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PV Config v2.5.15

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Jun 30th, 2020
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  1. # PremiumVanish v2.5.15 - Configuration
  2.  
  3. ##################################################
  4. ############# Invisibility Features ##############
  5. ##################################################
  6. InvisibilityFeatures:
  7.  # Should invisible players get night vision? (client-side)
  8.   NightVisionEffect: true
  9.   # Should PV disable damage for invisible players?
  10.   DisableDamage: true
  11.   # Should PV disable hunger for invisible players?
  12.   DisableHunger: true
  13.   # Should PV prevent mobs from targeting invisible players?
  14.   DisableMobTarget: true
  15.   # Should invisible players not be able to stop the placement of blocks at their location?
  16.   # While this stops other players from revealing invisible players by spamming blocks around them
  17.   # it can also be abused since it allows placing blocks at impossible locations
  18.   DisablePreventBlockPlacement: true
  19.   # Should invisible players only be able to send chat messages if the message ends with the following character?
  20.   # You can set this to 'deny' to cancel the message in any case.
  21.   # Please leave this empty if you'd like to disable the feature.
  22.   RequireChatMessageSuffix: "/"
  23.   # Should invisible players open chests and shulker boxes without the animation and sound?
  24.   # (This makes them go into spectator mode temporarily)
  25.   OpenChestsSilently: true
  26.   # Should invisible players be able to open a player's inventory by right-clicking the player?
  27.   # Permission: pv.openplayerinv
  28.   OpenPlayerInventoryOnRightClick: true
  29.   # Should invisible players be able to edit inventories (including their own) even if they're in spectator mode?
  30.   # Permission: pv.spectatoreditinv
  31.   AllowSpectatorInventoryEdit: true
  32.   # Should invisible players not be able to trigger pressure plates and tripwire?
  33.   # If this feature is enabled invisible players can't trigger pressure plates and tripwire.
  34.   DisablePressurePlates: true
  35.   # Should invisible players not be able to push other players or be able to be pushed?
  36.   # WARNING: Uses the scoreboard and may conflict with other plugins!
  37.   DisablePush: false
  38.   # Should invisible players be hidden in the tablist?
  39.   # IMPORTANT: Not every player hider supports showing invisible players
  40.   # in the tablist, please use the Interception hider to be able to turn this off
  41.   # (see the INVISIBILITY METHOD section below)
  42.   HideInTablist: true
  43.   # Should invisible players be hidden in the game?
  44.   # IMPORTANT: Not every player hider supports showing invisible players
  45.   # in the game, please use the Interception hider to be able to turn this off
  46.   # (see the INVISIBILITY METHOD section below)
  47.   HideInGame: true
  48.   # If HideInTablist is turned off, should players who can't see you not be able to
  49.   # see you as a spectator in the tablist even if you are in spectator mode?
  50.   HideSpectatorMode: true
  51.   # Should vanished players pick up items by default? This can be changed individually with /pv tipu
  52.   DefaultPickUpItemsOption: false
  53.   # The commands to execute when a player vanishs (online or offline)
  54.   # These commands are ran by console by default, you can use %p% to get the player's name.
  55.   # You can also prefix the command with [P] to make the player run the command
  56.   # instead of the console (player online only)
  57.   # You can remove the brackets and make it a list if you'd like to enable this
  58.   VanishCommands: []
  59.   # The commands to execute when a player reappears (online or offline)
  60.   # These commands are ran by console by default, you can use %p% to get the player's name.
  61.   # You can also prefix the command with [P] to make the player run the command
  62.   # instead of the console (player online only)
  63.   # You can remove the brackets and make it a list if you'd like to enable this
  64.   ReappearCommands: []
  65.   # You can make any command not execute and instead return a custom message if an argument is a vanished
  66.   # player's name. Useful for faking 'Player not found' messages if there are unsupported plugins.
  67.   # You can use <vanished> as a placeholder for any vanished player's name.
  68.   # Any message which STARTS WITH the text you define below (case-insensitive) will
  69.   # be cancelled and will instead send the sender of the command a message you specify.
  70.   # The /plugin:command syntax is covered automatically.
