Advertisement
Timmiluvs

マーヴェラス 〜もうひとつの宝島〜 RTA

Nov 19th, 2022 (edited)
180
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 12.72 KB | None | 0 0
  1. マーヴェラス 〜もうひとつの宝島〜 RTA
  2. =================================
  3.  
  4. ===================================
  5. == Opening Notes ==
  6. ===================================
  7. ** I recommend using a turbo controller for this game.
  8. It has a lot of text and mashing points and a turbo controller just makes life better.
  9.  
  10. ** Always assume Dion is leader unless otherwise noted
  11.  
  12. ** LR = Luck Rock Count
  13.  
  14. ** I = What direction to move to get to an item
  15.  
  16. ===================================
  17. == The Void ==
  18. ===================================
  19. The Void is a name for the Out of Bounds areas of the game where everything is loaded.
  20. In the Void, every single room and screen in the game is loaded.
  21. When you're on the overworld, the Void loads overworld screens in all chapters.
  22. When you're underground, the Void loads internal rooms (ie. houses, caves, etc.) in all chapters.
  23. Knowing which rooms are where allows us to set flags in later chapters to speed them up or skip them.
  24.  
  25. The Void on the overworld is colloquially known as the "Over-Void".
  26. The Void in the underground is colloquially known as the "Under-Void".
  27.  
  28. The game can be viewed as a sandwich where the middle layer is the "in bounds" portion of the game
  29. that you play on, the top layer is the Over-Void, and the bottom layer is the Under-Void. It's possible
  30. to enter the top layer from the middle layer, and if you jump back into the middle layer from the top
  31. layer, you can jump down to the bottom layer assuming you're in an area where a load trigger exists.
  32.  
  33. The Under-Void has weird properties where the characters who enter the screen change the collision.
  34. This collision is controlled by who enters the Under-Void in what way. If you enter the Under-Void
  35. from the overworld, the boys (all boys who entered from the overworld) have one set of collision.
  36. If a boy or boys have been "pulled into" the Under-Void, then they have a different set of collision.
  37.  
  38. In addition to the above, different combinations of characters will have different collisions
  39. sometimes as well. For example, in Cisco's House, entering the room with Dion and Jack (Dion as leader)
  40. will have different collision than if the screen is entered with all three boys (Dion as leader).
  41. This route manipulates the collision and careful chooses when to swap boys for the perfect collision.
  42.  
  43. These areas have been extensively mapped out, and it's highly recommended you use these maps.
  44. They will help you understand where to go, and they will make it easier to not get lost.
  45. I also highly recommend watching a run to see specific positioning in various rooms in the Void.
  46. The positioning can be precise as it will help you avoid load triggers that can crash or softlock the game.
  47.  
  48. Map of the Over-Void: https://www.mipui.net/app/index.html?mid=my5ar9nv46o
  49. Map of the Under-Void: https://www.mipui.net/app/index.html?mid=mwzfwpmeifg
  50.  
  51. ===================================
  52. == The Route ==
  53. ===================================
  54.  
  55. ===============
  56. == Intro ==
  57. ===============
  58. Turbo through text.
  59.  
  60. ===============
  61. == Chapter 1 ==
  62. ===============
  63. Turbo through text.
  64. Down for a stick and a Luck Rock (LR: 1).
  65. Right for another stick, then get the snorkel with Max.
  66. Up and use the box in Tent 4 to get 5 Luck Rock (LR: 5).
  67. Left to the pond, use Max to run around and get a Luck Rock (LR: 6) and the cleats.
  68. Head right, stick in the trees, Luck Rock by kids (LR: 7) and play soccer.
  69. 3 Fish with Jack (I: 1 Right).
  70. Fish the Luck Rock from the fence and the stick from across the river (LR: 8).
  71.  
  72. Luck Rock by the cave (LR: 9).
  73. Learn to lift things and get the stick.
  74. Back to the pond, and lift the rock for the next stick.
  75. Meet up with the monkey and follow to the ship.
  76. Luck Rock on the bow (LR: 10).
  77. Free the monkeys and open Jack's box for the Boots (I: R + 2 Right).
  78. Use the keypad - 1268 - and start the engine with Max (I: 2 Right).
  79. Open Max's chest for the key then S+Q (I: 1 Right).
  80.  
  81. Start on the boat, Dion's chest for the Running Shoes, then Equip (I: N/A).
  82. Run to the left and use the key to raise the wheel (I: R + 1 Right).
  83. Spin the wheel - Right 2, Left 5, Right 4.
  84. Enter cave, Jack and equip Boots to jump.
  85. Grab the Luck Rock and do Fishing Rod skip with the jumps (LR: 1).
  86. Chest on the way (I: 2 Right).
  87. Open door and another Luck Rock (LR: 2)
  88.  
  89. Head up to the robot and start him up with Jack (I: 2 Left).
  90. Left 3
  91. Down 4
  92. Left 1
  93. Down 2
  94. Pull middle switch in next room.
  95. Open the chest for the orb then leave the cave (I: 2 Right).
  96. Head back to Tent 2 and get the Phones.
  97.  
