hit
  56. if not io.isMouse then
  57. local b = io.UserInputState == Enum.UserInputState.Begin
  58. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  59. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  60. end
  61. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  62. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  63. end
  64. for _,t in pairs(CAS.Actions) do
  65. for _,k in pairs(t.Keys) do
  66. if k==io.KeyCode then
  67. t.Function(t.Name,io.UserInputState,io)
  68. end
  69. end
  70. end
  71. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  72. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  73. end
  74. end)
  75. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  76. local Mouse = owner:GetMouse()
  77. local UIS = game:GetService("UserInputService")
  78. local input = function(io,RobloxHandled)
  79. if RobloxHandled then return end
  80. --Since InputObject is a client-side instance, we create and pass table instead
  81. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  82. end
  83. UIS.InputBegan:Connect(input)
  84. UIS.InputEnded:Connect(input)
  85. local h,t
  86. --Give the server mouse data every second frame, but only if the values changed
  87. --If player is not moving their mouse, client won't fire events
  88. local HB = game:GetService("RunService").Heartbeat
  89. while true do
  90. if h~=Mouse.Hit or t~=Mouse.Target then
  91. h,t=Mouse.Hit,Mouse.Target
  92. Event:FireServer({isMouse=true,Target=t,Hit=h})
  93. end
  94. --Wait 2 frames
  95. for i=1,2 do
  96. HB:Wait()
  97. end
  98. end]==],script)
  99.  
  100. ----Sandboxed game object that allows the usage of client-side methods and services
  101. --Real game object
  102. local RealGame = game
  103.  
  104. --Metatable for fake service
  105. local FakeService_Metatable = {
  106. __index = function(self,k)
  107. local s = rawget(self,"_RealService")
  108. if s then
  109. return typeof(s[k])=="function"
  110. and function(_,...)return s[k](s,...)end or s[k]
  111. end
  112. end,
  113. __newindex = function(self,k,v)
  114. local s = rawget(self,"_RealService")
  115. if s then s[k]=v end
  116. end
  117. }
  118. local function FakeService(t,RealService)
  119. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  120. return setmetatable(t,FakeService_Metatable)
  121. end
  122.  
  123. --Fake game object
  124. local FakeGame = {
  125. GetService = function(self,s)
  126. return rawget(self,s) or RealGame:GetService(s)
  127. end,
  128. Players = FakeService({
  129. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  130. },"Players"),
  131. UserInputService = FakeService(UIS,"UserInputService"),
  132. ContextActionService = FakeService(CAS,"ContextActionService"),
  133. RunService = FakeService({
  134. _btrs = {},
  135. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  136. BindToRenderStep = function(self,name,_,fun)
  137. self._btrs[name] = self.Heartbeat:Connect(fun)
  138. end,
  139. UnbindFromRenderStep = function(self,name)
  140. self._btrs[name]:Disconnect()
  141. end,
  142. },"RunService")
  143. }
  144. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  145. FakeGame.service = FakeGame.GetService
  146. FakeService(FakeGame,game)
  147. --Changing owner to fake player object to support owner:GetMouse()
  148. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  149. end
  150. --//====================================================\\--
  151. --|| CREATED BY SHACKLUSTER
  152. --\\====================================================//--
  153.  
  154. warn("Edit by ExplosiveDaniel")
  155. warn("If you see him in game You're really lucky")
  156. warn("Have a nice day fren :)")
  157. local Player = game.Players.localPlayer
  158. local Character = Player.Character
  159. local Humanoid = Character.Humanoid
  160. local Mouse = Player:GetMouse()
  161. local LeftArm = Character["Left Arm"]
  162. local RightArm = Character["Right Arm"]
  163. local LeftLeg = Character["Left Leg"]
  164. local RightLeg = Character["Right Leg"]
  165. local Head = Character.Head
  166. local Torso = Character.Torso
  167. local Camera = game.Workspace.CurrentCamera
  168. local RootPart = Character.HumanoidRootPart
  169. local RootJoint = RootPart.RootJoint
  170. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  171. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  172. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  173. local attack = false
  174. local Anim = 'Idle'
  175. local Lighty = game:GetService"Lighting"
  176. local attacktype = 1
  177. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  178. local velocity = RootPart.Velocity.y
  179. local sine = 0
  180. local change = 1
  181. local Create = LoadLibrary("RbxUtility").Create
  182.  
  183. local chara = Character
  184. local m = Create("Model"){
  185. Parent = Character,
  186. Name = "WeaponModel",
  187. }
  188. function chat(...)
  189. local txxt = {...}
  190. local ch = coroutine.wrap(function()
  191. if chara:FindFirstChild("Chatt")~= nil then
  192. Character:FindFirstChild("Chatt"):destroy()
  193. end
  194. local txt = Instance.new("BillboardGui", chara)
  195. txt.Adornee = chara.Head
  196. txt.Name = "Chatt"
  197. txt.Size = UDim2.new(2, 0, 1.2, 0)
  198. txt.StudsOffset = Vector3.new(-9, 7, 0)
  199. local text = Instance.new("TextLabel", txt)
  200. text.Size = UDim2.new(10, 0, 7, 0)
  201. text.TextSize = 33
  202. text.Font = Enum.Font.Antique
  203. text.TextScaled = false
  204. text.BackgroundTransparency = 1
  205. text.TextColor3 = Color3.new(1,1,1)
  206. text.TextStrokeTransparency = 0
  207. text.TextStrokeColor3 = Color3.fromRGB(81, 69, 69)
  208. text.Text = ""
  209. txxt = table.concat(txxt,"\t")
  210. for i = 1, #txxt do
  211. text.Text = txxt:sub(1,i)
  212.  
  213. end
  214. wait(2)
  215. for trans = 0,1,00.1 do
  216. text.TextTransparency = trans
  217. text.TextStrokeTransparency = trans
  218. wait()
  219. end
  220. wait()
  221. txt:destroy()
  222. end)
  223.  
  224. ch(...)
  225. end
  226. Player.Chatted:connect(chat)
  227.  
  228. wait(0.2)
  229.  
  230. wait(0.2)
  231.  
  232. Player = game:GetService("Players").LocalPlayer
  233. PlayerGui = Player.PlayerGui
  234. Cam = workspace.CurrentCamera
  235. Backpack = Player.Backpack
  236. Character = Player.Character
  237. Humanoid = Character.Humanoid
  238. Mouse = Player:GetMouse()
  239. RootPart = Character["HumanoidRootPart"]
  240. Torso = Character["Torso"]
  241. Head = Character["Head"]
  242. RightArm = Character["Right Arm"]
  243. LeftArm = Character["Left Arm"]
  244. RightLeg = Character["Right Leg"]
  245. LeftLeg = Character["Left Leg"]
  246. RootJoint = RootPart["RootJoint"]
  247. Neck = Torso["Neck"]
  248. RightShoulder = Torso["Right Shoulder"]
  249. LeftShoulder = Torso["Left Shoulder"]
  250. RightHip = Torso["Right Hip"]
  251. LeftHip = Torso["Left Hip"]
  252. Character.Archivable = true
  253. Player:ClearCharacterAppearance()
  254.  
  255. IT = Instance.new
  256. CF = CFrame.new
  257. VT = Vector3.new
  258. RAD = math.rad
  259. C3 = Color3.new
  260. UD2 = UDim2.new
  261. BRICKC = BrickColor.new
  262. ANGLES = CFrame.Angles
  263. EULER = CFrame.fromEulerAnglesXYZ
  264. COS = math.cos
  265. ACOS = math.acos
  266. SIN = math.sin
  267. ASIN = math.asin
  268. ABS = math.abs
  269. MRANDOM = math.random
  270. FLOOR = math.floor
  271.  
  272. --//=================================\\
  273. --|| USEFUL VALUES
  274. --\\=================================//
  275.  
  276. Animation_Speed = 3
  277. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  278. local Speed = 20
  279. local SIZE = 1
  280. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  281. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  282. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  283. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  284. local DAMAGEMULTIPLIER = 1
  285. local ANIM = "Idle"
  286. local ATTACK = false
  287. local EQUIPPED = false
  288. local HOLD = false
  289. local COMBO = 1
  290. local Rooted = false
  291. local SINE = 0
  292. local KEYHOLD = false
  293. local CHANGE = 2 / Animation_Speed
  294. local WALKINGANIM = false
  295. local VALUE1 = false
  296. local VALUE2 = false
  297. local ROBLOXIDLEANIMATION = IT("Animation")
  298. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  299. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  300. local ATANIM = IT("Animation")
  301. ATANIM.Name = "Attack Animation"
  302. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  303. --ROBLOXIDLEANIMATION.Parent = Humanoid
  304. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  305. WEAPONGUI.Name = "Weapon GUI"
  306. local Weapon = IT("Model")
  307. Weapon.Name = "Adds"
  308. local Effects = IT("Folder", Weapon)
  309. Effects.Name = "Effects"
  310. local ANIMATOR = Humanoid.Animator
  311. local ANIMATE = Character.Animate
  312. local UNANCHOR = true
  313. local CLOCKLOOP = 0
  314. local SONG = 0
  315. local CLOCKTARGET = nil
  316. local CLOCKSPEED = 0
  317. script.Parent = WEAPONGUI
  318. local CLONE = Character:Clone()
  319. CLONE.Parent = nil
  320. Character.Archivable = false
  321. local sick = Instance.new("Sound",Torso)
  322.  
