DreamDancer

I hear you knocking

Aug 19th, 2012
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  1. (0:80) When a furre clicks DragonSpeak Button 1
  2. (1:40) and 1 step(s) northeast (up and right) from the triggering furre is floor 140
  3. (5:350) set variable %objectlocator to the X,Y position the triggering furre (moved from/is standing at).
  4. (5:352) move the position in variable %objectlocator northeast (up and right) 1 step(s).
  5. (5:381) set variable %roomnumber to the object type at (%objectlocator).
  6. (5:41) place object type 0 at (%objectlocator).
  7. (5:532) set variable %roomlocator to the X,Y position of a random spot where the object is type %roomnumber somewhere in the dream.
  8. (5:41) place object type %roomnumber at (%objectlocator).
  9. (5:320) set variable %roomregion to the region number (%roomlocator) is part of.
  10.  
  11. (0:80) When a furre clicks DragonSpeak Button 1
  12. (1:87) and region %roomregion has some furres in it,
  13. (3:30) in region %roomregion
  14. (5:201) emit message {Someone's knocking at the door, someone's ringing the bell.} to any furre present.
  15. (5:200) emit message {Sounds like someone's home.} to the triggering furre.
  16.  
  17. (0:80) When a furre clicks DragonSpeak Button 1
  18. (1:187) and region %roomregion has no furres in it,
  19. (5:200) emit message {I hear you knocking, but you can't come in.} to the triggering furre.
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