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- マーヴェラス 〜もうひとつの宝島〜 RTA
- =================================
- ===================================
- == Opening Notes ==
- ===================================
- ** I recommend using a turbo controller for this game.
- It has a lot of text and mashing points and a turbo controller just makes life better.
- ** Always assume Dion is leader unless otherwise noted
- ** LR = Luck Rock Count
- ** I = What direction to move to get to an item
- ===================================
- == The Void ==
- ===================================
- The Void is a name for the Out of Bounds areas of the game where everything is loaded.
- In the Void, every single room and screen in the game is loaded.
- When you're on the overworld, the Void loads overworld screens in all chapters.
- When you're underground, the Void loads internal rooms (ie. houses, caves, etc.) in all chapters.
- Knowing which rooms are where allows us to set flags in later chapters to speed them up or skip them.
- The Void on the overworld is colloquially known as the "Over-Void".
- The Void in the underground is colloquially known as the "Under-Void".
- The game can be viewed as a sandwich where the middle layer is the "in bounds" portion of the game
- that you play on, the top layer is the Over-Void, and the bottom layer is the Under-Void. It's possible
- to enter the top layer from the middle layer, and if you jump back into the middle layer from the top
- layer, you can jump down to the bottom layer assuming you're in an area where a load trigger exists.
- The Under-Void has weird properties where the characters who enter the screen change the collision.
- This collision is controlled by who enters the Under-Void in what way. If you enter the Under-Void
- from the overworld, the boys (all boys who entered from the overworld) have one set of collision.
- If a boy or boys have been "pulled into" the Under-Void, then they have a different set of collision.
- In addition to the above, different combinations of characters will have different collisions
- sometimes as well. For example, in Cisco's House, entering the room with Dion and Jack (Dion as leader)
- will have different collision than if the screen is entered with all three boys (Dion as leader).
- This route manipulates the collision and careful chooses when to swap boys for the perfect collision.
- These areas have been extensively mapped out, and it's highly recommended you use these maps.
- They will help you understand where to go, and they will make it easier to not get lost.
- I also highly recommend watching a run to see specific positioning in various rooms in the Void.
- The positioning can be precise as it will help you avoid load triggers that can crash or softlock the game.
- Map of the Over-Void: https://www.mipui.net/app/index.html?mid=my5ar9nv46o
- Map of the Under-Void: https://www.mipui.net/app/index.html?mid=mwzfwpmeifg
- ===================================
- == The Route ==
- ===================================
- ===============
- == Intro ==
- ===============
- Turbo through text.
- ===============
- == Chapter 1 ==
- ===============
- Turbo through text.
- Down for a stick and a Luck Rock (LR: 1).
- Right for another stick, then get the snorkel with Max.
- Up and use the box in Tent 4 to get 5 Luck Rock (LR: 5).
- Left to the pond, use Max to run around and get a Luck Rock (LR: 6) and the cleats.
- Head right, stick in the trees, Luck Rock by kids (LR: 7) and play soccer.
- 3 Fish with Jack (I: 1 Right).
- Fish the Luck Rock from the fence and the stick from across the river (LR: 8).
- Luck Rock by the cave (LR: 9).
- Learn to lift things and get the stick.
- Back to the pond, and lift the rock for the next stick.
- Meet up with the monkey and follow to the ship.
- Luck Rock on the bow (LR: 10).
- Free the monkeys and open Jack's box for the Boots (I: R + 2 Right).
- Use the keypad - 1268 - and start the engine with Max (I: 2 Right).
- Open Max's chest for the key then S+Q (I: 1 Right).
- Start on the boat, Dion's chest for the Running Shoes, then Equip (I: N/A).
- Run to the left and use the key to raise the wheel (I: R + 1 Right).
- Spin the wheel - Right 2, Left 5, Right 4.
- Enter cave, Jack and equip Boots to jump.
- Grab the Luck Rock and do Fishing Rod skip with the jumps (LR: 1).
- Chest on the way (I: 2 Right).
- Open door and another Luck Rock (LR: 2)
- Head up to the robot and start him up with Jack (I: 2 Left).
- Left 3
- Down 4
- Left 1
- Down 2
- Pull middle switch in next room.
- Open the chest for the orb then leave the cave (I: 2 Right).
- Head back to Tent 2 and get the Phones.
- Walk on water with Jack to the rock.
- Phone Dion, go to rock, lift.
