drakesnake09

Nighthawk FASERIP

Oct 23rd, 2020 (edited)
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  1. Fighting = 30 (Remarkable)
  2. Agility = 40 (Incredible)
  3. Strength = 10 (Good)
  4. Endurance = 20 (Excellent)
  5. Reason = 20 (Excellent)
  6. Intuition = 30 (Remarkable)
  7. Psyche = 6 (Typical)
  8.  
  9. Health = 90 (Unearthly)
  10. Karma = 30 (Currently)
  11.  
  12. Popularity = 6 (Typical)
  13. Resources = 30 (Remarkable)
  14.  
  15. Real Name: Katie Thomas
  16. Alias: Nighthawk
  17. Class: Hero
  18. Identity: Secret
  19.  
  20. Age: 18
  21. Gender: Female
  22. Height: 5'0
  23. Weight: 101
  24.  
  25. Hair: Blue
  26. Eyes: Green
  27. Physical Form: Nanite Infused Body
  28. Race: Caucasian
  29.  
  30. Marital Status: Single
  31. Citizenship: U.S.A
  32. Place of Birth: Delta City
  33. Base of Operations: Delta City
  34.  
  35. Education:
  36. Occupation: Vigilante
  37. Origin of Powers/Tech:
  38. Group Affiliations:
  39.  
  40. [u][b]Powers[/b][/u]
  41. Nanite Infusion: Nighthawks bloodstream has been filled with a stream of nanites that have infused to her very DNA and become a resource that she can utilize. +1 Column Shift for Strength, Agility and Endurance rolls.
  42.  
  43. Rapid Healing: Nighthawk's nanite infused blood allows her to recover from injury and heal faster than ordinary humans. She heals Typical (6) points if no damage is received for a full round.
  44.  
  45. Resistance to Toxins/Disease: The nanites in Nighthawk's bloodstream allows her body to filter and expel various toxins, though it is still unable to get rid of highly concentrated doses quickly enough to not be affected by them. Her nanite infused physiology offers her Good (10) rank resistance to toxins/diseases.
  46.  
  47. Pheromones: Subjected to a plethora of aphrodisiac and libido enhancing drugs, Nighthawks nanite infused physiology has assimilated these drugs and her body now produces a low-level amount of the aphrodisiac. She can control it to a certain extent, though it is not pinpoint precision. Offers Excellent (20) rank attack against subjects Psyche score. On a failed save, subject becomes enamored with Nighthawk for 1-10 rounds.
  48.  
  49. [u][b]Weaknesses[/b][/u]
  50. Nymphomania: A product of her environment, Nighthawk is nearly constantly aroused. -1 Column Shift for Psyche rolls against attacks that intend to increase arousal. -2 Column Shift for Psyche against Aphrodisiacs.
  51.  
  52. [u][b]Talents[/b][/u]
  53.  
  54. [u]Fighting Skills[/u]
  55. Martial Arts A (Stun or Slam regardless of Strength or Endurance)
  56. Martial Arts B (+1 Column Shift when engaged in Unarmed Hand-to-Hand)
  57. Martial Arts E (+1 Initiative Rolls for Combat)
  58. Thrown Objects (+1 Column Shift for Throwing attacks, Edged/Blunt)
  59. Acrobatics (+1 Column Shift for Dodging/Evading)
  60. Tumbling (Roll Agility to avoid Fall Damage)
  61.  
  62. [u]Weapon Skills[/u]
  63. Weapons Master (+1 Column Shift for all Edged/Blunt weapons)
  64. Thrown Weapons (+1 Column Shift for Throwing attacks, Edged/Blunt)
  65.  
  66. [u]Professional Skills[/u]
  67. Arouse (Provides a -1 Column Shift in Psyche for targets of Nighthawks amorous attention)
  68. Repair (Motorcycle) (+1 Column Shift for all actions involving repair/maintenance of her motorcycle)
  69. Interrogation (+1 Column Shift for all actions taken during interrogation or gaining intel from a singular entity)
  70. Intimidation (+1 Column Shift for all actions taken that would make the target fearful of Nighthawk)
  71. Criminology (+1 Column Shift for all Reason and Intuition rolls made to assess criminal behavior and patterns)
  72. Detective/Espionage (+1 Column Shift for all matters involving finding clues, canvasing a crime scene, looking for evidence, etc.)
  73. Law Enforcement (+1 Column Shift for all matters involving law enforcement ie. convincing/interacting/gathering intel from cops)
  74. Computer/Electronics (+1 Column Shift for all matters relating to computers/electronics, including repair or creation)
  75.  
  76. [u][b]Equipment[/b][/u]
  77. Nanite Suit: Nighthawk's nanite infused bloodstream also imbues her with the use of a Nanite Suit to cover her vital areas in large or minimal areas. The suit has several effects detailed below.
  78.  
  79. Utility Pack: An egg-shaped pack that rests between her shoulder blades. Can carry her entire inventory and will dispense required items with a simple thought to call it forth.
  80.  
  81. Weapons
  82. -Batons = Good (10) Damage, Blunt Attack/Blunt Throw, Remarkable (30) Durability
  83. -Sword = Good (10) Damage, Edged Attack, Good (10) Durability
  84. -Claws = Typical (6) Damage, Edged Attack, Poor (4) Durability
  85. -Taser = Excellent (20) Damage, Electrical Attack, Good (10) Durability
  86. -Talons = Good (10) Damage, Edged Attack, Good (10) Durability
  87. -Explosive Spheres = Remarkable (30) Damage, Frag/Incendiary/Stun/Concussive Attack, Feeble (0) Durability
  88. -Fear Toxin = Target must roll at -2 Column Shifts for Psyche at Incredible (40) Intensity
  89.  
  90. Armor: Provides Good (10) rank protection against Hand-to-Hand combatants and scenarios. Provides Typical (6) rank protection against weaponry.
  91.  
  92. Visual Enhancement: Provides Excellent (20) rank vision in areas of low-light or complete darkness. Provides Good (10) rank detection for weak points in structures. Provides Amazing (50) rank detection for weapons, bio-rhythms, heat-signature, and electrical interference.
  93.  
  94. Physical Enhancement: Provides a +1 Column Shift for Strength, Agility and Endurance when in combat scenarios.
  95.  
  96. Stealth: Provides +1 Column Shift for all stealth related matters.
  97.  
  98. Gas Pellets: Fills a 10x10 foot area with Excellent (20) rank smoke, providing a -2 Column Shift for all enemies attempting to make any FEAT rolls.
  99.  
  100. Cryptographic Sequencer: Device capable of cracking into most databases and mainframes. Provides +2 Column Shift to all attempts at hacking, intercepting, cracking, or deciphering electronic data streams.
  101.  
  102. Neural Re-Focus: A last resort to overcome any mental effects placed upon Nighthawk. Provides a +2 Column Shift against any Psyche attack made against her, or to break out of an influence. Can only be used once per day.
  103.  
  104. Drones: Several small drones that remain invisible and undetected. Can be used for combat and inflict Poor (4) damage. Provides +1 Column Shift for Agility whenever making escape attempts or utilizing grapple line to traverse an area quickly.
  105.  
  106. Jet Extraction: Useful for quick escapes. Once called, Nighthawk must wait 3 rounds before being able to use it. Provides a +3 Column Shift to Agility rolls to escape.
  107.  
  108. Hawkcycle: A sleek fast vehicle that Nighthawk uses on her patrols. Complete with a remote homing function and self-camouflage abilities. Possesses a variation that has heavy weaponry upon it, but rarely used.
  109. -Control = Remarkable (30)
  110. -Speed = Remarkable (30)
  111. -Body = Typical (6)
  112. -Protection = Typical (6)
  113.  
  114. [u][b]Contacts[/b][/u]
  115. Crime: Has contacts with ties to the criminal underworld. Owlman, various snitches or mob figures, etc. Can be useful for determining who performed what job and where.
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