  323. --//=================================\\
  324. --\\=================================//
  325.  
  326.  
  327. --//=================================\\
  328. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  329. --\\=================================//
  330.  
  331. ArtificialHB = Instance.new("BindableEvent", script)
  332. ArtificialHB.Name = "ArtificialHB"
  333.  
  334. script:WaitForChild("ArtificialHB")
  335.  
  336. frame = Frame_Speed
  337. tf = 0
  338. allowframeloss = false
  339. tossremainder = false
  340. lastframe = tick()
  341. script.ArtificialHB:Fire()
  342.  
  343. game:GetService("RunService").Heartbeat:connect(function(s, p)
  344. tf = tf + s
  345. if tf >= frame then
  346. if allowframeloss then
  347. script.ArtificialHB:Fire()
  348. lastframe = tick()
  349. else
  350. for i = 1, math.floor(tf / frame) do
  351. script.ArtificialHB:Fire()
  352. end
  353. lastframe = tick()
  354. end
  355. if tossremainder then
  356. tf = 0
  357. else
  358. tf = tf - frame * math.floor(tf / frame)
  359. end
  360. end
  361. end)
  362.  
  363. --//=================================\\
  364. --\\=================================//
  365.  
  366. --//=================================\\
  367. --|| SOME FUNCTIONS
  368. --\\=================================//
  369.  
  370. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  371. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  372. end
  373.  
  374. function PositiveAngle(NUMBER)
  375. if NUMBER >= 0 then
  376. NUMBER = 0
  377. end
  378. return NUMBER
  379. end
  380.  
  381. function NegativeAngle(NUMBER)
  382. if NUMBER <= 0 then
  383. NUMBER = 0
  384. end
  385. return NUMBER
  386. end
  387.  
  388. function Swait(NUMBER)
  389. if NUMBER == 0 or NUMBER == nil then
  390. ArtificialHB.Event:wait()
  391. else
  392. for i = 1, NUMBER do
  393. ArtificialHB.Event:wait()
  394. end
  395. end
  396. end
  397.  
  398. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  399. local NEWMESH = IT(MESH)
  400. if MESH == "SpecialMesh" then
  401. NEWMESH.MeshType = MESHTYPE
  402. if MESHID ~= "nil" and MESHID ~= "" then
  403. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  404. end
  405. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  406. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  407. end
  408. end
  409. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  410. NEWMESH.Scale = SCALE
  411. NEWMESH.Parent = PARENT
  412. return NEWMESH
  413. end
  414.  
  415. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  416. local NEWPART = IT("Part")
  417. NEWPART.formFactor = FORMFACTOR
  418. NEWPART.Reflectance = REFLECTANCE
  419. NEWPART.Transparency = TRANSPARENCY
  420. NEWPART.CanCollide = false
  421. NEWPART.Locked = true
  422. NEWPART.Anchored = true
  423. if ANCHOR == false then
  424. NEWPART.Anchored = false
  425. end
  426. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  427. NEWPART.Name = NAME
  428. NEWPART.Size = SIZE
  429. NEWPART.Position = Torso.Position
  430. NEWPART.Material = MATERIAL
  431. NEWPART:BreakJoints()
  432. NEWPART.Parent = PARENT
  433. return NEWPART
  434. end
  435.  
  436. local function weldBetween(a, b)
  437. local weldd = Instance.new("ManualWeld")
  438. weldd.Part0 = a
  439. weldd.Part1 = b
  440. weldd.C0 = CFrame.new()
  441. weldd.C1 = b.CFrame:inverse() * a.CFrame
  442. weldd.Parent = a
  443. return weldd
  444. end
  445.  
  446.  
  447. function QuaternionFromCFrame(cf)
  448. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  449. local trace = m00 + m11 + m22
  450. if trace > 0 then
  451. local s = math.sqrt(1 + trace)
  452. local recip = 0.5 / s
  453. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  454. else
  455. local i = 0
  456. if m11 > m00 then
  457. i = 1
  458. end
  459. if m22 > (i == 0 and m00 or m11) then
  460. i = 2
  461. end
  462. if i == 0 then
  463. local s = math.sqrt(m00 - m11 - m22 + 1)
  464. local recip = 0.5 / s
  465. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  466. elseif i == 1 then
  467. local s = math.sqrt(m11 - m22 - m00 + 1)
  468. local recip = 0.5 / s
  469. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  470. elseif i == 2 then
  471. local s = math.sqrt(m22 - m00 - m11 + 1)
  472. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  473. end
  474. end
  475. end
  476.  
  477. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  478. local xs, ys, zs = x + x, y + y, z + z
  479. local wx, wy, wz = w * xs, w * ys, w * zs
  480. local xx = x * xs
  481. local xy = x * ys
  482. local xz = x * zs
  483. local yy = y * ys
  484. local yz = y * zs
  485. local zz = z * zs
  486. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  487. end
  488.  
  489. function QuaternionSlerp(a, b, t)
  490. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  491. local startInterp, finishInterp;
  492. if cosTheta >= 0.0001 then
  493. if (1 - cosTheta) > 0.0001 then
  494. local theta = ACOS(cosTheta)
  495. local invSinTheta = 1 / SIN(theta)
  496. startInterp = SIN((1 - t) * theta) * invSinTheta
  497. finishInterp = SIN(t * theta) * invSinTheta
  498. else
  499. startInterp = 1 - t
  500. finishInterp = t
  501. end
  502. else
  503. if (1 + cosTheta) > 0.0001 then
  504. local theta = ACOS(-cosTheta)
  505. local invSinTheta = 1 / SIN(theta)
  506. startInterp = SIN((t - 1) * theta) * invSinTheta
  507. finishInterp = SIN(t * theta) * invSinTheta
  508. else
  509. startInterp = t - 1
  510. finishInterp = t
  511. end
  512. end
  513. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  514. end
  515.  
  516. function Clerp(a, b, t)
  517. local qa = {QuaternionFromCFrame(a)}
  518. local qb = {QuaternionFromCFrame(b)}
  519. local ax, ay, az = a.x, a.y, a.z
  520. local bx, by, bz = b.x, b.y, b.z
  521. local _t = 1 - t
  522. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  523. end
  524.  
  525. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  526. local frame = IT("Frame")
  527. frame.BackgroundTransparency = TRANSPARENCY
  528. frame.BorderSizePixel = BORDERSIZEPIXEL
  529. frame.Position = POSITION
  530. frame.Size = SIZE
  531. frame.BackgroundColor3 = COLOR
  532. frame.BorderColor3 = BORDERCOLOR
  533. frame.Name = NAME
  534. frame.Parent = PARENT
  535. return frame
  536. end
  537.  
  538. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  539. local label = IT("TextLabel")
  540. label.BackgroundTransparency = 1
  541. label.Size = UD2(1, 0, 1, 0)
  542. label.Position = UD2(0, 0, 0, 0)
  543. label.TextColor3 = TEXTCOLOR
  544. label.TextStrokeTransparency = STROKETRANSPARENCY
  545. label.TextTransparency = TRANSPARENCY
  546. label.FontSize = TEXTFONTSIZE
  547. label.Font = TEXTFONT
  548. label.BorderSizePixel = BORDERSIZEPIXEL
  549. label.TextStrokeColor3 = C3(1,1,1)
  550. label.TextScaled = false
  551. label.Text = TEXT
  552. label.Name = NAME
  553. label.Parent = PARENT
  554. return label
  555. end
  556.  
  557. function NoOutlines(PART)
  558. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  559. end
  560.  
  561. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  562. local NEWWELD = IT(TYPE)
  563. NEWWELD.Part0 = PART0
  564. NEWWELD.Part1 = PART1
  565. NEWWELD.C0 = C0
  566. NEWWELD.C1 = C1
  567. NEWWELD.Parent = PARENT
  568. return NEWWELD
  569. end
  570.  
  571. local S = IT("Sound")
  572. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  573. local NEWSOUND = nil
  574. coroutine.resume(coroutine.create(function()
  575. NEWSOUND = S:Clone()
  576. NEWSOUND.Parent = PARENT
  577. NEWSOUND.Volume = VOLUME
  578. NEWSOUND.Pitch = PITCH
  579. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  580. NEWSOUND:play()
  581. if DOESLOOP == true then
  582. NEWSOUND.Looped = true
  583. else
  584. repeat wait(1) until NEWSOUND.Playing == false
  585. NEWSOUND:remove()
  586. end
  587. end))
  588. return NEWSOUND
  589. end
  590.  
  591. function CFrameFromTopBack(at, top, back)
  592. local right = top:Cross(back)
  593. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  594. end
  595.  
  596. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  597. function WACKYEFFECT(Table)
  598. local TYPE = (Table.EffectType or "Sphere")
  599. local SIZE = (Table.Size or VT(1,1,1))
  600. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  601. local TRANSPARENCY = (Table.Transparency or 0)
  602. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  603. local CFRAME = (Table.CFrame or Torso.CFrame)
  604. local MOVEDIRECTION = (Table.MoveToPos or nil)
  605. local ROTATION1 = (Table.RotationX or 0)
  606. local ROTATION2 = (Table.RotationY or 0)
  607. local ROTATION3 = (Table.RotationZ or 0)
  608. local MATERIAL = (Table.Material or "Neon")
  609. local COLOR = (Table.Color or C3(1,1,1))
  610. local TIME = (Table.Time or 45)
  611. local SOUNDID = (Table.SoundID or nil)
  612. local SOUNDPITCH = (Table.SoundPitch or nil)
  613. local SOUNDVOLUME = (Table.SoundVolume or nil)
  614. coroutine.resume(coroutine.create(function()
  615. local PLAYSSOUND = false
  616. local SOUND = nil
  617. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  618. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  619. PLAYSSOUND = true
  620. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  621. end
  622. EFFECT.Color = COLOR
  623. local MSH = nil
  624. if TYPE == "Sphere" then
  625. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  626. elseif TYPE == "Block" then
  627. MSH = IT("BlockMesh",EFFECT)
  628. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  629. elseif TYPE == "Wave" then
  630. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  631. elseif TYPE == "Ring" then
  632. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  633. elseif TYPE == "Slash" then
  634. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  635. elseif TYPE == "Round Slash" then
  636. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  637. elseif TYPE == "Swirl" then
  638. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  639. elseif TYPE == "Skull" then
  640. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  641. elseif TYPE == "Crystal" then
  642. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  643. end
  644. if MSH ~= nil then
  645. local MOVESPEED = nil
  646. if MOVEDIRECTION ~= nil then
  647. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  648. end
  649. local GROWTH = SIZE - ENDSIZE
  650. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  651. if TYPE == "Block" then
  652. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  653. else
  654. EFFECT.CFrame = CFRAME
  655. end
  656. for LOOP = 1, TIME+1 do
  657. Swait()
  658. MSH.Scale = MSH.Scale - GROWTH/TIME
  659. if TYPE == "Wave" then
  660. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  661. end
  662. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  663. if TYPE == "Block" then
  664. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  665. else
  666. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  667. end
  668. if MOVEDIRECTION ~= nil then
  669. local ORI = EFFECT.Orientation
  670. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  671. EFFECT.Orientation = ORI
  672. end
  673. end
  674. if PLAYSSOUND == false then
  675. EFFECT:remove()
  676. else
  677. repeat Swait() until SOUND.Playing == false
  678. EFFECT:remove()
  679. end
  680. else
  681. if PLAYSSOUND == false then
  682. EFFECT:remove()
  683. else
  684. repeat Swait() until SOUND.Playing == false
  685. EFFECT:remove()
  686. end
  687. end
  688. end))
  689. end
  690.  
  691. function MakeForm(PART,TYPE)
  692. if TYPE == "Cyl" then
  693. local MSH = IT("CylinderMesh",PART)
  694. elseif TYPE == "Ball" then
  695. local MSH = IT("SpecialMesh",PART)
  696. MSH.MeshType = "Sphere"
  697. elseif TYPE == "Wedge" then
  698. local MSH = IT("SpecialMesh",PART)
  699. MSH.MeshType = "Wedge"
  700. end
  701. end
  702.  
  703. Debris = game:GetService("Debris")
  704.  
  705. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  706. local DIRECTION = CF(StartPos,EndPos).lookVector
  707. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  708. end
  709.  
  710. function turnto(position)
  711. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  712. end
  713.  
  714. --//=================================\\
  715. --|| WEAPON CREATION
  716. --\\=================================//
  717.  
  718. Humanoid.Parent = nil
  719. RootPart.Size = RootPart.Size*SIZE
  720. Torso.Size = Torso.Size*SIZE
  721. RightArm.Size = RightArm.Size*SIZE
  722. RightLeg.Size = RightLeg.Size*SIZE
  723. LeftArm.Size = LeftArm.Size*SIZE
  724. LeftLeg.Size = LeftLeg.Size*SIZE
  725. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  726. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  727. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  728. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  729. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  730. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  731. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  732. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  733. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  734. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  735. Head.Size = Head.Size*SIZE
  736. RootJoint.Parent = RootPart
  737. Neck.Parent = Torso
  738. RightShoulder.Parent = Torso
  739. LeftShoulder.Parent = Torso
  740. RightHip.Parent = Torso
  741. LeftHip.Parent = Torso
  742.  
  743. Humanoid.DisplayDistanceType = "None"
  744. local naeeym2 = IT("BillboardGui",Character)
  745. naeeym2.AlwaysOnTop = true
  746. naeeym2.Size = UDim2.new(5,35,2,15)
  747. naeeym2.StudsOffset = Vector3.new(0,2,0)
  748. naeeym2.MaxDistance = 75
  749. naeeym2.Adornee = Character.Head
  750. naeeym2.Name = "Name"
  751. local tecks2 = IT("TextLabel",naeeym2)
  752. tecks2.BackgroundTransparency = 1
  753. tecks2.TextScaled = true
  754. tecks2.BorderSizePixel = 0
  755. tecks2.Text = "Maniac Pandora"
  756. tecks2.Font = "Fantasy"
  757. tecks2.TextSize = 30
  758. tecks2.TextStrokeTransparency = 0
  759. tecks2.TextColor3 = C3(1,1,1)
  760. tecks2.TextStrokeColor3 = Color3.fromRGB(81, 62, 62)
  761. tecks2.Size = UDim2.new(1,0,0.5,0)
  762. tecks2.Parent = naeeym2
  763. local top = Instance.new("Shirt")
  764. top.ShirtTemplate = "rbxassetid://1182218263"
  765. top.Parent = Character
  766. top.Name = "Cloth"
  767. local bottom = Instance.new("Pants")
  768. bottom.PantsTemplate = "rbxassetid://1829011479"
  769. bottom.Parent = Character
  770. bottom.Name = "Cloth"
  771. for i = 1, 16 do
  772. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  773. FACE.Color = C3(0,0,0)
  774. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  775. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  776. end
  777. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  778. MakeForm(EYE,"Ball")
  779. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  780. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  781. MakeForm(EYE2,"Ball")
  782. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  783. local HAT1 = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(2,0.2,2),false)
  784. MakeForm(HAT1,"Cyl")
  785. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  786. local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(2.01,0.15,2.01),false)
  787. BELT.Color = Color3.new(0,0,0)
  788. MakeForm(BELT,"Cyl")
  789. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  790. local HAT2 = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.3,2.2,1.3),false)
  791. MakeForm(HAT2,"Cyl")
  792. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  793. local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.31,0.2,1.31),false)
  794. BELT.Color = Color3.new(0,0,0)
  795. MakeForm(BELT,"Cyl")
  796. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  797. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.25,0.25,0.1),false)
  798. MakeForm(GEM,"Ball")
  799. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  800. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.25,0.25,0.1),false)
  801. MakeForm(GEM,"Ball")
  802. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  803. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.1,0.25,0.25),false)
  804. MakeForm(GEM,"Ball")
  805. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  806. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.1,0.25,0.25),false)
  807. MakeForm(GEM,"Ball")
  808. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  809. local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false)
  810. BELT.Color = Color3.new(0,0,0)
  811. MakeForm(BELT,"Cyl")
  812. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  813. local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false)
  814. BELT.Color = Color3.new(0,0,0)
  815. MakeForm(BELT,"Cyl")
  816. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  817. local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false)
  818. BELT.Color = Color3.new(0,0,0)
  819. MakeForm(BELT,"Cyl")
  820. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  821. local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false)
  822. BELT.Color = Color3.new(0,0,0)
  823. MakeForm(BELT,"Cyl")
  824. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  825. local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.3,0.5,1.3),false)
  826.  
