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Mjjstral

SAGE Engine ModelConditions (C&C3,BFME)

Nov 7th, 2017
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  1. INVALID
  2. TOPPLED
  3. FRONTCRUSHED
  4. BACKCRUSHED
  5. DAMAGED
  6. REALLYDAMAGED
  7. RUBBLE
  8. SPECIAL_DAMAGED
  9. NIGHT
  10. SNOW
  11. PARACHUTING
  12. GARRISONED
  13. ENEMYNEAR
  14. WEAPONSET_VETERAN
  15. WEAPONSET_ELITE
  16. WEAPONSET_HERO
  17. WEAPONSET_PASSENGER_TYPE_ONE
  18. WEAPONSET_PASSENGER_TYPE_TWO
  19. WEAPONSET_PLAYER_UPGRADE
  20. WEAPONSTATE_ONE
  21. WEAPONSTATE_TWO
  22. WEAPONSTATE_THREE
  23. DOOR_1_OPENING
  24. DOOR_1_CLOSING
  25. DOOR_1_WAITING_OPEN
  26. DOOR_1_WAITING_TO_CLOSE
  27. DOOR_2_OPENING
  28. DOOR_2_CLOSING
  29. DOOR_2_WAITING_OPEN
  30. DOOR_2_WAITING_TO_CLOSE
  31. DOOR_3_OPENING
  32. DOOR_3_CLOSING
  33. DOOR_3_WAITING_OPEN
  34. DOOR_3_WAITING_TO_CLOSE
  35. DOOR_4_OPENING
  36. DOOR_4_CLOSING
  37. DOOR_4_WAITING_OPEN
  38. DOOR_4_WAITING_TO_CLOSE
  39. ATTACKING
  40. ATTACKING_STRUCTURE
  41. ATTACKING_POSITION
  42. PREATTACK_A
  43. FIRING_A
  44. FIRING_OR_PREATTACK_A
  45. FIRING_OR_RELOADING_A
  46. BETWEEN_FIRING_SHOTS_A
  47. RELOADING_A
  48. PREATTACK_B
  49. FIRING_B
  50. FIRING_OR_PREATTACK_B
  51. FIRING_OR_RELOADING_B
  52. BETWEEN_FIRING_SHOTS_B
  53. RELOADING_B
  54. PREATTACK_C
  55. FIRING_C
  56. FIRING_OR_PREATTACK_C
  57. FIRING_OR_RELOADING_C
  58. BETWEEN_FIRING_SHOTS_C
  59. RELOADING_C
  60. TURRET_ROTATE
  61. POST_RUBBLE
  62. POST_COLLAPSE
  63. MOVING
  64. DYING
  65. EMOTION_ALERT
  66. EMOTION_AFRAID
  67. EMOTION_TERROR
  68. EMOTION_PANIC
  69. AWAITING_CONSTRUCTION
  70. PARTIALLY_CONSTRUCTED
  71. ACTIVELY_BEING_CONSTRUCTED
  72. UNIT_ACTIVELY_BEING_CONSTRUCTED
  73. PRONE
  74. FREEFALL
  75. ACTIVELY_CONSTRUCTING
  76. CONSTRUCTION_COMPLETE
  77. RADAR_EXTENDING
  78. RADAR_UPGRADED
  79. PANICKING
  80. AFLAME
  81. SMOLDERING
  82. BURNED
  83. DOCKING
  84. DOCKING_BEGINNING
  85. DOCKING_ACTIVE
  86. DOCKING_ENDING
  87. CARRYING
  88. FLOODED
  89. LOADED
  90. PASSENGER
  91. TRANSPORT_MOVING
  92. TRANSPORT_STOPPED
  93. CLUB
  94. JETAFTERBURNER
  95. JETEXHAUST
  96. PACKING
  97. PREPARING
  98. UNPACKING
  99. PACKING_TYPE_1
  100. PACKING_TYPE_2
  101. PACKING_TYPE_3
  102. DEPLOYED
  103. OVER_WATER
  104. POWER_PLANT_UPGRADED
  105. CLIMBING
  106. SOLD
  107. RAPPELLING
  108. ARMED
  109. POWER_PLANT_UPGRADING
  110. BUILD_PLACEMENT_CURSOR
  111. PHANTOM_STRUCTURE
  112. START_CAPTURE
  113. CANCEL_CAPTURE
