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- Wolf (Brawl -) Changelist by LordJax/Xi - Ver. 0.1 (vBrawl -> Wolf 1.6)
- NOTE : This is the first version, I probably missed a few things there and there.
- Legend :
- DMG = Damage
- BKB = Base Knockback
- KG = Knockback Growth
- WKG = Weight Knockback
- HBOX(N) = Hitbox number based on its position in PSA.
- ________________________
- 1. Attributes
- ________________________
- Run Initial Velocity : 1.4 -> 1.7
- Jump V Initial Velocity : 2.95 -> 3
- Jump H Initial Velocity : 1.3 -> 1.5
- Hop V Initial Velocity : 2.065 -> 2.1
- Air Jump Multiplier : 0.98 -> 0.99
- Gravity : 0.13 -> 0.16
- Air Mobility : 0.08 -> 0.2
- Fair Landing Lag : 30 -> 15
- Bair Landing Lag : 9 -> 6
- Dair Landing Lag : 19 -> 14
- ________________________
- 2. Normal Attacks
- ________________________
- Attack13 (Jab 3) :
- *DMG: 4 -> (5,6)
- *BKB: 40 -> 60
- AttackDash (Dash Attack, duh!) :
- *Momentum boost:
- * Before frame 13 -> Boost of 2 horizontally
- * After frame 18 -> Boost of 1 horizontally
- * After frame 22 -> Boost of 0.5 horizontally
- * After frame 26 -> Boost of 0.25 horizontally
- Momentum boost ends after frame 30 or so.
- AttackS3S (F-tilt) :
- *DMG : (5,6) -> (9,6)
- *BKB : (second hit) 20 -> 40
- *KG : (100,140) -> (110,120)
- Ends on frame 16 instead of 32, and the second hit is 1.5x faster.
- AttackHi3 (U-tilt) :
- *Angle : (80,88) -> 75
- *KG :
- HBOX1 : 110 -> 120
- HBOX2,3,4 : 110 -> 115
- Ends on frame 18 instead of 35.
- AttackLw3 (D-tilt) :
- *DMG : 6 -> 9
- Ends on frame 15 instead of 27.
- AttackS4S (F-Smash) :
- *Angle :
- HBOX1 : 45 -> 0
- HBOX2 : 45 -> 0
- HBOX3 : 20 -> 0
- HBOX4 : 361 -> 0
- HBOX5 : 361 -> 0
- HBOX6 : 70 -> 0
- HBOX7 : 361 -> 0
- HBOX8 : 361 -> 65
- HBOX9 : 361 -> 65
- *BKB:
- HBOX1,2,3,4,5: -> 100
- HBOX8,9 : 30 -> 65
- *KG:
- HBOX1,2 : 20 -> 40
- HBOX3 : 20 -> 30
- HBOX4,5 : 20 -> 45
- HBOX8,9 : 74 -> 106
- *Hitbox size:
- HBOX8 : 6.5 -> 4.5
- HBOX9 : 5 -> 4
- Ends on frame 37 instead of 39.
- Does a weird warp and very safe f-smash if angled.
- AttackHi4 (U-Smash) :
- Second part of the attack.
- *BKB :
- HBOX1: 45 -> 31
- HBOX2: 50 -> 46
- HBOX3: 50 -> 46
- *Hitbox size:
- HBOX1: 8 -> 10
- HBOX2: 7 -> 9
- HBOX3: 6 -> 8
- Starting at frame 9, the attack is 1.7x faster.
- The attack goes back to normal speed at frame 19.
- AttackLw4 (D-Smash) :
- Starting at frame 11, the attack is 1.5x faster.
- The attack goes back to normal speed after the second part of the attack.
- AttackAirN (Nair) :
- Instead of one hitbox of 8 DMG, the attack loops a hitbox 12 times, but its damage is changed to 1.
- Ends on frame 37 instead of 42.
- AttackAirF (Fair) :
- *DMG:
- HBOX3 : 11 -> 15
- *Angle : 60 -> 75
- *BKB:
- HBOX3 : 40 -> 58
- *KG :
- HBOX1,2 : 95 -> 85
- HBOX3 : 95 -> 100
- Ends on frame 22 instead of 29.
- AttackAirB (Bair) :
- *DMG:
- HBOX1 : 13 -> 12
- HBOX3 : 10 -> 11
- HBOX4 : 9 -> 10
- AttackAirHi (Uair) :
- Ends at frame 19 instead of 38.
- AttackAirLw (Dair) :
- Starting at frame 4, the attack is 1.5x faster.
- ________________________
- 3. Grabs
- ________________________
- Pummel :
- *DMG : 1 -> 3
- ThrowB (Back Throw, if you didn't know.) :
- *DMG :
- HBOXAfterFrame25 : 4 -> 7
- ThrowHi (U-Throw) :
- *DMG:
- HBOXAfterFrame25 : 5 -> 9
- *KG:
- HBOX1 : 110 -> 120
- *BKB:
- HBOX1 : 75 -> 90
- ________________________
- 4. Specials
- ________________________
- Neutral B :
- Grounded :
- *DMG :
- Gunblade : 4 -> 14
- The laser is three times as strong, because it's the same projectile shot 3 times simultaneously.
- Aerial :
- Same as grounded.
- Side-B :
- Grounded :
- *BKB :
- HBOX2 : 30 -> 35
- *KG :
- HBOX2 : 106 -> 120
- Can be interrupted in any aerial attack. (Nair, Fair, Bair, Dair, Uair).
- Aerial :
- Same as grounded.
- Up-B :
- Grounded :
- *Momentum boost :
- *At the beginning, boost of 3 vertically.
- Has heavy armor of 5 during the dash.
- As two sets of hitboxes instead of one.
- *Angle :
- HBOX1,3 : 45 -> 365
- HBOX4 : 361 -> 365
- Landing hitboxes :
- *DMG : 3 -> 6
- *Angle : 65 -> 75
- Aerial :
- Same as grounded.
- Down-B :
- *ANGLE :
- HBOX1: 10 -> 270 (spike)
- *WKB : 20 -> 40
- Is JC-able.
- Aerial :
- Same as grounded.
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