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WagnerJunio07

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Dec 15th, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. -----------------------
  88. --WhAT ANOTHER ONE????????!--
  89. -------------------------------------------------------
  90. --A script By makhail07
  91.  
  92. --Discord Creterisk#2958
  93.  
  94.  
  95. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  96. -------------------------------------------------------
  97.  
  98. local FavIDs = {
  99. 340106355, --Nefl Crystals
  100. 927529620, --Dimension
  101. 876981900, --Fantasy
  102. 398987889, --Ordinary Days
  103. 1117396305, --Oh wait, it's you.
  104. 885996042, --Action Winter Journey
  105. 919231299, --Sprawling Idiot Effigy
  106. 743466274, --Good Day Sunshine
  107. 727411183, --Knife Fight
  108. 1402748531, --The Earth Is Counting On You!
  109. 595230126 --Robot Language
  110. }
  111.  
  112.  
  113.  
  114. --The reality of my life isn't real but a Universe -makhail07
  115. wait()
  116. local plr = owner
  117. print('Local User is '..plr.Name)
  118. local char = plr.Character
  119. local hum = char.Humanoid
  120. local ra = char["Right Arm"]
  121. local la= char["Left Arm"]
  122. local rl= char["Right Leg"]
  123. local ll = char["Left Leg"]
  124. local hed = char.Head
  125. local root = char.HumanoidRootPart
  126. local rootj = root.RootJoint
  127. local tors = char.Torso
  128. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  129. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  130. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  131. local EdgyMode = false
  132. local Divinity = false
  133. local Fighter = false
  134. local Purity = false
  135. local Destruction = false
  136. local helpme = false
  137. local Planetary = false
  138. local maincolor = BrickColor.new("Institutional white")
  139. -------------------------------------------------------
  140. --Start Good Stuff--
  141. -------------------------------------------------------
  142. CF = CFrame.new
  143. angles = CFrame.Angles
  144. attack = false
  145. Euler = CFrame.fromEulerAnglesXYZ
  146. Rad = math.rad
  147. IT = Instance.new
  148. BrickC = BrickColor.new
  149. Cos = math.cos
  150. Acos = math.acos
  151. Sin = math.sin
  152. Asin = math.asin
  153. Abs = math.abs
  154. Mrandom = math.random
  155. Floor = math.floor
  156. -------------------------------------------------------
  157. --End Good Stuff--
  158. -------------------------------------------------------
  159. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  160. RSH, LSH = nil, nil
  161. RW = Instance.new("Weld")
  162. LW = Instance.new("Weld")
  163. RH = tors["Right Hip"]
  164. LH = tors["Left Hip"]
  165. RSH = tors["Right Shoulder"]
  166. LSH = tors["Left Shoulder"]
  167. RSH.Parent = nil
  168. LSH.Parent = nil
  169. RW.Name = "RW"
  170. RW.Part0 = tors
  171. RW.C0 = CF(1.5, 0.5, 0)
  172. RW.C1 = CF(0, 0.5, 0)
  173. RW.Part1 = ra
  174. RW.Parent = tors
  175. LW.Name = "LW"
  176. LW.Part0 = tors
  177. LW.C0 = CF(-1.5, 0.5, 0)
  178. LW.C1 = CF(0, 0.5, 0)
  179. LW.Part1 = la
  180. LW.Parent = tors
  181. Effects = {}
  182.  
  183. -------------------------------------------------------
  184. --Start HeartBeat--
  185. -------------------------------------------------------
  186. ArtificialHB = Instance.new("BindableEvent", script)
  187. ArtificialHB.Name = "Heartbeat"
  188. script:WaitForChild("Heartbeat")
  189.  
  190. frame = 1 / 60
  191. tf = 0
  192. allowframeloss = false
  193. tossremainder = false
  194.  
  195.  
  196. lastframe = tick()
  197. script.Heartbeat:Fire()
  198.  
  199.  
  200. game:GetService("RunService").Heartbeat:connect(function(s, p)
  201. tf = tf + s
  202. if tf >= frame then
  203. if allowframeloss then
  204. script.Heartbeat:Fire()
  205. lastframe = tick()
  206. else
  207. for i = 1, math.floor(tf / frame) do
  208. script.Heartbeat:Fire()
  209. end
  210. lastframe = tick()
  211. end
  212. if tossremainder then
  213. tf = 0
  214. else
  215. tf = tf - frame * math.floor(tf / frame)
  216. end
  217. end
  218. end)
  219. -------------------------------------------------------
  220. --End HeartBeat--
  221. -------------------------------------------------------
  222.  
  223. -------------------------------------------------------
  224. --Start Important Functions--
  225. -------------------------------------------------------
  226. function swait(num)
  227. if num == 0 or num == nil then
  228. game:service("RunService").Stepped:wait(0)
  229. else
  230. for i = 0, num do
  231. game:service("RunService").Stepped:wait(0)
  232. end
  233. end
  234. end
  235. function thread(f)
  236. coroutine.resume(coroutine.create(f))
  237. end
  238. function clerp(a, b, t)
  239. local qa = {
  240. QuaternionFromCFrame(a)
  241. }
  242. local qb = {
  243. QuaternionFromCFrame(b)
  244. }
  245. local ax, ay, az = a.x, a.y, a.z
  246. local bx, by, bz = b.x, b.y, b.z
  247. local _t = 1 - t
  248. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  249. end
  250. function QuaternionFromCFrame(cf)
  251. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  252. local trace = m00 + m11 + m22
  253. if trace > 0 then
  254. local s = math.sqrt(1 + trace)
  255. local recip = 0.5 / s
  256. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  257. else
  258. local i = 0
  259. if m00 < m11 then
  260. i = 1
  261. end
  262. if m22 > (i == 0 and m00 or m11) then
  263. i = 2
  264. end
  265. if i == 0 then
  266. local s = math.sqrt(m00 - m11 - m22 + 1)
  267. local recip = 0.5 / s
  268. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  269. elseif i == 1 then
  270. local s = math.sqrt(m11 - m22 - m00 + 1)
  271. local recip = 0.5 / s
  272. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  273. elseif i == 2 then
  274. local s = math.sqrt(m22 - m00 - m11 + 1)
  275. local recip = 0.5 / s
  276. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  277. end
  278. end
  279. end
  280. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  281. local xs, ys, zs = x + x, y + y, z + z
  282. local wx, wy, wz = w * xs, w * ys, w * zs
  283. local xx = x * xs
  284. local xy = x * ys
  285. local xz = x * zs
  286. local yy = y * ys
  287. local yz = y * zs
  288. local zz = z * zs
  289. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  290. end
  291. function QuaternionSlerp(a, b, t)
  292. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  293. local startInterp, finishInterp
  294. if cosTheta >= 1.0E-4 then
  295. if 1 - cosTheta > 1.0E-4 then
  296. local theta = math.acos(cosTheta)
  297. local invSinTheta = 1 / Sin(theta)
  298. startInterp = Sin((1 - t) * theta) * invSinTheta
  299. finishInterp = Sin(t * theta) * invSinTheta
  300. else
  301. startInterp = 1 - t
  302. finishInterp = t
  303. end
  304. elseif 1 + cosTheta > 1.0E-4 then
  305. local theta = math.acos(-cosTheta)
  306. local invSinTheta = 1 / Sin(theta)
  307. startInterp = Sin((t - 1) * theta) * invSinTheta
  308. finishInterp = Sin(t * theta) * invSinTheta
  309. else
  310. startInterp = t - 1
  311. finishInterp = t
  312. end
  313. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  314. end
  315. function rayCast(Position, Direction, Range, Ignore)
  316. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  317. end
  318. local RbxUtility = LoadLibrary("RbxUtility")
  319. local Create = RbxUtility.Create
  320.  
  321. -------------------------------------------------------
  322. --Start Damage Function--
  323. -------------------------------------------------------
  324. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  325. if hit.Parent == nil then
  326. return
  327. end
  328. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  329. for _, v in pairs(hit.Parent:children()) do
  330. if v:IsA("Humanoid") then
  331. h = v
  332. end
  333. end
  334. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  335.  
  336. hit.Parent:FindFirstChild("Head"):BreakJoints()
  337. end
  338.  