  71.   # This is server-sided, for bungeecord commands go to the Bungee's PV config
  72.   CustomCommandMessages:
  73.     '/examplemsg1 <vanished>': "&cPlayer not found"
  74.   # For how many seconds should players not be able to take environmental damage after they reappear?
  75.   # e.g. fall damage or lava damage; Set to 0 to disable it
  76.   DisableEnvironmentalDamageAfterReappear: 5
  77.   # Should vanished players not be required to sleep for other players to wake up?
  78.   SetSleepingIgnored: true
  79.   # Should vanished players switch between their current gamemode and spectator mode when they
  80.   # press shift twice? Permission: pv.switch
  81.   SwitchGamemode: true
  82.  
  83. ##################################################
  84. ############# Vanish State Features ##############
  85. ##################################################
  86. VanishStateFeatures:
  87.  # Should players with the permission 'pv.joinvanished' join vanished all the time?
  88.   # Doesn't work if you use GroupManager for permissions
  89.   AutoVanishOnJoin: false
  90.   # Should invisible players reappear automatically when they change their world?
  91.   ReappearOnWorldChange: false
  92.   # Should invisible players reappear automatically when they leave the server?
  93.   ReappearOnQuit: false
  94.   # Should invisible players reappear automatically
  95.   # when they change their world and don't have the permission 'pv.use' anymore?
  96.   CheckPermissionOnWorldChange: false
  97.   # Should invisible players reappear automatically
  98.   # when they leave the server and don't have the permission 'pv.use' anymore?
  99.   CheckPermissionOnQuit: false
  100.   # Should invisible players reappear automatically
  101.   # when they join the server and don't have the permission 'pv.use' anymore?
  102.   # Doesn't work if you use GroupManager for permissions
  103.   CheckPermissionOnLogin: false
  104.  
  105. ##################################################
  106. ############## Indication Features ###############
  107. ##################################################
  108. IndicationFeatures:
  109.   LayeredPermissions:
  110.    # Should players with the permission 'pv.see' be able to see invisible players in the tablist & in-game?
  111.     EnableSeePermission: true
  112.     # Should pv.use and pv.see be layered? => pv.use.levelX, pv.see.levelX
  113.     # Players can see a vanished player if their see level is higher or equal to the other player's use level
  114.     # Note: You have to rejoin for changes to take effect if you changed those permissions while being online
  115.     LayeredSeeAndUsePermissions: false
  116.     # What should be the highest level for both permissions?
  117.     # Lower amounts might improve performance with more players since they reduce the amount of permission checks
  118.     MaxLevel: 100
  119.     # If LayeredSeeAndUsePermissions is enabled, should /pv list only show players which the command sender is
  120.     # allowed to see and should players only be able to toggle the invisibility of players which they are allowed
  121.     # to see (Only affects online players)?
  122.     HideInvisibleInCommands: false
  123.     # Should PremiumVanish iterate through all the permissions of a player instead of checking for all
  124.     # possible layered permissions? Enabling this may or may not improve PV's performance.
  125.     # Warning: Enabling this may break PV depending on your permissions plugin
  126.     AlternatePermissionChecking: false
  127.     # Should you require the permission pv.setlevel.level<LEVEL> to set your level to <LEVEL>?
  128.     # Example: The permissions 'pv.setlevel' and 'pv.setlevel.level3' are required to use '/pv setlevel 3'
  129.     StrictSetLevelPermissionChecking: false
  130.   # Should vanished players show up dark gray in the tablist and should only their head be visible?
  131.   # Only players who are allowed to see the player will see this effect; this helps other staff with
  132.   # differentiating them from players they should talk to
  133.   # If this feature causes conflicts with tablist/nametag plugins, you can try the next setting instead
  134.   MarkVanishedPlayersAsSpectators: true
  135.   # Should vanished players show up as glowing? Please note that the TargetGlows feature of the scoreboard
  136.   # will make the target of your scoreboard glow as well if it isn't disabled.
  137.   MarkVanishedPlayersWithGlow: false
  138. ##################################################
  139. ########### Survival Friendly Features ###########
  140. ##################################################
  141. SurvivalFriendlyFeatures:
  142.   Fly:
  143.    # Should invisible players be able to fly even if they aren't in creative/spectator mode?
