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- Dratz Mansion
- Field Spell
- All "Dratz" Monsters you control gain 400 ATK/DEF.
- This card cannot be targeted, or destroyed by cards effects while you control a "Dratz" monster. If you control a "Dratz Summoner" monster, and it's equipped with a "Dratz Spirit" monster with the same attribute: You can Special Summon 1 "Dratz Summoner" monster from your hand or Deck. During your Main Phase: If you have control five "Dratz Summoner" monsters with different attributes, and they are equipped with "Dratz Spirit" monsters with the same attribute: You can shuffle them into the Deck; Special Summon 5 "Dratz Astral" Xyz monsters from your Extra Deck, then, attach 2 "Dratz" Monsters with the same attributes to those monsters as Xyz material. If this card leaves the field: All monsters your opponent controls lose 1000 ATK/DEF. Each effect of Dratz Mansion can only be used once per turn.
- Dratz Windock
- Quick-play spell
- During your Draw Phase: Destroy 3 "Dratz Spirit" monsters equipped to "Dratz Summoner" monsters with the same attribute: Draw 2 cards. You cannot add cards to your Deck to your hand for the rest of this turn, except "Dratz" cards.
- Dratz Beckoning
- Spell
- Add 1 "Dratz Summoner" or "Dratz Spirit" from your Deck or GY to your hand. You can banish this card from your GY; all "Dratz" Monsters you control gain 1000 ATK/DEF until the End Phase. Each effect of "Dratz Beckoning" can only be used once per turn.
- Dratz Heartache
- Counter trap
- If your opponent would activate a Spell/Trap that would either negate or destroy 1 or more "Dratz" monsters you control: Negate the activation, and if you do, destroy it.
- Dratz Fritz
- Continuous Trap
- If you control a "Dratz Astral" Xyz monster: Your opponent must pay 500 LP to activate card effects.
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