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- Cirrin is now the Page of Haste.
- Why Page? Rogue suited Cirrin too well at the start despite the sharing aspect and didn't suit the Chariot well enough. Also he has to write stuff out on pages of paper.
- As a mythological role, the page is a servant to others, a messenger, and an apprentice. Their path is to follow other's lead and learn from them. Failure comes from not listening and going off by yourself. They are a sidekick, invaluable when working along side someone, a liability when alone. But they have a large untapped potential to graduate into becoming a hero in their own right, when they have finished their apprenticeship. Their experiences as servant teaches them to use that power responsibly.
- For their powers, a page has a lot of potential. It's speculated that it can be described as 'one who provides others with aspect' but also having useful combat abilities that only come into play at higher levels.
- Haste as an aspect is about the immediate hear and now regardless of the consequences later. It is synonymous with not just raw speed, but adrenaline, aggression, fight or flight, and impulsiveness. Direct powers include speed boosts, an intimate connection with pchooooo items, spurring people into action headless of the consequences. It is a double edged sword: an injection of Haste can be disastrous or the key to victory depending on the moment.
- The Page of Haste contains a contraction. The Haste wants to do something now while the Page must wait for its potential to be unleashed. It's early abilities include giving allies speed boosts and slowing down enemies and robbing them of the momentum of attack so others can finished them off. A fully realised Page of Haste will come into their own with powerful superspeed and the willpower to use it for quick decisive strikes. The ability to think beyond the immediate task and of the future consequences may always be beyond them without the help of others however.
- It is then that the Page of Haste resembles The Chariot, taking the victory for the moment, the will power to succeed, controlling contradiction, and recklessness.
- Cirrin will struggle with the path of the page, always wanting to take those late game powers as soon as possible to be a strong independent troll (or selfish douchebag if he can't reach that). He has little interesting in either serving or leaning from other people. In fact his early goals are likely to be breaking out of servitude. If there is a saving grace, it is his desire to hide behind someone bigger when the going gets though and a desire to impress people he respects.
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