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- on join:
- make console execute command "/spawn %player%"
- make console execute command "/god %player% enabled"
- wait 0.3 seconds
- set slot 8 of player to gunpowder named "&9Your phone" with lore "&7(Right Click) To open your phone"
- make console execute command "/gamemode a %player%"
- on right click holding gunpowder:
- make player execute command "/showcentral:phone-open"
- command /showcentral:phone-open:
- trigger:
- open virtual chest inventory with size 3 named "&3%player%'s Phone" to player
- create a gui slot 12 of player with firework rocket named "&6Shows" to close then run player command "/showcentral:showlist"
- create a gui slot 11 of player with magenta dye named "&bShops" to run player command "/showcentral:shoplist"
- create a gui slot 13 of player with nether star named "&3ShowCentral Website" to close then run player command "/website"
- create a gui slot 14 of player with paper item named "&dFastPass" to close then run player command "/showcentral:fastpasslist"
- create a gui slot 4 of player with skull of "%player%" parsed as offline player named "&b&o&lPlayer Settings" to run player command "/Showcentral:player-settings"
- create a gui slot 15 of player with minecart item named "&aAttractions" to run player command "/Showcentral:attractionslist"
- # Stained glass for the phone
- create a gui slot 0 of player with gray glass named "&c"
- create a gui slot 1 of player with gray glass named "&c"
- create a gui slot 2 of player with gray glass named "&c"
- create a gui slot 3 of player with gray glass named "&c"
- create a gui slot 5 of player with gray glass named "&c"
- create a gui slot 6 of player with gray glass named "&c"
- create a gui slot 7 of player with gray glass named "&c"
- create a gui slot 8 of player with gray glass named "&c"
- create a gui slot 9 of player with gray glass named "&c"
- create a gui slot 10 of player with gray glass named "&c"
- create a gui slot 16 of player with gray glass named "&c"
- create a gui slot 17 of player with gray glass named "&c"
- create a gui slot 18 of player with gray glass named "&c"
- create a gui slot 19 of player with gray glass named "&c"
- create a gui slot 20 of player with gray glass named "&c"
- create a gui slot 21 of player with gray glass named "&c"
- create a gui slot 22 of player with gray glass named "&c"
- create a gui slot 23 of player with gray glass named "&c"
- create a gui slot 24 of player with gray glass named "&c"
- create a gui slot 25 of player with gray glass named "&c"
- create a gui slot 26 of player with gray glass named "&c"
- command /Showcentral:player-settings:
- trigger:
- open virtual chest inventory with size 2 named "&d&lYour Settings" to player
- create a gui slot 2 of player with 388 named "&3&oYour Coins" with lore "&7&oClick to see how many coins you have!" to close then run player command "/coins"
- create a gui slot 8 of player with 386 named "&3Apply for staff" with lore "&7&oClick to apply for staff on SC" to close then run player command "/apply"
- create a gui slot 6 of player with gold_ingot named "&3Disable Players" with lore "&7&oClick to disable or enable player visibility"
- create a gui slot 4 of player with skull of "Mickey_Mouse" parsed as offline player named "&3Your Balloons" with lore "&7&oClick to see your balloons!" to run player command "/bl"
- create a gui slot 13 of player with arrow named "&cBack" with lore "&7&oClick to go back to the last page!" to run player command "/showcentral:phone-open"
- create a gui slot 0 of player with popped_chorus_fruit named "&3SC Discord Server" with lore "&7&oClick to get the invite link to our discord!" to close then run player command "/discord"
- # Stained glass for phone
- create a gui slot 1 of player with gray glass named "&c"
- create a gui slot 3 of player with gray glass named "&c"
- create a gui slot 5 of player with gray glass named "&c"
- create a gui slot 7 of player with gray glass named "&c"
- create a gui slot 9 of player with gray glass named "&c"
- create a gui slot 10 of player with gray glass named "&c"
- create a gui slot 11 of player with gray glass named "&c"
- create a gui slot 12 of player with gray glass named "&c"
- create a gui slot 14 of player with gray glass named "&c"
- create a gui slot 15 of player with gray glass named "&c"
- create a gui slot 16 of player with gray glass named "&c"
- create a gui slot 17 of player with gray glass named "&c"
- command /Showcentral:attractionslist:
- trigger:
- open virtual chest inventory with size 2 named "&3Attractions Menu" to player
- create a gui slot 0 of player with 159:5 named "&3Drop Tower" with lore "&7&o*This attraction doesn't have audio*" to close then run player command "/warp dt"
- create a gui slot 1 of player with 159:14 named "&3Teacups" with lore "&7&oThis attraction is closed!"
- create a gui slot 2 of player with 159:14 named "&3Log Flume" with lore "&7&oThis attraction is closed!"
- create a gui slot 13 of player with arrow named "&cBack" with lore "&7&oClick to go back to the last page!" to run player command "/showcentral:phone-open"
- stop
- command /showcentral:showlist:
- trigger:
- send "&a&m----------------- &b&o&lShows&a&m ---------------------"
- send "&c"
- send "&cThere currently are no shows scheduled!"
- send "&c"
- send "&a&m---------------------------------------------"
- stop
- command /showcentral:shoplist:
- trigger:
- open virtual chest inventory with size 2 named "&3Shops" to player
- create a gui slot 3 of player with 351:2 named "&bShop Kingdom" with lore "&7&oClick to warp to this shop!" to close then run player command "/warp sk"
- create a gui slot 5 of player with 351:1 named "&bLion King Shop" with lore "&7&oClick to warp to this shop!" to close then run player command "/warp lks"
- create a gui slot 13 of player with arrow named "&cBack" with lore "&7&oClick to go back to the last page!" to run player command "/showcentral:phone-open"
- command /showcentral:fastpasslist:
- trigger:
- send "&c&oFastPass system coming soon!"
- command /website:
- trigger:
- send "&c&oOur website will be released soon!"
- on join:
- wait 10 ticks
- send resource pack from "https://www.dropbox.com/s/dkd48litmctdo1z/Show.zip?dl=1" to player
- send "&9&oAttempting to Download the &2&oZoo &9&oResourcePack..."
- command /fsa <number> <player>:
- permission: sc.force.armor
- permission message: &cNo permission!
- usage: &6/fsa <radius> <player>
- trigger:
- loop all armor stands in radius arg-1 around arg-2's location:
- if loop-entity's passenger isn't set:
- make arg-2 ride loop-entity
- command /apply:
- trigger:
- send "&3You can apply by clicking the link below."
- send "&a&l https://goo.gl/forms/E4zu5rkvZU6105Qy1"
- command /discord:
- trigger:
- send "&bYou can connect to our Discord server by clicking the link below."
- send "&a&o&ldiscord.gg/u2XeFTD"
- command /sit:
- permission: sc.sit
- permission message: &4No permission
- trigger:
- make player execute command "/fsa 1 %player%"
- stop
- command /cmdr <integer> <text> <time span>:
- permission: sc.magic.plugin
- permission message: &4No permission
- usage: &6/cmdrepeat <times> <command> <time delay>
- trigger:
- loop arg-1 times:
- make console execute command "%arg-2%"
- wait argument 3
- command /delay [<Text>] <time span>:
- permission: sc.magic.plugin
- permission message: &4No permission
- usage: &6/delay <Command> <time>
- trigger:
- wait argument 2
- make console execute command "%arg 1%"
- command /theatre [<Text>]:
- permission: sc.theatre
- permission message: &cNo permission!
- trigger:
- if arg 1 is "Gui":
- wait 2.9 tick
- open chest with 3 row named "&3&o&lTheater Control Center" to player
- format slot 0 of player with stained hardened clay:5 named "&a&oSeat Lights On" to close then run [execute player command "/theatre seatlightson"]
- format slot 1 of player with stained hardened clay:14 named "&c&oSeat Lights Off" to close then run [execute player command "/theatre seatlightsoff"]
- format slot 4 of player with stained hardened clay:5 named "&c&oCurtain Open" to close then run [execute player command "/fill 162 15 32 162 7 5 air"]
- format slot 5 of player with stained hardened clay:14 named "&c&oCurtain Close" to close then run [execute player command "/fill 162 15 32 162 7 5 coal_block"]
- format slot 10 of player with stained hardened clay:5 named "&b&oCharacters" to close then run [execute player command "/theatre Characters"]
- stop
- if arg 1 is "seatlightson":
- make console execute command "/setblock 155 5 18 stained_glass 7"
- make console execute command "/setblock 145 5 18 stained_glass 7"
- make console execute command "/setblock 148 5 9 stained_glass 7"
- make console execute command "/setblock 155 5 9 stained_glass 7"
- make console execute command "/setblock 155 5 27 stained_glass 7"
- make console execute command "/setblock 148 5 27 stained_glass 7"
- stop
- if arg 1 is "seatlightsoff":
- make console execute command "/setblock 155 5 18 wool 7"
- make console execute command "/setblock 145 5 18 wool 7"
- make console execute command "/setblock 148 5 9 wool 7"
- make console execute command "/setblock 155 5 9 wool 7"
- make console execute command "/setblock 155 5 27 wool 7"
- make console execute command "/setblock 148 5 27 wool 7"
- stop
- if arg 1 is "Characters":
- wait 2.9 tick
- open chest with 3 row named "&3&o&lTheater Characters" to player
- format slot 0 of player with stained hardened clay:5 named "&b&oThe Magician" to close then run [execute player command "/d p The_Magician___"]
- format slot 1 of player with stained hardened clay:5 named "&b&oMickey Mouse" to close then run [execute player command "/d p Mickey_Mouse"]
- format slot 2 of player with stained hardened clay:5 named "&b&oFairy Godmother" to close then run [execute player command "/d p Fairy_Godmother"]
- format slot 3 of player with stained hardened clay:5 named "&b&oCinderella" to close then run [execute player command "/d p Cinderella_"]
- format slot 4 of player with stained hardened clay:5 named "&b&oDancer" to close then run [execute player command "/d p OhBonneIdee"]
- format slot 5 of player with stained hardened clay:5 named "&b&oBelle" to close then run [execute player command "/d p Belle_"]
- format slot 6 of player with stained hardened clay:5 named "&b&oThe Beast" to close then run [execute player command "/d p The__Beast"]
- format slot 7 of player with stained hardened clay:5 named "&b&oRafiki" to close then run [execute player command "/d p _Rafiki_"]
- format slot 8 of player with stained hardened clay:5 named "&b&oSimba" to close then run [execute player command "/d p __Simba"]
- format slot 9 of player with stained hardened clay:5 named "&b&oGirrafe" to close then run [execute player command "/d p Girrafe"]
- format slot 10 of player with stained hardened clay:5 named "&b&oRhino" to close then run [execute player command "/d p Rhino_"]
- format slot 11 of player with stained hardened clay:5 named "&b&oZazu" to close then run [execute player command "/d p _Zazu_"]
- format slot 12 of player with stained hardened clay:5 named "&b&oGenie" to close then run [execute player command "/d p Genie"]
- format slot 13 of player with stained hardened clay:5 named "&b&oElsa" to close then run [execute player command "/d p Elsa_"]
- format slot 14 of player with stained hardened clay:5 named "&b&oOlaf" to close then run [execute player command "/d p Olaf__"]
- stop
- command /staff [<Text>] [<Text>]:
- permission: sc.staffpage
- permission message: &cNo permission!
- trigger:
- if arg 1 is not set:
- wait 2 ticks
- open chest with 3 row named "&3Staff Page" to player
- wait 2.9 tick
- format slot 13 of player with 152 named "&cBAN User" to close then run [execute player command "/shows"]
- format slot 12 of player with 401 named "&3Start Shows" to close then run [execute player command "/staff shows"]
- format slot 14 of player with paper named "&bCharacters" to close then run [execute player command "/staff characters"]
- format slot 15 of player with egg named "&bAnimals" to close then run [execute player command "/staff animals"]
- stop
- if arg 1 is "animals":
- wait 2 ticks
- open chest with 3 row named "&3Animals Page" to player
- wait 2.9 tick
- format slot 13 of player with paper named "&aCameras" to close then run [execute player command "/staff cameras"]
- format slot 12 of player with egg named "&3Test Poo" to close
- format slot 14 of player with paper named "&aCleaning" to close
- stop
- if arg 1 is "cameras":
- wait 2 ticks
- open chest with 3 row named "&3Camaras" to player
- wait 2.9 tick
- format slot 0 of player with paper named "&aTop Tiger Cam" to close then run [execute player command "/staff tiger-cam1"]
- format slot 1 of player with paper named "&aBottom Tiger Cam" to close then run [execute player command "/staff tiger-cam2"]
- format slot 2 of player with paper named "&aTop Bear Cam" to close then run [execute player command "/staff bear-cam2"]
- format slot 3 of player with paper named "&aBottom Bear Cam" to close then run [execute player command "/staff bear-cam1"]
- format slot 4 of player with paper named "&aTop Penguin Cam" to close then run [execute player command "/staff penguin-cam1"]
- format slot 5 of player with paper named "&aBottom Penguin Cam" to close then run [execute player command "/staff penguin-cam2"]
- stop
- if arg 1 is "tiger-cam1":
- make console execute command "/minecraft:effect %player% minecraft:invisibility 5"
- make console execute command "/cmdr 100 minecraft:tp @e[name=%player%] 64 13 87 -147 20 1 ticks"
- wait 100 ticks
- make console execute command "/minecraft:tp @e[name=%player%] 2 9 99 -0.5 0.7"
- stop
- if arg 1 is "tiger-cam2":
- make console execute command "/minecraft:effect %player% minecraft:invisibility 5"
- make console execute command "/cmdr 100 minecraft:tp @e[name=%player%] 81 5 61 44.2 -3.5 1 ticks"
- wait 100 ticks
- make console execute command "/minecraft:tp @e[name=%player%] 2 9 99 -0.5 0.7"
- stop
- if arg 1 is "bear-cam1":
- make console execute command "/minecraft:effect %player% minecraft:invisibility 5"
- make console execute command "/cmdr 100 minecraft:tp @e[name=%player%] 32 10 46 4.1 10 1 ticks"
- wait 100 ticks
- make console execute command "/minecraft:tp @e[name=%player%] 2 9 99 -0.5 0.7"
- stop
- if arg 1 is "bear-cam2":
- make console execute command "/minecraft:effect %player% minecraft:invisibility 5"
- make console execute command "/cmdr 100 minecraft:tp @e[name=%player%] 32 12 64 134 37 1 ticks"
- wait 100 ticks
- make console execute command "/minecraft:tp @e[name=%player%] 2 9 99 -0.5 0.7"
- stop
- if arg 1 is "penguin-cam1":
- make console execute command "/minecraft:effect %player% minecraft:invisibility 5"
- make console execute command "/cmdr 100 minecraft:tp @e[name=%player%] 86 6 28 132 21 1 ticks"
- wait 100 ticks
- make console execute command "/minecraft:tp @e[name=%player%] 2 9 99 -0.5 0.7"
- stop
- if arg 1 is "penguin-cam2":
- make console execute command "/minecraft:effect %player% minecraft:invisibility 5"
- make console execute command "/cmdr 100 minecraft:tp @e[name=%player%] 73 3 12 -35 3.5 1 ticks"
- wait 100 ticks
- make console execute command "/minecraft:tp @e[name=%player%] 2 9 99 -0.5 0.7"
- stop
- if arg 1 is "shows":
- wait 2 ticks
- open chest with 1 row named "&3Staff Page - Shows" to player
- wait 2.9 tick
- format slot 1 of player with 401 named "&aShimmer" to close then run [execute player command "/show start shimmer"]
- format slot 2 of player with 401 named "&aFantasmic" to close then run [execute player command "/show start fantasmic"]
- format slot 3 of player with 401 named "&aStar Wars" to close then run [execute player command "/show start swgc"]
- format slot 8 of player with coal named "&aVolcano" to close then run [execute player command "/show start Volcano"]
- stop
- if arg 2 is "cast member":
- make player execute command "pex user %arg-1% group set castmember"
- stop
- if arg 2 is "character":
- make player execute command "pex user %arg-1% group set character"
- stop
- # Volcano
- on rightclick on sign:
- line 1 of the clicked block is "&9[Volcano]"
- line 2 of the clicked block is "&b&oClick to erupt"
- line 3 of the clicked block is "&b&othe Volcano!":
- wait 1 tick
- make console execute command "/setblock 105 6 -38 wall_sign 4 replace {Text1:""{\""text\"":\""[Volcano]\"",\""color\"":\""blue\""}"",Text2:""{\""text\"":\""The Volcano\"",\""italic\"":true,\""color\"":\""red\""}"",Text3:""{\""text\"":\""is currently\"",\""italic\"":true,\""color\"":\""red\""}"",Text4:""{\""text\"":\""refilling...\"",\""italic\"":true,\""color\"":\""red\""}""}"
- make console execute command "/show start Volcano"
- wait 12 seconds
- make console execute command "/setblock 105 6 -38 wall_sign 4 replace {Text1:""{\""text\"":\""[Volcano]\"",\""color\"":\""blue\""}"",Text2:""{\""text\"":\""Click to erupt\"",\""italic\"":true,\""color\"":\""aqua\""}"",Text3:""{\""text\"":\""the Volcano!\"",\""italic\"":true,\""color\"":\""aqua\""}"",Text4:""[\""\"",{\""text\"":\"" \"",\""italic\"":true},{\""text\"":\"" \"",\""italic\"":true,\""color\"":\""red\""},{\""text\"":\"" \"",\""italic\"":true}]""}"
- on rightclick on sign:
- line 1 of the clicked block is "&9[Volcano]"
- line 2 of the clicked block is "&c&oThe Volcano"
- line 3 of the clicked block is "&c&ois currently"
- line 4 of the clicked block is "&c&orefilling...":
- send "&c&oThe Volcano is currently refilling... &c&oPlease wait!"
- # No inventory movement
- on inventory click:
- if clicked item is gunpowder named "&9Your phone" with lore "&7(Right Click) To open your phone":
- cancel event
- # Coins/Pay
- command /coins [<player>]:
- trigger:
- if arg 1 is set:
- if player has permission "coins.see.others":
- send "&b&l&oShow Central &3%arg 1%'s coins:&a%arg 1's balance%"
- else:
- send "&b&l&oShow Central &3Your coins:&a%player's balance%"
- stop
- if arg 1 is not set:
- send "&b&l&oShow Central &3Your coins:&a%player's balance%"
- command /p2y [<player>] [<text>]:
- trigger:
- if arg 1 is not set:
- send "&4Usage: &c/p2y <player> <money>"
- if arg 1 is set:
- if arg 2 is not set:
- send "&4Usage: &c/p2y <player> <money>"
- if arg 1 is set:
- if arg 2 is set:
- show an action bar from "&a+ &b%arg 2% coins" to argument 1
- make console execute command "/eco give %arg 1% %arg 2%"
- show an action bar from "&aMoney sent to &b%arg 1%" to player
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