  144.     Enable: true
  145.     # Should invisible players WITHOUT the permission 'pv.keepfly' lose the ability to fly on reappear?
  146.     DisableOnReappear: true
  147.  
  148.   GameMode:
  149.    # The gamemode which players will get when they vanish
  150.     # 'Default' applies for every world which isn't mentioned below
  151.     # !! Warning: World names are case-sensitive !!
  152.     # Available gamemodes: SURVIVAL, ADVENTURE, CREATIVE, SPECTATOR, KEEP
  153.     # KEEP won't change the gamemode in any way
  154.     ChangeToOnVanish:
  155.       Default: KEEP
  156.       ExampleWorld123: SPECTATOR
  157.     # The gamemode which players will get when they reappear
  158.     # 'Default' applies for every world which isn't mentioned below
  159.     # Available gamemodes: SURVIVAL, ADVENTURE, CREATIVE, SPECTATOR, KEEP
  160.     # KEEP won't change the gamemode in any way
  161.     ChangeToOnReappear:
  162.       Default: KEEP
  163.       AnotherExampleWorld2: SURVIVAL
  164.     # Should PV update the gamemode 1 tick after a player joins/changes their world?
  165.     # The new gamemode will depend on the player's new world, as defined above
  166.     # Helpful if you want to force players to be in a gamemode in a specific world
  167.     # or if another plugin interferes with PV.
  168.     ReApplyGameModeChangeOnWorldChange: true
  169.     ReApplyGameModeChangeOnJoin: true
  170.     # Should the gamemode change when you join vanished *because of* your pv.joinvanished permission?
  171.     # Ignores the two settings above.
  172.     AlwaysApplyOnJoinVanished: true
  173.  
  174.   Location:
  175.    # Should vanished players be teleported back to where they vanished when they reappear?
  176.     # The location is saved in the playerdata.yml file and is therefore safe in case of a restart/crash
  177.     # Bypass permission: pv.bypassteleportback
  178.     TeleportBackOnReappear: false
  179.  
  180. ##################################################
  181. ################ Message Options #################
  182. ##################################################
  183. MessageOptions:
  184.   FakeJoinQuitMessages:
  185.    # Should PV broadcast any kind of announcement (fake quit or player vanished) when a player vanishs?
  186.     # You can change the messages in the messages.yml file.
  187.     BroadcastFakeQuitOnVanish: true
  188.     # Should PV broadcast any kind of announcement (fake join or player reappeared) when a player reappears?
  189.     # You can change the messages in the messages.yml file.
  190.     BroadcastFakeJoinOnReappear: true
  191.     # Should players with the permission 'pv.see' get an admin announcement instead of a fake join/quit message?
  192.     # You can change the messages in the messages.yml file.
  193.     AnnounceVanishReappearToAdmins: true
  194.     # Should there only be admin announcements and no fake join/quit messages?
  195.     SendMessageOnlyToAdmins: false
  196.     # Should there only be fake join/quit messages and no admin announcements?
  197.     SendMessageOnlyToUsers: false
  198.  
  199.   # Should PV hide the real join/leave messages of invisible players?
  200.   HideRealJoinQuitMessages: true
  201.   # Should PV hide leave messages for invisible players if 'VanishStateFeatures->ReappearOnQuit' is turned on?
  202.   # Overrides 'HideRealJoinQuitMessages'
  203.   ReappearOnQuitHideLeaveMsg: true
  204.   # Should PV remind players who join the server vanished of being invisible (in chat)?
  205.   # You can change the message in the messages.yml file.
  206.   RemindVanishedOnJoin: true
  207.   # Should invisible players have an action bar which tells them that they're invisible?
  208.   # You can change the action bar in the messages.yml file.
  209.   DisplayActionBar: true
  210.  
  211. ##################################################
  212. ############## Restrictive Options ###############
  213. ##################################################
  214. RestrictiveOptions:
  215.  # Should invisible players not be able to break blocks?
  216.   # Bypass permission: pv.breakblocks
  217.   PreventBlockBreaking: false
  218.   # Should invisible players not be able to place blocks?