  827. MakeForm(BELT,"Ball")
  828. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  829. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  830. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  831. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  832. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  833. MakeForm(PRT,"Cyl")
  834. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  835. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  836. MakeForm(PRT,"Cyl")
  837. PRT.Color = Color3.fromRGB(0, 0, 0)
  838. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  839. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  840. MakeForm(RING,"Cyl")
  841. RING.Color = Color3.fromRGB(81, 69, 69)
  842. for i = 1, 12 do
  843. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  844. PRT.Color = C3(0,0,0)
  845. local MSH = IT("BlockMesh",PRT)
  846. MSH.Scale = VT(0.6,1,1)
  847. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  848. end
  849. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  850. PRT.Color = C3(0,0,0)
  851. local MSH = IT("BlockMesh",PRT)
  852. MSH.Scale = VT(0.4,1,1)
  853. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  854. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  855. PRT.Color = C3(0,0,0)
  856. local MSH = IT("BlockMesh",PRT)
  857. MSH.Scale = VT(0.4,1,1)
  858. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  859. coroutine.resume(coroutine.create(function()
  860. while true do
  861. Swait()
  862. CLOCKLOOP = CLOCKLOOP - 0*CLOCKSPEED
  863. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  864. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  865. if CLOCKLOOP <= -150 then
  866. if VALUE1 == false then
  867. CLOCKLOOP = 0
  868. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  869. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  870. ApplyAoE(HITPOS,10,15,45,75,false)
  871. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  872. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  873. if CLOCKTARGET ~= nil then
  874. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  875. if CLOCKTARGET.Torso ~= nil then
  876. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  877. end
  878. if CLOCKTARGET.Health == 0 then
  879. CLOCKTARGET = nil
  880. end
  881. end
  882. end
  883. end
  884. end
  885. end))
  886.  
  887. for _, c in pairs(Weapon:GetChildren()) do
  888. if c.ClassName == "Part" then
  889. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  890. end
  891. end
  892.  
  893. Neck.Name = "Weld"
  894. RootJoint.Name = "Weld"
  895. RightShoulder.Name = "Weld"
  896. LeftShoulder.Name = "Weld"
  897. RightHip.Name = "Weld"
  898. LeftHip.Name = "Weld"
  899.  
  900. local BODY = {}
  901. for _, c in pairs(Character:GetDescendants()) do
  902. if c:IsA("BasePart") and c.Name ~= "Handle" then
  903. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  904. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  905. end
  906. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  907. elseif c:IsA("JointInstance") then
  908. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  909. end
  910. end
  911. for e = 1, #BODY do
  912. if BODY[e] ~= nil then
  913. local STUFF = BODY[e]
  914. local PART = STUFF[1]
  915. local PARENT = STUFF[2]
  916. local MATERIAL = STUFF[3]
  917. local COLOR = STUFF[4]
  918. local TRANSPARENCY = STUFF[5]
  919. if PART.ClassName == "Part" and PART ~= RootPart then
  920. PART.Material = MATERIAL
  921. PART.Color = COLOR
  922. PART.Transparency = TRANSPARENCY
  923. end
  924. PART.AncestryChanged:Connect(function()
  925. PART.Parent = PARENT
  926. end)
  927. end
  928. end
  929. function refit()
  930. Character.Parent = workspace
  931. for e = 1, #BODY do
  932. if BODY[e] ~= nil then
  933. local STUFF = BODY[e]
  934. local PART = STUFF[1]
  935. local PARENT = STUFF[2]
  936. local MATERIAL = STUFF[3]
  937. local COLOR = STUFF[4]
  938. local TRANSPARENCY = STUFF[5]
  939. if PART:IsA("BasePart") and PART ~= RootPart then
  940. PART.Material = MATERIAL
  941. PART.Color = COLOR
  942. PART.Transparency = TRANSPARENCY
  943. end
  944. if PART.Parent ~= PARENT then
  945. Humanoid:remove()
  946. PART.Parent = PARENT
  947. Humanoid = IT("Humanoid",Character)
  948. end
  949. end
  950. end
  951. end
  952.  
  953.  
  954. local SKILLTEXTCOLOR = Color3.fromRGB(81, 69, 69)
  955. local SKILLFONT = "Fantasy"
  956. local SKILLTEXTSIZE = 7
  957.  
  958. Weapon.Parent = Character
  959. Humanoid.Parent = Character
  960.  
  961. Humanoid.Died:connect(function()
  962. refit()
  963. end)
  964.  
  965. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  966. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  967. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  968. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  969. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  970. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  971.  
  972. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  973. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  974. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  975. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  976. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  977. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  978.  
  979. --//=================================\\
  980. --|| DAMAGING
  981. --\\=================================//
  982.  
  983. function ApplyDamage(Humanoid,Damage,TorsoPart)
  984. local defence = Instance.new("BoolValue",Humanoid.Parent)
  985. defence.Name = ("HitBy"..Player.Name)
  986. game:GetService("Debris"):AddItem(defence, 0.001)
  987. Damage = Damage * DAMAGEMULTIPLIER
  988. if Humanoid.Health ~= 0 then
  989. local CritChance = MRANDOM(1,100)
  990. if Damage > Humanoid.Health then
  991. Damage = math.ceil(Humanoid.Health)
  992. if Damage == 0 then
  993. Damage = 0.1
  994. end
  995. end
  996. Humanoid.Health = Humanoid.Health - Damage
  997. end
  998. end
  999.  
  1000. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1001. local CHILDREN = workspace:GetDescendants()
  1002. for index, CHILD in pairs(CHILDREN) do
  1003. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1004. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1005. if HUM then
  1006. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1007. if TORSO then
  1008. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1009. if INSTAKILL == true then
  1010. CHILD:BreakJoints()
  1011. else
  1012. local DMG = MRANDOM(MINDMG,MAXDMG)
  1013. ApplyDamage(HUM,DMG,TORSO)
  1014. end
  1015. if FLING > 0 then
  1016. for _, c in pairs(CHILD:GetChildren()) do
  1017. if c:IsA("BasePart") then
  1018. local bv = Instance.new("BodyVelocity")
  1019. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1020. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1021. bv.Parent = c
  1022. Debris:AddItem(bv,0.05)
  1023. end
  1024. end
  1025. end
  1026. end
  1027. end
  1028. end
  1029. end
  1030. end
  1031. end
  1032.  
  1033. --//=================================\\
  1034. --|| ATTACK FUNCTIONS AND STUFF
  1035. --\\=================================//
  1036.  
  1037. function MagicMissiles()
  1038. ATTACK = true
  1039. Rooted = true
  1040. local SELECTING = true
  1041. local SPOTS = {}
  1042. coroutine.resume(coroutine.create(function()
  1043. local LOOP = 0
  1044. repeat
  1045. LOOP = LOOP + 1
  1046. Swait()
  1047. if LOOP >= 10 then
  1048. LOOP = 0
  1049. for i = 1, #SPOTS do
  1050. if SPOTS[i] ~= nil then
  1051. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1052. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1053. end
  1054. end
  1055. end
  1056. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1057. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1058. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1059. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1060. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1061. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1062. until SELECTING == false
  1063. Rooted = false
  1064. repeat
  1065. LOOP = LOOP + 1
  1066. Swait()
  1067. if LOOP >= 10 then
  1068. LOOP = 0
  1069. for i = 1, #SPOTS do
  1070. if SPOTS[i] ~= nil then
  1071. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1072. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1073. end
  1074. end
  1075. end
  1076. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1077. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1078. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1079. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1080. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1081. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1082. until ATTACK == false
  1083. end))
  1084. repeat
  1085. repeat Swait() until HOLD == true
  1086. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1087. if DIST > 65 then
  1088. DIST = 65
  1089. end
  1090. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1091. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1092. if HITFLOOR ~= nil then
  1093. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1094. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1095. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1096. end
  1097. repeat Swait() until HOLD == false
  1098. until #SPOTS == 5
  1099. SELECTING = false
  1100. for i = 1, #SPOTS do
  1101. if SPOTS[i] ~= nil then
  1102. local POS = SPOTS[i]
  1103. coroutine.resume(coroutine.create(function()
  1104. local MISSILE = IT("Model",Effects)
  1105. MISSILE.Name = "Missile"
  1106. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Dirt brown", "Part", VT(2,2,2))
  1107. MakeForm(BASEPART,"Cyl")
  1108. MISSILE.PrimaryPart = BASEPART
  1109. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1110. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Dirt brown", "Part", VT(2,4,2))
  1111. MakeForm(HEAD,"Ball")
  1112. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1113. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Dirt brown", "Part", VT(2.5,0.1,2.5))
  1114. MakeForm(TAIL,"Cyl")
  1115. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1116. for i = 1, 10 do
  1117. Swait()
  1118. for _, c in pairs(MISSILE:GetChildren()) do
  1119. if c.ClassName == "Part" then
  1120. c.Transparency = c.Transparency - 1/10
  1121. end
  1122. end
  1123. end
  1124. for i = 1, 15*1.5 do
  1125. Swait()
  1126. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1127. end
  1128. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  1129. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1130. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1131. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1132. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1133. MISSILE:remove()
  1134. end))
  1135. end
  1136. end
  1137. wait(0.6)
  1138. ATTACK = false
  1139. Rooted = false
  1140. end
  1141.  