  114. CAPTURING
  115. MOVING_OUT_OF_THE_WAY
  116. SPECIAL_CHEERING
  117. CONTINUOUS_FIRE_SLOW
  118. CONTINUOUS_FIRE_MEAN
  119. CONTINUOUS_FIRE_FAST
  120. RAISING_FLAG
  121. CAPTURED
  122. EXPLODED_FLAILING
  123. EXPLODED_BOUNCING
  124. SPLATTED
  125. USING_WEAPON_A
  126. USING_WEAPON_B
  127. USING_WEAPON_C
  128. PREORDER
  129. STUNNED_FLAILING
  130. STUNNED
  131. STONED
  132. WANDER
  133. WALKING
  134. CHARGING
  135. TURN_LEFT
  136. TURN_RIGHT
  137. ACCELERATE
  138. DECELERATE
  139. TURN_LEFT_HIGH_SPEED
  140. TURN_RIGHT_HIGH_SPEED
  141. DESTROYED_FRONT
  142. DESTROYED_RIGHT
  143. DESTROYED_BACK
  144. DESTROYED_LEFT
  145. WEAPONSET_GARRISONED
  146. WEAPONLOCK_PRIMARY
  147. WEAPONLOCK_SECONDARY
  148. WEAPONLOCK_TERTIARY
  149. WEAPONLOCK_QUATERNARY
  150. WEAPONLOCK_QUINARY
  151. DEATH_1
  152. DEATH_2
  153. DEATH_3
  154. DEATH_4
  155. DECAY
  156. THROWN_PROJECTILE
  157. ABOUT_TO_HIT
  158. BACKING_UP
  159. ENGAGED
  160. DEFLECT_SPECIAL_POWER
  161. WEAPONSET_CLOSE_RANGE
  162. WEAPONSTATE_CLOSE_RANGE
  163. WEAPONSET_RAMPAGE
  164. RAMPAGE_ANIMATION_ONLY
  165. STUNNED_STANDING_UP
  166. REACT_1
  167. REACT_2
  168. REACT_3
  169. REACT_4
  170. REACT_5
  171. REACT_6
  172. SELECTED
  173. GUARDING
  174. HIT_REACTION
  175. HIT_LEVEL_1
  176. HIT_LEVEL_2
  177. HIT_LEVEL_3
  178. GRAB_BUILDING_CHUNK
  179. DEATH_5
  180. AIM_HIGH
  181. AIM_STRAIGHT
  182. AIM_LOW
  183. AIM_NEAR
  184. AIM_FAR
  185. DIVING
  186. USER_1
  187. USER_2
  188. USER_3
  189. USER_4
  190. USER_5
  191. SWOOPING
  192. BURNT_MODEL
  193. BURNT_TEXTURE
  194. WEAPONSET_CONTESTING_BUILDING
  195. DEBUG
  196. PASSENGER_VARIATION_1
  197. PASSENGER_VARIATION_2
  198. PASSENGER_VARIATION_3
  199. PASSENGER_VARIATION_4
  200. PASSENGER_VARIATION_5
  201. EMOTION_GUNG_HO
  202. EMOTION_LOOK_TO_SKY
  203. EMOTION_CELEBRATING
  204. EMOTION_AMUSED
  205. EMOTION_MORALE_HIGH
  206. EMOTION_MORALE_LOW
  207. EMOTION_COWER
  208. EMOTION_DISSIDENT
  209. USING_SPECIAL_ABILITY
  210. WORLD_BUILDER
  211. SIEGE_CONTAIN
  212. LEVELED
  213. SPECIAL_POWER_1
  214. SPECIAL_POWER_2
  215. SPECIAL_POWER_3
  216. MOUNTED
  217. OATH_FULLFILLED
  218. RESURRECTED
  219. DESTROYED_WEAPON
  220. JUST_BUILT
  221. BASE_BUILD
  222. HERO
  223. RIDER1
  224. RIDER2
  225. RIDER3
  226. RIDER4
  227. RIDER5
  228. RIDER6
  229. RIDER7
  230. RIDER8
  231. WEAPONSET_RIDER1
  232. WEAPONSET_RIDER2
  233. WEAPONSET_RIDER3
  234. WEAPONSET_RIDER4
  235. WEAPONSET_RIDER5
  236. WEAPONSET_RIDER6