  219.   # Bypass permission: pv.placeblocks
  220.   PreventBlockPlacing: false
  221.   # Should invisible players not be able to interact with doors, levers, buttons, note blocks, etc?
  222.   # Doesn't prevent opening containers
  223.   # Bypass permission: pv.useblocks
  224.   PreventBlockUse: false
  225.   # Should invisible players not be able to interact with anything
  226.   # (blocks, buttons, pressure plates, chests, block breaking/placing, noteblocks, doors, ...)
  227.   # This setting overrides the three settings above
  228.   # Bypass permission: pv.interact
  229.   PreventInteract: false
  230.   # Should invisible players not be able to damage players or mobs?
  231.   # Bypass permission: pv.damage
  232.   PreventHittingEntities: false
  233.   # Should invisible players not be able to drop items?
  234.   # Bypass permission: pv.dropitems
  235.   PreventDroppingItems: false
  236.   # Should invisible players not be able to modify their own inventory?
  237.   # Bypass permission: pv.modifyowninv
  238.   PreventModifyingOwnInventory: false
  239.   # Should invisible players not be able to modify containers or other player's inventories?
  240.   # Overrides InvisibilityFeatures.AllowSpectatorInventoryEdit
  241.   # Bypass permission: pv.modifyotherinv
  242.   PreventModifyingOtherInventory: false
  243.   # Should invisible players not be able to tp to other players using the spectator menu?
  244.   # Bypass permission: pv.spectatortp
  245.   PreventSpectatorTeleporting: false
  246.   # Should invisible players in creative mode not be able to cheat items?
  247.   # Bypass permission: pv.creativeitems
  248.   PreventCreativeItemGrab: false
  249.   # Should invisible players not be able to view their coordinates? (client-side)
  250.   # Bypass permission: pv.viewcoords
  251.   HiddenCoordinates: false
  252.  
  253.   Commands:
  254.    # Which commands should vanished players not be able to use?
  255.     # This blocks the 'plugin:command' syntax too but not aliases
  256.     # Bypass permission: pv.bypasscmd
  257.     VanishedCommandBlacklist:
  258.    - examplecommand123test
  259.     # Should vanished players only be able to use the commands listed above instead?
  260.     UseAsWhitelist: false
  261.  
  262. ##################################################
  263. ############# External Invisibility ##############
  264. ##################################################
  265. ExternalInvisibility:
  266.   ServerList:
  267.    # Please use PremiumVanish's bungeecord configuration instead if you use Bungeecord.
  268.     #
  269.     # Should this plugin adjust the amount of players in the serverlist? (-1 per invisible player)
  270.     AdjustAmountOfOnlinePlayers: true
  271.     # Should this plugin hide invisible players in the list of logged in players?
  272.     # You can view this list when your mouse hovers over the amount of online players.
  273.     AdjustListOfLoggedInPlayers: true
  274.  
  275. ##################################################
  276. ############### Scoreboard Options ###############
  277. ##################################################
  278. ScoreboardOptions:
  279.  # Disable this if you don't need PremiumVanish's scoreboard features
  280.   # You can also toggle your scoreboard with the '/pv scoreboard' command
  281.   #
  282.   # Note: If you are disabling this because it causes problems with other scoreboards/prefixes
  283.   # then you probably want to disable 'DisablePush' above as well since it uses the scoreboard too
  284.   Enable: true
  285.  
  286.   # Should players require the permission pv.scoreboard to view the scoreboard?
  287.   Permission: false
  288.  