  1142. function TimesUp()
  1143. CLOCKTARGET = nil
  1144. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1145. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1146. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1147. if TORSO then
  1148. ATTACK = true
  1149. Rooted = false
  1150. coroutine.resume(coroutine.create(function()
  1151. repeat
  1152. Swait()
  1153. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1154. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1155. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1156. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1157. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1158. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1159. until ATTACK == false
  1160. end))
  1161. if Effects:FindFirstChild("NeonDoll") then
  1162. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1163. end
  1164. wait(0.5)
  1165. local FAKECHARACTER = IT("Model",Effects)
  1166. FAKECHARACTER.Name = "NeonDoll"
  1167. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.3,0.3,0.15),false)
  1168. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1169. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.3,0.15),false)
  1170. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1171. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.3,0.15),false)
  1172. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1173. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.3,0.15),false)
  1174. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1175. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.3,0.15),false)
  1176. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1177. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.15,0.15),false)
  1178. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1179. CreateSound(201858045, TORS, 5, 0.4, false)
  1180. for i = 1, 150 do
  1181. Swait()
  1182. CLOCKSPEED = 0
  1183. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1184. if c.ClassName == "Part" then
  1185. c.Transparency = c.Transparency - 0.5/150
  1186. end
  1187. end
  1188. end
  1189. CLOCKTARGET = HUM
  1190. coroutine.resume(coroutine.create(function()
  1191. repeat Swait() CLOCKSPEED = 0 until CLOCKTARGET == nil
  1192. for i = 1, 25 do
  1193. Swait()
  1194. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1195. if c.ClassName == "Part" then
  1196. c.Transparency = c.Transparency + 0.5/25
  1197. end
  1198. end
  1199. end
  1200. CLOCKSPEED = 0
  1201. FAKECHARACTER:remove()
  1202. end))
  1203. wait(0.5)
  1204. ATTACK = false
  1205. Rooted = false
  1206. end
  1207. end
  1208. end
  1209.  
  1210. function Teleport()
  1211. ATTACK = true
  1212. Rooted = false
  1213. for i=0, 0.5, 0.1 / Animation_Speed do
  1214. Swait()
  1215. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1216. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1217. end
  1218. for e = 1, #BODY do
  1219. if BODY[e] ~= nil then
  1220. local STUFF = BODY[e]
  1221. local PART = STUFF[1]
  1222. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1223. local PRT = PART:Clone()
  1224. PRT.Anchored = true
  1225. PRT.CanCollide = false
  1226. PRT.Material = "Neon"
  1227. PRT.Color = C3(0,0,0)
  1228. PRT.Name = "WarpEffect"
  1229. PRT.Parent = Effects
  1230. PRT.CFrame = PART.CFrame
  1231. PRT:BreakJoints()
  1232. if PRT:FindFirstChildOfClass("Sound") then
  1233. PRT:FindFirstChildOfClass("Sound"):remove()
  1234. end
  1235. if PRT:FindFirstChildOfClass("Decal") then
  1236. PRT:FindFirstChildOfClass("Decal"):remove()
  1237. end
  1238. coroutine.resume(coroutine.create(function()
  1239. for i = 1, 100 do
  1240. Swait()
  1241. PRT.Transparency = PRT.Transparency + 1/100
  1242. end
  1243. PRT:remove()
  1244. end))
  1245. end
  1246. end
  1247. end
  1248. CreateSound(217767125, Torso, 10, 1)
  1249. local POS = RootPart.Orientation
  1250. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1251. RootPart.Orientation = POS
  1252. RootJoint.Parent = RootPart
  1253. for i=0, 0.5, 0.1 / Animation_Speed do
  1254. Swait()
  1255. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1256. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1257. end
  1258. for i=0, 0.1, 0.1 / Animation_Speed do
  1259. Swait()
  1260. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1261. end
  1262. ATTACK = false
  1263. Rooted = false
  1264. end
  1265.  
  1266. function TakeOnMe()
  1267. Speed = 5
  1268. local MEME = CreateSound(288703954, Effects, 7, 1, false)
  1269. ATTACK = true
  1270. Rooted = false
  1271. local DANCE = true
  1272. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1273. if NEWKEY == "p" then
  1274. DANCE = false
  1275. end
  1276. end)
  1277. PLAYSONG = false
  1278. while true do
  1279. for i = 1, 15 do
  1280. Swait()
  1281. MEME.Parent = Effects
  1282. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1283. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1284. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1285. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1286. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1287. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1288. end
  1289. if DANCE == false then
  1290. break
  1291. end
  1292. for i = 1, 15 do
  1293. Swait()
  1294. MEME.Parent = Effects
  1295. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1296. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1297. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1298. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1299. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1300. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1301. end
  1302. end
  1303. PLAYSONG = true
  1304. KEY:Disconnect()
  1305. MEME:remove()
  1306. Speed = 25
  1307. ATTACK = false
  1308. Rooted = false
  1309. end
  1310.  
  1311. function Taunt3()
  1312. ATTACK = true
  1313. Rooted = true
  1314. local TAUNT = CreateSound(159882635, Torso,17, 1, false)
  1315. repeat
  1316. Swait()
  1317. TAUNT.Parent = Torso
  1318. TAUNT.Playing = true
  1319. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1320. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1321. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1322. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1323. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1324. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1325. until TAUNT.TimePosition >= 1.25
  1326. for i=0, 1.6, 0.1 / Animation_Speed do
  1327. Swait()
  1328. TAUNT.Parent = Torso
  1329. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1330. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1331. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1332. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1333. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1334. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1335. end
  1336. ATTACK = false
  1337. Rooted = false
  1338. end
  1339.  
  1340. function Taunt2()
  1341. ATTACK = true
  1342. Rooted = true
  1343. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  1344. coroutine.resume(coroutine.create(function()
  1345. repeat
  1346. Swait()
  1347. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1348. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1349. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1350. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1351. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1352. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1353. until ATTACK == false
  1354. end))
  1355. repeat wait() until TAUNT.Playing == false
  1356. ATTACK = false
  1357. Rooted = false
  1358. end
  1359.  
  1360. function ChainPunch()
  1361. ATTACK = true
  1362. Rooted = false
  1363. local GYRO = IT("BodyGyro",RootPart)
  1364. GYRO.D = 25
  1365. GYRO.P = 2000
  1366. GYRO.MaxTorque = VT(0,40000,0)
  1367. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1368. repeat
  1369. Swait()
  1370. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1371. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1372. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1373. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1374. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1375. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1376. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1377. until HOLD == true
  1378. local POS = Mouse.Hit.p
  1379. local CHAINS = false
  1380. local CHAINLINKS = {}
  1381. local A = IT("Attachment",RightArm)
  1382. A.Position = VT(1,-1,0)*SIZE
  1383. A.Orientation = VT(-90, -89.982, 0)
  1384. local B = IT("Attachment",RightArm)
  1385. B.Position = VT(-1,-1,0)*SIZE
  1386. B.Orientation = VT(-90, 89.988, 0)
  1387. local C = IT("Attachment",RightArm)
  1388. C.Position = VT(0.5,-1.3,0)*SIZE
  1389. C.Orientation = VT(-90, -89.982, 0)
  1390. local D = IT("Attachment",RightArm)
  1391. D.Position = VT(-0.5,-1.3,0)*SIZE
  1392. D.Orientation = VT(-90, 89.988, 0)
  1393. local LIGHT = IT("Attachment",RightArm)
  1394. LIGHT.Position = VT(0,-1,0)*SIZE
  1395. local LIGHT2 = IT("PointLight",LIGHT)
  1396. LIGHT2.Range = 7
