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castfromhp

range 6 rule

Mar 10th, 2013
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  1. Small edit to Spirit Surge: A Move with the Spirit Surge keyword will have its Effect activate even if the Move does not hit a target as long as the Move was performed with intention to hit a legal target. If the Move requires a certain Accuracy Roll, the roll must still be met.
  2.  
  3. New keyword - Proximity: Proximity is a keyword followed by a number that indicates a range in meters. Moves with the Proximity keyword have no effect if performed without an opponent within the indicated range of the user. For example, a Proximity 6 Move has no effect if no opponents are present within 6 meters of the user.
  4.  
  5. Remaining Issues: You can still be really far from the encounter and buff by using lightningrod, sap sipper, etc.
  6.  
  7. Alternatve Solution?: Combat Stages may not be gained unless an opponent has been within 6 meters in this round or the previous round.
  8.  
  9. Proximity moves:
  10. Bug:
  11. Defend Order
  12. Quiver Dance (psst why is this EOT?)
  13. Tail Glow
  14.  
  15. Dark:
  16. Hone Claws
  17. Nasty Plot
  18.  
  19. Dragon:
  20. Dragon Dance
  21.  
  22. Electric:
  23. Charge
  24.  
  25. Fighting:
  26. Bulk Up
  27.  
  28. Ghost:
  29. Curse (non-ghost)
  30.  
  31. Grass:
  32. Cotton Guard
  33.  
  34. Normal:
  35. Acupressure
  36. Defense Curl
  37. Growth
  38. Harden
  39. Howl
  40. Sharpen
  41. Shell Smash (?)
  42. Stockpile
  43. Swords Dance
  44. Work Up
  45.  
  46. Poison:
  47. Acid Armor
  48.  
  49. Psychic:
  50. Agility
  51. Amnesia
  52. Barrier
  53. Calm Mind
  54. Cosmic Power
  55. Meditate
  56.  
  57. Rock:
  58. Rock Polish
  59.  
  60. Steel:
  61. Autotomize
  62. Iron Defense
  63. Shift Gear
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