  289.   Sidebar:
  290.    # The header/title of the scoreboard, default: '&6>       PremiumVanish       <'
  291.     # The length cannot be longer than 32 characters(including color codes) but can cause flickering
  292.     # if it isn't longer than the lines below it
  293.     ScoreboardHeader: "&6>       PremiumVanish       <"
  294.     # The lines of PremiumVanish's scoreboard
  295.     # Prefix a line with a # if it should only show up if there is a target (the placeholders will
  296.     # also be based on the target)
  297.     # A line can never be longer than 32 characters for a player (watch out for player names)
  298.     Lines:
  299.    - ""
  300.     - "&aTarget: &f%target% %locked%"
  301.     - "#"
  302.     # The color of the ping is based on how good the ping is, use %plain_ping% for no colors; same with tps
  303.     - "#&aPing: &f%ping%"
  304.     - ""
  305.     - "&aTPS: &f%tps%"
  306.     - "#"
  307.     - "#&aHealth: &f%health%/%maxhealth%hp"
  308.     - ""
  309.     - "&aTime: &f%time{hh:mma | yyyy/MM/dd}%"
  310.     - ""
  311.     # The interval between each update of the info on the scoreboard
  312.     # in ticks, decreasing this might decrease performance slightly
  313.     # 20 ticks equals to 1 second, default: 5
  314.     InfoUpdateInterval: 5
  315.   Targeting:
  316.    # Should the scoreboard show information about the closest player automatically?
  317.     # If you're spectating, this option would always show the info of the player you're currently spectating.
  318.     # Exempt permission: pv.exempttarget
  319.     AutoTargetClosestPlayer: true
  320.     # Should you target players when you right-click them?
  321.     # If both this option and 'OpenPlayerInventoryOnRightClick' is enabled then you
  322.     # are still able to lock a player by sneaking and right-clicking the player.
  323.     # (In spectator mode you can press space and shift at the same time for the same effect)
  324.     # If 'AutoTargetClosestPlayer' is enabled then it will stop targeting the closest player when
  325.     # you right-click a player until you type '/pv unlock', same for /pv target <player> even if this option
  326.     # is disabled
  327.     TargetOnRightClick: true
  328.     # Should your current target glow (only you see this effect)?
  329.     TargetGlows: true
  330.  
  331. ##################################################
  332. ################## Hook Options ##################
  333. ##################################################
  334. HookOptions:
  335.  # Should PV hide invisible players in /who, /list, /online, /near, etc?
  336.   # Note: Players with the permission essentials.vanish.interact can still see invisible players in these commands
  337.   # Important: You have to reload both PV and Essentials if you change this setting (reload PV first)
  338.   EnableEssentialsHook: true
  339.   # Should PV hide invisible players on your dynamic map and broadcast join/leave messages if you use Dynmap?
  340.   EnableDynmapHook: true
  341.   # Should PV send fake join/leave messages in dynmap's web-chat?
  342.   # You can configure the join/leave messages in the messages.yml file
  343.   DynmapSendJoinLeaveMessages: true
  344.   # Should PV prevent players from being invisible and disguised at the same time? (LibsDisguises commands)
  345.   # It's recommended to keep this turned on to prevent incompatibility.
  346.   EnableLibsDisguisesHook: true
  347.   # Should PV prevent players from being invisible and disguised at the same time? (DisguiseCraft commands)
  348.   # It's recommended to keep this turned on to prevent incompatibility.
  349.   EnableDisguiseCraftHook: true
  350.   # Should PV hook into TrailGUI and disable trails while you're vanished?
  351.   EnableTrailGUIHook: true
  352.   # Should PV hook into SuperTrails and disable trails while you're vanished?
  353.   EnableSuperTrailsHook: true
  354.   # Should PV hook into PlaceholderAPI and add new placeholders to PV + register its own ones for other plugins?
  355.   # Own ones: isvanished, vanishedplayers, playercount, bungeeplayercount, bungeeplayercount@<server>
  356.   # Format: %premiumvanish_<placeholder>%
  357.   EnablePlaceholderAPIHook: true
  358.   # Should PV hook into MVdWPlaceholderAPI and add new placeholders to PV + register its own ones for other
  359.   # plugins?
  360.   # Own ones: isvanished, vanishedplayers, playercount, bungeeplayercount, bungeeplayercount@<server>
  361.   # Format: {premiumvanish_<placeholder>}
  362.   EnableMVdWPlaceholderAPIHook: true
  363.   # Should PV stop NPCs from greeting or talking about hidden players?
  364.   EnableCitizensHook: true
  365.   # Should PV hook into CustomParticleEffects and disable particles while you're vanished?
  366.   EnableCustomParticleEffectsHook: true
  367.   # Should PV use NametagEdit's API to prevent bugs with its scoreboard teams?