- Fall into the hidden hole to find the Rope.
- Using Jack, over the quicksand and build the ladder (I: 2 Right).
- Grab Baseball Mitt from Dion's chest in the Bird area (I: 1 Left).
- Up and around, bop the pirate and the dog, have Max get Polly, S+Q.
- Start at the tent, walk on water with Jack, go past fans.
- Jump out of water to get into the Void, go left 2 screens, then down 3 screens.
- Left to the Chapter 3 mini-boss screen, then down-left/left.
- Head left at the plants, then down a screen to the left side of the tree.
- Examine the Maze Plant to solve the Chapter 3 maze.
- Phone Dion (use Max) and bring him and Max to ship's bottom room.
- Phone Jack and then jump down into the hole.
- Down 1 screen, then left to Chapter 1 underground.
- Head up 2 screens to get Max and Dion into The Void.
- As Dion, head right 2 screens, down 1 screen, and right 2 more.
- Switch to Jack, go up and push the Chapter 2 bridge.
- Go 1 screen left and 2 screens up.
- Position Dion against the top left room.
- Take Max 1 screen right and phone Dion.
- Go left to the clock and trigger the Benson cutscene.
- Return to original position, switch to Jack.
- Go get Max, go back and get Dion.
- Go 2 screens right, switch to Dion, go one more screen right.
- Get the Wreath, have Dion and Jack go right 1 screen at the very top.
- Take Jack down to the Chapter 2 orb cutscene.
- Switch back to Dion, and go back to Cisco's House.
- Go down 2 screens, switch to Jack before the transition.
- Switch back to Dion.
- Go 1 screen down, 4 screens right to Chapter 3 Treadmill room.
- Charge the lights for a 3-5 count, then go 1 screen right.
- Flip the light switch at the end of the maze in Chapter 3.
- Head 3 screens right, and on the 3rd screen, head up with Jack.
- Head up, examine the orb, talk to the guy, examine the orb again.
- Select the top option twice, then the bottom option.
- Once the orb is painted, switch back to Dion.
- Run 2 screens down and 8 screens right to get to the end of Chapter 5.
- Pick up both sets of luck rocks along the bottom of the room (LR: 22).
- Go down and press the button to open the pyramid door.
- Go down 2 screens, right 5 screens and up 1 screen.
- About halfway up, go left to the next screen.
- Watch the Chapter 5 robot cutscene.
- Head right, then go down 1 screen, left 11 screens, up 3 screens.
- On the 4th screen, switch to Jack and go up to enter the over-void.
- Go 2 screens right, 1 screen up, 2 screens right.
- Use Jack, clip back in bounds, get tape recorder.
- Swim down and rail-bounce to woman for picture.
- Rail bounce across the pond and head down to the monkeys.
- Play rock, paper scissors with the final monkey and phone Dion.
- Go up 2 screens and enter the under-void.
- Run 1 screen down and 8 screens left to the tomato room.
- Go up for the Chapter 1 orb and S+Q to the boat.
- Unlock the top door with Polly (I: R + 2 Right).
- Start the boat, steer, outside to green bird, stop boat.
- Start engine, S+Q to the boat to start Chapter 2 (I: 2 Left) (LR: 2).
- ===============
- == Chapter 2 ==
- ===============
- Talk to crow in graveyard and place the wreath on the gravestone (I: 2 Right)
- S+Q to house, leave Max behind, Sheriff's office with Jack and Dion.
- Look in window, cursor on Indian, leave Jack behind.
- Talk to builder and pick house 2, go back to Max.
- Penguin mini game, walk on air with Dion and Max. (LR: 13).
- Leave Dion the lake screen, phone Jack.
- Jack talk to guy by Sheriff's house for Blueprints.
- Phone Dion, screen wrap OOB, head down and into Sheriff's office.
- Show the Indian the picture of Benson, S+Q to Boat (I: 2 Right).
- Luck Rocks in the trees by the graveyard (LR: 13).
- Water guy's house, give him Luck Rocks (LR: 4).
- Jack use blueprint on pile of junk for drill (I: 2 Right).
- Pick up the drill with Max, get Benson, S+Q to house (I: 1 Right).
- Follow Benson into cave, the cross the bridge and climb up.
- 10 Luck Rocks on right side of next area (LR: 14).
- Use the cannon to shoot the enemies (I: 1 Right) (LR: 11).
