Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- INVALID
- TOPPLED
- FRONTCRUSHED
- BACKCRUSHED
- DAMAGED
- REALLYDAMAGED
- RUBBLE
- SPECIAL_DAMAGED
- NIGHT
- SNOW
- PARACHUTING
- GARRISONED
- ENEMYNEAR
- WEAPONSET_VETERAN
- WEAPONSET_ELITE
- WEAPONSET_HERO
- WEAPONSET_PASSENGER_TYPE_ONE
- WEAPONSET_PASSENGER_TYPE_TWO
- WEAPONSET_PLAYER_UPGRADE
- WEAPONSTATE_ONE
- WEAPONSTATE_TWO
- WEAPONSTATE_THREE
- DOOR_1_OPENING
- DOOR_1_CLOSING
- DOOR_1_WAITING_OPEN
- DOOR_1_WAITING_TO_CLOSE
- DOOR_2_OPENING
- DOOR_2_CLOSING
- DOOR_2_WAITING_OPEN
- DOOR_2_WAITING_TO_CLOSE
- DOOR_3_OPENING
- DOOR_3_CLOSING
- DOOR_3_WAITING_OPEN
- DOOR_3_WAITING_TO_CLOSE
- DOOR_4_OPENING
- DOOR_4_CLOSING
- DOOR_4_WAITING_OPEN
- DOOR_4_WAITING_TO_CLOSE
- ATTACKING
- ATTACKING_STRUCTURE
- ATTACKING_POSITION
- PREATTACK_A
- FIRING_A
- FIRING_OR_PREATTACK_A
- FIRING_OR_RELOADING_A
- BETWEEN_FIRING_SHOTS_A
- RELOADING_A
- PREATTACK_B
- FIRING_B
- FIRING_OR_PREATTACK_B
- FIRING_OR_RELOADING_B
- BETWEEN_FIRING_SHOTS_B
- RELOADING_B
- PREATTACK_C
- FIRING_C
- FIRING_OR_PREATTACK_C
- FIRING_OR_RELOADING_C
- BETWEEN_FIRING_SHOTS_C
- RELOADING_C
- TURRET_ROTATE
- POST_RUBBLE
- POST_COLLAPSE
- MOVING
- DYING
- EMOTION_ALERT
- EMOTION_AFRAID
- EMOTION_TERROR
- EMOTION_PANIC
- AWAITING_CONSTRUCTION
- PARTIALLY_CONSTRUCTED
- ACTIVELY_BEING_CONSTRUCTED
- UNIT_ACTIVELY_BEING_CONSTRUCTED
- PRONE
- FREEFALL
- ACTIVELY_CONSTRUCTING
- CONSTRUCTION_COMPLETE
- RADAR_EXTENDING
- RADAR_UPGRADED
- PANICKING
- AFLAME
- SMOLDERING
- BURNED
- DOCKING
- DOCKING_BEGINNING
- DOCKING_ACTIVE
- DOCKING_ENDING
- CARRYING
- FLOODED
- LOADED
- PASSENGER
- TRANSPORT_MOVING
- TRANSPORT_STOPPED
- CLUB
- JETAFTERBURNER
- JETEXHAUST
- PACKING
- PREPARING
- UNPACKING
- PACKING_TYPE_1
- PACKING_TYPE_2
- PACKING_TYPE_3
- DEPLOYED
- OVER_WATER
- POWER_PLANT_UPGRADED
- CLIMBING
- SOLD
- RAPPELLING
- ARMED
- POWER_PLANT_UPGRADING
- BUILD_PLACEMENT_CURSOR
- PHANTOM_STRUCTURE
- START_CAPTURE
- CANCEL_CAPTURE
- CAPTURING
- MOVING_OUT_OF_THE_WAY
- SPECIAL_CHEERING
- CONTINUOUS_FIRE_SLOW
- CONTINUOUS_FIRE_MEAN
- CONTINUOUS_FIRE_FAST
- RAISING_FLAG
- CAPTURED
- EXPLODED_FLAILING
- EXPLODED_BOUNCING
- SPLATTED
- USING_WEAPON_A
- USING_WEAPON_B
- USING_WEAPON_C
- PREORDER
- STUNNED_FLAILING
- STUNNED
- STONED
- WANDER
- WALKING
- CHARGING
- TURN_LEFT
- TURN_RIGHT
- ACCELERATE
- DECELERATE
- TURN_LEFT_HIGH_SPEED
- TURN_RIGHT_HIGH_SPEED