  368.   EnableNametagEditHook: true
  369.   # Should PV hook into FeatherBoard to prevent incompatibilities with its scoreboard?
  370.   EnableFeatherBoardHook: true
  371.   # Should PV hook into EnjinMinecraftPlugin to prevent vanished players from showing up on its website?
  372.   EnableEnjinMinecraftPluginHook: true
  373.   # Should PV hook into CMI to prevent vanished players from entering AFK state?
  374.   EnableCMIHook: true
  375.  
  376. ##################################################
  377. ############## Invisibility Method ###############
  378. ##################################################
  379. InvisibilityMethod:
  380.  # The method of hiding players; Available methods: Prevention, Interception, Hybrid
  381.  
  382.   # 'Prevention': Uses Bukkit's API to hide players, this is an extremely reliable method if other plugins don't break it.
  383.   # This method ALWAYS hides invisible players in the tablist for players that can't see them.
  384.   # The chance that another plugin breaks this method is medium depending on the amount and type of plugins.
  385.   # > Recommended if other hiders cause issues; other plugins can break this method though
  386.   # (Accuracy: 95%) (Plugin compatibility: 80%) (Uses game layer invisibility)
  387.  
  388.   # 'Interception': Uses ProtocolLib to hide players. Takes the whole packet stuff into its own hands to cancel every
  389.   # single packet of hidden players.
  390.   # This method CAN show invisible players in the tablist for players who can't see them if that's enabled.
  391.   # Hard to break, however, other plugins might not provide direct support for this hider
  392.   # > Recommended if you want to show invisible players in the tablist
  393.   # (Accuracy: 95%) (Plugin compatibility: 90%) (Uses protocol layer invisibility)
  394.  
  395.   # 'Hybrid: Uses both ProtocolLib and Bukkit's API to hide players, this method does NOT support showing players
  396.   # in the tablist but it contains two layers of security and is therefore an extremely effective method.
  397.   # The chance that another plugin breaks this method is extremely small
  398.   # > Default hider; Recommended if you don't want to show invisible players in the tablist
  399.   # (Accuracy: 100%) (Plugin compatibility: 98%) (Uses game and protocol layer invisibility) - DEFAULT
  400.  
  401.   PlayerHider: "Hybrid"
  402.  
  403.   # Note: Even 'Hybrid' can't stop players from figuring out whether invisible players are online if another
  404.   # plugin tells them but players will never be able to see them at all or figure out their location
  405.   # (Essentials is 99% compatible)
  406.  
  407.   Advanced:
  408.  # Advanced section which affects the protocol layer invisibility for the Interception and Hybrid hiders
  409.  
  410.     # Which protocol layer invisibility modules should be disabled?
  411.     # You can disable some modules here if they are causing issues or aren't supported on
  412.     # your server after an update or if you are using the Interception hider and simply dont want players
  413.     # to be invisible in some regards.
  414.     # You are unlikely to note invisibility changes here if you are using the Hybrid hider since it also has
  415.     # game layer invisibility which isnt affected here
  416.     # It's recommended to instead use the HideInTablist/Game options if that's what you want to change
  417.     DisabledInvisibilityModules:
  418.    # Physical appearance in the game
  419. #    - GeneralEntity
  420.     # Sounds in the world
  421. #    - NamedSoundEffect
  422.     # Tablist entry (includes hide spectator mode feature)
  423. #    - PlayerInfo
  424.     # Info about player prefixes, suffixes, etc (formerly 'StrictInvisibility'); this is
  425.     # disabled by default since it is very likely to cause issues with nametag/prefix plugins
  426.     - ScoreboardTeam
  427.     # Tab completion suggestions (formerly 'DisableHandlingOfTabulatorPackets')
  428.     # Enable this module if you dont use bungeecord. It's disabled by default to prevent issues with bungee
  429.     - TabComplete
  430.     # Particles in the world
  431. #    - WorldParticles
  432.  
  433. ##################################################
  434. ############# Compatibility Options ##############
  435. ##################################################
  436. CompatibilityOptions:
  437.  # This section is for advanced users only!