- Boss fight - gently move Max and Jack so Dion can Baseball them.
- The moving of the other 2 confuses/stops them temporarily.
- Free Benson and S+Q back to clock house.
- Go back to the Present.
- Dupe the Luck Rocks to get to 100 - this should take 9 dupes (LR: 100+).
- You get 3 Luck Rocks for free in Chapter 3, and you have chances
- to get more on drops from plants, so if you dupe 9 times and your
- LR are only in the high 90s, you should still be okay to continue.
- This should only happen if you have extreme difficulty with the
- cannon minigame.
- Read Benson's grave and dash in the cross pattern (down, up, left, right) in the graveyard
- Drill for the orb and S+Q back to boat (I: R + 2 Right).
- When picking up the orb, make sure you're directly on the right side to get Cisco Skip.
- Talk to yellow bird, start boat, outside then inside, steer boat, stop boat.
- Fire up the boat, then S+Q (I: 1 Right).
- ===============
- == Chapter 3 ==
- ===============
- Get the Luck Rocks from the maze (LR: 110+).
- Up to the tent, 10 Luck Rocks behind it (LR: 120+).
- Inside and show the old guy the photograph (I: R + 2 Right).
- Talk to him with Jack for the Magnet.
- Tug of War with the monkeys.
- Gorilla skip with Max, go read the papers, phone Dion.
- Return the old guy in the tent, and phone Max to warp him.
- Use the drill on the floor where the papers were (I: 1 Right).
- Outside, replace the broken sign with the piece you drilled up (I: 1 Left).
- Use Max to dial 1221, then wait by the kids house and phone Dion.
- Back to the gorilla, do gorilla skip and whistle through.
- Talk to the librarian, then go get the Key.
- Unlock the gate and continue on to the maze (I: 1 Right).
- Through the maze, and up into the cave
- Hit the dog 3 times then finish off the plant.
- Return to the lab and use the secret passage to skip the maze.
- Talk to the old guy with Jack for the Spray Can.
- Spray the plant to free the scientist and into the basement.
- After talking again, go up and into the big house, talk to the guy for Cheese.
- Upstairs, use the Cheese to lure the mouse out and record his sound with Jack (I: R + 3 Right).
- In the bottom left house by the lab, scare the guy with the mouse noise (I: R + 3 Right).
- Play track 3 in the jukebox and record the sound and have Max talk to the guy before leaving (I: N/A).
- In the house with the 3 kids, talk to the middle one and play the recorded music (I: R + 3 Right).
- Get the doll from the one kid who can't dance.
- Give the doll to the mother with the crying child (I: N/A).
- In the big house, give the miner one of the spicy foods (I: N/A).
- Go into the cave by the maze to fill up the thermos with water (I: N/A).
- Into the Boxing house and give the Earthbound guy the coin to box (I: R + 1 Left).
- Give the Librarian the other spicy meal (I: N/A).
- Then give him the water to reveal the plant (I: 1 Right).
- Defeat the plant with a combo of Jack's spray and Max's boxing (push the plant into the right wall).
- Return to the lab and use Jack's Magnet to get the key out of Max's gut (I: 1 Left).
- In the basement off the big house, unlock the gate by the plant (I: R + 1 Right).
- Spray the plant to save the guy, then head through the maze.
- Build the mouse bridge with Jack.
- Boss fight:
- Dion beans the head 3 times in Phase 1.
- Float Max, then punch the head that doesn't open it's mouth.
- Using Jack, spray one of the spike balls and have Max kick it into the flower.
- S+Q and return to the boat.
- Talk to the bird then start the boat.
- Outside, inside, outside to bow, break the ice with Max.
- Inside and stop the boat, go downstairs and fire up the boat, S+Q (I: 1 Right).
- ===============
- == Chapter 4 ==
- ===============
- Go to where bird is causing problems, use Polly (I: R + 4 Right).
- Through the tunnel and grab the egg.
- Return the egg to the bird for the orb (I: 1 Left).
- Back to the boat, talk to the bird, then start the boat.
- Outside, talk to the green bird, then back inside to stop the boat.
- Immediately S+Q when the boat stops to skip to the end of Chapter 5.
- ===============
- == Chapter 5 ==
- ===============
- Go straight to the pyramid and through the open door.
- Leave Max on left side of machine, Dion and Jack to the other.
- Blow up the balloon and then get into it.
- .done
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