  339. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  340. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  341. if hit.Parent.DebounceHit.Value == true then
  342. return
  343. end
  344. end
  345. if insta == true then
  346. hit.Parent:FindFirstChild("Head"):BreakJoints()
  347. end
  348. local c = Create("ObjectValue"){
  349. Name = "creator",
  350. Value = owner,
  351. Parent = h,
  352. }
  353. game:GetService("Debris"):AddItem(c, .5)
  354. if HitSound ~= nil and HitPitch ~= nil then
  355. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  356. end
  357. local Damage = math.random(minim, maxim)
  358. local blocked = false
  359. local block = hit.Parent:findFirstChild("Block")
  360. if block ~= nil then
  361. if block.className == "IntValue" then
  362. if block.Value > 0 then
  363. blocked = true
  364. block.Value = block.Value - 1
  365. print(block.Value)
  366. end
  367. end
  368. end
  369. if blocked == false then
  370. h.Health = h.Health - Damage
  371. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  372. else
  373. h.Health = h.Health - (Damage / 2)
  374. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  375. end
  376. if Type == "Knockdown" then
  377. local hum = hit.Parent.Humanoid
  378. hum.PlatformStand = true
  379. coroutine.resume(coroutine.create(function(HHumanoid)
  380. swait(1)
  381. HHumanoid.PlatformStand = false
  382. end), hum)
  383. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  384. local bodvol = Create("BodyVelocity"){
  385. velocity = angle * knockback,
  386. P = 5000,
  387. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  388. Parent = hit,
  389. }
  390. local rl = Create("BodyAngularVelocity"){
  391. P = 3000,
  392. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  393. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  394. Parent = hit,
  395. }
  396. game:GetService("Debris"):AddItem(bodvol, .5)
  397. game:GetService("Debris"):AddItem(rl, .5)
  398. elseif Type == "Normal" then
  399. local vp = Create("BodyVelocity"){
  400. P = 500,
  401. maxForce = Vector3.new(math.huge, 0, math.huge),
  402. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  403. }
  404. if knockback > 0 then
  405. vp.Parent = hit.Parent.Torso
  406. end
  407. game:GetService("Debris"):AddItem(vp, .5)
  408. elseif Type == "Up" then
  409. local bodyVelocity = Create("BodyVelocity"){
  410. velocity = Vector3.new(0, 20, 0),
  411. P = 5000,
  412. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  413. Parent = hit,
  414. }
  415. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  416. elseif Type == "DarkUp" then
  417. coroutine.resume(coroutine.create(function()
  418. for i = 0, 1, 0.1 do
  419. swait()
  420. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  421. end
  422. end))
  423. local bodyVelocity = Create("BodyVelocity"){
  424. velocity = Vector3.new(0, 20, 0),
  425. P = 5000,
  426. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  427. Parent = hit,
  428. }
  429. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  430. elseif Type == "Snare" then
  431. local bp = Create("BodyPosition"){
  432. P = 2000,
  433. D = 100,
  434. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  435. position = hit.Parent.Torso.Position,
  436. Parent = hit.Parent.Torso,
  437. }
  438. game:GetService("Debris"):AddItem(bp, 1)
  439. elseif Type == "Freeze" then
  440. local BodPos = Create("BodyPosition"){
  441. P = 50000,
  442. D = 1000,
  443. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  444. position = hit.Parent.Torso.Position,
  445. Parent = hit.Parent.Torso,
  446. }
  447. local BodGy = Create("BodyGyro") {
  448. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  449. P = 20e+003,
  450. Parent = hit.Parent.Torso,
  451. cframe = hit.Parent.Torso.CFrame,
  452. }
  453. hit.Parent.Torso.Anchored = true
  454. coroutine.resume(coroutine.create(function(Part)
  455. swait(1.5)
  456. Part.Anchored = false
  457. end), hit.Parent.Torso)
  458. game:GetService("Debris"):AddItem(BodPos, 3)
  459. game:GetService("Debris"):AddItem(BodGy, 3)
  460. end
  461. local debounce = Create("BoolValue"){
  462. Name = "DebounceHit",
  463. Parent = hit.Parent,
  464. Value = true,
  465. }
  466. game:GetService("Debris"):AddItem(debounce, Delay)
  467. c = Create("ObjectValue"){
  468. Name = "creator",
  469. Value = Player,
  470. Parent = h,
  471. }
  472. game:GetService("Debris"):AddItem(c, .5)
  473. end
  474. end
  475. -------------------------------------------------------
  476. --End Damage Function--
  477. -------------------------------------------------------
  478.  
  479. -------------------------------------------------------
  480. --Start Damage Function Customization--
  481. -------------------------------------------------------
  482. function ShowDamage(Pos, Text, Time, Color)
  483. local Rate = (1 / 30)
  484. local Pos = (Pos or Vector3.new(0, 0, 0))
  485. local Text = (Text or "")
  486. local Time = (Time or 2)
  487. local Color = (Color or Color3.new(1, 0, 1))
  488. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  489. EffectPart.Anchored = true
  490. local BillboardGui = Create("BillboardGui"){
  491. Size = UDim2.new(3, 0, 3, 0),
  492. Adornee = EffectPart,
  493. Parent = EffectPart,
  494. }
  495. local TextLabel = Create("TextLabel"){
  496. BackgroundTransparency = 1,
  497. Size = UDim2.new(1, 0, 1, 0),
  498. Text = Text,
  499. Font = "Highway",
  500. TextColor3 = Color,
  501. TextScaled = true,
  502. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  503. Parent = BillboardGui,
  504. }
  505. game.Debris:AddItem(EffectPart, (Time))
  506. EffectPart.Parent = game:GetService("Workspace")
  507. delay(0, function()
  508. local Frames = (Time / Rate)
  509. for Frame = 1, Frames do
  510. wait(Rate)
  511. local Percent = (Frame / Frames)
  512. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  513. TextLabel.TextTransparency = Percent
  514. end
  515. if EffectPart and EffectPart.Parent then
  516. EffectPart:Destroy()
  517. end
  518. end)
  519. end
  520. -------------------------------------------------------
  521. --End Damage Function Customization--
  522. -------------------------------------------------------
  523.  
  524. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  525. for _, c in pairs(workspace:children()) do
  526. local hum = c:findFirstChild("Humanoid")
  527. if hum ~= nil then
  528. local head = c:findFirstChild("Head")
  529. if head ~= nil then
  530. local targ = head.Position - Part.Position
  531. local mag = targ.magnitude
  532. if magni >= mag and c.Name ~= plr.Name then
  533. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  534. end
  535. end
  536. end
  537. end
  538. end
  539.  
  540.  
  541. CFuncs = {
  542. Part = {
  543. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  544. local Part = Create("Part")({
  545. Parent = Parent,
  546. Reflectance = Reflectance,
  547. Transparency = Transparency,
  548. CanCollide = false,
  549. Locked = true,
  550. BrickColor = BrickColor.new(tostring(BColor)),
  551. Name = Name,
  552. Size = Size,
  553. Material = Material
  554. })
  555. RemoveOutlines(Part)
  556. return Part
  557. end
  558. },
  559. Mesh = {
  560. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  561. local Msh = Create(Mesh)({
  562. Parent = Part,
  563. Offset = OffSet,
  564. Scale = Scale
  565. })
  566. if Mesh == "SpecialMesh" then
  567. Msh.MeshType = MeshType
  568. Msh.MeshId = MeshId
  569. end
  570. return Msh
  571. end
  572. },
  573. Mesh = {
  574. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  575. local Msh = Create(Mesh)({
  576. Parent = Part,
  577. Offset = OffSet,
  578. Scale = Scale
  579. })
  580. if Mesh == "SpecialMesh" then
  581. Msh.MeshType = MeshType
  582. Msh.MeshId = MeshId
  583. end
  584. return Msh
  585. end
  586. },
  587. Weld = {
  588. Create = function(Parent, Part0, Part1, C0, C1)
  589. local Weld = Create("Weld")({
  590. Parent = Parent,
  591. Part0 = Part0,
  592. Part1 = Part1,
  593. C0 = C0,
  594. C1 = C1
  595. })
  596. return Weld
  597. end
  598. },
  599. Sound = {
  600. Create = function(id, par, vol, pit)
  601. coroutine.resume(coroutine.create(function()
  602. local S = Create("Sound")({
  603. Volume = vol,
  604. Pitch = pit or 1,
  605. SoundId = id,
  606. Parent = par or workspace
  607. })
  608. wait()
  609. S:play()
  610. game:GetService("Debris"):AddItem(S, 6)
  611. end))
  612. end
  613. },
  614. ParticleEmitter = {
  615. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  616. local fp = Create("ParticleEmitter")({
  617. Parent = Parent,
  618. Color = ColorSequence.new(Color1, Color2),
  619. LightEmission = LightEmission,
  620. Size = Size,
  621. Texture = Texture,
  622. Transparency = Transparency,
  623. ZOffset = ZOffset,
  624. Acceleration = Accel,
  625. Drag = Drag,
  626. LockedToPart = LockedToPart,
  627. VelocityInheritance = VelocityInheritance,
  628. EmissionDirection = EmissionDirection,
  629. Enabled = Enabled,
  630. Lifetime = LifeTime,
  631. Rate = Rate,
  632. Rotation = Rotation,
  633. RotSpeed = RotSpeed,
  634. Speed = Speed,
  635. VelocitySpread = VelocitySpread
  636. })
  637. return fp
  638. end
  639. }
  640. }
  641. function RemoveOutlines(part)
  642. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  643. end
  644. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  645. local Part = Create("Part")({
  646. formFactor = FormFactor,
  647. Parent = Parent,
  648. Reflectance = Reflectance,
  649. Transparency = Transparency,
  650. CanCollide = false,
  651. Locked = true,
  652. BrickColor = BrickColor.new(tostring(BColor)),
  653. Name = Name,
  654. Size = Size,
  655. Material = Material
  656. })
  657. RemoveOutlines(Part)
  658. return Part
  659. end
  660. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  661. local Msh = Create(Mesh)({
  662. Parent = Part,
  663. Offset = OffSet,
  664. Scale = Scale
  665. })
  666. if Mesh == "SpecialMesh" then
  667. Msh.MeshType = MeshType
  668. Msh.MeshId = MeshId
  669. end
  670. return Msh
  671. end
  672. function CreateWeld(Parent, Part0, Part1, C0, C1)
  673. local Weld = Create("Weld")({
  674. Parent = Parent,
  675. Part0 = Part0,
  676. Part1 = Part1,
  677. C0 = C0,
  678. C1 = C1
  679. })
  680. return Weld
  681. end
  682.  
