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- for i,v in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- local gun = require(v.Setting)
- gun.BaseDamage = 10
- gun.ReloadTime = 0
- gun.FireRate = 0
- gun.AmmoPerMag = 12313123
- gun.SpreadX = 100
- gun.SpreadY = 100
- gun.ExplosiveEnabled = true
- gun.FreezingBullet = true
- gun.FlamingBullet = true
- gun.BulletHoleEnabled = true
- end
- end
- --run that script with the weapon unequiped
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