  438.   # The event priority which PremiumVanish should use for the specific event.
  439.   # Allowed values are LOWEST, LOW, NORMAL, HIGH, HIGHEST and MONITOR
  440.   # Higher priorities might override other plugins while lower ones might not
  441.  
  442.   # The priority for removing the join message
  443.   PlayerJoinEventPriority: HIGH # <- keep HIGH if you use Essentials to modify join/quit messages !!
  444.   # The priority for removing the quit message
  445.   PlayerQuitEventPriority: HIGH
  446.   # The priority for cancelling chat messages
  447.   AsyncPlayerChatEventPriority: HIGH
  448.   # The priority for cancelling commands
  449.   PlayerCommandPreprocessEventPriority: HIGH
  450.  
  451. ##################################################
  452. ############# Miscellaneous Options ##############
  453. ##################################################
  454. MiscellaneousOptions:
  455.   Bungeecord:
  456.    # Should PremiumVanish store its data in a MySQL-Database and enable Bungeecord support?
  457.     # Bungeecord is not required for this feature but it's recommended!
  458.     # PremiumVanish will be disabled if this is enabled and the connection to the database failed.
  459.     # Important: Please make sure that ip-forwarding is enabled on your Bungee AND your Bukkit servers
  460.     Enable: false
  461.     # The ip of your database server
  462.     Ip: ""
  463.     # The port of your database, usually 3306; just leave it empty if there is no specific port
  464.     Port: "3306"
  465.     # You can make PremiumVanish ignore the two options above and use a direct URI to connect instead
  466.     # Format for MySQL servers: jdbc:mysql://<yourIp>:<yourPort>/<yourDatabase>
  467.     #
  468.     # If there are SSL certificate errors in the console, it's likely that your database hasnt setup a proper
  469.     # SSL certificate. This is a security flaw especially if your database is accessible from the internet.
  470.     # You can add ?useSSL=false to the end of a custom URI to suppress such certificate errors.
  471.     CustomURI: ""
  472.     # The name of your database user
  473.     User: ""
  474.     # The password of your database user
  475.     # WARNING: Please make sure only people who are allowed to know the password can access this file
  476.     Password: ""
  477.     # The name of the database which PremiumVanish should create its tables in
  478.     # Note: PremiumVanish won't create this database, it must be pre-created using eg. phpMyAdmin
  479.     Database: ""
  480.     # Not recommended; Makes PV use the standard JDBC connector instead of the more powerful multi-pooled HikariCP one
  481.     # You can give this a try if you have strange problems with connecting to your database
  482.     BasicDatabaseConnector: false
  483.  
  484.   AntiSpam:
  485.    # Should PV prevent spamming commands which can cause lag or spam the console?
  486.     # Bypass permission: pv.bypassspam
  487.     # ("/pv list" (if mysql is enabled), "/pv [on|off] <Player>" (mysql), "/pv reload" (+5secs), "/pv printstacktrace")
  488.     AntiSpamCheck: true
  489.     # If so, how many seconds should players have to wait before running such a command again?
  490.     AntiSpamDelay: 1
  491.     # Should AntiSpam always cover actions which toggle vanish? e.g. /pv, /pv <Player>
  492.     AlwaysCoverVanish: false
  493.  
  494.   Command:
  495.    # What should be premiumvanish's main command?
  496.     Name: "pv"
  497.     # A list of possible aliases
  498.     Aliases:
  499.    - "premiumvanish"
  500.     # Replaces Essentials's standard vanish commands, you can still use them by doing /ev or /evanish
  501.     - "v"
  502.     - "vanish"
  503.     # Should the aliases defined above override same-named commands of other plugins?
  504.     ForceOverrideForAliases: true
  505.  
  506.   UpdateChecker:
  507.    # Should PV check for updates on spigot regularly? There is no automatic update; this just informs you
  508.     Enable: true
  509.     # Should players with the permission 'pv.notify' get notified if the current version of PV is outdated?
  510.     NotifyAdmins: true
  511.  
  512. ##################################################
  513. ################# Do Not Touch ###################
  514. ##################################################
  515. ConfigVersion: 2.5.15
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