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  1. ======================================================================================
  2. AXIS POWERS HETALIA:
  3. _____ _ __
  4. /__ \ |__ ___ / / ___ _ __ __ _
  5. / /\/ '_ \ / _ \ / / / _ \| '_ \ / _` |
  6. / / | | | | __/ / /__| (_) | | | | (_| |
  7. \/ |_| |_|\___| \____/\___/|_| |_|\__, |
  8. |___/
  9. ___ _ _
  10. / _ \___ ___ __| | |__ _ _ ___
  11. / /_\/ _ \ / _ \ / _` | '_ \| | | |/ _ \
  12. / /_\\ (_) | (_) | (_| | |_) | |_| | __/
  13. \____/\___/ \___/ \__,_|_.__/ \__, |\___|
  14. |___/
  15. ======================================================================================
  16. *** HISTORY/CHANGE LOG ***
  17. ======================================================================================
  18.  
  19. -- Pre 2/19/2011
  20.  
  21. The original battle system was suppose to support
  22. mostly large-scale conflicts only. However, because
  23. the scripter vanished and YDS decided to be more
  24. self-reliant, the game has been toned-down to
  25. become something more like Suikoden 2 with a
  26. hint of Final Fantasy 4HOL.
  27.  
  28. ======================================================================================
  29. *** EXPLANATION ***
  30. ======================================================================================
  31.  
  32. - SKIRMISH: Regular battles, plays like a many JRPG battles, there is a limit of five
  33. turns and it returns back to the pre-battle screen
  34.  
  35. - SKIRMISH FEATURES:
  36. *** Fire: Uses the character's musket to blast a powerful shot
  37. however, it takes three turns to recharge. No AP.
  38.  
  39. *** Attack: Attack with whatever weapon you have. How much AP it saps
  40. depends on the weapon
  41.  
  42. *** Abilities: uses abilities unique to each class - each will sap AP points
  43.  
  44. *** Defend: Recharges AP
  45.  
  46. - CONFLICTS: See diagram
  47.  
  48.  
  49. ======================================================================================
  50. *** COMMANDS ***
  51. ======================================================================================
  52. NOTE: Each battle begins with 2 AP per character
  53.  
  54. - Ability: access the abilities, even regular attacks are here
  55. - Fire: shoot your musket, cost 2 AP with extra damage
  56. - Charge: anyone with full reload points, and 5 AP can crit hit a single enemy together
  57. - Item: use an item
  58.  
  59. ======================================================================================
  60. *** STATUS POINTS ***
  61. ======================================================================================
  62.  
  63. - Health Points: When dropped to zero, unit KOs for the rest of the conflict
  64. - Reload: Three reloads enables to unit to fire their musket. Regains 1 reload per turn
  65. - Attack: power of damage done
  66. - Finesse: How a unit can evade an attack
  67. - Defense: How well a unit can stand to an attack
  68. -
  69.  
  70. ======================================================================================
  71. *** PLAYABLE MAIN CHARACTERS ***
  72. ======================================================================================
  73.  
  74. - Alfred F. Jones
  75. Terrain Affinity: Forest, Field, Snowfield
  76. - Arthur Kirkland
  77. Terrain Affinity: River, Seaside, Town, Fort
  78. - Francis Bonnefoy
  79. Terrain Affinity: Town, Fort, Forest
  80. - Gilbert
  81. Terrain Affinity: Snowfield, Fort, Town
  82. - Toris
  83. Terrain Affinity: Fort, Forest, Field
  84. - Generic Soldier Recruits
  85. * Male/Female Variation
  86. * Dark Skin Variation
  87.  
  88. ======================================================================================
  89. *** ENEMIES ***
  90. ======================================================================================
  91.  
  92. - Animals
  93. * Wolves
  94. - Dark Grey
  95. - Beige-ish
  96. - Generic Soldiers with the same classes as the allies
  97. - Arthur
  98. - Francis
  99. - Ludwig
  100. - Natives
  101. - Matthew
  102. - Eagle Boss
  103.  
  104. ======================================================================================
  105. *** WEAPONS TYPES ***
  106. ======================================================================================
  107.  
  108. In addition to a musket, which can be fired every three rounds, you have the options of
  109. using weapons:
  110.  
  111. - Saber: moderate damage
  112. - Blunderbuss (Handgun): high speed, lower attack, good chance of critical
  113. - Axe: low speed, high damage
  114. - Knife: high speed, three hits, lower accuracy
  115. - Musket with bayonet: moderage damage, should be considered the best weapon out of them all
  116.  
  117. ======================================================================================
  118. *** ITEMS TYPES ***
  119. ======================================================================================
  120.  
  121. - HEALING
  122. ..... Herb
  123. ..... Salve
  124. ..... Tonic
  125. ..... Elixir
  126.  
  127. ======================================================================================
  128. *** UNIFORM TYPES ***
  129. ======================================================================================
  130.  
  131. - Militia Uniform
  132. - Minuteman Uniform
  133. - British Regular Uniform
  134. - Continental Army Uniform
  135.  
  136. ======================================================================================
  137. *** TERRAIN ***
  138. ======================================================================================
  139. NOTE: Does nothing, it just looks pretty in the GUI and adds a bit of stat bonuses
  140. for main characters.
  141.  
  142. - Seaside
  143. - Snowfield
  144. - Forest
  145. - Fields
  146. - River
  147. - Town
  148. - Fortress
  149.  
  150. ======================================================================================
  151. *** ABNORMAL CONDITIONS ***
  152. ======================================================================================
  153.  
  154. - Bleed: Lose %5 of HP per turn
  155. - Stun: Unable to move, no AP gain
  156.  
  157. ======================================================================================
  158. *** CLASSES ***
  159. ======================================================================================
  160.  
  161. Each class gives you a unique abilities which saps AP. Some classes prevents the uses of
  162. certain weapons, or bonuses on certain weapons.
  163.  
  164. Each class has four stars you can upgrade - I am still unsure how they will be upgraded.
  165.  
  166. When you change class, you will have a unique hat.
  167.  
  168. You will have three active abilities and one passive ability and one conflict ability.
  169.  
  170. - Minuteman: Default class
  171. Weapons: All
  172. Bonuses: None
  173. Unique Abilities:
  174. 1. Attack - 1 AP
  175. Conflict Skill:
  176. 1. shoot a target enemy two rows down
  177. UNLOCK: Beginning of the game
  178.  
  179. - Grenadier: has the ability to attack an entire party
  180. Weapons: Grenades
  181. Bonuses: ?
  182. Unique Abilities:
  183. 1. Attack - 1 AP
  184. 2. Grenade - Causes %50 to the unit next to it 2 AP
  185. 3. Heavy Bomb - Causes %75 damage to the unit next to it 3 AP
  186. Conflict Skill:
  187. 1. Attack a cluster of four squares
  188. UNLOCK: ?
  189.  
  190. - Skirmisher: good with meele weapons
  191. Weapons: Axe, Bayonet Saber
  192. Bonuses: ++ ATK, -Speed
  193. Unique Abilities:
  194. 1. Attack - 1 AP
  195. 2. Guerilla Warfare - increase invasion by %30 for three rounds
  196. 3. Slice! - Cut the tendon of a unit and make them [BLEED]! Last for three turns (4 AP)
  197. Conflict Skill:
  198. 1. Jab - attack the unit ahead of you
  199. UNLOCK: After Battle of Monongahela
  200.  
  201. - Fusilier: A unit skilled with using guns
  202. Weapons: Blunderbuss, Bayonet
  203. Bonuses:
  204. Unique Abilities: Recovery time for musket to 2 turns
  205. 1. Attack - 1 AP
  206. 2. Aim - %50 Critical hit or miss, 2 AP
  207. 3. Snipe - critical hit next turn, %25 chance of causing [BLEED] for 3 turns
  208. Conflict Skill:
  209. 1. Pierce shot two units in a row
  210. UNLOCK: Escape from New France!
  211.  
  212. - Coureur des Bois: a unit that increases money dropped after battle, increases effect of items used
  213. Weapons: Knife, Blunderbuss
  214. Bonuses:
  215. Unique Abilities:
  216. 1. Attack - 1 AP
  217. 2. Scout - check enemy unit's health (0 AP)
  218. 3. Scavenge - share a single item with the party for %50 effectiveness
  219. 4. [PASSIVE] For Profit - extra SILVER dropped for skirmish
  220. Conflict Skill:
  221. 1. Heals row's HP by %15
  222. UNLOCK: Escape from New France!
  223.  
  224. - Commanders [Toris, Gilbert, Ludwig (enemy), Matthew (enemy), Francis only]
  225. Weapons: All
  226. Bonuses:
  227. Unique Abilities:
  228. 1. Attack - 1 AP
  229. 2. Stun - stops enemy for two turns. %50 chance sucess (3 AP)
  230. 3.
  231. Conflict Skill:
  232. 1.
  233. UNLOCK: Declaration of Independence
  234.  
  235. - Commandmant [Arthur Only] - unlocks after Crossing of Delaware
  236. Weapons: All
  237. Bonuses:
  238. Unique Abilities:
  239. 1. Attack - 1 AP
  240. 2. Ire! - heal party's HP (3 AP)
  241. 3. See Red! - increases attack, heals party (4 AP)
  242. 4. Cannon Fire! - attacks all enemies with a cannon (4 AP)
  243. Conflict Skill:
  244. 1. Falconet - Attacks a one row ahead
  245. UNLOCK: After crossing of the Delaware!
  246.  
  247. - General [Alfred Only] - unlocks after Valley Forge
  248. Weapons: All
  249. Bonuses:
  250. Unique Abilities:
  251. 1. Attack - 1 AP
  252. 2. Inspire! - heal party's HP (3 AP)
  253. 2. Revolution! - increases defense, speed, heals HP of party (4 AP)
  254. 3. Cannon Fire! - attacks all enemies with a cannon 4 AP)
  255. Conflict Skill:
  256. 1. Falconet - Attacks a one row ahead
  257. UNLOCK: Winter at Valley Forge
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