  1397. LIGHT2.Brightness = 5
  1398. LIGHT2.Color = SKILLTEXTCOLOR
  1399. for i = 1, 2 do
  1400. local TWIST = -2
  1401. local START = A
  1402. local END = B
  1403. if i == 1 then
  1404. START = B
  1405. END = A
  1406. end
  1407. local ChainLink = IT("Beam",Torso)
  1408. ChainLink.Texture = "rbxassetid://73042633"
  1409. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1410. ChainLink.TextureSpeed = 1
  1411. ChainLink.Width0 = 1
  1412. ChainLink.Width1 = 1
  1413. ChainLink.TextureLength = 2.5
  1414. ChainLink.Attachment0 = START
  1415. ChainLink.Attachment1 = END
  1416. ChainLink.CurveSize0 = TWIST
  1417. ChainLink.CurveSize1 = TWIST
  1418. --ChainLink.FaceCamera = true
  1419. ChainLink.Segments = 45
  1420. ChainLink.Transparency = NumberSequence.new(1)
  1421. table.insert(CHAINLINKS,ChainLink)
  1422. end
  1423. for i = 1, 2 do
  1424. local TWIST = -1
  1425. local START = C
  1426. local END = D
  1427. if i == 1 then
  1428. START = D
  1429. END = C
  1430. end
  1431. local ChainLink = IT("Beam",Torso)
  1432. ChainLink.Texture = "rbxassetid://73042633"
  1433. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1434. ChainLink.TextureSpeed = 1
  1435. ChainLink.Width0 = 1
  1436. ChainLink.Width1 = 1
  1437. ChainLink.TextureLength = 5
  1438. ChainLink.Attachment0 = START
  1439. ChainLink.Attachment1 = END
  1440. ChainLink.CurveSize0 = TWIST
  1441. ChainLink.CurveSize1 = TWIST
  1442. --ChainLink.FaceCamera = true
  1443. ChainLink.Segments = 25
  1444. ChainLink.LightEmission = 0.5
  1445. ChainLink.Transparency = NumberSequence.new(1)
  1446. table.insert(CHAINLINKS,ChainLink)
  1447. end
  1448. coroutine.resume(coroutine.create(function()
  1449. repeat
  1450. Swait()
  1451. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1452. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1453. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1454. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1455. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1456. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1457. until CHAINS == true
  1458. repeat
  1459. Swait()
  1460. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1461. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1462. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1463. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1464. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1465. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1466. until ATTACK == false
  1467. for e = 1, 15 do
  1468. Swait()
  1469. for i = 1, #CHAINLINKS do
  1470. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1471. end
  1472. end
  1473. A:remove()
  1474. B:remove()
  1475. C:remove()
  1476. D:remove()
  1477. end))
  1478. CreateSound(233856115, RightArm, 5, 1.2, false)
  1479. for e = 1, 15 do
  1480. Swait()
  1481. for i = 1, #CHAINLINKS do
  1482. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1483. end
  1484. end
  1485. CHAINS = true
  1486. Rooted = true
  1487. wait(0.25)
  1488. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Dirt brown", "Part", VT(2,2,2))
  1489. FIST.Color = Color3.fromRGB(81, 69, 69)
  1490. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1491. local LIGHT3 = IT("PointLight",FIST)
  1492. LIGHT3.Range = 7
  1493. LIGHT3.Brightness = 5
  1494. LIGHT3.Color = SKILLTEXTCOLOR
  1495. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1496. local FISTA = IT("Attachment",FIST)
  1497. FISTA.Position = VT(0.062, 0.977, 0)
  1498. local ChainLink = IT("Beam",Torso)
  1499. ChainLink.Texture = "rbxassetid://73042633"
  1500. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1501. ChainLink.TextureSpeed = 0
  1502. ChainLink.Width0 = 3
  1503. ChainLink.Width1 = 3
  1504. ChainLink.TextureLength = 12
  1505. ChainLink.Attachment0 = LIGHT
  1506. ChainLink.Attachment1 = FISTA
  1507. ChainLink.FaceCamera = true
  1508. ChainLink.Segments = 45
  1509. ChainLink.LightEmission = 0.5
  1510. ChainLink.Transparency = NumberSequence.new(0.25)
  1511. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1512. for i = 1, 85 do
  1513. Swait()
  1514. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1515. ChainLink.TextureLength = 12+(i*2)
  1516. ApplyAoE(FIST.Position,10,15,25,100,false)
  1517. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1518. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1519. if HITFLOOR ~= nil then
  1520. HITFLOOR:BreakJoints()
  1521. coroutine.resume(coroutine.create(function()
  1522. for i = 1, 15 do
  1523. Swait()
  1524. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1525. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1526. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1527. end
  1528. end))
  1529. break
  1530. end
  1531. end
  1532. coroutine.resume(coroutine.create(function()
  1533. for i = 1, 50 do
  1534. Swait()
  1535. FIST.Transparency = FIST.Transparency + 0.5/50
  1536. LIGHT3.Range = LIGHT3.Range - 7/50
  1537. end
  1538. FIST:remove()
  1539. end))
  1540. LIGHT:remove()
  1541. GYRO:remove()
  1542. ATTACK = false
  1543. Rooted = false
  1544. end
  1545.  
  1546. function WarpMeteor()
  1547. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1548. if DIST > 180 then
  1549. DIST = 180
  1550. end
  1551. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1552. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1553. if HITFLOOR then
  1554. local POS = HITPOS
  1555. ATTACK = true
  1556. Rooted = true
  1557. local WARPED = false
  1558. local SMASHED = false
  1559. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1560. coroutine.resume(coroutine.create(function()
  1561. repeat
  1562. Swait()
  1563. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1564. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1565. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1566. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1567. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1568. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1569. until WARPED == true
  1570. repeat
  1571. Swait()
  1572. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1573. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1574. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1575. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1576. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1577. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1578. until SMASHED == true
  1579. repeat
  1580. Swait()
  1581. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1582. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1583. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1584. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1585. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1586. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1587. until ATTACK == false
  1588. end))
  1589. VALUE1 = true
  1590. CreateSound(233856115, Torso, 5, 1.6, false)
  1591. for i = 1, 25 do
  1592. Swait()
  1593. for _, c in pairs(Character:GetChildren()) do
  1594. if c.ClassName == "Part" then
  1595. c.Transparency = c.Transparency + 1/25
  1596. end
  1597. end
  1598. for _, c in pairs(Weapon:GetChildren()) do
  1599. if c.ClassName == "Part" then
  1600. c.Transparency = c.Transparency + 1/25
  1601. end
  1602. end
  1603. end
  1604. UNANCHOR = false
  1605. RootPart.Anchored = true
  1606. RootPart.Velocity = VT(0,0,0)
  1607. local ROOTPOS = RootPart.Position
  1608. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1609. WARPED = true
  1610. for i = 1, 25 do
  1611. Swait()
  1612. for _, c in pairs(Character:GetChildren()) do
  1613. if c.ClassName == "Part" then
  1614. c.Transparency = c.Transparency - 1/25
  1615. end
  1616. end
  1617. for _, c in pairs(Weapon:GetChildren()) do
  1618. if c.ClassName == "Part" then
  1619. c.Transparency = c.Transparency - 1/25
  1620. end
  1621. end
  1622. end
  1623. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Dirt brown", "Part", VT(0,0,0))
  1624. SHELL.CFrame = RootPart.CFrame
  1625. MakeForm(SHELL,"Ball")
  1626. CreateSound(402981977, SHELL, 5, 1.6, false)
  1627. for i = 1, 10 do
  1628. Swait()
  1629. SHELL.Transparency = SHELL.Transparency - 1/10
  1630. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1631. end
  1632. for i = 1, math.ceil(75/2) do
  1633. Swait()
  1634. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1635. SHELL.CFrame = CF(RootPart.Position)
  1636. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1637. end
  1638. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1639. SHELL.CFrame = CF(RootPart.Position)
  1640. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1641. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1642. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1643. for i = 1, 5 do
  1644. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1645. end
  1646. SHELL:remove()
  1647. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1648. SMASHED = true
  1649. wait(1)
  1650. VALUE1 = false
  1651. UNANCHOR = true
  1652. ATTACK = false
  1653. Rooted = false
  1654. end
  1655. end
  1656.  