- DESTROYED_FRONT
- DESTROYED_RIGHT
- DESTROYED_BACK
- DESTROYED_LEFT
- WEAPONSET_GARRISONED
- WEAPONLOCK_PRIMARY
- WEAPONLOCK_SECONDARY
- WEAPONLOCK_TERTIARY
- WEAPONLOCK_QUATERNARY
- WEAPONLOCK_QUINARY
- DEATH_1
- DEATH_2
- DEATH_3
- DEATH_4
- DECAY
- THROWN_PROJECTILE
- ABOUT_TO_HIT
- BACKING_UP
- ENGAGED
- DEFLECT_SPECIAL_POWER
- WEAPONSET_CLOSE_RANGE
- WEAPONSTATE_CLOSE_RANGE
- WEAPONSET_RAMPAGE
- RAMPAGE_ANIMATION_ONLY
- STUNNED_STANDING_UP
- REACT_1
- REACT_2
- REACT_3
- REACT_4
- REACT_5
- REACT_6
- SELECTED
- GUARDING
- HIT_REACTION
- HIT_LEVEL_1
- HIT_LEVEL_2
- HIT_LEVEL_3
- GRAB_BUILDING_CHUNK
- DEATH_5
- AIM_HIGH
- AIM_STRAIGHT
- AIM_LOW
- AIM_NEAR
- AIM_FAR
- DIVING
- USER_1
- USER_2
- USER_3
- USER_4
- USER_5
- SWOOPING
- BURNT_MODEL
- BURNT_TEXTURE
- WEAPONSET_CONTESTING_BUILDING
- DEBUG
- PASSENGER_VARIATION_1
- PASSENGER_VARIATION_2
- PASSENGER_VARIATION_3
- PASSENGER_VARIATION_4
- PASSENGER_VARIATION_5
- EMOTION_GUNG_HO
- EMOTION_LOOK_TO_SKY
- EMOTION_CELEBRATING
- EMOTION_AMUSED
- EMOTION_MORALE_HIGH
- EMOTION_MORALE_LOW
- EMOTION_COWER
- EMOTION_DISSIDENT
- USING_SPECIAL_ABILITY
- WORLD_BUILDER
- SIEGE_CONTAIN
- LEVELED
- SPECIAL_POWER_1
- SPECIAL_POWER_2
- SPECIAL_POWER_3
- MOUNTED
- OATH_FULLFILLED
- RESURRECTED
- DESTROYED_WEAPON
- JUST_BUILT
- BASE_BUILD
- HERO
- RIDER1
- RIDER2
- RIDER3
- RIDER4
- RIDER5
- RIDER6
- RIDER7
- RIDER8
- WEAPONSET_RIDER1
- WEAPONSET_RIDER2
- WEAPONSET_RIDER3
- WEAPONSET_RIDER4
- WEAPONSET_RIDER5
- WEAPONSET_RIDER6
- WEAPONSET_RIDER7
- WEAPONSET_RIDER8
- WEAPONSET_SPECIAL_ONE
- WEAPONSET_SPECIAL_TWO
- WADING
- SWIMMING
- WEAPONSET_CONTAINED
- WEAPONSTATE_CONTAINED
- HORDE_EMPTY
- SPECIAL_WEAPON_ONE
- SPECIAL_WEAPON_TWO
- SPECIAL_WEAPON_THREE
- WEAPONSET_MOUNTED
- EATING
- CHANT_FOR_GROND
- WEAPONSET_ENRAGED
- WEAPONSET_SPECIAL_UPGRADE
- RUNNING_OFF_MAP
- ATTACHED
- PRIMARY_FORMATION
- ALTERNATE_FORMATION
- HARVEST_PREPARATION
- HARVEST_ACTION
- SPECIAL_ENEMY_NEAR
- HIDDEN
- PUTTING_ON_RING
- TAKING_OFF_RING
- CAPTURE_100
- CAPTURE_75
- CAPTURE_50
- CAPTURE_25
- CAPTURE_0
- UPGRADE_IVORY_TOWER
- UPGRADE_HOUSE_OF_HEALING
- UPGRADE_BLANK4
- UPGRADE_FORTRESS_MONUMENT
- SPECIALPOWER1_READY
- SPECIALPOWER2_READY
- SPECIALPOWER3_READY
- SPECIALPOWER4_READY
- SPECIALPOWER5_READY
- SPECIALPOWER6_READY
- SPECIALPOWER7_READY
- SPECIALPOWER8_READY
- SPECIALPOWER9_READY
- FORTRESS_IMPROVEMENT_1_BUILDING