  683.  
  684. -------------------------------------------------------
  685. --Start Effect Function--
  686. -------------------------------------------------------
  687. EffectModel = Instance.new("Model", char)
  688. Effects = {
  689. Block = {
  690. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  691. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  692. prt.Anchored = true
  693. prt.CFrame = cframe
  694. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  695. game:GetService("Debris"):AddItem(prt, 10)
  696. if Type == 1 or Type == nil then
  697. table.insert(Effects, {
  698. prt,
  699. "Block1",
  700. delay,
  701. x3,
  702. y3,
  703. z3,
  704. msh
  705. })
  706. elseif Type == 2 then
  707. table.insert(Effects, {
  708. prt,
  709. "Block2",
  710. delay,
  711. x3,
  712. y3,
  713. z3,
  714. msh
  715. })
  716. else
  717. table.insert(Effects, {
  718. prt,
  719. "Block3",
  720. delay,
  721. x3,
  722. y3,
  723. z3,
  724. msh
  725. })
  726. end
  727. end
  728. },
  729. Sphere = {
  730. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  731. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  732. prt.Anchored = true
  733. prt.CFrame = cframe
  734. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  735. game:GetService("Debris"):AddItem(prt, 10)
  736. table.insert(Effects, {
  737. prt,
  738. "Cylinder",
  739. delay,
  740. x3,
  741. y3,
  742. z3,
  743. msh
  744. })
  745. end
  746. },
  747. Cylinder = {
  748. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  749. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  750. prt.Anchored = true
  751. prt.CFrame = cframe
  752. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  753. game:GetService("Debris"):AddItem(prt, 10)
  754. table.insert(Effects, {
  755. prt,
  756. "Cylinder",
  757. delay,
  758. x3,
  759. y3,
  760. z3,
  761. msh
  762. })
  763. end
  764. },
  765. Wave = {
  766. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  767. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  768. prt.Anchored = true
  769. prt.CFrame = cframe
  770. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  771. game:GetService("Debris"):AddItem(prt, 10)
  772. table.insert(Effects, {
  773. prt,
  774. "Cylinder",
  775. delay,
  776. x3 / 60,
  777. y3 / 60,
  778. z3 / 60,
  779. msh
  780. })
  781. end
  782. },
  783. Ring = {
  784. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  785. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  786. prt.Anchored = true
  787. prt.CFrame = cframe
  788. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  789. game:GetService("Debris"):AddItem(prt, 10)
  790. table.insert(Effects, {
  791. prt,
  792. "Cylinder",
  793. delay,
  794. x3,
  795. y3,
  796. z3,
  797. msh
  798. })
  799. end
  800. },
  801. Break = {
  802. Create = function(brickcolor, cframe, x1, y1, z1)
  803. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  804. prt.Anchored = true
  805. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  806. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  807. local num = math.random(10, 50) / 1000
  808. game:GetService("Debris"):AddItem(prt, 10)
  809. table.insert(Effects, {
  810. prt,
  811. "Shatter",
  812. num,
  813. prt.CFrame,
  814. math.random() - math.random(),
  815. 0,
  816. math.random(50, 100) / 100
  817. })
  818. end
  819. },
  820. Spiral = {
  821. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  822. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  823. prt.Anchored = true
  824. prt.CFrame = cframe
  825. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  826. game:GetService("Debris"):AddItem(prt, 10)
  827. table.insert(Effects, {
  828. prt,
  829. "Cylinder",
  830. delay,
  831. x3,
  832. y3,
  833. z3,
  834. msh
  835. })
  836. end
  837. },
  838. Push = {
  839. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  840. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  841. prt.Anchored = true
  842. prt.CFrame = cframe
  843. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  844. game:GetService("Debris"):AddItem(prt, 10)
  845. table.insert(Effects, {
  846. prt,
  847. "Cylinder",
  848. delay,
  849. x3,
  850. y3,
  851. z3,
  852. msh
  853. })
  854. end
  855. }
  856. }
  857. -------------------------------------------------------
  858. --End Effect Function--
  859. -------------------------------------------------------
  860.  
  861. function CreateSound(ID, PARENT, VOLUME, PITCH)
  862. local NSound = nil
  863. coroutine.resume(coroutine.create(function()
  864. NSound = Instance.new("Sound", PARENT)
  865. NSound.Volume = VOLUME
  866. NSound.Pitch = PITCH
  867. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  868. swait()
  869. NSound:play()
  870. game:GetService("Debris"):AddItem(NSound, 10)
  871. end))
  872. return NSound
  873. end
  874.  
  875. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  876. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  877. prt.Anchored = true
  878. prt.CFrame = cframe
  879. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  880. game:GetService("Debris"):AddItem(prt, 10)
  881. if Type == 1 or Type == nil then
  882. table.insert(Effects, {
  883. prt,
  884. "Block1",
  885. delay,
  886. x3,
  887. y3,
  888. z3,
  889. msh
  890. })
  891. elseif Type == 2 then
  892. table.insert(Effects, {
  893. prt,
  894. "Block2",
  895. delay,
  896. x3,
  897. y3,
  898. z3,
  899. msh
  900. })
  901. elseif Type == 3 then
  902. table.insert(Effects, {
  903. prt,
  904. "Block3",
  905. delay,
  906. x3,
  907. y3,
  908. z3,
  909. msh
  910. })
  911. end
  912. end
  913.  
  914. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  915. local fp=Instance.new("Part")
  916. fp.formFactor=formfactor
  917. fp.Parent=parent
  918. fp.Reflectance=reflectance
  919. fp.Transparency=transparency
  920. fp.CanCollide=false
  921. fp.Locked=true
  922. fp.BrickColor=brickcolor
  923. fp.Name=name
  924. fp.Size=size
  925. fp.Position=tors.Position
  926. RemoveOutlines(fp)
  927. fp.Material="SmoothPlastic"
  928. fp:BreakJoints()
  929. return fp
  930. end
  931.  
  932. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  933. local mesh=Instance.new(Mesh)
  934. mesh.Parent=part
  935. if Mesh=="SpecialMesh" then
  936. mesh.MeshType=meshtype
  937. if meshid~="nil" then
  938. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  939. end
  940. end
  941. mesh.Offset=offset
  942. mesh.Scale=scale
  943. return mesh
  944. end
  945.  
  946. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  947. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  948. prt.Anchored = true
  949. prt.Material = "Neon"
  950. prt.CFrame = cframe
  951. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  952. game:GetService("Debris"):AddItem(prt, 5)
  953. coroutine.resume(coroutine.create(function(Part, Mesh)
  954. local rtype = rottype
  955. for i = 0, 1, delay do
  956. swait()
  957. if rtype == 1 then
  958. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  959. elseif rtype == 2 then
  960. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  961. end
  962. prt.Transparency = i
  963. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  964. end
  965. Part.Parent = nil
  966. end), prt, msh)
  967. end
  968.  
  969.  
  970. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  971. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  972. prt.Anchored = true
  973. prt.Material = "Neon"
  974. prt.CFrame = cframe
  975. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  976. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  977. game:GetService("Debris"):AddItem(prt, 5)
  978. coroutine.resume(coroutine.create(function(Part, Mesh)
  979. for i = 0, 1, delay do
  980. swait()
  981. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  982. Part.Transparency = i
  983. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  984. end
  985. Part.Parent = nil
  986. end), prt, msh)
  987. end
  988.  
  989.  