  98. Walk on water with Jack to the rock.
  99. Phone Dion, go to rock, lift.
  100. Fall into the hidden hole to find the Rope.
  101. Using Jack, over the quicksand and build the ladder (I: 2 Right).
  102. Grab Baseball Mitt from Dion's chest in the Bird area (I: 1 Left).
  103. Up and around, bop the pirate and the dog, have Max get Polly, S+Q.
  104.  
  105. Start at the tent, walk on water with Jack, go past fans.
  106. Jump out of water to get into the Void, go left 2 screens, then down 3 screens.
  107. Left to the Chapter 3 mini-boss screen, then down-left/left.
  108. Head left at the plants, then down a screen to the left side of the tree.
  109. Examine the Maze Plant to solve the Chapter 3 maze.
  110. Phone Dion (use Max) and bring him and Max to ship's bottom room.
  111.  
  112. Phone Jack and then jump down into the hole.
  113. Down 1 screen, then left to Chapter 1 underground.
  114. Head up 2 screens to get Max and Dion into The Void.
  115. As Dion, head right 2 screens, down 1 screen, and right 2 more.
  116. Switch to Jack, go up and push the Chapter 2 bridge.
  117. Go 1 screen left and 2 screens up.
  118.  
  119. Position Dion against the top left room.
  120. Take Max 1 screen right and phone Dion.
  121. Go left to the clock and trigger the Benson cutscene.
  122. Return to original position, switch to Jack.
  123. Go get Max, go back and get Dion.
  124. Go 2 screens right, switch to Dion, go one more screen right.
  125. Get the Wreath, have Dion and Jack go right 1 screen at the very top.
  126. Take Jack down to the Chapter 2 orb cutscene.
  127.  
  128. Switch back to Dion, and go back to Cisco's House.
  129. Go down 2 screens, switch to Jack before the transition.
  130. Switch back to Dion.
  131. Go 1 screen down, 4 screens right to Chapter 3 Treadmill room.
  132. Charge the lights for a 3-5 count, then go 1 screen right.
  133. Flip the light switch at the end of the maze in Chapter 3.
  134. Head 3 screens right, and on the 3rd screen, head up with Jack.
  135.  
  136. Head up, examine the orb, talk to the guy, examine the orb again.
  137. Select the top option twice, then the bottom option.
  138. Once the orb is painted, switch back to Dion.
  139. Run 2 screens down and 8 screens right to get to the end of Chapter 5.
  140. Pick up both sets of luck rocks along the bottom of the room (LR: 22).
  141. Go down and press the button to open the pyramid door.
  142.  
  143. Go down 2 screens, right 5 screens and up 1 screen.
  144. About halfway up, go left to the next screen.
  145. Watch the Chapter 5 robot cutscene.
  146. Head right, then go down 1 screen, left 11 screens, up 3 screens.
  147. On the 4th screen, switch to Jack and go up to enter the over-void.
  148. Go 2 screens right, 1 screen up, 2 screens right.
  149.  
  150. Use Jack, clip back in bounds, get tape recorder.
  151. Swim down and rail-bounce to woman for picture.
  152. Rail bounce across the pond and head down to the monkeys.
  153. Play rock, paper scissors with the final monkey and phone Dion.
  154. Go up 2 screens and enter the under-void.
  155. Run 1 screen down and 8 screens left to the tomato room.
  156. Go up for the Chapter 1 orb and S+Q to the boat.
  157.  
  158. Unlock the top door with Polly (I: R + 2 Right).
  159. Start the boat, steer, outside to green bird, stop boat.
  160. Start engine, S+Q to the boat to start Chapter 2 (I: 2 Left) (LR: 2).
  161.  
  162. ===============
  163. == Chapter 2 ==
  164. ===============
  165. Talk to crow in graveyard and place the wreath on the gravestone (I: 2 Right)
  166. S+Q to house, leave Max behind, Sheriff's office with Jack and Dion.
  167. Look in window, cursor on Indian, leave Jack behind.
  168. Talk to builder and pick house 2, go back to Max.
  169. Penguin mini game, walk on air with Dion and Max. (LR: 13).
  170. Leave Dion the lake screen, phone Jack.
  171. Jack talk to guy by Sheriff's house for Blueprints.
  172. Phone Dion, screen wrap OOB, head down and into Sheriff's office.
  173. Show the Indian the picture of Benson, S+Q to Boat (I: 2 Right).
  174.  
  175. Luck Rocks in the trees by the graveyard (LR: 13).
  176. Water guy's house, give him Luck Rocks (LR: 4).
  177. Jack use blueprint on pile of junk for drill (I: 2 Right).
  178. Pick up the drill with Max, get Benson, S+Q to house (I: 1 Right).
  179.  
  180. Follow Benson into cave, the cross the bridge and climb up.
  181. 10 Luck Rocks on right side of next area (LR: 14).