- FORTRESS_IMPROVEMENT_2_BUILDING
- FORTRESS_IMPROVEMENT_3_BUILDING
- FORTRESS_IMPROVEMENT_4_BUILDING
- FORTRESS_IMPROVEMENT_5_BUILDING
- FORTRESS_IMPROVEMENT_6_BUILDING
- FORTRESS_IMPROVEMENT_7_BUILDING
- FORTRESS_IMPROVEMENT_8_BUILDING
- FORTRESS_IMPROVEMENT_9_BUILDING
- FORTRESS_MONUMENT_CREATURE_AVAILABLE
- FORTRESS_MONUMENT_CREATURE_UNAVAILABLE
- FORTRESS_MONUMENT_UNDER_CONSTRUCTION
- DRILL0
- DRILL1
- DRILL2
- DRILL3
- DRILL4
- RIDERLESS
- DRAFTED
- UPGRADED_ARMOR
- DISGUISED
- WEAPONSET_TOGGLE_1
- WEAPONSET_TOGGLE_2
- WEAPONSET_TOGGLE_3
- WEAPONSET_HERO_MODE
- DOCKING_PRE_DOCK
- TURRET_ANGLE_0
- TURRET_ANGLE_90
- TURRET_ANGLE_180
- TURRET_ANGLE_270
- USING_COMBO_LOCOMOTOR
- WAR_CHANT
- EMOTION_QUARRELSOME
- QUARRELSOME_FIGHTING
- UNCONTROLLABLE
- INITIAL_ENRAGED
- ARMORSET_VETERAN
- ARMORSET_ELITE
- ARMORSET_HERO
- ARMORSET_WEAK_VERSUS_BASEDEFENSES
- ARMORSET_ALTERNATE_FORMATION
- ARMORSET_MOUNTED
- ARMORSET_PLAYER_UPGRADE
- ARMORSET_PLAYER_UPGRADE_2
- ARMORSET_PLAYER_UPGRADE_3
- ARMORSET_UNBESIEGEABLE
- EMOTION_TAUNTING
- EMOTION_DOOM
- EMOTION_POINTING
- WEAPON_TOGGLING
- INVULNERABLE
- MARCHING
- UPGRADE_ECONOMY_BONUS
- COMING_OUT_OF_FACTORY
- DESTROYED_WHILST_BEING_CONSTRUCTED
- COLLAPSING
- EMOTION_UNCONTROLLABLY_AFRAID
- SAIL_FLAPPING
- SAIL_BLOWN_RIGHT
- SAIL_BLOWN_LEFT
- BUILD_VARIATION_ONE
- BUILD_VARIATION_TWO
- LEASHED_RETURNING
- WEAPONSLOTID_01
- WEAPONSLOTID_02
- WEAPONSLOTID_03
- WEAPONSLOTID_04
- WEAPONSLOTID_05
- DYING_WASMOVING
- POPULATION_FULL
- POPULATION_SLIGHTLY_LOW
- POPULATION_LOW
- POPULATION_REALLY_LOW
- POPULATION_ZERO
- UNREST_FULL
- UNREST_SLIGHTLY_LOW
- UNREST_LOW
- UNREST_REALLY_LOW
- UNREST_ZERO
- TIBERIUM_FULL
- TIBERIUM_SLIGHTLY_LOW
- TIBERIUM_LOW
- TIBERIUM_REALLY_LOW
- TIBERIUM_ZERO
- BUILDING_A_METAUNIT
- CONSTRUCTING_A_METAUNIT
- UNUSED_23
- UNUSED_24
- UNUSED_25
- UNUSED_26
- UNUSED_27
- UNUSED_28
- UNUSED_29
- UNUSED_30
- UNUSED_31
- UNUSED_32
- UNUSED_33
- UNUSED_34
- UNUSED_35
- UNUSED_36
- UNUSED_37
- UNUSED_38
- UNUSED_39
- UNUSED_40
- UNUSED_41
- UNUSED_42
- UNUSED_43
- UNUSED_44
- UNUSED_45
- UNUSED_46
- UNUSED_47
- UNUSED_48
- UNUSED_49
- UNUSED_50
- UNUSED_51
- UNUSED_52
- UNUSED_53
- UNUSED_54
- UNUSED_55
- BASE_TIER_1
- BASE_TIER_2
- BASE_TIER_3
- BASE_POWER
- BASE_DEFENSES
- BASE_STRATEGIC_BUILDING_1
- BASE_STRATEGIC_BUILDING_2
- BASE_STRATEGIC_BUILDING_3
- BASE_STRATEGIC_BUILDING_4
- BASE_STRATEGIC_BUILDING_5