  1657. function PandorasBox()
  1658. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1659. if HITFLOOR ~= nil then
  1660. ATTACK = true
  1661. Rooted = true
  1662. local RINGSPIN = true
  1663. local CONSTRUCTING = true
  1664. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Dirt brown", "Ring", VT(0,0,0))
  1665. RING.Color = Color3.fromRGB(81, 69, 69)
  1666. MakeForm(RING,"Cyl")
  1667. RING.CFrame = CF(HITPOS)
  1668. CreateSound(402981977, RING, 5, 1.2, false)
  1669. coroutine.resume(coroutine.create(function()
  1670. repeat
  1671. Swait()
  1672. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1673. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1674. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1675. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1676. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1677. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1678. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1679. until CONSTRUCTING == false
  1680. repeat
  1681. Swait()
  1682. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1683. until RINGSPIN == false
  1684. for i = 1, 25 do
  1685. Swait()
  1686. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1687. RING.Size = RING.Size - VT(0.15,0,0.15)
  1688. --DECAL.Transparency = DECAL.Transparency + 1/25
  1689. RING.Transparency = RING.Transparency + 1/25
  1690. end
  1691. RING:remove()
  1692. end))
  1693. for i = 1, 15 do
  1694. Swait()
  1695. RING.Size = RING.Size + VT(0.75,0,0.75)
  1696. RING.Transparency = RING.Transparency - 1/15
  1697. end
  1698. local BOXSPIN = true
  1699. local PANDORASBOX = IT("Model",Effects)
  1700. PANDORASBOX.Name = "Pandora's Box"
  1701. local BOX = IT("Model",PANDORASBOX)
  1702. BOX.Name = "Body"
  1703. local LID = IT("Model",PANDORASBOX)
  1704. LID.Name = "Lid"
  1705. --BUILDING THE BOX--
  1706. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Dirt brown", "Black", VT(2,1.8,2))
  1707. BASE.Color = Color3.fromRGB(81, 69, 69)
  1708. PANDORASBOX.PrimaryPart = BASE
  1709. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1710. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,1.9,0.2))
  1711. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1712. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,1.9,0.2))
  1713. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1714. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,1.9,0.2))
  1715. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1716. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,1.9,0.2))
  1717. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1718. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2))
  1719. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1720. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2))
  1721. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1722. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1))
  1723. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1724. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1))
  1725. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1726. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2))
  1727. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1728. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2))
  1729. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1730. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1))
  1731. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1732. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1))
  1733. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1734. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,1.9,0.1))
  1735. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1736. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,1.9,0.1))
  1737. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1738. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.1,1.9,2.1))
  1739. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1740. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.1,1.9,2.1))
  1741. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1742. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.1,2.1))
  1743. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1744. -------------
  1745. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.1,2.1))
  1746. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1747. LID.PrimaryPart = LIDPART
  1748. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2))
  1749. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1750. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2))
  1751. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1752. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1))
  1753. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1754. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1))
  1755. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1756. local DECAL = IT("Decal",LIDPART)
  1757. DECAL.Face = "Top"
  1758. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1759. DECAL.Color3 = C3(0,0,0)
  1760. --BUILDING THE BOX--
  1761. coroutine.resume(coroutine.create(function()
  1762. repeat
  1763. Swait()
  1764. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1765. until BOXSPIN == false
  1766. end))
  1767. for i = 1, 25 do
  1768. Swait()
  1769. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1770. end
  1771. wait(0.5)
  1772. BOXSPIN = false
  1773. CONSTRUCTING = false
  1774. coroutine.resume(coroutine.create(function()
  1775. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1776. --[[for i = 1, 45 do
  1777. Swait()
  1778. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1779. end-
  1780. LID:remove()]]--
  1781. for _, c in pairs(LID:GetChildren()) do
  1782. if c.ClassName == "Part" then
  1783. c.Anchored = false
  1784. c.CanCollide = true
  1785. if c ~= LIDPART then
  1786. weldBetween(LIDPART,c)
  1787. end
  1788. end
  1789. end
  1790. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1791. Debris:AddItem(LID,15)
  1792. wait(0.5)
  1793. local RANDOMEFFECT = MRANDOM(1,4)
  1794. if RANDOMEFFECT == 1 then
  1795. for i = 1, 45 do
  1796. wait((2-(i/15))/15)
  1797. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1798. end
  1799. wait(1)
  1800. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1801. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1802. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1803. for i = 1, 5 do
  1804. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1805. end
  1806. ApplyAoE(BASE.Position,50,1,200,375,false)
  1807. ApplyAoE(BASE.Position,250,35,75,175,false)
  1808. elseif RANDOMEFFECT == 2 then
  1809. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Dirt brown", "Field", VT(0.3,0.3,0.3))
  1810. FIELD.CFrame = BASE.CFrame
  1811. MakeForm(FIELD,"Ball")
  1812. for i = 1, 50 do
  1813. Swait()
  1814. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1815. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1816. end
  1817. wait(0.2)
  1818. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1819. coroutine.resume(coroutine.create(function()
  1820. for i = 1, 75 do
  1821. Swait()
  1822. LOOP.Volume = LOOP.Volume + 10/75
  1823. LOOP.Parent = FIELD
  1824. local CHILDREN = workspace:GetDescendants()
  1825. for index, CHILD in pairs(CHILDREN) do
  1826. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1827. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1828. if HUM then
  1829. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1830. if TORSO then
  1831. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1832. HUM.Health = HUM.Health - 0.1
  1833. TORSO.Velocity = VT(0,5,0)
  1834. HUM.PlatformStand = true
  1835. if TORSO.RotVelocity.Magnitude < 15 then
  1836. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1837. end
  1838. end
  1839. end
  1840. end
  1841. end
  1842. end
  1843. FIELD.Size = FIELD.Size + VT(3,3,3)
  1844. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1845. end
  1846. for i = 1, 500 do
  1847. Swait()
  1848. LOOP.Parent = FIELD
  1849. local CHILDREN = workspace:GetDescendants()
  1850. for index, CHILD in pairs(CHILDREN) do
  1851. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1852. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1853. if HUM then
  1854. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1855. if TORSO then
  1856. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1857. TORSO.Velocity = VT(0,5,0)
  1858. HUM.Health = HUM.Health - 0.1
  1859. HUM.PlatformStand = true
  1860. if TORSO.RotVelocity.Magnitude < 15 then
  1861. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1862. end
  1863. end
  1864. end
  1865. end
  1866. end
  1867. end
  1868. end
  1869. for i = 1, 25 do
  1870. Swait()
  1871. LOOP.Volume = LOOP.Volume + 10/25
  1872. LOOP.Parent = FIELD
  1873. local CHILDREN = workspace:GetDescendants()
  1874. for index, CHILD in pairs(CHILDREN) do
  1875. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1876. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1877. if HUM then
  1878. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1879. if TORSO then
  1880. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1881. TORSO.Velocity = VT(0,5,0)
  1882. HUM.Health = HUM.Health - 0.1
  1883. HUM.PlatformStand = false
  1884. if TORSO.RotVelocity.Magnitude < 15 then
  1885. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1886. end
  1887. end
  1888. end
  1889. end
  1890. end
  1891. end
  1892. FIELD.Size = FIELD.Size - VT(3,3,3)
  1893. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1894. end
  1895. FIELD:remove()
  1896. end))
  1897. elseif RANDOMEFFECT == 3 then
  1898. for i = 1, 10 do
  1899. wait(0.15)
  1900. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1901. coroutine.resume(coroutine.create(function()
  1902. local MINION = CLONE:Clone()
  1903. MINION.Parent = Effects
  1904. MINION.Name = "Shadow"
  1905. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1906. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1907. for _, c in pairs(MINION:GetChildren()) do
  1908. if c.ClassName == "Part" then
  1909. c.Material = "Neon"
  1910. c.Color = C3(0,0,0)
  1911. c.Transparency = 0.25
  1912. if c.Name == "Head" then
  1913. c:ClearAllChildren()
  1914. local MSH = IT("BlockMesh",c)
  1915. MSH.Scale = VT(0.5,1,1)
  1916. end
  1917. end
  1918. end
  1919. local TORSO = MINION.Torso
  1920. local HUMAN = MINION.Humanoid
  1921. HUMAN.WalkSpeed = 20
  1922. HUMAN.MaxHealth = math.huge
  1923. HUMAN.Health = math.huge
  1924. HUMAN.DisplayDistanceType = "None"
  1925. HUMAN.Died:connect(function()
  1926. MINION:remove()
  1927. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1928. end)
  1929. wait(1)
  1930. local findNearestTorso = function(POS)
  1931. local list = game.Workspace:GetDescendants()
  1932. local torso = nil
  1933. local dist = 500
  1934. local temp = nil
  1935. local human = nil
  1936. local temp2 = nil
  1937. for x = 1, #list do
  1938. temp2 = list[x]
  1939. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1940. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1941. human = temp2:findFirstChildOfClass("Humanoid")
  1942. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1943. if (temp.Position - POS).magnitude < dist then
  1944. torso = temp
  1945. dist = (temp.Position - POS).magnitude
  1946. end
  1947. end
  1948. end
  1949. end
  1950. return torso, dist
  1951. end
  1952. for i = 1, 40 do
  1953. if HUMAN.Health == 0 then
  1954. break
  1955. end
  1956. wait(0.3)
  1957. local target,dist= findNearestTorso(TORSO.Position)
  1958. if target then
  1959. HUMAN:MoveTo(target.Position)
  1960. if dist < 25 then
  1961. CreateSound(348663022, TORSO, 10, 1, true)
  1962. wait(2)
  1963. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1964. --ANIM:Play()
  1965. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1966. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1967. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1968. for i = 1, 5 do
  1969. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1970. end
  1971. break
  1972. end
  1973. end
  1974. end
  1975. MINION:remove()
  1976. end))
  1977. end
  1978. elseif RANDOMEFFECT == 4 then
  1979. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Dirt brown", "Field", VT(0.3,0.3,0.3))
  1980. FIELD.Color = C3(0,0,0)
  1981. FIELD.CFrame = BASE.CFrame
  1982. MakeForm(FIELD,"Ball")
  1983. FIELD.CanCollide = true
  1984. for i = 1, 50 do
  1985. Swait()
  1986. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1987. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1988. end
  1989. wait(0.2)
  1990. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1991. coroutine.resume(coroutine.create(function()
  1992. local E = 0
  1993. for i = 1, 75 do
  1994. E = E + 1
  1995. Swait()
  1996. if E >= 35 then
  1997. E = 0
  1998. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1999. end
  2000. LOOP.Volume = LOOP.Volume + 10/75
  2001. LOOP.Parent = FIELD
  2002. local CHILDREN = workspace:GetDescendants()
  2003. for index, CHILD in pairs(CHILDREN) do
  2004. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2005. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2006. if HUM then
  2007. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2008. if TORSO then
  2009. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2010. for _, c in pairs(CHILD:GetChildren()) do
  2011. if c:IsA("BasePart") then
  2012. local bv = Instance.new("BodyVelocity")
  2013. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2014. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2015. bv.Parent = c
  2016. Debris:AddItem(bv,0.05)
  2017. end
  2018. end
  2019. HUM.Health = HUM.Health - 0.3
  2020. end
  2021. end
  2022. end
  2023. end
  2024. end
  2025. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  2026. end
  2027. for i = 1, 180 do
  2028. E = E + 1
  2029. Swait()
  2030. if E >= 35 then
  2031. E = 0
  2032. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2033. end
  2034. LOOP.Parent = FIELD
  2035. local CHILDREN = workspace:GetDescendants()
  2036. for index, CHILD in pairs(CHILDREN) do
  2037. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2038. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2039. if HUM then
  2040. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2041. if TORSO then
  2042. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2043. for _, c in pairs(CHILD:GetChildren()) do
  2044. if c:IsA("BasePart") then
  2045. local bv = Instance.new("BodyVelocity")
  2046. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2047. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2048. bv.Parent = c
  2049. Debris:AddItem(bv,0.05)
  2050. end
  2051. end
  2052. HUM.Health = HUM.Health - 0.3
  2053. end
  2054. end
  2055. end
  2056. end
  2057. end
  2058. end
  2059. ApplyAoE(FIELD.Position,40,15,20,375,false)
  2060. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  2061. for i = 1, 5 do
  2062. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2063. end
  2064. FIELD:remove()
  2065. end))
  2066. elseif RANDOMEFFECT == 5 then
  2067. end
  2068. wait(0.5)
  2069. for i = 1, 25 do
  2070. Swait()
  2071. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  2072. end
  2073. PANDORASBOX:remove()
  2074. RINGSPIN = false
  2075. end))
  2076. ATTACK = false
  2077. Rooted = false
  2078. end
  2079. end
  2080.  