  990. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  991. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  992. prt.Anchored = true
  993. prt.Material = "Neon"
  994. prt.CFrame = cframe
  995. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  996. game:GetService("Debris"):AddItem(prt, 5)
  997. coroutine.resume(coroutine.create(function(Part, Mesh)
  998. local rtype = rottype
  999. for i = 0, 1, delay do
  1000. swait()
  1001. if rtype == 1 then
  1002. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1003. elseif rtype == 2 then
  1004. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1005. end
  1006. prt.Transparency = i
  1007. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  1008. end
  1009. Part.Parent = nil
  1010. end), prt, msh)
  1011. end
  1012.  
  1013. function Eviscerate(dude)
  1014. if dude.Name ~= char then
  1015. local bgf = IT("BodyGyro", dude.Head)
  1016. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1017. local val = IT("BoolValue", dude)
  1018. val.Name = "IsHit"
  1019. local ds = coroutine.wrap(function()
  1020. dude:WaitForChild("Head"):BreakJoints()
  1021. wait(0.5)
  1022. target = nil
  1023. coroutine.resume(coroutine.create(function()
  1024. for i, v in pairs(dude:GetChildren()) do
  1025. if v:IsA("Accessory") then
  1026. v:Destroy()
  1027. end
  1028. if v:IsA("Humanoid") then
  1029. v:Destroy()
  1030. end
  1031. if v:IsA("CharacterMesh") then
  1032. v:Destroy()
  1033. end
  1034. if v:IsA("Model") then
  1035. v:Destroy()
  1036. end
  1037. if v:IsA("Part") or v:IsA("MeshPart") then
  1038. for x, o in pairs(v:GetChildren()) do
  1039. if o:IsA("Decal") then
  1040. o:Destroy()
  1041. end
  1042. end
  1043. coroutine.resume(coroutine.create(function()
  1044. v.Material = "Neon"
  1045. v.CanCollide = false
  1046. local PartEmmit1 = IT("ParticleEmitter", v)
  1047. PartEmmit1.LightEmission = 1
  1048. PartEmmit1.Texture = "rbxassetid://284205403"
  1049. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1050. PartEmmit1.Rate = 150
  1051. PartEmmit1.Lifetime = NumberRange.new(1)
  1052. PartEmmit1.Size = NumberSequence.new({
  1053. NumberSequenceKeypoint.new(0, 0.75, 0),
  1054. NumberSequenceKeypoint.new(1, 0, 0)
  1055. })
  1056. PartEmmit1.Transparency = NumberSequence.new({
  1057. NumberSequenceKeypoint.new(0, 0, 0),
  1058. NumberSequenceKeypoint.new(1, 1, 0)
  1059. })
  1060. PartEmmit1.Speed = NumberRange.new(0, 0)
  1061. PartEmmit1.VelocitySpread = 30000
  1062. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1063. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1064. local BodPoss = IT("BodyPosition", v)
  1065. BodPoss.P = 3000
  1066. BodPoss.D = 1000
  1067. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1068. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1069. v.Color = maincolor.Color
  1070. coroutine.resume(coroutine.create(function()
  1071. for i = 0, 49 do
  1072. swait(1)
  1073. v.Transparency = v.Transparency + 0.08
  1074. end
  1075. wait(0.5)
  1076. PartEmmit1.Enabled = false
  1077. wait(3)
  1078. v:Destroy()
  1079. dude:Destroy()
  1080. end))
  1081. end))
  1082. end
  1083. end
  1084. end))
  1085. end)
  1086. ds()
  1087. end
  1088. end
  1089. function FindNearestHead(Position, Distance, SinglePlayer)
  1090. if SinglePlayer then
  1091. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1092. end
  1093. local List = {}
  1094. for i, v in pairs(workspace:GetChildren()) do
  1095. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1096. table.insert(List, v)
  1097. end
  1098. end
  1099. return List
  1100. end
  1101. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1102. local type = type
  1103. local rng = Instance.new("Part", char)
  1104. rng.Anchored = true
  1105. rng.BrickColor = color
  1106. rng.CanCollide = false
  1107. rng.FormFactor = 3
  1108. rng.Name = "Ring"
  1109. rng.Material = "Neon"
  1110. rng.Size = Vector3.new(1, 1, 1)
  1111. rng.Transparency = 0
  1112. rng.TopSurface = 0
  1113. rng.BottomSurface = 0
  1114. rng.CFrame = pos
  1115. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1116. local rngm = Instance.new("SpecialMesh", rng)
  1117. rngm.MeshType = "Sphere"
  1118. rngm.Scale = Vector3.new(x1, y1, z1)
  1119. local scaler2 = 1
  1120. local speeder = FastSpeed
  1121. if type == "Add" then
  1122. scaler2 = 1 * value
  1123. elseif type == "Divide" then
  1124. scaler2 = 1 / value
  1125. end
  1126. coroutine.resume(coroutine.create(function()
  1127. for i = 0, 10 / bonuspeed, 0.1 do
  1128. swait()
  1129. if type == "Add" then
  1130. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1131. elseif type == "Divide" then
  1132. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1133. end
  1134. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1135. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1136. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1137. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1138. end
  1139. rng:Destroy()
  1140. end))
  1141. end
  1142. -------------------------------------------------------
  1143. --End Important Functions--
  1144. -------------------------------------------------------
  1145.  
  1146. --[[
  1147. Thanks for using Build-To-Lua by jarredbcv.
  1148. ]]--
  1149.  
  1150. New = function(Object, Parent, Name, Data)
  1151. local Object = Instance.new(Object)
  1152. for Index, Value in pairs(Data or {}) do
  1153. Object[Index] = Value
  1154. end
  1155. Object.Parent = Parent
  1156. Object.Name = Name
  1157. return Object
  1158. end
  1159.  
  1160. NewInstance = function(instance,parent,properties)
  1161. local inst = Instance.new(instance,parent)
  1162. if(properties)then
  1163. for i,v in next, properties do
  1164. pcall(function() inst[i] = v end)
  1165. end
  1166. end
  1167. return inst;
  1168. end
  1169.  
  1170. Gunty = New("Model",char,"Gunty",{})
  1171. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1172. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1173. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1174. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1175. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1176. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1177. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1178. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1179. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1180. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1181. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1182. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1183. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1184. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1185. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1186. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1187. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1188. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1189. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1190. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1191. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1192. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1193. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1194. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1195. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1196. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1197. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1198. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1199. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1200. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1201. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1202. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1203. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1204. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1205. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1206. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1207. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1208. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1209. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1210. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1211. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1212. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1213. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1214. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1215. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1216. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1217. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1218. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1219. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1220. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1221. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1222. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1223. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1224. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1225. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1226. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1227. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1228. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1229. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1230. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1231. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1232.  
  1233. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1234.  
  1235. for _,v in next, Gunty:children() do
  1236. v.CanCollide = false
  1237. end
  1238.  
  1239. local all, last = {}, nil
  1240. ArmourParts = {}
  1241. ArmourParts2 = {}
  1242. NeonParts = {}
  1243. function scan(p)
  1244. for _, v in pairs(p:GetChildren()) do
  1245. if v:IsA("BasePart") then
  1246. if v.BrickColor == BrickColor.new("Smoky grey") then
  1247. table.insert(ArmourParts, v)
  1248. end
  1249. if v.BrickColor == BrickColor.new("Fossil") then
  1250. table.insert(ArmourParts2, v)
  1251. end
  1252. if v.BrickColor == BrickColor.new("Institutional white") then
  1253. table.insert(NeonParts, v)
  1254. end
  1255. if last then
  1256. local w = Instance.new("Weld")
  1257. w.Part0, w.Part1 = last, v
  1258. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1259. w.Parent = last
  1260. end
  1261. table.insert(all, v)
  1262. last = v
  1263. end
  1264. scan(v)
  1265. end
  1266. end
  1267. scan(Gunty)
  1268. for _, v in pairs(all) do
  1269. v.Anchored = false
  1270. v.CanCollide = false
  1271. end
  1272. function resetmode()
  1273. for i, v in pairs(ArmourParts) do
  1274. v.BrickColor = BrickColor.new("Smoky grey")
  1275. end
  1276. for i, v in pairs(ArmourParts2) do
  1277. v.BrickColor = BrickColor.new("Fossil")
  1278. end
  1279. for i, v in pairs(NeonParts) do
  1280. v.BrickColor = BrickColor.new("Institutional white")
  1281. end
  1282. maincolor = BrickColor.new("Institutional white")
  1283. end
  1284. -------------------------------------------------------
  1285. --Start Music Option--
  1286. -------------------------------------------------------
  1287. local Music = Instance.new("Sound",tors)
  1288. Music.Volume = 2.5
  1289. Music.SoundId = "rbxassetid://1117396305"
  1290. Music.Looped = true
  1291. Music.Pitch = 1 --Pitcher
  1292. Music:Play()
  1293. -------------------------------------------------------
  1294. --End Music Option--
  1295. -------------------------------------------------------
  1296.  
  1297. local naeeym2 = Instance.new("BillboardGui",char)
  1298. naeeym2.AlwaysOnTop = true
  1299. naeeym2.Size = UDim2.new(5,35,2,35)
  1300. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1301. naeeym2.Adornee = hed
  1302. naeeym2.Name = "Name"
  1303.  
  1304. local tecks2 = Instance.new("TextLabel",naeeym2)
  1305. tecks2.BackgroundTransparency = 1
  1306. tecks2.TextScaled = true
  1307. tecks2.BorderSizePixel = 0
  1308. tecks2.Text = "Neutral"
  1309. tecks2.Font = "Code"
  1310. tecks2.TextSize = 30
  1311. tecks2.TextStrokeTransparency = 0
  1312. tecks2.TextColor3 = Color3.new(0,0,0)
  1313. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1314. tecks2.Size = UDim2.new(1,0,0.5,0)
  1315. tecks2.Parent = naeeym2
  1316.  
  1317. -------------------------------------------------------
  1318. --Start Attacks N Stuff--
  1319. -------------------------------------------------------
  1320. local sine=0
  1321. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1322. local Hitboxpart = Instance.new("Part", EffectModel)
  1323. RemoveOutlines(Hitboxpart)
  1324. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1325. Hitboxpart.CanCollide = false
  1326. Hitboxpart.Transparency = 1
  1327. Hitboxpart.Anchored = true
  1328. Hitboxpart.CFrame = Pose
  1329. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1330. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1331. end
  1332. wait2 = false
  1333. combo = 1
  1334. mouse.Button1Down:connect(function(key)
  1335. if attack == false then
  1336. attack = true
  1337. hum.WalkSpeed = 3.01
  1338. if combo == 1 and wait2 == false then
  1339. wait2 = true
  1340. for i = 0, 1.2, 0.1 do
  1341. swait()
  1342. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1343. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1344. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1345. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1346. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1347. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1348. end
  1349. CreateSound("138097048", ra, 3, .8)
  1350. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1351. for i = 0, 1.2, 0.1 do
  1352. swait()
  1353. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1354. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1355. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1356. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1357. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1358. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1359. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1360. end
  1361. combo = 2
  1362. end
  1363. if combo == 2 and wait2 == false then
  1364. wait2 = true
  1365. for i = 0, 1.2, 0.1 do
  1366. swait()
  1367. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1368. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1369. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1370. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1371. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1372. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1373. end
  1374. CreateSound("138097048", rl, 3, 1)
  1375. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1376. for i = 0, 1.6, 0.1 do
  1377. swait()
  1378. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1379. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1380. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1381. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1382. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1383. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1384. end
  1385. combo = 3
  1386. end
  1387. if combo == 3 and wait2 == false then
  1388. for i = 0, 1.2, 0.1 do
  1389. swait()
  1390. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1391. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1392. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1393. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1394. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1395. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1396. end
  1397. CreateSound("138097048", ra, 3, .8)
  1398. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1399. for i = 0, 1.2, 0.1 do
  1400. swait()
  1401. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1402. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1403. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1404. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1405. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1406. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1407. end
  1408. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1409. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1410. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1411. for i = 0, 1.2, 0.1 do
  1412. swait()
  1413. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1414. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1415. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1416. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1417. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1418. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1419. end
  1420. combo = 1
  1421. end
  1422. hum.WalkSpeed = 8
  1423. wait2 = false
  1424. attack = false
  1425. end
  1426. end)
  1427. function Decapitate()
  1428. local target = nil
  1429. local targettorso = nil
  1430. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1431. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1432. target = mouse.Target.Parent.Humanoid
  1433. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1434. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1435. end
  1436. end
  1437. if target ~= nil then
  1438. targettorso.Anchored = true
  1439. attack = true
  1440. hum.WalkSpeed = 0
  1441. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1442. for i = 0,4.2,0.1 do
  1443. swait()
  1444. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1445. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1446. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1447. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1448. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1449. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1450. end
  1451. local ModelHead01 = New("Model", char, "", {})
  1452. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1453. local Head01 = targethead:Clone()
  1454. targethead.Transparency = 1
  1455. Head01.Parent = ModelHead01
  1456. local weldHead01 = Instance.new("Weld")
  1457. weldHead01.Parent = Head01
  1458. weldHead01.Part0 = targethead
  1459. weldHead01.Part1 = Head01
  1460. weldHead01.C1 = CFrame.new(0, 0, 0)
  1461. targethead.face:Remove()
  1462. weldHead01.Part0 = ra
  1463. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1464. targettorso:BreakJoints()
  1465. CreateSound("314390675", targettorso, 5, .7)
  1466. for i = 0,3.2,0.1 do
  1467. swait()
  1468. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1469. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1470. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1471. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1472. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1473. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1474. end
  1475. for i = 0,4.2,0.1 do
  1476. swait()
  1477. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1478. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1479. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1480. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1481. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1482. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1483. end
  1484. CreateSound("541909763", targettorso, 5, .8)
  1485. weldHead01:Destroy()
  1486. Head01.CanCollide = true
  1487. local bodyVelocity2 = Create("BodyVelocity")({
  1488. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1489. P = 5000,
  1490. maxForce = Vector3.new(8000, 8000, 8000),
  1491. Parent = Head01
  1492. })
  1493. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1494. for i = 0,6.2,0.1 do
  1495. swait()
  1496. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1497. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1498. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1499. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1500. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1501. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1502. end
  1503. targettorso.Anchored = false
  1504. attack = false
  1505. hum.WalkSpeed = 8
  1506. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1507. end
  1508. end
  1509. function Laugh()
  1510. attack = true
  1511. hum.WalkSpeed = 0
  1512. CreateSound("300208779", hed, 10, 1)
  1513. for i = 0,9,0.1 do
  1514. swait()
  1515. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1516. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1517. if Mrandom(1,15) == 1 then
  1518. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1519. end
  1520. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1521. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1522. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1523. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1524. end
  1525. attack = false
  1526. hum.WalkSpeed = 10
  1527. end
  1528. function Flying_Kick()
  1529. attack = true
  1530. hum.WalkSpeed = 0
  1531. for i = 0,2.7,0.1 do
  1532. swait()
  1533. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1534. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1535. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1536. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1537. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1538. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1539. end
  1540. local bodyVelocity = Create("BodyVelocity")({
  1541. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1542. P = 5000,
  1543. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1544. Parent = root
  1545. })
  1546. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1547. CreateSound("138097048", rl, 3, 1)
  1548. for i = 0,2.1,0.1 do
  1549. swait()
  1550. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1551. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1552. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1553. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1554. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1555. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1556. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1557. end
  1558. attack = false
  1559. hum.WalkSpeed = 8
  1560. end
  1561. function UpperCut()
  1562. attack = true
  1563. hum.WalkSpeed = 0
  1564. for i = 0,2.3,0.1 do
  1565. swait()
  1566. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1567. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1568. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1569. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1570. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1571. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1572. end
  1573. CreateSound("138097048", ra, 3, .8)
  1574. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1575. for i = 0,2.8,0.1 do
  1576. swait()
  1577. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1578. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1579. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1580. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1581. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1582. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1583. end
  1584. attack = false
  1585. hum.WalkSpeed = 8
  1586. end
  1587. function Spinning_Kick()
  1588. attack = true
  1589. hum.WalkSpeed = 3.01
  1590. for i = 0, 1.2, 0.1 do
  1591. swait()
  1592. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1593. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1594. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1595. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1596. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1597. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1598. end
  1599. for i = 0, 4.6, 0.1 do
  1600. swait()
  1601. CreateSound("138097048", rl, 3, 1)
  1602. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1603. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1604. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1605. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1606. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1607. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1608. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1609. end
  1610. attack = false
  1611. hum.WalkSpeed = 8
  1612. end
  1613. function Beam_Of_Light()
  1614.  
  1615. end
  1616. function Blast_Of_God()
  1617. attack = true
  1618. hum.WalkSpeed = 3.01
  1619. for i = 0,6.3,0.1 do
  1620. swait()
  1621. Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1622. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1623. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1624. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1625. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1626. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1627. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1628. end
  1629. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1630. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1631. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1632. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1633. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1634. Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1635. CreateSound("142070127", tors, 10, 1)
  1636. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1637. for i = 0,2.6,0.1 do
  1638. swait()
  1639. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1640. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1641. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1642. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1643. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1644. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1645. end
  1646. attack = false
  1647. hum.WalkSpeed = 8
  1648. end
  1649. function Diablo_Explosion()
  1650. attack = true
  1651. hum.WalkSpeed = 3.01
  1652. for i = 0,6.3,0.1 do
  1653. swait()
  1654. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1655. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1656. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1657. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1658. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1659. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1660. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1661. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1662. end
  1663. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1664. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1665. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1666. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1667. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1668. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1669. CreateSound("142070127", tors, 10, 1)
  1670. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1671. for i = 0,4.6,0.1 do
  1672. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1673. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1674. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1675. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1676. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1677. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1678. end
  1679. wait(.6)
  1680. attack = false
  1681. hum.WalkSpeed = 8
  1682. end
  1683. function Hell_From_Above()
  1684. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1685. attack = true
  1686. hum.WalkSpeed = 3.01
  1687. for i = 0,6.3,0.1 do
  1688. swait()
  1689. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1690. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1691. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1692. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1693. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1694. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1695. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1696. end
  1697. CreateSound("142070127", tors, 10, 1)
  1698. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1699. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1700. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1701. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1702. for i = 0,3.8,0.1 do
  1703. swait()
  1704. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1705. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1706. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1707. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1708. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1709. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1710. end
  1711. CreateSound("224339201", tors, 10, 0.5)
  1712. for i = 1, 3 do
  1713. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1714. UhhhhThing.CFrame = mouse.Hit
  1715. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1716. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1717. end
  1718. UhhhhThing:Destroy()
  1719. attack = false
  1720. hum.WalkSpeed = 8
  1721. end
  1722. function Spinning_Below()
  1723. attack = true
  1724. hum.WalkSpeed = 3.01
  1725. CreateSound("649634100", tors, 10, 0.5)
  1726. for i = 0,6.3,0.1 do
  1727. swait()
  1728. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1729. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1730. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1731. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1732. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1733. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1734. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1735. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1736. end
  1737. attack = false
  1738. hum.WalkSpeed = 8
  1739. end
  1740. function Purity_Slam()
  1741. attack = true
  1742. for i = 0,5.2,0.1 do
  1743. swait()
  1744. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1745. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1746. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1747. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1748. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1749. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1750. end
  1751. CreateSound("331666100", tors, 10, 1)
  1752. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1753. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  1754. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  1755. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  1756. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  1757. coroutine.resume(coroutine.create(function()
  1758. for i = 0,1.8,0.1 do
  1759. swait()
  1760. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1761. end
  1762. for i = 0,1.8,0.1 do
  1763. swait()
  1764. hum.CameraOffset = Vector3.new(0,0,0)
  1765. end
  1766. end))
  1767. for i = 1,4.7,0.1 do
  1768. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1769. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1770. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1771. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1772. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1773. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1774. end
  1775. wait(.6)
  1776. attack = false
  1777. end
  1778. function Painful_Stomp()
  1779. attack = true
  1780. for i = 0,5.2,0.1 do
  1781. swait()
  1782. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1783. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1784. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1785. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1786. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  1787. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  1788. end
  1789. CreateSound("331666100", char, 10, 1)
  1790. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1791. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1792. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1793. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1794. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  1795. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  1796. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  1797. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  1798. if v:FindFirstChild("Head") then
  1799. Eviscerate(v)
  1800. end
  1801. end
  1802. coroutine.resume(coroutine.create(function()
  1803. for i = 0,2.8,0.1 do
  1804. swait()
  1805. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1806. end
  1807. for i = 0,1.8,0.1 do
  1808. swait()
  1809. hum.CameraOffset = Vector3.new(0,0,0)
  1810. end
  1811. end))
  1812. for i = 0,3.7,0.1 do
  1813. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1814. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1815. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  1816. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  1817. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1818. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1819. end
  1820. wait(.6)
  1821. attack = false
  1822. end
  1823. function Ending()
  1824. local target = nil
  1825. local targettorso = nil
  1826. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1827. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1828. targetT = mouse.Target.Parent
  1829. target = mouse.Target.Parent.Humanoid
  1830. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1831. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1832. end
  1833. end
  1834. if target ~= nil then
  1835. targettorso.Anchored = true
  1836. attack = true
  1837. hum.WalkSpeed = 0
  1838. local originalpos = root.CFrame
  1839. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1840. for i = 0,1.8,0.1 do
  1841. swait()
  1842. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  1843. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  1844. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1845. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1846. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  1847. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1848. end
  1849. Eviscerate(targetT)
  1850. CreateSound("331666100", ra, 4, 1)
  1851. CreateSound("180083286", targettorso, 10, 1)
  1852. coroutine.resume(coroutine.create(function()
  1853. for i = 0,1.8,0.1 do
  1854. swait()
  1855. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1856. end
  1857. for i = 0,1.8,0.1 do
  1858. swait()
  1859. hum.CameraOffset = Vector3.new(0,0,0)
  1860. end
  1861. end))
  1862. for i = 0,4.6,0.1 do
  1863. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1864. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1865. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1866. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1867. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1868. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1869. end
  1870. wait(.6)
  1871. root.CFrame = originalpos
  1872. attack = false
  1873. hum.WalkSpeed = 8
  1874. end
  1875. end
  1876.  
  1877. --[[I don't take ANY credit for this attack,
  1878. this was all nooby's hard work and the only reason i uhhh "used" it
  1879. is cause I i didn't have attack ideas at the time so yeah,
  1880. 100% nooby's credit <3]]
  1881. function Ende_der_Weld()
  1882. attack = true
  1883. hum.WalkSpeed = 0
  1884. for i = 0,4.6,0.1 do
  1885. swait()
  1886. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1887. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1888. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1889. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1890. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1891. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1892. end
  1893. local a = Instance.new("Part",char)
  1894. a.BrickColor = BrickColor.random()
  1895. a.Name = "Lazer"
  1896. a.Anchored = true
  1897. a.Material = "Neon"
  1898. a.Transparency = 1
  1899. a.CanCollide = false
  1900. local hitbox = Instance.new("Part",char)
  1901. hitbox.Size = Vector3.new(5,5,5)
  1902. hitbox.CFrame = mouse.hit
  1903. hitbox.Anchored = true
  1904. hitbox.Transparency = 1
  1905. hitbox.CanCollide = false
  1906. local ray = Ray.new(
  1907. ra.CFrame.p, -- origin
  1908. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  1909. )
  1910. local ignore = char
  1911. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1912. if hit then
  1913. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1914.  
  1915. if not humanoid then
  1916. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1917. end
  1918. if humanoid then
  1919. if humanoid.Parent:IsA"Model" then
  1920. end
  1921. end
  1922. end
  1923. a.BottomSurface = 10
  1924. a.TopSurface = 10
  1925. local distance = (ra.CFrame.p - position).magnitude
  1926. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1927. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  1928. game:GetService("Debris"):AddItem(a, 5)
  1929. game:GetService("Debris"):AddItem(hitbox, 1)
  1930. local newmesh = Instance.new("BlockMesh",a)
