JensChup

Shadow Adept

Oct 20th, 2022
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  1. {
  2.     "thumbnail":{
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  5.         "width":750,
  6.         "height":1178
  7.     },
  8.     "author":{
  9.         "name":"Wizard, subclass"
  10.     },
  11.     "fields":[
  12.         {
  13.             "name":"Shadow wizard quirks",
  14.             "value":"Roll on the table or choose from the table below to see what piece of your mind you lost in order to understand the shadow weave.\n```\nD6  Quirk\n1   There is only one person I can trust and only I can see this special friend.\n2   I can't take anything seriously. The more serious the situation, the funnier I find it.\t\n3   I don't like how people judge me all the time.\n4  I have to constantly count my possessions to ensure they are all still there.\n5   I have a lucky charm and I will defend it with my life.\n6   Everything I place down or make has to be symmetrical.```",
  15.             "inline":false
  16.         },
  17.         {
  18.             "name":"Influence of the Veil",
  19.             "value":"At 2th level, the influence of the Shadow Veil inhibits some of your spellcasting. You are unable to cast spells to create light. You may still cast spells with a light component to their effect but do no emit light from such spells. There is still a visible effect, such as rippling darkness or crimson, but light is not produced.",
  20.             "inline":false
  21.         },
  22.         {
  23.             "name":"Shadow Magic Initiate",
  24.             "value":"Starting at level 2, whenever you cast a leveled spell with a duration of instantaneous if the spell Enchantment, Illusion or Necromancy you add your proficiency bonus to each instance of damage rolled. If the spell is of transmutation or evocation you instead subtract your proficiency bonus from each instance of damage.",
  25.             "inline":false
  26.         },
  27.         {
  28.             "name":"Shroud of shadows",
  29.             "value":"At 6th level, as a bonus action you can call upon the shadow weave to shroud yourself in illusions of shadows for one minute. You gain temporary hit points equal to 1d10+your level in this class. In addition, the illusionary shadows create darkness in a 5ft radius centered around you and move with you for the duration. You, and creatures that can see through magical darkness can see through this illusion. This effect ends early if you lose the thp, or enter an area of light created by a 4th level or higher spell. Dispel magic cast at 4th level or high also dispels the shroud. \n\nAt 6th level, You can use this feature once per long rest. You gain one additional use of this feature once you reach 10th and 14th level in this class.",
  30.             "inline":false
  31.         },
  32.         {
  33.             "name":"Dark casting",
  34.             "value":"At 10th level, you have begun to master the intricacies of shadow magic, whenever you cast a spell of the enchantment, necromancy or illusion school its range is doubled. If it is a spell that does not deal damage or causes an effect that is able to deal damage (aka phantasmal force, shadow blade) its duration is doubled as well.",
  35.             "inline":false
  36.         },
  37.         {
  38.             "name":"Enbody the Shadow Weave",
  39.             "value":"At 14th level, spells you cast ignore resistance to necrotic damage.\n\nWhen you activate your shroud of shadows it deals 2d8 + your intelligence modifier in necrotic damage to creatures other than yourself that starts its turn in the shroud or moves into the shroud for the first time on a turn.",
  40.             "inline":false
  41.         }
  42.     ],
  43.     "color":4886754,
  44.     "type":"rich",
  45.     "description":"Both the weave and shadow weave allow the caster to manipulate the raw magic which otherwise would harm them. The Weave was created and maintained by Mystral the goddess of magic. Shar Mistress of Night wanted control of the Weave, through centuries of subtle manipulation Shar eventually stole enough power from the Weave and created her own version. The shadow weave, a dark reflection of the weave as everyone knows it. Created in the hope it would incline dark and evil spellcasters to her flock and empower them greatly. The shadow weave exists right next to the weave, filling in the gaps within the spiderweb of the weave and constantly seeking new growth.\n\nSomeone who wants to manipulate the shadow weave either has to lose a piece of their mind or make an arrangement with its patron deities to not lose a piece of their mind in order to exercise control over the shadow weave.\n\nThe Shadow adept touches a piece of magic that many argue should never have been touched. They are typically Followers of Shar, or beings inclined to evil intentions. A good being can access this perversion of magic only by sacrificing a part of themselves.\n\nThose who seek knowledge of this magic must be taught it by some master or another. Never truly trust the intentions of someone so willing to teach you to look beyond your normal reality and into another that seemingly was always there.\n\nWhile being a manipulator of the shadow weave a caster cannot create any form of light, no spells like light work and spells like prestidigitation no longer hold the properties of being able to light any kind of fire. Even spells like fireball turn black and use an ashen heat without producing any kind of light. The shadow weave empowers the illusion, enchantment, and necromancy schools of magic while it impairs the schools of evocation and transmutation. \n\nFollowers of Mythra are constantly on the hunt for Shadow Adepts and will seek to purge their corruption of magic.",
  46.     "title":"Shadow Adept"
  47. }
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