- WEAPONSET_UNUSED_WS_01
- WEAPONSET_UNUSED_WS_02
- WEAPONSET_UNUSED_WS_03
- WEAPONSET_UNUSED_WS_04
- WEAPONSET_UNUSED_WS_05
- WEAPONSET_UNUSED_WS_06
- WEAPONSET_UNUSED_WS_07
- WEAPONSET_UNUSED_WS_08
- WEAPONSET_UNUSED_WS_09
- WEAPONSET_UNUSED_WS_10
- WEAPONSET_UNUSED_WS_11
- WEAPONSET_UNUSED_WS_12
- WEAPONSET_UNUSED_WS_13
- WEAPONSET_UNUSED_WS_14
- WEAPONSET_UNUSED_WS_15
- WEAPONSET_UNUSED_WS_16
- WEAPONSET_UNUSED_WS_17
- WEAPONSET_UNUSED_WS_18
- WEAPONSET_UNUSED_WS_19
- WEAPONSET_UNUSED_WS_20
- WEAPONSET_UNUSED_WS_21
- WEAPONSET_UNUSED_WS_22
- WEAPONSET_UNUSED_WS_23
- WEAPONSET_UNUSED_WS_24
- WEAPONSET_UNUSED_WS_25
- WEAPONSET_UNUSED_WS_26
- WEAPONSET_UNUSED_WS_27
- WEAPONSET_UNUSED_WS_28
- WEAPONSET_UNUSED_WS_29
- WEAPONSET_UNUSED_WS_30
- WEAPONSET_UNUSED_WS_31
- WEAPONSET_UNUSED_WS_32
- FORMATION_PREVIEW
- SCALING_WALL
- SCALING_WALL_HORDE
- ATTACK_MOVING
- SWAPPING_TO_WEAPONSET_1
- SWAPPING_TO_WEAPONSET_2
- SWAPPING_TO_WEAPONSET_3
- ARMORSET_UNUSED_01
- ARMORSET_UNUSED_02
- ARMORSET_UNUSED_03
- ARMORSET_UNUSED_04
- ARMORSET_UNUSED_05
- ARMORSET_UNUSED_06
- ARMORSET_UNUSED_07
- ARMORSET_UNUSED_08
- ARMORSET_UNUSED_09
- ARMORSET_UNUSED_10
- USER_6
- USER_7
- USER_8
- USER_9
- USER_10
- USER_11
- USER_12
- USER_13
- USER_14
- USER_15
- USER_16
- USER_17
- USER_18
- USER_19
- USER_20
- USER_21
- USER_22
- USER_23
- USER_24
- USER_25
- USER_26
- USER_27
- USER_28
- USER_29
- USER_30
- USER_31
- USER_32
- USER_33
- USER_34
- USER_35
- USER_36
- USER_37
- USER_38
- USER_39
- USER_40
- USER_41
- USER_42
- USER_43
- USER_44
- USER_45
- USER_46
- USER_47
- USER_48
- USER_49
- USER_50
- USER_51
- USER_52
- USER_53
- USER_54
- USER_55
- USER_56
- USER_57
- USER_58
- USER_59
- USER_60
- USER_61
- USER_62
- USER_63
- USER_64
- USER_65
- USER_66
- USER_67
- USER_68
- USER_69
- USER_70
- USER_71
- USER_72
- USER_73
- USER_74
- USER_75
- EMOTION_BRACE_FOR_BEING_CRUSHED
- PARALYZED
- FIRING_D
- FIRING_E
- BETWEEN_FIRING_SHOTS_D
- BETWEEN_FIRING_SHOTS_E
- RELOADING_D
- RELOADING_E
- PREATTACK_D
- PREATTACK_E
- USING_WEAPON_D
- USING_WEAPON_E
- FIRING_OR_PREATTACK_D
- FIRING_OR_PREATTACK_E
- FIRING_OR_RELOADING_D
- FIRING_OR_RELOADING_E
- BURNINGDEATH
- EMOTION_CHEER_FOR_ABOUT_TO_CRUSH
- INVISIBLE_STEALTH
- INVISIBLE_CAMOUFLAGE
- AFFECTED_BY_EMP
- UNUSED_EXAMINE_WEAPON_LEFT
- UNUSED_EXAMINE_WEAPON_RIGHT
- UNUSED_SELECTED_CHEER
- UNUSED_IN_CREATION_SCREEN
- WEAPONSET_UNUSED_WS_33