  182. Use the cannon to shoot the enemies (I: 1 Right) (LR: 11).
  183. Boss fight - gently move Max and Jack so Dion can Baseball them.
  184. The moving of the other 2 confuses/stops them temporarily.
  185. Free Benson and S+Q back to clock house.
  186.  
  187. Go back to the Present.
  188. Dupe the Luck Rocks to get to 100 - this should take 9 dupes (LR: 100+).
  189. You get 3 Luck Rocks for free in Chapter 3, and you have chances
  190. to get more on drops from plants, so if you dupe 9 times and your
  191. LR are only in the high 90s, you should still be okay to continue.
  192. This should only happen if you have extreme difficulty with the
  193. cannon minigame.
  194. Read Benson's grave and dash in the cross pattern (down, up, left, right) in the graveyard
  195. Drill for the orb and S+Q back to boat (I: R + 2 Right).
  196. When picking up the orb, make sure you're directly on the right side to get Cisco Skip.
  197. Talk to yellow bird, start boat, outside then inside, steer boat, stop boat.
  198. Fire up the boat, then S+Q (I: 1 Right).
  199.  
  200. ===============
  201. == Chapter 3 ==
  202. ===============
  203. Get the Luck Rocks from the maze (LR: 110+).
  204. Up to the tent, 10 Luck Rocks behind it (LR: 120+).
  205. Inside and show the old guy the photograph (I: R + 2 Right).
  206. Talk to him with Jack for the Magnet.
  207. Tug of War with the monkeys.
  208.  
  209. Gorilla skip with Max, go read the papers, phone Dion.
  210. Return the old guy in the tent, and phone Max to warp him.
  211. Use the drill on the floor where the papers were (I: 1 Right).
  212. Outside, replace the broken sign with the piece you drilled up (I: 1 Left).
  213. Use Max to dial 1221, then wait by the kids house and phone Dion.
  214.  
  215. Back to the gorilla, do gorilla skip and whistle through.
  216. Talk to the librarian, then go get the Key.
  217. Unlock the gate and continue on to the maze (I: 1 Right).
  218. Through the maze, and up into the cave
  219. Hit the dog 3 times then finish off the plant.
  220. Return to the lab and use the secret passage to skip the maze.
  221. Talk to the old guy with Jack for the Spray Can.
  222. Spray the plant to free the scientist and into the basement.
  223.  
  224. After talking again, go up and into the big house, talk to the guy for Cheese.
  225. Upstairs, use the Cheese to lure the mouse out and record his sound with Jack (I: R + 3 Right).
  226. In the bottom left house by the lab, scare the guy with the mouse noise (I: R + 3 Right).
  227. Play track 3 in the jukebox and record the sound and have Max talk to the guy before leaving (I: N/A).
  228. In the house with the 3 kids, talk to the middle one and play the recorded music (I: R + 3 Right).
  229. Get the doll from the one kid who can't dance.
  230.  
  231. Give the doll to the mother with the crying child (I: N/A).
  232. In the big house, give the miner one of the spicy foods (I: N/A).
  233. Go into the cave by the maze to fill up the thermos with water (I: N/A).
  234. Into the Boxing house and give the Earthbound guy the coin to box (I: R + 1 Left).
  235. Give the Librarian the other spicy meal (I: N/A).
  236. Then give him the water to reveal the plant (I: 1 Right).
  237. Defeat the plant with a combo of Jack's spray and Max's boxing (push the plant into the right wall).
  238.  
  239. Return to the lab and use Jack's Magnet to get the key out of Max's gut (I: 1 Left).
  240. In the basement off the big house, unlock the gate by the plant (I: R + 1 Right).
  241. Spray the plant to save the guy, then head through the maze.
  242. Build the mouse bridge with Jack.
  243.  
  244. Boss fight:
  245. Dion beans the head 3 times in Phase 1.
  246. Float Max, then punch the head that doesn't open it's mouth.
  247. Using Jack, spray one of the spike balls and have Max kick it into the flower.
  248. S+Q and return to the boat.
  249.  
  250. Talk to the bird then start the boat.
  251. Outside, inside, outside to bow, break the ice with Max.
  252. Inside and stop the boat, go downstairs and fire up the boat, S+Q (I: 1 Right).
  253.  
  254. ===============
  255. == Chapter 4 ==
  256. ===============
  257. Go to where bird is causing problems, use Polly (I: R + 4 Right).
  258. Through the tunnel and grab the egg.
  259. Return the egg to the bird for the orb (I: 1 Left).
  260. Back to the boat, talk to the bird, then start the boat.
  261. Outside, talk to the green bird, then back inside to stop the boat.
  262. Immediately S+Q when the boat stops to skip to the end of Chapter 5.
  263.  
  264. ===============
  265. == Chapter 5 ==
  266. ===============
  267. Go straight to the pyramid and through the open door.
  268. Leave Max on left side of machine, Dion and Jack to the other.
  269. Blow up the balloon and then get into it.
  270.  
  271. .done
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement