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Apr 23rd, 2018
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  1. Abjuration: Spells that protect, block, or banish.
  2. Alarm: A spell that creates an area around a targeted area, will notify them of any hidden threats that pass within the spell’s range
  3. Banish: Force an entity that fails to resist back to their plane of existence for a short period of time, costs pp to maintain the banishment. Can be done permanently so long as you have the correct components
  4. Barrier: Create a solid barrier of many around the target. The barrier is physical, like a wall and must be broken for most matter to pass it. The barrier can break
  5. Bind: Magical restraints hold the target at bay so long as you maintain focus.
  6. Cancel: Allows the caster to negate a spell or magical effect if they have the mana to do so
  7. Deflect: Blocks melee attacks using magic, has no mana cost
  8. Push: Forces an object back at high speeds
  9. Pull: Pulls an object toward you
  10. Ward: Deflects magical attacks using magic, has no mana cost
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  13. CONJURATION
  14. Mage hand: Allows the caster to manipulate objects within their sight as if they were touching them
  15. Water: Pull water from certain sources and manipulate it
  16. Familiar: Conjures a familiar from your imagination or one you’ve mad a bargain with. Grows stronger with the caster
  17. Shift: Allows the caster to move any object or creature within their sight to another space
  18. Portal: Create two points in space that can be traveled between by whatever objects pass through them
  19. Firefly: Summons floating lights that increase the parties perception by 1 until the spell wears off
  20. Construct: Creates a solid construct made from magic that can be used for various purposes before shattering
  21. Slight of hand: Allows you to pull objects you have from thin air, or shift one hand sized object with another you can see
  22. Bind: Conjures magical restraints that restricts the movement of the target.
  23. DIVINATION
  24. Telepathy: Communicate using the mind, linking with a willing partner
  25. Seeker: Conjures a small sphere that aids in finding something the caster searches for
  26. Detect Magic: Alerts the caster to magical properties
  27. Sixth Sense: Magically predicts the foe's next move, letting you prepare for it
  28. Empathy: allows the caster to find an object or person if they have a piece of it or an item they had
  29. Thought bubble: Protects the mind from information extraction
  30. Beast tongue: Can speak to animals
  31. Comprehension:Allows one to decipher code or unknown written languages
  32. Gab: Can understand a spoken language
  33. ENCHANTMENT
  34. Sharpen: Imbues an object with sharp qualities
  35. Corrosion: Causes armor to weaken my making it brittle and rust
  36. Curse: Inflicts a cures on an object, Causing terrible luck to befall them in the form of a -1
  37. Eagle eye: enhance's perception based on the mage's skill
  38. Rune: imbues an item you have with a magical seal, creating a rune that can be used to cast spells
  39. Mage armor: creates magical armor that absorbs damage
  40. Green thumb:Enables the caster to manipulate plants
  41. Toxify: Makes the object toxic
  42. Poison: Poisons an object
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  44. EVOCATION
  45. Flames: Invoke the power of fire to deal burning damage, with a chance to burn
  46. Frost: Invoke the power of cold winds and ice dealing cold damage with a chance to freeze
  47. Lightning: Invoke the power of Lightning and thunder. Dealing shock damage with a chance to jump to another target nearby
  48. Magical Bolt: A simple spell where a bolt of pure mana is fired at a target. It takes no effort to cast, costing only the mana needed to fuel it
  49. Healing hands: Restores Hp of a target you touch
  50. Immolate: sets a flammable object on fire, or can be used to snuff out flames
  51. Mana Draw: Focuses on the environment and pools mana into the caster
  52. ILLUSION: Spells that alter perception or create false images. An illusion specialist is called an illusionist.
  53. Conceal: Turns a target invisible
  54. Charm: use magic to make your target more susceptible to persuasion, also calms beasts
  55. Doppelganger: Creates illusions of a target, including yourself indistinguishable from one another. The number of illusions depend on the kill level of the caster, and fade if touched
  56. Sleep: Puts those to sleep within the spells area of effect. This area increases based on the caster’s skill level
  57. Trick: Cause the target to perceive something that isn’t there. Be it sensations or Smells. The more complex the imagery the more demanding the spell becomes
  58. Phantom Pain: Force the mind to perceive pain, will not deal physical damage
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  60. NECROMANCY
  61. Chilling touch: Drains a target of their stamina and mobility, reducing their mobility by 1
  62. Life steal: Drains health and vitality from one target and gives it to another, restoring health
  63. Reanimate: Revives a dead corpse to perform simple tasks. The stronger the necromancer, the more corpses can be reanimated
  64. Rend: Inflicts bleeding on a target in the form of cuts
  65. Necrotic Circle: Undead cannot come within a 3x3 area of the caster until the spell wears off
  66. Sicken: Inflict a target with a random illness, can choose he illness if you have one memorized
  67. Curse: inflicts a curse on a target for a sacrifice. The curse varies pending on the sacrifice
  68. Sap: Drains mana from organic targets and restores it to the caster
  69. Necrotic Healing: Restores and heals damage to dead tissue
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  72. TRANSMUTATION
  73. Feather fall: Slows falling targets to the point they float harmlessly to the ground
  74. Liquefy: Makes an object Liquid like
  75. Slow: Drains a target’s momentum
  76. Solidify: Makes an object solid
  77. Purify: Removes impurities from the object
  78. Stone: Allows one to sculpt and shape rock and earth.
  79. Grow/Shrink: Manipulate the size of an object
  80. Mage armor: Creates a protective armor shell of manna, adding to magic resistance
  81. Animate: Select inanimate objects and control them for a short amount of time, The stronger the mage, the more objects they can manipulate
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