- WEAPONSET_UNUSED_WS_34
- WEAPONSET_UNUSED_WS_35
- WEAPONSET_UNUSED_WS_36
- WEAPONSET_UNUSED_WS_37
- WEAPONSET_UNUSED_WS_38
- WEAPONSET_UNUSED_WS_39
- WEAPONSET_UNUSED_WS_40
- WEAPONSET_UNUSED_WS_41
- WEAPONSET_UNUSED_WS_42
- WEAPONSET_UNUSED_WS_43
- WEAPONSET_UNUSED_WS_44
- WEAPONSET_UNUSED_WS_45
- WEAPONSET_UNUSED_WS_46
- WEAPONSET_UNUSED_WS_47
- WEAPONSET_UNUSED_WS_48
- WEAPONSET_UNUSED_WS_49
- WEAPONSET_UNUSED_WS_50
- WEAPONSET_UNUSED_WS_51
- WEAPONSET_UNUSED_WS_52
- WEAPONSET_UNUSED_WS_53
- WEAPONSET_UNUSED_WS_54
- WEAPONSET_UNUSED_WS_55
- WEAPONSET_UNUSED_WS_56
- WEAPONSET_UNUSED_WS_57
- WEAPONSET_UNUSED_WS_58
- WEAPONSET_UNUSED_WS_59
- WEAPONSET_UNUSED_WS_60
- WEAPONSET_UNUSED_WS_61
- WEAPONSET_UNUSED_WS_62
- WEAPONSET_UNUSED_WS_63
- WEAPONSET_UNUSED_WS_64
- PACKING_TYPE_4
- PACKING_TYPE_5
- PACKING_TYPE_6
- SPECIAL_WEAPON_FOUR
- SPECIAL_WEAPON_FIVE
- SPECIAL_WEAPON_SIX
- INSIDE_GARRISON
- TIBERIUM_CRYSTAL_TYPE1
- TIBERIUM_CRYSTAL_TYPE2
- TIBERIUM_CRYSTAL_TYPE3
- TIBERIUM_CRYSTAL_TYPE4
- TIBERIUM_CRYSTAL_TYPE5
- MARKED_FOR_HUNT_TACTIC
- MARKED_FOR_NO_SKIRMISH_RECRUIT
- LOCOMOTOR_NORMAL_UPGRADED
- LOCOMOTOR_FREEFALL
- LOCOMOTOR_WANDER
- LOCOMOTOR_PANIC
- LOCOMOTOR_TAXIING
- LOCOMOTOR_SUPERSONIC
- LOCOMOTOR_MOUNTED
- LOCOMOTOR_ENRAGED
- LOCOMOTOR_SCARED
- LOCOMOTOR_CONTAINED
- LOCOMOTOR_COMBO
- LOCOMOTOR_COMBO2
- LOCOMOTOR_COMBO3
- LOCOMOTOR_WALL_SCALING
- LOCOMOTOR_CHANGING_FIRINGARC
- LOCOMOTOR_BURNINGDEATH
- SUPPRESSED
- MONEY_STORED_AMOUNT_1
- MONEY_STORED_AMOUNT_2
- MONEY_STORED_AMOUNT_3
- MONEY_STORED_AMOUNT_4
- PARKINGPLACE_1_DOOR_OPENING
- PARKINGPLACE_1_DOOR_OPEN
- PARKINGPLACE_1_DOOR_CLOSING
- PARKINGPLACE_1_DOOR_CLOSED
- PARKINGPLACE_2_DOOR_OPENING
- PARKINGPLACE_2_DOOR_OPEN
- PARKINGPLACE_2_DOOR_CLOSING
- PARKINGPLACE_2_DOOR_CLOSED
- PARKINGPLACE_3_DOOR_OPENING
- PARKINGPLACE_3_DOOR_OPEN
- PARKINGPLACE_3_DOOR_CLOSING
- PARKINGPLACE_3_DOOR_CLOSED
- PARKINGPLACE_4_DOOR_OPENING
- PARKINGPLACE_4_DOOR_OPEN
- PARKINGPLACE_4_DOOR_CLOSING
- PARKINGPLACE_4_DOOR_CLOSED
- VEHICLE_CRUSH_LEFT
- VEHICLE_CRUSH_RIGHT
- VEHICLE_CRUSH_CENTER
- COVER
- TIBERIUM_GROWING
- HEALTH_PERCENT_0
- HEALTH_PERCENT_25
- HEALTH_PERCENT_50
- HEALTH_PERCENT_75
- HEALTH_PERCENT_100
- STRUCTURE_UNPACKING
- COMBINED_PARENT
- COMBINED_CHILD
- FLYING
- TAKING_OFF
- LANDING
- UNDERPOWERED
- REPAIRING_DISABLED
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement