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  1. / DOTA autoexec.cfg REFERENCE preset - get latest from https://dev.dota2.com/showthread.php?t=194985
  2. // Save as: Steam\steamapps\common\dota 2 beta\game\dota\cfg\autoexec.cfg (make sure extension is .cfg not .cfg.txt)
  3. //
  4. // To optimally read/edit this cfg, use a text processor featuring 132 chars per line and syntax highlighting to C++
  5. // Disable options/binds/commands you do not want forced by this cfg by starting lines with // C++ style line comment
  6. // Most reference hotkeys and options use default values. Will override user settings if enabled (un-commented).
  7. //
  8. // What's new [2018-12-19]
  9. // Fix Rubick Arcana introduction scene; adjusted network settings; revised launch options; better Steam parameters suggestion
  10. // Innovative Camera Controls final concept, more in-game toggles, console spew filter, print behavior, sys_info, revised cfg layout
  11. //
  12. //----------------------------------------------------------------------------------------------------------------------------------
  13. // Dota 2 cfg tweaking is very limited ever since Reborn, so also use tweaked launch options:
  14. // 1. Add Dota 2 launch options: -autoconfig_level 0 -benchframes 1 -bench +reset_gameconvars
  15. // Run the game once - it will close itself shortly
  16. // 2. Remove above options, and add:
  17. // for POTATO-GRADE/ONBOARD HW -dx9 -nod3d9ex [only in Borderless Window!]
  18. // for LOW-GRADE HW -dx9 [or] -dx11 -maxdxlevel 101
  19. // for MID-GRADE HW -dx11
  20. // for HIGH-GRADE HW -dx11 [or] -vulkan
  21. // for OTHER OS -gl
  22. // -nod3d9ex is incompatible with Fullscreen mode (alt-tab issues) so switch to Borderless Window if used (with -dx9 or -dx11)
  23. // 3. Enable "Use advanced settings" under Settings - Video and restart the game.
  24. // 4. Optional potato(ish) options:
  25. // -forcepow2dxt -maxtextureres 256 -oldtexturestreaming
  26. // 5. Optional performance launch options that you can try case by case if your hardware is stable:
  27. // -high -mainthreadpriority 1
  28. // 6. Optional to facilitate reporting issues, add launch options: -consolelog -conclearlog -con_timestamp +sys_info
  29. // and then share the file: Steam\steamapps\common\dota 2 beta\game\dota\console.log
  30. // 7. Optional troubleshooting launch options that you can try case by case:
  31. // -nogammaramp -novr -nojoy -noime -nobreakpad -nogamestats -nomultigpu -noloaderlockprobe -disablehangwatchdog
  32. // -threads 2 -onethreadpool -dx9renderthreadstack -dx11renderthreadstack -disallowhwmorph -swap_chain_as_is -deferTextureLoads
  33. // 8. Optional launch parameters for the Steam executable (adjust to your path) Right-click Desktop - New - Shortcut:
  34. // "C:\Program Files (x86)\Steam\Steam.exe" -silent -forceservice -single_core -windowed -manuallyclearframes 0 -nodircheck -norepairfiles -noverifyfiles -nocrashmonitor -nocrashdialog -vrdisable -nofriendsui -skipstreamingdrivers +"@AllowSkipGameUpdate 1 -
  35. // Bonus, the definitive steamwebhelper_killer! Completely remove Steam browser with: -no-browser
  36. // Might want to use the Toggle UI Animations off after matches at https://github.com/AveYo/D-OPTIMIZER/releases/tag/4.2
  37. // For significant fps gain (and glancevalue) try the No-Bling mod at https://github.com/No-Bling/DOTA
  38. //----------------------------------------------------------------------------------------------------------------------------------
  39. //
  40. clear; echoln; // Clear console and print cfg help
  41. log_color General 00FFFFFF | grep %; // set cyan color
  42. echoln " _______ ______ ______ ________ __ ___ ___ __ ________ _______ ______ "
  43. echoln " | __ \ / \ | _ \ | | | | | \/ | | | | / | ____| | _ \ "
  44. echoln " | | | | | ,~~, | | |_) | `~~| |~~` | | | \ / | | | `~~~/ / | |__ | |_) |"
  45. echoln " | | | | AVEYO`S | | | | | ___/ | | | | | |\/| | | | / / | __| | / "
  46. echoln " | `~~` | | `~~` | | | | | | | | | | | | | / /~~~, | |____ | |\ \ "
  47. echoln " |_______/ \______/ |__| |__| |__| |__| |__| |__| /_______| |_______| |__| \__\"
  48. echoln; echoln " SHORT COMMANDS (LOCAL ONLY): "
  49. echoln " ---------------------------------------------------------------------------------------------------- "
  50. echoln " | RR Reload .cfg from disk | FF Disconnect / reset menu | QQ Quit game fast |"
  51. echoln " | GG Start empty test game | BB/HH Spawn creeps / neutrals | VT Video Tweaks |"
  52. echoln " ---------------------------------------------------------------------------------------------------- "
  53. echoln; echoln " HOTKEY TOGGLES IN-GAME (MUST FIRST FREE THEM IN GUI TO USE):"
  54. echoln " ---------------------------------------------------------------------------------------------------- "
  55. echoln " | SPACE Hold Follow Any | MWHEELUP Free, Select Hero | MWHEELDOWN Select All Others |"
  56. echoln " | INS,CAPS UnBound Follow Any | HOME,MOUSE5 Bound Follow Hero | PGUP Large Follow Edge Bounds |"
  57. echoln " | DEL,CTRL Stop Follow Any | END,MOUSE4 Offset Follow Undo | PGDN Reset Follow Edge Bounds |"
  58. echoln " | SCROLLLOCK Window + EdgePan | KP/,KP+,KP- Shadows, Vol, Music | G,U Voice OpenMic Team,Party |"
  59. echoln " ---------------------------------------------------------------------------------------------------- "
  60. log_color General 00000000 | grep %; // set default color
  61. // Behaviour score printing:
  62. developer 1; dota_game_account_client_debug | alias; developer 0; echoln; alias | grep _score; echoln
  63. // System info printing:
  64. sys_info | grep Time;sys_info | grep Line;sys_info | grep OS;sys_info | grep main;sys_info | grep Game;sys_info | grep brand
  65. sys_info | grep CPUs;sys_info | grep Render[\s]sys;sys_info | grep Name;sys_info | grep Vers;sys_info | grep DXL;sys_info | grep Vid
  66. echoln "________________________________________________________________________________________________________"; echoln
  67.  
  68. //----------------------------------------------------------------------------------------------------------------------------------
  69. log_verbosity Console InputService off | grep %; // Stop console spew ( resumed at the end of the script )
  70. //----------------------------------------------------------------------------------------------------------------------------------
  71.  
  72. //----------------------------------------------------------------------------------------------------------------------------------
  73. alias ' AVEYO`S D-OPTIMIZER (cc) DOTA 2 REFERENCE CFG HOTKEYS tweaked: //? default: [] '
  74. //----------------------------------------------------------------------------------------------------------------------------------
  75. // Console hotkeys are worth using even if ALT modifiers can't be set and no quickast onkeyup. Matching GUI hotkeys take precedence
  76. alias ' ABILITIES GUI Suggestion: '
  77. //bind "Q" dota_ability_execute 0; // Ability 1 Q [Q]
  78. //bind "W" dota_ability_execute 1; // Ability 2 W [W]
  79. //bind "E" dota_ability_execute 2; // Ability 3 E [E]
  80. //bind "D" dota_ability_execute 3; // Ability 4 D [D]
  81. //bind "F" dota_ability_execute 4; // Ability 5 F [F]
  82. //bind "R" dota_ability_execute 5; // Ability Ultimate R [R]
  83.  
  84. alias ' ITEMS GUI Suggestion: '
  85. //bind "Z" dota_item_execute 0; // Item 1 Z [Z]
  86. //bind "X" dota_item_execute 1; // Item 2 X [X]
  87. //bind "C" dota_item_execute 2; // Item 3 C [C]
  88. //bind "V" dota_item_execute 3; // Item 4 V [V]
  89. //bind "B" dota_item_execute 4; // Item 5 B [B]
  90. //bind "N" dota_item_execute 5; // Item 6 N [N]
  91. //bind "T" dota_item_execute 15; //? Teleport cast ALT+T [T]
  92. //bind "T" dota_item_quick_cast 15; //? Teleport quickcast
  93.  
  94. alias ' CONTROL GROUPS GUI Suggestion: '
  95. //bind "1" +dota_control_group 1; // Group 1 1 [1]
  96. //bind "2" +dota_control_group 2; // Group 2 2 [2]
  97. //bind "3" +dota_control_group 3; // Group 3 3 [3]
  98. //bind "4" +dota_control_group 4; // Group 4 4 [4]
  99. //bind "5" +dota_control_group 5; // Group 5 5 [5]
  100. //bind "6" +dota_control_group 6; // Group 6 6 [6]
  101. //bind "7" +dota_control_group 7; // Group 7 [7]
  102. //bind "8" +dota_control_group 8; // Group 8 [8]
  103. //bind "9" +dota_control_group 9; // Group 9 [9]
  104. //bind "0" +dota_control_group 10; // Group 10 [0]
  105.  
  106. alias ' UNIT ACTIONS - SELECTION GUI Suggestion: '
  107. //bind "F1" +dota_camera_follow; // Select Hero [F1]
  108. //bind \ dota_select_all; //? Select All Units ALT+F1
  109. //bind \ dota_select_all_others; //? Select All Other Units ALT+F2
  110. //bind "TAB" dota_cycle_selected; // Next Unit [TAB]
  111.  
  112. alias ' UNIT ACTIONS - ACTIVITY GUI Suggestion: '
  113. //bind "A" mc_attack; // Attack Move / Force Attack [A]
  114. //bind "S" +dota_stop; // Cancel / Stop [S]
  115. //bind "H" dota_hold; // Hold Position [H]
  116. //bind "M" mc_move; // Move [M]
  117. //bind "RALT" +dota_unit_movetodirection; //? Directional Move (Ignore PathFinding)
  118. //bind "K" mc_patrol; //? Patrol K
  119. //bind "J" dota_glyph; // Activate Glyph [J]
  120. //bind "P" dota_radar; // Activate Scan [P]
  121. //bind \ use_item_client player_loadout action_item; // Action Item
  122. //bind "BACKSPACE" use_item_client current_hero taunt; //? Taunt Item BACKSPACE
  123.  
  124. alias ' SHOP ACTIONS GUI Suggestion: '
  125. //bind "F2" dota_select_courier; // Select Courier [F2]
  126. //bind "F3" dota_courier_deliver; // Courier Deliver Items [F3]
  127. //bind "F10" dota_courier_burst; //? Courier Shield (former Speed Burst) F10
  128. //bind "F4" toggleshoppanel; // Open Shop [F4]
  129. //bind "F5" dota_purchase_quickbuy; // Quickbuy [F5]
  130. //bind "F8" dota_purchase_stickybuy; // Stickybuy [F8]
  131. //bind "F6" stash_grab_all; //? Take Stash F6
  132.  
  133. alias ' INTERFACE GUI Suggestion: '
  134. //bind "`" +showscores; // Scoreboard [`]
  135. //bind "F9" dota_pause; // Pause [F9]
  136. //bind "PAUSE" jpeg_screenshot; //? Screenshot PAUSE [F6]
  137. //bind ` toggleconsole; // Console [`]
  138.  
  139. alias ' CAMERA ACTIONS GUI Suggestion: '
  140. //bind "MOUSE3" +cameragrip; // Camera Grip [MOUSE3]
  141. //bind "UPARROW" +forward; // Camera Forward [UPARROW]
  142. //bind "DOWNARROW" +back; // Camera Back [DOWNARROW]
  143. //bind "LEFTARROW" +moveleft; // Camera Left [LEFTARROW]
  144. //bind "RIGHTARROW" +moveright; // Camera Right [RIGHTARROW]
  145. //bind "=" camerazoomin; //? Camera Zoom In = [MWHEELUP]
  146. //bind "-" camerazoomout; //? Camera Zoom Out - [MWHEELDOWN]
  147. //bind "APP" dota_recent_event; //? Show Recent Event APP [SPACE]
  148. //bind "I" inspectheroinworld; // Showcase View [I]
  149.  
  150. alias ' //SAVED CAMERA POSITIONS GUI Suggestion: '
  151. //bind "kp_1" dota_camera_saved_position 1; //? Position 1
  152. //bind "kp_2" dota_camera_saved_position 2; //? Position 2
  153. //bind "kp_3" dota_camera_saved_position 3; //? Position 3
  154. //bind "kp_4" dota_camera_saved_position 4; //? Position 4 [kp_7]toprune [kp_8]shrine [kp_9]ancient
  155. //bind "kp_5" dota_camera_saved_position 5; //? Position 5 [kp_4]shrine [kp_5]river [kp_6]shrine
  156. //bind "kp_6" dota_camera_saved_position 6; //? Position 6 [kp_1]ancient [kp_2]shrine [kp_3]botrune
  157. //bind "kp_7" dota_camera_saved_position 7; //? Position 7
  158. //bind "kp_8" dota_camera_saved_position 8; //? Position 8
  159. //bind "kp_9" dota_camera_saved_position 9; //? Position 9
  160. //bind "kp_0" dota_camera_saved_position 10; //? Position 10
  161. //bind "CLEAR" dota_camera_saved_position 5; //? Position 5 #2 fix bugged kp_5 sending vk CLEAR when NumLock off
  162.  
  163. alias ' CHAT GUI Suggestion: '
  164. //bind "ENTER" say; // Chat to Team [ENTER]
  165. //bind "KP_ENTER" say; // Chat to Everyone (Hold Shift) [KP_ENTER]
  166. //bind "Y" +chatwheel; // ChatWheel [Y]
  167. //bind "\" +iv_voicerecord_party; // Voice (party) :
  168. //bind "\" +voicerecord; // Voice (team) : Use CFG OpenMic Voice Toggle instead [G]
  169.  
  170. alias ' PHRASES - OPTIONAL GUI Suggestion: '
  171. //bind "'" chatwheel_say "7"; //? Chat Phrase 63:Sorry ' "
  172. //bind "," chatwheel_say "2"; //? Chat Phrase 2:Get Back , <
  173. //bind "." chatwheel_say "6"; //? Chat Phrase 6:Push . >
  174. //bind "/" chatwheel_say "8"; //? Chat Phrase 8:Missing / ?
  175.  
  176. alias ' CUSTOMIZE CHAT WHEEL '
  177. //chat_wheel_phrase_0 8; // 8:Missing!
  178. //chat_wheel_phrase_1 1; // 1:Careful! phrase_6
  179. //chat_wheel_phrase_2 2; // 2:Get Back! phrase_5 < > phrase_7
  180. //chat_wheel_phrase_3 3; // 3:We need wards. phrase_4 < o > phrase_0
  181. //chat_wheel_phrase_4 4; // 4:Stun now! phrase_3 < > phrase_1
  182. //chat_wheel_phrase_5 5; // 5:Help! phrase_2
  183. //chat_wheel_phrase_6 6; // 6:Push now
  184. //chat_wheel_phrase_7 7; // 7:Well played!
  185.  
  186. //----------------------------------------------------------------------------------------------------------------------------------
  187. alias ' AVEYO`S D-OPTIMIZER (cc) DOTA 2 REFERENCE CFG OPTIONS tweaked: //? default: [] '
  188. //----------------------------------------------------------------------------------------------------------------------------------
  189. alias ' GAME OPTIONS '
  190. //dota_player_units_auto_attack_mode 1; // Auto Attack 0:Never, 1:Standard, 2:Always [1]
  191. //dota_player_add_summoned_to_selection 0; // Auto Select Summoned Units [0]
  192. //dota_ability_quick_cast 1; // Double Tap Ability to Self Cast [1]
  193. //dota_smart_doubletap 1; // Smart Double Tap 1:Alt+Key does Self Cast [1]
  194. //dota_player_multipler_orders 0; // Unified Orders with CTRL [0]
  195. //dota_player_teleport_requires_halt 1; // Teleport Requires Hold/Stop [1]
  196. //dota_player_channels_require_stop 1; // Channeled Abilities Require Hold/Stop [0]
  197. //dota_force_right_click_attack 1; // Right-Click to Force Attack [0]
  198. //dota_settings_quick_target_attack 0; // Quick Attack [0]
  199. //dota_settings_quick_move 0; // Quick Move [0]
  200.  
  201. alias ' GAME - ADVANCED OPTIONS '
  202. //dota_summoned_units_auto_attack_mode_2 -1; // Summoned Unit Auto Attack -1:AsHero, 0:Never, 1:Standard, 2:Always [-1]
  203. //dota_disable_autoattack_during_stop 1; // Disable Autoattack When Stop is Held [1]
  204. //dota_toggle_autoattack_automatically_during_orders 0; // Toggle Autoattack Automatically: Hold(S)=AA-Off, Stop(Alt+S)=AA-On [0]
  205. //dota_quickcast_onkeydown 1; // Quickcast On Key Down [1]
  206. //dota_shop_force_hotkeys 0; // Shop Always Uses Hotkeys [0]
  207. //dota_shop_search_autofocus 0; // Shop Search Gets Focus On Open [0]
  208. //dota_settings_targeted_attack_move 0; // Smart Attack Move [1]
  209. //dota_player_auto_repeat_right_mouse 0; // Auto-repeat Right Mouse [0]
  210. //dota_spectator_use_broadcaster_stats_panel 1; // Use Broadcaster Stats [1]
  211. //dota_activate_window_on_match_found 0; // Bring Dota2 to front when match found [0]
  212. //dota_activate_window_on_hero_picking_start 0; // Bring Dota2 to front for pick phase and game start [0]
  213. //dota_activate_window_on_unpause 0; // Bring Dota2 to front when unpaused [0]
  214. //con_enable 1; // Enable console [1]
  215.  
  216. alias ' CAMERA OPTIONS '
  217. //dota_camera_edgemove 1; // Edge Pan [1]
  218. //dota_camera_reverse 0; // Reverse Camera Grip [0]
  219. //dota_reset_camera_on_spawn 1; // Center Camera on Hero on Respawn [1]
  220. //dota_camera_disable_zoom 0; // Disable Camera Zoom [0]
  221. //dota_camera_hold_select_to_follow 0; // Hold Select Hero to Follow [0]
  222. //dota_camera_speed 3500; // Camera Speed 5000:DotA-like [3000]
  223.  
  224. alias ' CAMERA - ADVANCED OPTIONS '
  225. //dota_leftclick_cameragrip_new 0; // Left-Click Activates Camera Grip 0:Directly [0]
  226. //dota_screen_shake 1; // Enable Screen Shake [1]
  227. //dota_camera_accelerate 49; // Camera Deceleration [49]
  228. //dota_camera_dotatv_smooth_drag 0; // Smoothdrag Camera when Spectating [0]
  229.  
  230. alias ' CAMERA - SAVED POSITIONS - OPTIONAL '
  231. //dota_saved_camera_pos_1 [-7232 -6921 642.908447] //? Radiant Fountain
  232. //dota_saved_camera_pos_2 [1317.40625 -4163.625 378.9055]//? Radiant Bot Shrine
  233. //dota_saved_camera_pos_3 [2250.5625 -1857.8437 213.8285]//? Bot Rune
  234. //dota_saved_camera_pos_4 [-4348.0937 198.21875 297.6516]//? Radiant Top Shrine [kp_7]toprune [kp_8]shrine [kp_9]ancient
  235. //dota_saved_camera_pos_5 [-530 -400 0] //? Mid River [kp_4]shrine [kp_5]river [kp_6]shrine
  236. //dota_saved_camera_pos_6 [3446.21875 330.15625 336.9679]//? Dire Bot Shrine [kp_1]ancient [kp_2]shrine [kp_3]botrune
  237. //dota_saved_camera_pos_7 [-1760 1216 192.525253] //? Top Rune + Roshpit
  238. //dota_saved_camera_pos_8 [-1201.7812 3914.1562 291.1723]//? Dire Top Shrine
  239. //dota_saved_camera_pos_9 [7168 6912 581.601013] //? Dire Fountain
  240. //dota_saved_camera_pos_10; // User defined, not overwritten by cfg
  241.  
  242. alias ' MINIMAP OPTIONS '
  243. //dota_minimap_simple_colors 0; // Use Simple Colors in Minimap [0]
  244. //dota_minimap_hide_background 0; // Hide Minimap Background [0]
  245. //dota_hud_extra_large_minimap 0; // Use Extra Large Minimap [0]
  246. //dota_minimap_show_hero_icon 1; // Use Alt to show Hero icons [1]
  247. //dota_minimap_always_draw_hero_icons 0; // Invert Alt Toggle [0]
  248. //dota_hud_flip 0; // Show Minimap on the Right [0]
  249. //dota_minimap_hero_size 600; // Minimap Hero Size 800:133% [600]
  250.  
  251. alias ' INTERFACE OPTIONS '
  252. //dota_show_hero_finder 1; // Holding ALT Highlights Hero [1]
  253. //dota_alt_shows_neutral_spawn_boxes 0; // Holding ALT Shows Neutral Spawnboxes [0]
  254. //dota_alt_shows_tower_attack_range 0; // Holding ALT Shows Tower Attack Range [0]
  255. //dota_enable_range_finder 0; // Show Ability Rangefinder While Casting [0]
  256. //dota_hero_overhead_names 0; // Display Names over Healthbar 0:Heroes 1:Players 2:Nothing [0]
  257. //dota_hud_healthbar_disable_status_display 0; // Disable Status Text i.e. "Stun bars" [0]
  258. //dota_hud_disable_damage_numbers 0; // Hide Damage Numbers [0]
  259. //dota_hud_new_query_panel 1; // Unit query overrides hero control console [1]
  260. //dota_hud_colorblind 0; // Colorblind Mode 0:None 1:Enabled 2:Differentiate Ally [0]
  261. //cl_auto_cursor_scale 1; // Automatically choose cursor size [1]
  262. //cl_cursor_scale 1; // Cursor size 0.3 - 3.0 [1]
  263.  
  264. alias ' MISCELLANEOUS OPTIONS '
  265. //dota_minimap_misclick_time 0.06; // Minimap Misclick Protection Time 0:every click counts [0.2]
  266. //dota_ability_self_cast_timeout 0.6; // Double-Tap Self Cast Timeout [0.6]
  267. //dota_minimap_hero_scalar 0; // Dynamically Scale Hero Icons in Minimap [0]
  268. //dota_continue_click_movement_after_cast_cancel 0; // Move after Ability Target Cancelled Cvar longer than description [1]
  269. //dota_camera_deatheffect 1; // Camera Color-shift when Dead (forced always on if shaders enables) [1]
  270. //dota_hud_netgraph 0; // Display Network Information [0]
  271. //dota_hide_tips_on_loading_screens 0; // Hide Tips on Loading Screens [0]
  272. //dota_default_spoilers_blocked 0; // Default Tournament Spoiler Block to On [0]
  273. //dota_armory_automatically_add_new_item_to_collection 0;// Automatically Add New Items to Collection Cvar longer than descr [0]
  274. //dota_join_regional_chat_channel 0; // Join regional chat channel on startup PRIVACY ISSUE! [1]
  275.  
  276. alias ' SOCIAL OPTIONS '
  277. //dota_chat_enable_whispers 1; // Display Steam messages as whispers [1]
  278. //dota_chat_allow_global 0; // Channel messages appear in other channel tabs [1]
  279. //dota_chat_mute_everyone 0; // Mute all incoming chat [0]
  280. //dota_chat_mute_enemies 0; // Mute chat from enemies [0]
  281. //dota_ignore_nonfriend_invites 0; // Block party invites from non-friends [0]
  282. //dota_rp_hide_party_unless_open 0; // Hide party status when not in an Open Party [0]
  283. //dota_open_party_manual_accept_invites 0; // Do not auto-accept invites when in Open Party [0]
  284. //dota_trading_show_requests_from 1; // Trade invites from 1:Guildmates and Friends, 0:Friends, 2:Anyone [1]
  285.  
  286. alias ' NETWORK OPTIONS '
  287. //cl_network_quality2 -1; // Network Quality High-end Network:1, Low-end Network:0, Def: [-1]
  288.  
  289. alias ' HOTKEYS OPTIONS '
  290. //input_button_code_is_scan_code 0; // Bind keys based on keyboard position Hit and miss, set it in GUI [0]
  291. //dota_enable_direct_quickcast_bindings 0; // Enable Advanced Quickcast/Autocast Hotkeys [0]
  292.  
  293. alias ' AUDIO VOLUME '
  294. //volume 1.0; // Master Volume [1]
  295. //snd_gamevolume 1.0; // Game Sounds [1]
  296. //snd_musicvolume 1.0; // Music [1]
  297. //snd_voipvolume 1.0; // Voice [1]
  298. //snd_gamevoicevolume 1.0; // Unit Speech [1]
  299. //dota_speech_level 2; // Unit Speech Level: 0:Off 1:Events 2:All [2]
  300.  
  301. alias ' AUDIO - ADVANCED '
  302. //sound_device_override 0; // Sound Device Better set the default in OS settings [0]
  303. //speaker_config -1; // Speakers config 7:7.1, 5:5.1, 4:4.0, 2:stereo, 1:hphones, -1:def [-1]
  304. //snd_mute_losefocus 1; // !Play Sound in Desktop Really dislike these inversed gui-cvars [1]
  305. //chat_sound 0; // Chat Message Sound [0]
  306. //dota_mute_cobroadcasters 0; // Mute Co-Broadcasters [0]
  307. //closecaption 0; // Use Captions [0]
  308. //dota_force_default_respawn_stinger 0; // Always use default respawn music [0]
  309. //dota_force_default_death_stinger 0; // Always play default death music [0]
  310. //snd_autodetect_latency 1; // Autodetect Audio Latency [1]
  311.  
  312. alias ' AUDIO - VOICE '
  313. //voice_vox 0; // Enable Open Mic 0:None, 1:Party, 2:Team [0]
  314. //voice_threshold 4000; // Open Mic Threshold ~10% 0:0%, 65535:100% i.e. disabled [4000]
  315. //voice_always_sample_mic 0; // Streamlined Push To Talk Enable if voice hotkey gives fps loss [0]
  316.  
  317. alias ' Reference preset VIDEO - D-OPTIMIZER PRESETS: Potato Low OPTIMAL Med High Ultra '
  318. //dota_portrait_animate 0; // Animate Portrait 0 0 0 1 1 1
  319. //r_deferred_additive_pass 0; // Additive Light Pass 0 0 1 1 1 1
  320. //r_deferred_simple_light 1; // World Lighting 0 1 1 1 1 1
  321. //r_ssao 0; // Ambient Occlusion 0 0 0 0 0 1
  322. //r_dota_normal_maps 0; // Normal Maps 0 0 1 1 1 1
  323. //r_dota_allow_parallax_mapping 0; // Ground Parallax 0 0 0 0 1 1
  324. //dota_ambient_creatures 0; // Ambient Creatures 0 0 0 0 1 1
  325. //dota_ambient_cloth 0; // Ambient Cloth Simulation 0 0 1 1 1 1
  326. //r_grass_quality 0; // Grass 0 0 1 2 3 4
  327.  
  328. //r_dota_fxaa 0; // Anti-Aliasing 0 0 0 0 1 1
  329. //r_deferred_specular 0; // Specular 0 0 0 1 1 1
  330. //r_deferred_specular_bloom 0; // Specular and Light Blooms 0 0 0 0 1 1
  331. //dota_cheap_water 1; // !High Quality Water 1 1 1 1 0 0
  332. //r_deferred_height_fog 0; // Atmospheric Fog 0 0 0 1 1 1
  333. //r_dashboard_render_quality 0; // High Quality Dashboard 0 0 0 0 1 1
  334. //r_dota_allow_wind_on_trees 0; // Tree Wind 0 0 1 1 1 1
  335.  
  336. //r_texture_stream_mip_bias 2; // Texture Quality 2 1 1 1 0 0
  337. //r_texturefilteringquality 0; // Texture Filtering (not in GUI) 0 1 2 3 4 5
  338. //cl_particle_fallback_base 4; // Effects Quality 4 4 4 2 0 0
  339. //cl_globallight_shadow_mode 0; // Shadow Quality 0 1 2 2 2 3
  340. //mat_viewportscale 0.71; // Render Quality 0.71 0.81 0.91 1.0 1.0 1.0
  341. //fps_max 120.0f; // Maximum frames per second 60 60 120 120 144 240
  342.  
  343. //----------------------------------------------------------------------------------------------------------------------------------
  344. alias ' AVEYO`S D-OPTIMIZER (cc) DOTA 2 EXTRA OPTIONS (NOT IN GUI) tweaked: // default: [] '
  345. //----------------------------------------------------------------------------------------------------------------------------------
  346. alias ' MISC '
  347. //dota_hero_auto_graball 1; // 1:Automatically grab items from stash when hero return to fountain [0]
  348. //dota_minimap_disable_rightclick 0; // 1:Disable right-click over minimap - can be annoying at first [0]
  349. //dota_player_simplified_controls 0; // 1:R-click move, L-click attack, L-click drag to select, etc. [0]
  350. //dota_player_smart_multiunit_cast 0; // 1:Trigger ability for the next same unit in selection without Tab [0]
  351. //dota_swap_mouse_spellcast 0; // 1:Trigger ability on left click instead, breaks quickcast! [0]
  352. //dota_minimap_creep_scale 1.0; // 1:Minimap creep scale [1]
  353. //voice_chat_bubble_show_volume 1; // 1:Show voice volume on chat bubles, 0 breaks the bubles! [1]
  354. //voice_local_icon 0; // 1:Show icon while you speak in local bot match [0]
  355. //cl_voice_transmit_lobby 0; // 1:Transmit voice while in lobby? [0]
  356. //dota_speech_emotes 1; // 1:Enable speech emotes [1]
  357. //hud_fastswitch 0; // 1:Nothing atm (still) [0]
  358. //r_dota_disable_portrait_world_renderer 0; // 1:Disable 3d models+particles in menu - RIP because greedy golem [0]
  359. //engine_experimental_drop_frame_ticks 1; // 1:Skip frame ticks when the client is catching up in low fps - NEW! [1]
  360. //dota_experimental_stats_interval 120; //? Seconds between each experimental stat update. [60]
  361.  
  362. alias ' MAIN NETWORK SETUP '
  363. //cl_updaterate 60; // low:15, high:30, max=sv_maxupdaterate=60, min=sv_minupdaterate=10 [20]
  364. //cl_cmdrate 40; // low:15, high:30, max=sv_maxcmdrate=40, min=10 [30]
  365. //cl_spectator_cmdrate_factor 0.5; // Rate multiplier when connected via hltv reduced for high rates [0.5]
  366. //cl_interp_ratio 2; // min=sv_client_min_interp_ratio=1, max=sv_client_max_interp_ratio=5 [2]
  367. //cl_spectator_interp_ratio 2; // When connected to hltv or playing a demo, adjust interp time by [2]
  368. //cl_interp 0.05; // cl_interp_ratio/cl_updaterate; for 60 upd is 0.016667; 0=auto [0.05]
  369.  
  370. alias ' ADVANCED NETWORK OPTIONS '
  371. //rate 80000; // min=sv_minrate=5000 won't actually consume that much [80000]
  372. //net_maxcleartime 4.0; // chocke fix: 0.01 [4.0]
  373. //net_splitrate 1; // chocke fix: 2 [1]
  374. //net_maxroutable 1200; // max=sv_maxroutable max packet size before splitting [1200]
  375. //net_usesocketsforloopback 1; //? Use network sockets layer even for listen server local player [0]
  376. //host_limitlocal 0; // Apply cl_cmdrate and cl_updaterate to loopback connection [0]
  377. //cl_downloadfilter all; // does nothing? [all]
  378. //alias - cl_predict 0; // The most important tweaking cvar has been disabled in matchmaking [0]
  379. //cl_pred_optimize 2; // if didn't receive a network update(1), also for not repredicting(2) [2]
  380. //cl_lagcompensation 1; // Perform server side lag compensation of weapon firing events. [1]
  381. //cl_lagcomp_errorcheck 0; // Player index of other player to check for position errors. [0]
  382. //cl_smooth 1; // Smooth view/eye origin after prediction errors [0]
  383. //cl_smoothtime 0.1; // Smooth client's view after prediction error over this many secs [0.1]
  384. //cl_interp_threadmodeticks 0; // Additional interpolation ticks to use with threaded engine mode set [0]
  385. //net_p2p_api_client_to_client 1; //? 0: old, 1: new [0]
  386. //net_p2p_api_game 2; //? 0: old sessions, 1:new session, 2:new socket. [0]
  387. //net_p2p_listen_dedicated 1; //? Should dedicated server listen for new-style P2P? [0]
  388.  
  389. alias ' OTHER PERFORMANCE / DEBUG TWEAKS '
  390. //snd_mixahead 0.001; // Sound engine buffer - fix crackling: 0.2 / 0.1 (slight delay) [0.001]
  391. //m_rawinput 0; // Use Raw Input for mouse - better in high pooling rate (500Hz+) [0]
  392. //m_mousespeed 1; // Windows mouse speed acceleration 0=disable 1=enable [1]
  393. //engine_no_focus_sleep 20; // Power savings while alt-tab 50=more, 0=none (for streaming) [20]
  394. //r_experimental_lag_limiter 0; // 1:VSync w less inputlag if can maintain fps (dev.dota2 t=184108) [0]
  395. //r_frame_sync_enable 1; // 0:Disable frame sync for broken/potato systems (dev.dota2 t=174732) [1]
  396. //voice_chat_bubbles 1; // Show voice bubbles - Random polygon lines when voice (fixed in 7.0) [1]
  397. //dota_show_itempickups 1; // Show Item pickups - If multiple instances lowers fps, set to 0 [1]
  398. //@panorama_show_fps 0; // Show FPS in main menu, too - or use cl_showfps 4 instead [0]
  399.  
  400. //----------------------------------------------------------------------------------------------------------------------------------
  401. alias ' AVEYO`S D-OPTIMIZER (cc) DOTA 2 VIDEO TWEAKS Can be toggled with the short console command: VT '
  402. //----------------------------------------------------------------------------------------------------------------------------------
  403. alias VT "VT2";alias is0 "log_flags InputService +DoNotEcho | grep %";alias is1 "log_flags InputService +DoNotEcho | grep %"//spew
  404. alias v0a "allow_clientside_entities 1;dota_allow_clientside_entities 1;dota_allow_clientside_particles 1";
  405. alias v1a "allow_clientside_entities 1;dota_allow_clientside_entities 1;dota_allow_clientside_particles 1"; // world fires
  406. alias v0b "cl_particle_fallback_base 0;cl_particle_fallback_multiplier 0;cl_particle_sim_fallback_threshold_ms 6";
  407. alias v1b "cl_particle_fallback_base 4;cl_particle_fallback_multiplier 1;cl_particle_sim_fallback_threshold_ms 1"; // effects
  408. alias v0c "cl_particle_sim_fallback_base_multiplier 5;cl_retire_low_priority_lights 0;r_PhysPropStaticLighting 0;";
  409. alias v1c "cl_particle_sim_fallback_base_multiplier 50;cl_retire_low_priority_lights 1;r_PhysPropStaticLighting 1"; // lights
  410. alias v0d "@panorama_experimental_fast_box_shadow 1;cl_show_splashes 1;dota_screen_shake 1;dota_hud_reduced_flash 0"; // flash
  411. alias v1d "@panorama_experimental_fast_box_shadow 0;cl_show_splashes 0;dota_screen_shake 0;dota_hud_reduced_flash 0";//1=razor bug
  412. alias v0e "mat_colcorrection_disableentities 0;cl_ragdoll_limit 20;enable_boneflex 1;flex_smooth 1";
  413. alias v1e "mat_colcorrection_disableentities 0;cl_ragdoll_limit 10;enable_boneflex 0;flex_smooth 0"; // ragdoll
  414. alias v0f "rope_collide 1;rope_subdiv 2;rope_smooth 1;rope_averagelight 1;rope_rendersolid 1;r_ropetranslucent 1";
  415. alias v1f "rope_collide 0;rope_subdiv 1;rope_smooth 0;rope_averagelight 0;rope_rendersolid 0;r_ropetranslucent 0"; // ropes
  416. alias v0g "dota_hud_disable_damage_numbers 0;dota_hud_healthbar_disable_status_display 0";// stunbars forced enabled atm
  417. alias v1g "dota_hud_disable_damage_numbers 1;dota_hud_healthbar_disable_status_display 0";// dota_use_animated_inventory_icons=rip
  418. alias v0h "r_dota_enabled_3d_skybox_postprocess 1;r_dota_render_2d_skybox 1;r_dota_render_3d_skybox 1;r_draw3dskybox 1"; // VT2
  419. alias v1h "r_dota_enabled_3d_skybox_postprocess 0;r_dota_render_2d_skybox 0;r_dota_render_3d_skybox 0;r_draw3dskybox 0"; // 3d sky
  420. alias v0i "cloth_update 1;cloth_step 1;cloth_simulate 1;r_draw_selected_ring 1;dota_disable_unit_ring 0"; // VT2
  421. alias v1i "cloth_update 0;cloth_step 0;cloth_simulate 0;r_draw_selected_ring 1;dota_disable_unit_ring 1"; // physics: Blood Chaser
  422. //alias - 7.07 status resistance messing with disable durations makes stun bars way too necessary so presets no longer disables them
  423. //alias - 7.07 also broke Razor whip particles under reduced flash mode, so presets no longer enables the mode (fixed in No-Bling)
  424. //alias - 7.20 allow clientside entities needed to show Rubick Arcana and other introduction scenes
  425. alias VT0 "is0;v0a;v0b;v0c;v0d;v0e;v0f;v0g;v0h;v0i;r_textures_evict_all;is1;alias VT VT1;echoln [VTweaks]=0 Enter VT to switch.."
  426. alias VT1 "is0;v1a;v1b;v1c;v1d;v1e;v1f;v1g;v0h;v0i;r_textures_evict_all;is1;alias VT VT2;echoln [VTweaks]=1 Enter VT to switch.."
  427. alias VT2 "is0;v1a;v1b;v1c;v1d;v1e;v1f;v1g;v1h;v1i;r_textures_evict_all;is1;alias VT VT0;echoln [VTweaks]=2 Enter VT to switch.."
  428. VT2;// replace with VT0 to use defaults; VT1 to keep sky, cloth physics, select circle; remove or //comment to not apply at start
  429.  
  430. //----------------------------------------------------------------------------------------------------------------------------------
  431. alias ' AVEYO`S D-OPTIMIZER (cc) SHORT COMMANDS (LOCAL ONLY) These do not work in a matchmaking game '
  432. //----------------------------------------------------------------------------------------------------------------------------------
  433. alias RR "echoln [RR: RELOAD CFG FROM DISK] ;exec autoexec"
  434. alias QQ "echoln [QQ: QUIT] ;quit"; // Whoever thaught that q-Tab = +query is a good idea...
  435. alias VT "VT1"; // initiate VIDEO TWEAKS toggle alias
  436.  
  437. alias gg1 "echoln [GG: START EMPTY TEST GAME];sv_cheats 1;sv_lan 0;sv_alternateticks 1;sv_stats 0;tv_enable 0;host_limitlocal 1"
  438. alias GG "gg1; dota_creeps_no_spawning 1;dota_bot_practice_start 0;dota_easybuy 1;hideconsole;map dota;sv_cheats 1"
  439. alias ff1 "echoln [FF: DISCONNECT/STOP] ;#stop;stopdemos;dota_bot_practice_start 0;dota_easybuy 0;sv_alternateticks 0;sv_cheats 1"
  440. alias FF "ff1; sv_cheats 0;cl_showfps 0;hideconsole;disconnect"
  441. alias BB "echoln [BB: SPAWN CREEPS TOGGLE]; incrementvar dota_creeps_no_spawning 0 1 1"
  442. alias HH "echoln [HH: HERO AND SPAWNS REFRESH] ;dota_dev hero_refresh;dota_spawn_neutrals;hideconsole"
  443. alias UU "echoln [UU: LEVELUP X5] ;dota_dev hero_level 5;dota_bot_give_level 5;hideconsole"
  444. alias ZZ "echoln [ZZ: ADD FRIENDLY AXE];dota_create_unit npc_dota_hero_axe;hideconsole"
  445. alias XX "echoln [XX: ADD ENEMY AXE];dota_create_unit npc_dota_hero_axe enemy;hideconsole"
  446.  
  447. //----------------------------------------------------------------------------------------------------------------------------------
  448. alias ' AVEYO`S D-OPTIMIZER (cc) SPECIAL HOTKEYS Free existing GUI hotkeys manually to enable '
  449. //----------------------------------------------------------------------------------------------------------------------------------
  450.  
  451. // [SCROLLLOCK] Window Lock + Edge Pan toggle with Useful for borderless window / multi-monitor setup
  452. bind SCROLLLOCK "echoln dota_mouse_window_lock dota_camera_edgemove | toggle"
  453.  
  454. // [KP_DIVIDE] Video Shadow I always camera follow roam, with shadows on :D
  455. bind KP_DIVIDE "incrementvar cl_globallight_shadow_mode 0 2 2 | grep ."// Shadow Quality: high - off
  456.  
  457. // [KP_MULTIPLY] Dump active particles list Dota console grep with regex!
  458. bind KP_MULTIPLY "dumpparticlelist | grep [^0\s][\d]*,[\s]flags;echoln To export, enter: condump;showconsole"
  459.  
  460. // [KP_PLUS] / [KP_MINUS] Master / Music Volume
  461. bind KP_PLUS "incrementvar volume 0 1 -0.25 | grep ."// Master Volume: 100% 75% 50% 25% 0%
  462. bind KP_MINUS "incrementvar snd_musicvolume 0 1 -0.25 | grep ."// Music Volume: 100% 75% 50% 25% 0%
  463.  
  464. // [G] / [U] Open Mic Voice Chat TEAM / PARTY toggle - was broken in 7.17 for a couple weeks
  465. bind G "incrementvar voice_vox 0 2 2 | grep %" // Team
  466. bind U "incrementvar voice_vox 0 1 1 | grep %" // Party
  467.  
  468. // [G] / [U] Hands-Free Voice Chat TEAM / PARTY toggle - Yet another ingenious alternative brought to you by AveYo
  469. //bind G "toggle cl_voiceenabled | +voicerecord" // Team
  470. //bind U "echoln cl_voiceenabled voice_vox | toggle" // Party
  471.  
  472. // Camera Zoom with [-] and [+] instead of default MWHEELUP / MWHEELDOWN since those are re-assigned for better tasks by this cfg
  473. //bind = "camerazoomin"// Or set to [ALT]+[MWHEELUP] in GUI
  474. //bind - "camerazoomout"// Or set to [ALT]+[MWHEELDOWN] in GUI
  475.  
  476. //----------------------------------------------------------------------------------------------------------------------------------
  477. // INNOVATIVE CAMERA CONTROLS BY AVEYO - FINAL CONCEPT in spite of lame one cmd per key rule..
  478. //----------------------------------------------------------------------------------------------------------------------------------
  479.  
  480. // [SPACE] : HOLD TO FOLLOW ANY single-click also stops UnBound Follow Any
  481. bind SPACE "+dota_control_group 1337"// double-click also stops Bound Follow Hero
  482.  
  483. // [INS] or [CAPSLOCK] : UNBOUND FOLLOW ANY remains active on key release as if double-clicking portrait
  484. bind INS "toggle dota_camera_center | +dota_control_group 1337"// gets interrupted by edge panning!
  485. bind CAPSLOCK "toggle dota_camera_center | +dota_control_group 1337"// can be offset by camera gripping
  486. // [DEL] or [CTRL] : STOP UNBOUND FOLLOW ANY
  487. bind CTRL "-dota_control_group 1337"//
  488. bind RCTRL "-dota_control_group 1337"//
  489. bind DEL "-dota_control_group 1337"
  490.  
  491. // [HOME] or [MOUSE5] : BOUND FOLLOW HERO ONLY remains active on key release as if holding Select Hero key
  492. bind MOUSE5 "toggle | +dota_camera_follow"// does not get interrupted by edge panning!
  493. bind HOME "toggle | +dota_camera_follow"// can be offset by camera gripping
  494. // [END] or [MOUSE4] : OFFSET FOLLOW UNDO (IF CAMERA GRIP CHANGED IT) applies instantly, even if not currently following
  495. bind MOUSE4 "toggle | +cameragrip +dota_camera_center_on_hero"//
  496. bind END "toggle | +cameragrip +dota_camera_center_on_hero"//
  497. // [PGUP] : LARGE BOUND FOLLOW RANGE - INCREMENTAL edge pan further away while bound following hero
  498. bind PGUP "incrementvar dota_camera_smart_follow_edge_distance 1500 4500 1000 | grep ."// adjusted range written to console
  499. // [PGDN] : RESET BOUND FOLLOW RANGE edge pan closer (def) while bound following hero
  500. bind PGDN "dota_camera_smart_follow_edge_distance 500 | grep reset"// reset range written to console
  501. //// WHAT? Press Home. Move mouse around the screen edges (or use arrow keys). Press PGUP. Move. PGUP. Move. PGDN. You'll get it..
  502.  
  503. // [MWHEELUP] : SELECT HERO AND FREE CAMERA roll up once centers camera on main hero
  504. bind MWHEELUP "+dota_camera_follow"// stops camera follow
  505. // [MWHEELDOWN] : SELECT ALL OTHERS roll down twice centers camera on portrait
  506. bind MWHEELDOWN "dota_select_all_others"// does not stop camera follow (roll up before)
  507.  
  508. // SUPPORTING OPTIONS FOR THE ABOVE FUNCTIONS default: []
  509. dota_mouse_window_lock 1// Set initial state for Window lock - should be paired with Edge Pan [1]
  510. dota_camera_edgemove 1// Set initial state for Edge Pan - should be paired with Window Lock [1]
  511. dota_camera_follow_doublepress_time 1000001// Allow single-click Camera Center if selection is unchanged [0.5]
  512. dota_camera_hold_select_to_follow 1// Enable Sticky Follow Hero - camera grip will not stop follow [1]
  513. dota_camera_lock_view_helper 1// Enable Follow Offset with camera grip [1]
  514. dota_camera_smooth_enable 1// Disable camera smooth (gains speed) [1]
  515. dota_camera_smart_follow_offset_time 1// Camera follow time (experimental: 9999) [1]
  516. dota_camera_smart_follow_edge_distance 500// Camera follow distance (experimental: 6000 or 12000) [500]
  517. dota_camera_smart_follow_drag_distance 500// Camera follow drag (experimental: 6000 or 12000) [500]
  518. //alias - About experimental: https://dev.dota2.com/showthread.php?t=276971
  519.  
  520. //----------------------------------------------------------------------------------------------------------------------------------
  521. alias ' AVEYO`S D-OPTIMIZER (cc) DOTA 2 CONSOLE SPEW FILTER still written to console.log '
  522. //----------------------------------------------------------------------------------------------------------------------------------
  523. log_flags "Entity Load Unserialize" "Networking Reliable" "AnimationSystem: IK" SteamUnifiedMessages NetworkServerService +donotecho
  524. log_flags NetworkClientService EngineServiceManager EngineInitialization SoundSystemLowLevel SoundOperatorSystem modellib +donotecho
  525. log_flags PostProcessPipeline ToolGameSimulation RenderPipelineDota SoundOpGameSystem SchemaSystemUtils NetworkP2PService +donotecho
  526. log_flags "Combat Analyzer" SndEmitterSystem RenderPipelineVr HostStateManager DeveloperVerbose DeveloperConsole GCClient +donotecho
  527. log_flags DOTAHLTVDirector SteamNetSockets GameEventSystem DownloadManager CustomGameCache AnimationSystem WeekendTourney +donotecho
  528. log_flags "Entity System" VScriptScripts ResourceSystem PostProcessing PanoramaScript NetworkService MaterialSystem VProf +donotecho
  529. log_flags DOTAHLTVCamera CustomNetTable ClientMessages AnimationGraph "Entity Dump" "BitBuf Error" WorldRenderer CustomUI +donotecho
  530. log_flags VolumetricFog VguiCallQueue SaveRestoreIO RenderService ModelCombiner InstantReplay "HLTV Server" Server Client +donotecho
  531. log_flags stringtables UserMessages SndOperators SchemaSystem SceneSystem RenderSystem ParticlesLib NetSteamConn Workshop +donotecho
  532. log_flags InputService HangWatchdog AnimResource TypeManager ToneMapping SplitScreen SplitPacket SoundSystem Assert Panel +donotecho
  533. log_flags SignonState SaveRestore InputSystem GlobalState CommandLine VScriptDbg SpawnGroup ScenePrint Networking LOADING +donotecho
  534. log_flags MeshSystem Filesystem ServerLog Particles EmitSound DotaGuide Developer DOTA_CHAT BoneSetup Panorama Console VR +donotecho
  535. log_flags VScript Physics NavMesh General Decals Steam Host Demo Vfx IME +donotecho // All channels muted
  536. // Cherry-pick channels to un-mute from above
  537. log_flags Client Networking NetSteamConn NetworkClientService NetworkService NetworkP2PService "Networking Reliable" -donotecho
  538. log_flags Demo Developer DeveloperConsole DeveloperVerbose VScript VScriptDbg VScriptScripts PanoramaScript Panorama -donotecho
  539. log_flags General InputService Console -donotecho // primary console output
  540. // Some errors are spewed in the General channel, can only be silenced by setting it's verbosity to essential (losing user output)
  541. log_verbosity Panorama Console essential; // stop DispatchAsyncEvent ..
  542.  
  543. //----------------------------------------------------------------------------------------------------------------------------------
  544. alias ' '; bind \ toggleconsole; con_enable 1; log_verbosity General Console InputService default | grep %; // Resume console spew
  545. //----------------------------------------------------------------------------------------------------------------------------------
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