  237. WEAPONSET_RIDER7
  238. WEAPONSET_RIDER8
  239. WEAPONSET_SPECIAL_ONE
  240. WEAPONSET_SPECIAL_TWO
  241. WADING
  242. SWIMMING
  243. WEAPONSET_CONTAINED
  244. WEAPONSTATE_CONTAINED
  245. HORDE_EMPTY
  246. SPECIAL_WEAPON_ONE
  247. SPECIAL_WEAPON_TWO
  248. SPECIAL_WEAPON_THREE
  249. WEAPONSET_MOUNTED
  250. EATING
  251. CHANT_FOR_GROND
  252. WEAPONSET_ENRAGED
  253. WEAPONSET_SPECIAL_UPGRADE
  254. RUNNING_OFF_MAP
  255. ATTACHED
  256. PRIMARY_FORMATION
  257. ALTERNATE_FORMATION
  258. HARVEST_PREPARATION
  259. HARVEST_ACTION
  260. SPECIAL_ENEMY_NEAR
  261. HIDDEN
  262. PUTTING_ON_RING
  263. TAKING_OFF_RING
  264. CAPTURE_100
  265. CAPTURE_75
  266. CAPTURE_50
  267. CAPTURE_25
  268. CAPTURE_0
  269. UPGRADE_IVORY_TOWER
  270. UPGRADE_HOUSE_OF_HEALING
  271. UPGRADE_BLANK4
  272. UPGRADE_FORTRESS_MONUMENT
  273. SPECIALPOWER1_READY
  274. SPECIALPOWER2_READY
  275. SPECIALPOWER3_READY
  276. SPECIALPOWER4_READY
  277. SPECIALPOWER5_READY
  278. SPECIALPOWER6_READY
  279. SPECIALPOWER7_READY
  280. SPECIALPOWER8_READY
  281. SPECIALPOWER9_READY
  282. FORTRESS_IMPROVEMENT_1_BUILDING
  283. FORTRESS_IMPROVEMENT_2_BUILDING
  284. FORTRESS_IMPROVEMENT_3_BUILDING
  285. FORTRESS_IMPROVEMENT_4_BUILDING
  286. FORTRESS_IMPROVEMENT_5_BUILDING
  287. FORTRESS_IMPROVEMENT_6_BUILDING
  288. FORTRESS_IMPROVEMENT_7_BUILDING
  289. FORTRESS_IMPROVEMENT_8_BUILDING
  290. FORTRESS_IMPROVEMENT_9_BUILDING
  291. FORTRESS_MONUMENT_CREATURE_AVAILABLE
  292. FORTRESS_MONUMENT_CREATURE_UNAVAILABLE
  293. FORTRESS_MONUMENT_UNDER_CONSTRUCTION
  294. DRILL0
  295. DRILL1
  296. DRILL2
  297. DRILL3
  298. DRILL4
  299. RIDERLESS
  300. DRAFTED
  301. UPGRADED_ARMOR
  302. DISGUISED
  303. WEAPONSET_TOGGLE_1
  304. WEAPONSET_TOGGLE_2
  305. WEAPONSET_TOGGLE_3
  306. WEAPONSET_HERO_MODE
  307. DOCKING_PRE_DOCK
  308. TURRET_ANGLE_0
  309. TURRET_ANGLE_90
  310. TURRET_ANGLE_180
  311. TURRET_ANGLE_270
  312. USING_COMBO_LOCOMOTOR
  313. WAR_CHANT
  314. EMOTION_QUARRELSOME
  315. QUARRELSOME_FIGHTING
  316. UNCONTROLLABLE
  317. INITIAL_ENRAGED
  318. ARMORSET_VETERAN
  319. ARMORSET_ELITE
  320. ARMORSET_HERO
  321. ARMORSET_WEAK_VERSUS_BASEDEFENSES
  322. ARMORSET_ALTERNATE_FORMATION
  323. ARMORSET_MOUNTED
  324. ARMORSET_PLAYER_UPGRADE
  325. ARMORSET_PLAYER_UPGRADE_2
  326. ARMORSET_PLAYER_UPGRADE_3
  327. ARMORSET_UNBESIEGEABLE
  328. EMOTION_TAUNTING
  329. EMOTION_DOOM
  330. EMOTION_POINTING
  331. WEAPON_TOGGLING
  332. INVULNERABLE
  333. MARCHING
  334. UPGRADE_ECONOMY_BONUS
  335. COMING_OUT_OF_FACTORY
  336. DESTROYED_WHILST_BEING_CONSTRUCTED
  337. COLLAPSING
  338. EMOTION_UNCONTROLLABLY_AFRAID
  339. SAIL_FLAPPING
  340. SAIL_BLOWN_RIGHT
  341. SAIL_BLOWN_LEFT
  342. BUILD_VARIATION_ONE
  343. BUILD_VARIATION_TWO
  344. LEASHED_RETURNING
  345. WEAPONSLOTID_01
  346. WEAPONSLOTID_02
  347. WEAPONSLOTID_03
  348. WEAPONSLOTID_04
  349. WEAPONSLOTID_05
  350. DYING_WASMOVING
  351. POPULATION_FULL
  352. POPULATION_SLIGHTLY_LOW
  353. POPULATION_LOW
  354. POPULATION_REALLY_LOW
  355. POPULATION_ZERO
  356. UNREST_FULL
  357. UNREST_SLIGHTLY_LOW
  358. UNREST_LOW
  359. UNREST_REALLY_LOW
  360. UNREST_ZERO
  361. TIBERIUM_FULL
  362. TIBERIUM_SLIGHTLY_LOW
  363. TIBERIUM_LOW
  364. TIBERIUM_REALLY_LOW
  365. TIBERIUM_ZERO
  366. BUILDING_A_METAUNIT
  367. CONSTRUCTING_A_METAUNIT
  368. UNUSED_23
  369. UNUSED_24
  370. UNUSED_25
  371. UNUSED_26
  372. UNUSED_27
  373. UNUSED_28
  374. UNUSED_29
  375. UNUSED_30
  376. UNUSED_31
  377. UNUSED_32
  378. UNUSED_33
  379. UNUSED_34
  380. UNUSED_35
  381. UNUSED_36
  382. UNUSED_37
  383. UNUSED_38
  384. UNUSED_39
  385. UNUSED_40
  386. UNUSED_41
  387. UNUSED_42
  388. UNUSED_43
  389. UNUSED_44
  390. UNUSED_45
  391. UNUSED_46
  392. UNUSED_47
  393. UNUSED_48
  394. UNUSED_49
  395. UNUSED_50
  396. UNUSED_51
  397. UNUSED_52
  398. UNUSED_53
  399. UNUSED_54
  400. UNUSED_55
  401. BASE_TIER_1
  402. BASE_TIER_2
  403. BASE_TIER_3
  404. BASE_POWER
  405. BASE_DEFENSES
  406. BASE_STRATEGIC_BUILDING_1
  407. BASE_STRATEGIC_BUILDING_2
  408. BASE_STRATEGIC_BUILDING_3
  409. BASE_STRATEGIC_BUILDING_4
  410. BASE_STRATEGIC_BUILDING_5
  411. WEAPONSET_UNUSED_WS_01
  412. WEAPONSET_UNUSED_WS_02
  413. WEAPONSET_UNUSED_WS_03
  414. WEAPONSET_UNUSED_WS_04
  415. WEAPONSET_UNUSED_WS_05
  416. WEAPONSET_UNUSED_WS_06
  417. WEAPONSET_UNUSED_WS_07
  418. WEAPONSET_UNUSED_WS_08
  419. WEAPONSET_UNUSED_WS_09
  420. WEAPONSET_UNUSED_WS_10
  421. WEAPONSET_UNUSED_WS_11
  422. WEAPONSET_UNUSED_WS_12
  423. WEAPONSET_UNUSED_WS_13
  424. WEAPONSET_UNUSED_WS_14
  425. WEAPONSET_UNUSED_WS_15
  426. WEAPONSET_UNUSED_WS_16
  427. WEAPONSET_UNUSED_WS_17
  428. WEAPONSET_UNUSED_WS_18
  429. WEAPONSET_UNUSED_WS_19
  430. WEAPONSET_UNUSED_WS_20
  431. WEAPONSET_UNUSED_WS_21
  432. WEAPONSET_UNUSED_WS_22
  433. WEAPONSET_UNUSED_WS_23
  434. WEAPONSET_UNUSED_WS_24
  435. WEAPONSET_UNUSED_WS_25
  436. WEAPONSET_UNUSED_WS_26
  437. WEAPONSET_UNUSED_WS_27
  438. WEAPONSET_UNUSED_WS_28
  439. WEAPONSET_UNUSED_WS_29
  440. WEAPONSET_UNUSED_WS_30
  441. WEAPONSET_UNUSED_WS_31
  442. WEAPONSET_UNUSED_WS_32
  443. FORMATION_PREVIEW
  444. SCALING_WALL
  445. SCALING_WALL_HORDE
  446. ATTACK_MOVING
  447. SWAPPING_TO_WEAPONSET_1
  448. SWAPPING_TO_WEAPONSET_2
  449. SWAPPING_TO_WEAPONSET_3
  450. ARMORSET_UNUSED_01
  451. ARMORSET_UNUSED_02
  452. ARMORSET_UNUSED_03
  453. ARMORSET_UNUSED_04
  454. ARMORSET_UNUSED_05
  455. ARMORSET_UNUSED_06
  456. ARMORSET_UNUSED_07
  457. ARMORSET_UNUSED_08
  458. ARMORSET_UNUSED_09
  459. ARMORSET_UNUSED_10
  460. USER_6
  461. USER_7
  462. USER_8
  463. USER_9
  464. USER_10
  465. USER_11
  466. USER_12
  467. USER_13
  468. USER_14
  469. USER_15
  470. USER_16
  471. USER_17
  472. USER_18
  473. USER_19
  474. USER_20
  475. USER_21
  476. USER_22
  477. USER_23
  478. USER_24
  479. USER_25
  480. USER_26
  481. USER_27
  482. USER_28
  483. USER_29
  484. USER_30
  485. USER_31
  486. USER_32
  487. USER_33
  488. USER_34
  489. USER_35
  490. USER_36
  491. USER_37
  492. USER_38
  493. USER_39
  494. USER_40
  495. USER_41
  496. USER_42
  497. USER_43
  498. USER_44
  499. USER_45
  500. USER_46
  501. USER_47
  502. USER_48
  503. USER_49
  504. USER_50
  505. USER_51
  506. USER_52
  507. USER_53
  508. USER_54
  509. USER_55
  510. USER_56
  511. USER_57
  512. USER_58
  513. USER_59
  514. USER_60
  515. USER_61
  516. USER_62
  517. USER_63
  518. USER_64
  519. USER_65
  520. USER_66
  521. USER_67
  522. USER_68
  523. USER_69
  524. USER_70
  525. USER_71
  526. USER_72
  527. USER_73
  528. USER_74
  529. USER_75
  530. EMOTION_BRACE_FOR_BEING_CRUSHED
  531. PARALYZED
  532. FIRING_D
  533. FIRING_E
  534. BETWEEN_FIRING_SHOTS_D
  535. BETWEEN_FIRING_SHOTS_E
  536. RELOADING_D
  537. RELOADING_E
  538. PREATTACK_D
  539. PREATTACK_E
  540. USING_WEAPON_D
  541. USING_WEAPON_E
  542. FIRING_OR_PREATTACK_D
  543. FIRING_OR_PREATTACK_E
  544. FIRING_OR_RELOADING_D
  545. FIRING_OR_RELOADING_E
  546. BURNINGDEATH
  547. EMOTION_CHEER_FOR_ABOUT_TO_CRUSH
  548. INVISIBLE_STEALTH
  549. INVISIBLE_CAMOUFLAGE
  550. AFFECTED_BY_EMP
  551. UNUSED_EXAMINE_WEAPON_LEFT
  552. UNUSED_EXAMINE_WEAPON_RIGHT
  553. UNUSED_SELECTED_CHEER
  554. UNUSED_IN_CREATION_SCREEN
  555. WEAPONSET_UNUSED_WS_33
  556. WEAPONSET_UNUSED_WS_34
  557. WEAPONSET_UNUSED_WS_35
  558. WEAPONSET_UNUSED_WS_36
  559. WEAPONSET_UNUSED_WS_37
  560. WEAPONSET_UNUSED_WS_38
  561. WEAPONSET_UNUSED_WS_39
  562. WEAPONSET_UNUSED_WS_40
  563. WEAPONSET_UNUSED_WS_41
  564. WEAPONSET_UNUSED_WS_42
  565. WEAPONSET_UNUSED_WS_43
  566. WEAPONSET_UNUSED_WS_44
