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  1. Wolf (Brawl -) Changelist by LordJax/Xi - Ver. 0.1 (vBrawl -> Wolf 1.6)
  2.  
  3. NOTE : This is the first version, I probably missed a few things there and there.
  4.  
  5. Legend :
  6. DMG = Damage
  7. BKB = Base Knockback
  8. KG = Knockback Growth
  9. WKG = Weight Knockback
  10. HBOX(N) = Hitbox number based on its position in PSA.
  11.  
  12.  
  13. ________________________
  14.  
  15. 1. Attributes
  16. ________________________
  17.  
  18. Run Initial Velocity : 1.4 -> 1.7
  19. Jump V Initial Velocity : 2.95 -> 3
  20. Jump H Initial Velocity : 1.3 -> 1.5
  21. Hop V Initial Velocity : 2.065 -> 2.1
  22. Air Jump Multiplier : 0.98 -> 0.99
  23. Gravity : 0.13 -> 0.16
  24. Air Mobility : 0.08 -> 0.2
  25. Fair Landing Lag : 30 -> 15
  26. Bair Landing Lag : 9 -> 6
  27. Dair Landing Lag : 19 -> 14
  28. ________________________
  29.  
  30. 2. Normal Attacks
  31. ________________________
  32.  
  33. Attack13 (Jab 3) :
  34. *DMG: 4 -> (5,6)
  35. *BKB: 40 -> 60
  36.  
  37. AttackDash (Dash Attack, duh!) :
  38. *Momentum boost:
  39. * Before frame 13 -> Boost of 2 horizontally
  40. * After frame 18 -> Boost of 1 horizontally
  41. * After frame 22 -> Boost of 0.5 horizontally
  42. * After frame 26 -> Boost of 0.25 horizontally
  43. Momentum boost ends after frame 30 or so.
  44.  
  45. AttackS3S (F-tilt) :
  46. *DMG : (5,6) -> (9,6)
  47. *BKB : (second hit) 20 -> 40
  48. *KG : (100,140) -> (110,120)
  49. Ends on frame 16 instead of 32, and the second hit is 1.5x faster.
  50.  
  51. AttackHi3 (U-tilt) :
  52. *Angle : (80,88) -> 75
  53. *KG :
  54. HBOX1 : 110 -> 120
  55. HBOX2,3,4 : 110 -> 115
  56. Ends on frame 18 instead of 35.
  57.  
  58. AttackLw3 (D-tilt) :
  59. *DMG : 6 -> 9
  60. Ends on frame 15 instead of 27.
  61.  
  62. AttackS4S (F-Smash) :
  63. *Angle :
  64. HBOX1 : 45 -> 0
  65. HBOX2 : 45 -> 0
  66. HBOX3 : 20 -> 0
  67. HBOX4 : 361 -> 0
  68. HBOX5 : 361 -> 0
  69. HBOX6 : 70 -> 0
  70. HBOX7 : 361 -> 0
  71. HBOX8 : 361 -> 65
  72. HBOX9 : 361 -> 65
  73. *BKB:
  74. HBOX1,2,3,4,5: -> 100
  75. HBOX8,9 : 30 -> 65
  76. *KG:
  77. HBOX1,2 : 20 -> 40
  78. HBOX3 : 20 -> 30
  79. HBOX4,5 : 20 -> 45
  80. HBOX8,9 : 74 -> 106
  81. *Hitbox size:
  82. HBOX8 : 6.5 -> 4.5
  83. HBOX9 : 5 -> 4
  84. Ends on frame 37 instead of 39.
  85. Does a weird warp and very safe f-smash if angled.
  86.  
  87. AttackHi4 (U-Smash) :
  88. Second part of the attack.
  89. *BKB :
  90. HBOX1: 45 -> 31
  91. HBOX2: 50 -> 46
  92. HBOX3: 50 -> 46
  93. *Hitbox size:
  94. HBOX1: 8 -> 10
  95. HBOX2: 7 -> 9
  96. HBOX3: 6 -> 8
  97. Starting at frame 9, the attack is 1.7x faster.
  98. The attack goes back to normal speed at frame 19.
  99.  
  100. AttackLw4 (D-Smash) :
  101. Starting at frame 11, the attack is 1.5x faster.
  102. The attack goes back to normal speed after the second part of the attack.
  103.  
  104. AttackAirN (Nair) :
  105. Instead of one hitbox of 8 DMG, the attack loops a hitbox 12 times, but its damage is changed to 1.
  106. Ends on frame 37 instead of 42.
  107.  
  108. AttackAirF (Fair) :
  109. *DMG:
  110. HBOX3 : 11 -> 15
  111. *Angle : 60 -> 75
  112. *BKB:
  113. HBOX3 : 40 -> 58
  114. *KG :
  115. HBOX1,2 : 95 -> 85
  116. HBOX3 : 95 -> 100
  117. Ends on frame 22 instead of 29.
  118.  
  119. AttackAirB (Bair) :
  120. *DMG:
  121. HBOX1 : 13 -> 12
  122. HBOX3 : 10 -> 11
  123. HBOX4 : 9 -> 10
  124.  
  125. AttackAirHi (Uair) :
  126. Ends at frame 19 instead of 38.
  127.  
  128. AttackAirLw (Dair) :
  129. Starting at frame 4, the attack is 1.5x faster.
  130.  
  131. ________________________
  132.  
  133. 3. Grabs
  134. ________________________
  135.  
  136. Pummel :
  137. *DMG : 1 -> 3
  138.  
  139. ThrowB (Back Throw, if you didn't know.) :
  140. *DMG :
  141. HBOXAfterFrame25 : 4 -> 7
  142.  
  143. ThrowHi (U-Throw) :
  144. *DMG:
  145. HBOXAfterFrame25 : 5 -> 9
  146. *KG:
  147. HBOX1 : 110 -> 120
  148. *BKB:
  149. HBOX1 : 75 -> 90
  150. ________________________
  151.  
  152. 4. Specials
  153. ________________________
  154.  
  155. Neutral B :
  156. Grounded :
  157. *DMG :
  158. Gunblade : 4 -> 14
  159. The laser is three times as strong, because it's the same projectile shot 3 times simultaneously.
  160.  
  161. Aerial :
  162. Same as grounded.
  163.  
  164. Side-B :
  165. Grounded :
  166. *BKB :
  167. HBOX2 : 30 -> 35
  168. *KG :
  169. HBOX2 : 106 -> 120
  170. Can be interrupted in any aerial attack. (Nair, Fair, Bair, Dair, Uair).
  171.  
  172. Aerial :
  173. Same as grounded.
  174.  
  175. Up-B :
  176. Grounded :
  177. *Momentum boost :
  178. *At the beginning, boost of 3 vertically.
  179. Has heavy armor of 5 during the dash.
  180. As two sets of hitboxes instead of one.
  181. *Angle :
  182. HBOX1,3 : 45 -> 365
  183. HBOX4 : 361 -> 365
  184. Landing hitboxes :
  185. *DMG : 3 -> 6
  186. *Angle : 65 -> 75
  187.  
  188. Aerial :
  189. Same as grounded.
  190.  
  191. Down-B :
  192. *ANGLE :
  193. HBOX1: 10 -> 270 (spike)
  194. *WKB : 20 -> 40
  195. Is JC-able.
  196.  
  197. Aerial :
  198. Same as grounded.
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