  2081. function Taunt()
  2082. ATTACK = true
  2083. local LAUGH = nil
  2084. coroutine.resume(coroutine.create(function()
  2085. repeat
  2086. Swait()
  2087. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2088. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2089. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2090. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2091. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2092. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2093. until LAUGH ~= nil
  2094. repeat
  2095. Swait()
  2096. LAUGH.Parent = Head
  2097. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2098. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2099. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2100. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2101. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2102. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2103. until LAUGH.Playing == false
  2104. ATTACK = false
  2105. end))
  2106. wait(0.1)
  2107. sick:Pause()
  2108. LAUGH = CreateSound(137473066, Head, 10, 1, false)
  2109. wait(1)
  2110. sick:Resume()
  2111. end
  2112.  
  2113. --//=================================\\
  2114. --|| ASSIGN THINGS TO KEYS
  2115. --\\=================================//
  2116.  
  2117. function MouseDown(Mouse)
  2118. HOLD = true
  2119. if ATTACK == false then
  2120. end
  2121. end
  2122.  
  2123. function MouseUp(Mouse)
  2124. HOLD = false
  2125. end
  2126.  
  2127. function KeyDown(Key)
  2128. KEYHOLD = true
  2129. if Key == "z" and ATTACK == false then
  2130. MagicMissiles()
  2131. end
  2132.  
  2133. if Key == "u" and ATTACK == false then
  2134. Taunt2()
  2135. end
  2136.  
  2137. if Key == "f" and ATTACK == false then
  2138. Taunt3()
  2139. end
  2140.  
  2141. if Key == "p" and ATTACK == false then
  2142. TakeOnMe()
  2143. end
  2144.  
  2145. if Key == "b" and ATTACK == false then
  2146. TimesUp()
  2147. end
  2148.  
  2149. if Key == "c" and ATTACK == false then
  2150. ChainPunch()
  2151. end
  2152.  
  2153. if Key == "g" and ATTACK == false then
  2154. Teleport()
  2155. end
  2156.  
  2157. if Key == "v" and ATTACK == false then
  2158. WarpMeteor()
  2159. end
  2160.  
  2161. if Key == "x" and ATTACK == false then
  2162. PandorasBox()
  2163. end
  2164.  
  2165. if Key == "t" and ATTACK == false then
  2166. Taunt()
  2167. end
  2168. end
  2169.  
  2170. function KeyUp(Key)
  2171. KEYHOLD = false
  2172. end
  2173.  
  2174. Mouse.Button1Down:connect(function(NEWKEY)
  2175. MouseDown(NEWKEY)
  2176. end)
  2177. Mouse.Button1Up:connect(function(NEWKEY)
  2178. MouseUp(NEWKEY)
  2179. end)
  2180. Mouse.KeyDown:connect(function(NEWKEY)
  2181. KeyDown(NEWKEY)
  2182. end)
  2183. Mouse.KeyUp:connect(function(NEWKEY)
  2184. KeyUp(NEWKEY)
  2185. end)
  2186.  
  2187. --//=================================\\
  2188. --\\=================================//
  2189.  
  2190.  
  2191. function unanchor()
  2192. if UNANCHOR == true then
  2193. RootPart.Anchored = false
  2194. end
  2195. g = Character:GetChildren()
  2196. for i = 1, #g do
  2197. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2198. g[i].Anchored = false
  2199. end
  2200. end
  2201. g = Weapon:GetChildren()
  2202. for i = 1, #g do
  2203. if g[i].ClassName == "Part" then
  2204. g[i].Anchored = false
  2205. end
  2206. end
  2207. end
  2208.  
  2209.  
  2210. --//=================================\\
  2211. --|| WRAP THE WHOLE SCRIPT UP
  2212. --\\=================================//
  2213.  
  2214. Humanoid.Changed:connect(function(Jump)
  2215. if Jump == "Jump" and (Disable_Jump == true) then
  2216. Humanoid.Jump = false
  2217. end
  2218. end)
  2219.  
  2220. while true do
  2221. Swait()
  2222. refit()
  2223. script.Parent = WEAPONGUI
  2224. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2225. v:Stop();
  2226. end
  2227. ANIMATE.Parent = nil
  2228. SINE = SINE + CHANGE*1.5
  2229. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2230. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2231. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2232. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2233. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2234. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2235. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2236. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2237. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2238. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2239. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2240. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2241. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2242. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2243. end
  2244. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2245. ANIM = "Jump"
  2246. if ATTACK == false then
  2247. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2248. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2249. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2250. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2251. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2252. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2253. end
  2254. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2255. ANIM = "Fall"
  2256. if ATTACK == false then
  2257. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2258. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2259. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2260. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2261. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2262. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2263. end
  2264. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2265. ANIM = "Idle"
  2266. if ATTACK == false then
  2267. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2268. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2269. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2270. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(15 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2271. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2272. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2273. end
  2274. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2275. ANIM = "Walk"
  2276. if ATTACK == false then
  2277. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2278. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2279. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2280. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2281. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2282. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2283. end
  2284. end
  2285. unanchor()
  2286. Humanoid.MaxHealth = "inf"
  2287. Humanoid.Health = "inf"
  2288. if Rooted == false then
  2289. Disable_Jump = false
  2290. Humanoid.WalkSpeed = Speed
  2291. elseif Rooted == true then
  2292. Disable_Jump = true
  2293. Humanoid.WalkSpeed = 0
  2294. end
  2295. for _, c in pairs(Character:GetChildren()) do
  2296. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2297. c.Material = "Fabric"
  2298. if c:FindFirstChildOfClass("ParticleEmitter") then
  2299. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2300. end
  2301. if c ~= Head then
  2302. c.Color = C3(0,0,0)
  2303. else
  2304. c.Color = C3(1,1,1)
  2305. end
  2306. if c == Head then
  2307. if c:FindFirstChild("face") then
  2308. c.face:remove()
  2309. end
  2310. end
  2311. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2312. c:remove()
  2313. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2314. c:remove()
  2315. end
  2316. end
  2317. sick.SoundId = "rbxassetid://1130685064"
  2318. sick.Looped = true
  2319. sick.Pitch = 1
  2320. sick.Volume = 2
  2321. sick.Parent = Torso
  2322. sick:Resume()
  2323. sick.Playing = true
  2324. Humanoid.Name = "Maniac Pandora = "..Player.Name
  2325.  
  2326. end
  2327.  
  2328. --//=================================\\
  2329. --\\=================================//
  2330.  
  2331.  
  2332.  
  2333.  
  2334.  
  2335. --//====================================================\\--
  2336. --|| END OF SCRIPT
  2337. --\\====================================================//--
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