  567. WEAPONSET_UNUSED_WS_45
  568. WEAPONSET_UNUSED_WS_46
  569. WEAPONSET_UNUSED_WS_47
  570. WEAPONSET_UNUSED_WS_48
  571. WEAPONSET_UNUSED_WS_49
  572. WEAPONSET_UNUSED_WS_50
  573. WEAPONSET_UNUSED_WS_51
  574. WEAPONSET_UNUSED_WS_52
  575. WEAPONSET_UNUSED_WS_53
  576. WEAPONSET_UNUSED_WS_54
  577. WEAPONSET_UNUSED_WS_55
  578. WEAPONSET_UNUSED_WS_56
  579. WEAPONSET_UNUSED_WS_57
  580. WEAPONSET_UNUSED_WS_58
  581. WEAPONSET_UNUSED_WS_59
  582. WEAPONSET_UNUSED_WS_60
  583. WEAPONSET_UNUSED_WS_61
  584. WEAPONSET_UNUSED_WS_62
  585. WEAPONSET_UNUSED_WS_63
  586. WEAPONSET_UNUSED_WS_64
  587. PACKING_TYPE_4
  588. PACKING_TYPE_5
  589. PACKING_TYPE_6
  590. SPECIAL_WEAPON_FOUR
  591. SPECIAL_WEAPON_FIVE
  592. SPECIAL_WEAPON_SIX
  593. INSIDE_GARRISON
  594. TIBERIUM_CRYSTAL_TYPE1
  595. TIBERIUM_CRYSTAL_TYPE2
  596. TIBERIUM_CRYSTAL_TYPE3
  597. TIBERIUM_CRYSTAL_TYPE4
  598. TIBERIUM_CRYSTAL_TYPE5
  599. MARKED_FOR_HUNT_TACTIC
  600. MARKED_FOR_NO_SKIRMISH_RECRUIT
  601. LOCOMOTOR_NORMAL_UPGRADED
  602. LOCOMOTOR_FREEFALL
  603. LOCOMOTOR_WANDER
  604. LOCOMOTOR_PANIC
  605. LOCOMOTOR_TAXIING
  606. LOCOMOTOR_SUPERSONIC
  607. LOCOMOTOR_MOUNTED
  608. LOCOMOTOR_ENRAGED
  609. LOCOMOTOR_SCARED
  610. LOCOMOTOR_CONTAINED
  611. LOCOMOTOR_COMBO
  612. LOCOMOTOR_COMBO2
  613. LOCOMOTOR_COMBO3
  614. LOCOMOTOR_WALL_SCALING
  615. LOCOMOTOR_CHANGING_FIRINGARC
  616. LOCOMOTOR_BURNINGDEATH
  617. SUPPRESSED
  618. MONEY_STORED_AMOUNT_1
  619. MONEY_STORED_AMOUNT_2
  620. MONEY_STORED_AMOUNT_3
  621. MONEY_STORED_AMOUNT_4
  622. PARKINGPLACE_1_DOOR_OPENING
  623. PARKINGPLACE_1_DOOR_OPEN
  624. PARKINGPLACE_1_DOOR_CLOSING
  625. PARKINGPLACE_1_DOOR_CLOSED
  626. PARKINGPLACE_2_DOOR_OPENING
  627. PARKINGPLACE_2_DOOR_OPEN
  628. PARKINGPLACE_2_DOOR_CLOSING
  629. PARKINGPLACE_2_DOOR_CLOSED
  630. PARKINGPLACE_3_DOOR_OPENING
  631. PARKINGPLACE_3_DOOR_OPEN
  632. PARKINGPLACE_3_DOOR_CLOSING
  633. PARKINGPLACE_3_DOOR_CLOSED
  634. PARKINGPLACE_4_DOOR_OPENING
  635. PARKINGPLACE_4_DOOR_OPEN
  636. PARKINGPLACE_4_DOOR_CLOSING
  637. PARKINGPLACE_4_DOOR_CLOSED
  638. VEHICLE_CRUSH_LEFT
  639. VEHICLE_CRUSH_RIGHT
  640. VEHICLE_CRUSH_CENTER
  641. COVER
  642. TIBERIUM_GROWING
  643. HEALTH_PERCENT_0
  644. HEALTH_PERCENT_25
  645. HEALTH_PERCENT_50
  646. HEALTH_PERCENT_75
  647. HEALTH_PERCENT_100
  648. STRUCTURE_UNPACKING
  649. COMBINED_PARENT
  650. COMBINED_CHILD
  651. FLYING
  652. TAKING_OFF
  653. LANDING
  654. UNDERPOWERED
  655. REPAIRING_DISABLED
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