  1931. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  1932. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  1933. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  1934. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  1935. local lbs = Instance.new("Part")
  1936. lbs.Parent = char
  1937. CreateSound("929619479", lbs, 10, 1)
  1938. lbs.Material = "Neon"
  1939. lbs.Color = BrickColor.Random().Color
  1940. lbs.CanCollide = false
  1941. lbs.Shape = "Ball"
  1942. lbs.Anchored = true
  1943. lbs.Transparency = 0
  1944. lbs.Size = Vector3.new(20,20,20)
  1945. lbs.CFrame = a.CFrame
  1946. local thing = Instance.new("SpecialMesh",lbs)
  1947. thing.MeshType = "Sphere"
  1948. lbs.Anchored = false
  1949. local bvs = Instance.new("BodyVelocity")
  1950. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1951. bvs.velocity = a.CFrame.lookVector*75
  1952. bvs.Parent = lbs
  1953. lbs.Touched:connect(function(hit)
  1954. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  1955. end)
  1956. attack = false
  1957. game:GetService("Debris"):AddItem(lbs, 10)
  1958. for x = 0, 4 do
  1959. local bulletgos = IT("Model",char)
  1960. local bulletgos2 = IT("Model",char)
  1961. for z = 0, 24 do
  1962. local lb = Instance.new("Part")
  1963. lb.Parent = bulletgos
  1964. lb.Material = "Neon"
  1965. lb.Color = BrickColor.Random().Color
  1966. lb.CanCollide = false
  1967. lb.Anchored = true
  1968. lb.Transparency = 0
  1969. lb.Size = Vector3.new(2,2,2)
  1970. local thing = Instance.new("SpecialMesh",lb)
  1971. thing.MeshType = "Sphere"
  1972. thing.Scale = Vector3.new(0.5,0.5,1.5)
  1973. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1974. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  1975. local lb2 = Instance.new("Part")
  1976. lb2.Parent = bulletgos2
  1977. lb2.Material = "Neon"
  1978. lb2.Color = lb.Color
  1979. lb2.CanCollide = false
  1980. lb2.Anchored = true
  1981. lb2.Transparency = 0
  1982. lb2.Size = Vector3.new(2,2,2)
  1983. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1984. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  1985. local thing2 = Instance.new("SpecialMesh",lb2)
  1986. thing2.MeshType = "Sphere"
  1987. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  1988. lb.Touched:connect(function(hit)
  1989. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  1990. end)
  1991. lb2.Touched:connect(function(hit)
  1992. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  1993. end)
  1994. end
  1995. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  1996. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  1997. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  1998. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  1999. CreateSound("925629856", lbs, 5, 1)
  2000. game:GetService("Debris"):AddItem(bulletgos, 7)
  2001. game:GetService("Debris"):AddItem(bulletgos2, 7)
  2002. for i,v in pairs(bulletgos:children()) do
  2003. if v:IsA("Part") then
  2004. v.Anchored = false
  2005. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2006. local bv = Instance.new("BodyVelocity")
  2007. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2008. bv.velocity = v.CFrame.lookVector*25
  2009. bv.Parent = v
  2010. game:GetService("Debris"):AddItem(v, 5)
  2011. end
  2012. end
  2013. for i,v in pairs(bulletgos2:children()) do
  2014. if v:IsA("Part") then
  2015. v.Anchored = false
  2016. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2017. local bv = Instance.new("BodyVelocity")
  2018. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2019. bv.velocity = v.CFrame.lookVector*-25
  2020. bv.Parent = v
  2021. game:GetService("Debris"):AddItem(v, 5)
  2022. end
  2023. end
  2024. wait(1)
  2025. end
  2026. attack = false
  2027. hum.WalkSpeed = 8
  2028. end
  2029. -------------------------------------------------------
  2030. --End Attacks N Stuff--
  2031. -------------------------------------------------------
  2032. mouse.KeyDown:connect(function(key)
  2033. if string.byte(key) == 48 then
  2034. Swing = 2
  2035. hum.WalkSpeed = 38.82
  2036. end
  2037. end)
  2038. mouse.KeyUp:connect(function(key)
  2039. if string.byte(key) == 48 then
  2040. Swing = 1
  2041. hum.WalkSpeed = 8
  2042. end
  2043. end)
  2044. mouse.KeyDown:connect(function(key)
  2045. if attack == false then
  2046. if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2047. EdgyMode = true
  2048. tecks2.Text = "Edgy"
  2049. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2050. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2051. for i, v in pairs(ArmourParts) do
  2052. v.BrickColor = BrickColor.new("Black")
  2053. end
  2054. for i, v in pairs(ArmourParts2) do
  2055. v.BrickColor = BrickColor.new("Really black")
  2056. end
  2057. for i, v in pairs(NeonParts) do
  2058. v.BrickColor = BrickColor.new("Royal purple")
  2059. end
  2060. maincolor = BrickColor.new("Royal purple")
  2061. Music.SoundId = "rbxassetid://1470848774"
  2062. Music.Parent = tors
  2063. Music:Play()
  2064. elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2065. EdgyMode = false
  2066. tecks2.Text = "Neutral"
  2067. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2068. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2069. resetmode()
  2070. Music.SoundId = "rbxassetid://1117396305"
  2071. Music.Parent = tors
  2072. Music:Play()
  2073. elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2074. Divinity = true
  2075. tecks2.Text = "Divinity"
  2076. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2077. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  2078. for i, v in pairs(ArmourParts) do
  2079. v.BrickColor = BrickColor.new("Institutional white")
  2080. end
  2081. for i, v in pairs(ArmourParts2) do
  2082. v.BrickColor = BrickColor.new("White")
  2083. end
  2084. for i, v in pairs(NeonParts) do
  2085. v.BrickColor = BrickColor.new("New Yeller")
  2086. end
  2087. maincolor = BrickColor.new("New Yeller")
  2088. Music.SoundId = "rbxassetid://595800581"
  2089. Music.Parent = tors
  2090. Music:Play()
  2091. elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2092. Divinity = false
  2093. tecks2.Text = "Neutral"
  2094. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2095. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2096. resetmode()
  2097. Music.SoundId = "rbxassetid://1117396305"
  2098. Music.Parent = tors
  2099. Music:Play()
  2100. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2101. Fighter = true
  2102. tecks2.Text = "Fighter"
  2103. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2104. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2105. for i, v in pairs(ArmourParts) do
  2106. v.BrickColor = BrickColor.new("Black")
  2107. end
  2108. for i, v in pairs(ArmourParts2) do
  2109. v.BrickColor = BrickColor.new("Really black")
  2110. end
  2111. for i, v in pairs(NeonParts) do
  2112. v.BrickColor = BrickColor.new("Institutional white")
  2113. end
  2114. maincolor = BrickColor.new("Institutional white")
  2115. Music.SoundId = "rbxassetid://493647101"
  2116. Music.Parent = tors
  2117. Music:Play()
  2118. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2119. Fighter = false
  2120. tecks2.Text = "Neutral"
  2121. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2122. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2123. resetmode()
  2124. Music.SoundId = "rbxassetid://1117396305"
  2125. Music.Parent = tors
  2126. Music:Play()
  2127. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2128. Purity = true
  2129. tecks2.Text = "Purity"
  2130. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2131. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2132. for i, v in pairs(ArmourParts) do
  2133. v.BrickColor = BrickColor.new("Institutional white")
  2134. end
  2135. for i, v in pairs(ArmourParts2) do
  2136. v.BrickColor = BrickColor.new("Institutional white")
  2137. end
  2138. for i, v in pairs(NeonParts) do
  2139. v.BrickColor = BrickColor.new("Toothpaste")
  2140. end
  2141. maincolor = BrickColor.new("Toothpaste")
  2142. Music.SoundId = "rbxassetid://553751015"
  2143. Music.Parent = tors
  2144. Music:Play()
  2145. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then
  2146. Purity = false
  2147. tecks2.Text = "Neutral"
  2148. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2149. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2150. resetmode()
  2151. Music.SoundId = "rbxassetid://1117396305"
  2152. Music.Parent = tors
  2153. Music:Play()
  2154. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2155. Destruction = true
  2156. tecks2.Text = "Destruction"
  2157. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2158. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2159. for i, v in pairs(ArmourParts) do
  2160. v.BrickColor = BrickColor.new("Really black")
  2161. end
  2162. for i, v in pairs(ArmourParts2) do
  2163. v.BrickColor = BrickColor.new("Black")
  2164. end
  2165. for i, v in pairs(NeonParts) do
  2166. v.BrickColor = BrickColor.new("Really red")
  2167. end
  2168. maincolor = BrickColor.new("Really red")
  2169. Music.SoundId = "rbxassetid://613361202"
  2170. Music.Parent = tors
  2171. Music:Play()
  2172. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then
  2173. Destruction = false
  2174. tecks2.Text = "Neutral"
  2175. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2176. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2177. resetmode()
  2178. Music.SoundId = "rbxassetid://1117396305"
  2179. Music.Parent = tors
  2180. Music:Play()
  2181. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2182. helpme = true
  2183. tecks2.Text = "iNsAnItY"
  2184. Music.SoundId = "rbxassetid://460874877"
  2185. Music.Parent = tors
  2186. Music:Play()
  2187. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then
  2188. helpme = false
  2189. tecks2.Text = "Neutral"
  2190. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2191. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2192. resetmode()
  2193. Music.SoundId = "rbxassetid://1117396305"
  2194. Music.Parent = tors
  2195. Music:Play()
  2196. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  2197. tecks2.TextTransparency = 0
  2198. tecks2.TextStrokeTransparency = 0
  2199. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  2200. tecks2.TextTransparency = 1
  2201. tecks2.TextStrokeTransparency = 1
  2202. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2203. Planetary = true
  2204. tecks2.Text = "Planetary"
  2205. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  2206. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  2207. for i, v in pairs(ArmourParts) do
  2208. v.BrickColor = BrickColor.new("Dark indigo")
  2209. end
  2210. for i, v in pairs(ArmourParts2) do
  2211. v.BrickColor = BrickColor.new("Dark indigo")
  2212. end
  2213. for i, v in pairs(NeonParts) do
  2214. v.BrickColor = BrickColor.new("Dark indigo")
  2215. end
  2216. maincolor = BrickColor.new("Dark indigo")
  2217. Music.SoundId = "rbxassetid://609934004"
  2218. Music.Parent = tors
  2219. Music:Play()
  2220. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then
  2221. Planetary = false
  2222. tecks2.Text = "Neutral"
  2223. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2224. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2225. resetmode()
  2226. Music.SoundId = "rbxassetid://1117396305"
  2227. Music.Parent = tors
  2228. Music:Play()
  2229. end
  2230. end
  2231. end)
  2232. mouse.KeyDown:connect(function(key)
  2233. if attack == false then
  2234. if EdgyMode == true then
  2235. if key == 'r' then
  2236. Decapitate()
  2237. elseif key == 'e' then
  2238. Laugh()
  2239. end
  2240. end
  2241. if Divinity == true then
  2242. if key == 'r' then
  2243. Beam_Of_Light()
  2244. elseif key == 'f' then
  2245. Blast_Of_God()
  2246. end
  2247. end
  2248. if Fighter == true then
  2249. if key == 'e' then
  2250. Flying_Kick()
  2251. elseif key == 'f' then
  2252. UpperCut()
  2253. elseif key == 't' then
  2254. Spinning_Kick()
  2255. end
  2256. end
  2257. if Purity == true then
  2258. if key == 'r' then
  2259. Purity_Slam()
  2260. end
  2261. end
  2262. if Destruction == true then
  2263. if key == 'r' then
  2264. Diablo_Explosion()
  2265. elseif key == 'f' then
  2266. Hell_From_Above()
  2267. elseif key == 't' then
  2268. Spinning_Below()
  2269. end
  2270. end
  2271. if helpme == true then
  2272. if key == 'r' then
  2273. Painful_Stomp()
  2274. elseif key == 'f' then
  2275. Ending()
  2276. elseif key == 't' then
  2277. Ende_der_Weld()
  2278. end
  2279. end
  2280. end
  2281. end)
  2282.  
  2283.  
  2284.  
  2285.  
  2286.  
  2287.  
  2288. -------------------------------------------------------
  2289. --Start Animations--
  2290. -------------------------------------------------------
  2291. local equipped = false
  2292. local idle = 0
  2293. local change = 1
  2294. local val = 0
  2295. local toim = 0
  2296. local idleanim = 0.4
  2297. hum.WalkSpeed = 8
  2298. hum.Animator.Parent = nil
  2299. while true do
  2300. swait()
  2301. Music.Parent = char
  2302. if helpme == true then
  2303. for i, v in pairs(ArmourParts) do
  2304. v.BrickColor = BrickColor.random()
  2305. end
  2306. for i, v in pairs(ArmourParts2) do
  2307. v.BrickColor = BrickColor.random()
  2308. end
  2309. for i, v in pairs(NeonParts) do
  2310. v.BrickColor = BrickColor.random()
  2311. end
  2312. maincolor = BrickColor.random()
  2313. tecks2.TextColor3 = maincolor.Color
  2314. tecks2.TextStrokeColor3 = maincolor.Color
  2315. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  2316. end
  2317. if Planetary == true then
  2318. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  2319. end
  2320. sine = sine + change
  2321. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2322. local velderp = root.Velocity.y
  2323. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2324. if equipped == true or equipped == false then
  2325. if attack == false then
  2326. idle = idle + 1
  2327. else
  2328. idle = 0
  2329. end
  2330. if 1 < root.Velocity.y and hitfloor == nil then
  2331. Anim = "Jump"
  2332. change = 1
  2333. if attack == false then
  2334. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  2335. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  2336. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  2337. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  2338. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2339. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  2340. end
  2341. elseif -1 > root.Velocity.y and hitfloor == nil then
  2342. Anim = "Fall"
  2343. change = 1
  2344. if attack == false then
  2345. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  2346. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2347. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  2348. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  2349. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2350. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  2351. end
  2352. elseif torvel < 1 and hitfloor ~= nil then
  2353. Anim = "Idle"
  2354. change = 1
  2355. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2356. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2357. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2358. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2359. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2360. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  2361. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  2362. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2363. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2364. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2365. if Mrandom(1,15) == 1 then
  2366. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2367. end
  2368. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  2369. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  2370. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  2371. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2372. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2373. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  2374. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2375. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2376. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  2377. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  2378. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  2379. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2380. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  2381. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  2382. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  2383. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  2384. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2385. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  2386. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then
  2387. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  2388. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2389. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  2390. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  2391. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  2392. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2393. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then
  2394. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  2395. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  2396. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2397. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2398. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  2399. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2400. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then
  2401. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2402. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  2403. if math.random(1,1) == 1 then
  2404. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  2405. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  2406. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2407. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2408. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  2409. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  2410. end
  2411. for i, v in pairs(ArmourParts) do
  2412. v.BrickColor = BrickColor.random()
  2413. end
  2414. for i, v in pairs(ArmourParts2) do
  2415. v.BrickColor = BrickColor.random()
  2416. end
  2417. for i, v in pairs(NeonParts) do
  2418. v.BrickColor = BrickColor.random()
  2419. end
  2420. maincolor = BrickColor.random()
  2421. tecks2.TextColor3 = maincolor.Color
  2422. tecks2.TextStrokeColor3 = maincolor.Color
  2423. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2424. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2425. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  2426. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2427. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then
  2428. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  2429. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2430. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2431. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2432. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  2433. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2434. end
  2435. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2436. Anim = "Walk"
  2437. change = .6
  2438. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2439. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2440. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2441. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2442. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2443. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  2444. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  2445. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  2446. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  2447. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2448. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2449. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2450. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  2451. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  2452. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  2453. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  2454. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2455. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2456. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2457. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2458. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2459. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  2460. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2461. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  2462. if math.random(1,1) == 1 then
  2463. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  2464. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  2465. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2466. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2467. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2468. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2469. end
  2470. for i, v in pairs(ArmourParts) do
  2471. v.BrickColor = BrickColor.random()
  2472. end
  2473. for i, v in pairs(ArmourParts2) do
  2474. v.BrickColor = BrickColor.random()
  2475. end
  2476. for i, v in pairs(NeonParts) do
  2477. v.BrickColor = BrickColor.random()
  2478. end
  2479. maincolor = BrickColor.random()
  2480. tecks2.TextColor3 = maincolor.Color
  2481. tecks2.TextStrokeColor3 = maincolor.Color
  2482. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2483. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2484. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  2485. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2486. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2487. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2488. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2489. if Mrandom(1,15) == 1 then
  2490. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2491. end
  2492. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2493. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2494. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  2495. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2496. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  2497. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2498. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2499. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2500. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2501. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2502. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2503. end
  2504. elseif torvel >= 25 and hitfloor ~= nil then
  2505. Anim = "Sprint"
  2506. change = 1.35
  2507. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2508. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  2509. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2510. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2511. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2512. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2513. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2514. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  2515. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2516. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2517. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  2518. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  2519. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  2520. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  2521. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  2522. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  2523. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2524. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  2525. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  2526. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2527. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2528. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  2529. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  2530. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2531. if math.random(1,1) == 1 then
  2532. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2533. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  2534. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  2535. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  2536. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2537. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2538. end
  2539. for i, v in pairs(ArmourParts) do
  2540. v.BrickColor = BrickColor.random()
  2541. end
  2542. for i, v in pairs(ArmourParts2) do
  2543. v.BrickColor = BrickColor.random()
  2544. end
  2545. for i, v in pairs(NeonParts) do
  2546. v.BrickColor = BrickColor.random()
  2547. end
  2548. maincolor = BrickColor.random()
  2549. tecks2.TextColor3 = maincolor.Color
  2550. tecks2.TextStrokeColor3 = maincolor.Color
  2551. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2552. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  2553. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  2554. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  2555. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  2556. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  2557. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2558. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2559. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2560. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  2561. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  2562. end
  2563. end
  2564. end
  2565. if 0 < #Effects then
  2566. for e = 1, #Effects do
  2567. if Effects[e] ~= nil then
  2568. local Thing = Effects[e]
  2569. if Thing ~= nil then
  2570. local Part = Thing[1]
  2571. local Mode = Thing[2]
  2572. local Delay = Thing[3]
  2573. local IncX = Thing[4]
  2574. local IncY = Thing[5]
  2575. local IncZ = Thing[6]
  2576. if 1 >= Thing[1].Transparency then
  2577. if Thing[2] == "Block1" then
  2578. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2579. local Mesh = Thing[1].Mesh
  2580. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2581. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2582. elseif Thing[2] == "Block2" then
  2583. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2584. local Mesh = Thing[7]
  2585. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2586. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2587. elseif Thing[2] == "Block3" then
  2588. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2589. local Mesh = Thing[7]
  2590. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2591. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2592. elseif Thing[2] == "Cylinder" then
  2593. local Mesh = Thing[1].Mesh
  2594. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2595. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2596. elseif Thing[2] == "Blood" then
  2597. local Mesh = Thing[7]
  2598. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2599. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2600. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2601. elseif Thing[2] == "Elec" then
  2602. local Mesh = Thing[1].Mesh
  2603. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2604. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2605. elseif Thing[2] == "Disappear" then
  2606. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2607. elseif Thing[2] == "Shatter" then
  2608. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2609. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2610. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2611. Thing[6] = Thing[6] + Thing[5]
  2612. end
  2613. else
  2614. Part.Parent = nil
  2615. table.remove(Effects, e)
  2616. end
  2617. end
  2618. end
  2619. end
  2620. end
  2621. end
  2622. -------------------------------------------------------
  2623. --End Animations And Script--
  2624. -------------------------------------------------------
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