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- wait(3)
- while true do
- local target = game.Players.LocalPlayer
- local part1 = Instance.new("Part")
- local x1 = math.random(0,400)
- local y1 = math.random(0,400)
- local z1 = math.random(0,400)
- local x2 = math.random(0,400)
- local y2 = math.random(0,400)
- local z2 = math.random(0,400)
- local x3 = math.random(0,400)
- local y3 = math.random(0,400)
- local z3 = math.random(0,400)
- local x4 = math.random(0,400)
- local y4 = math.random(0,400)
- local z4 = math.random(0,400)
- local x5 = math.random(0,400)
- local y5 = math.random(0,400)
- local z5 = math.random(0,400)
- local x6 = math.random(0,400)
- local y6 = math.random(0,400)
- local z6 = math.random(0,400)
- local x7 = math.random(0,400)
- local y7 = math.random(0,400)
- local z7 = math.random(0,400)
- part1.Parent = game.Workspace
- part1.Size = Vector3.new(1.77, 17.83, 16.95)
- part1.Position = Vector3.new(x1,y1,z1)
- local part2 = Instance.new("Part")
- part2.Parent = game.Workspace
- part2.Size = Vector3.new(1.77, 15.71, 16.87)
- part2.Position = Vector3.new(x2,y2,z2)
- local part3 = Instance.new("Part")
- part3.Parent = game.Workspace
- part3.Size = Vector3.new(1.77, 15.71, 15.58)
- part3.Position = Vector3.new(x3,y3,z3)
- local part4 = Instance.new("Part")
- part4.Parent = game.Workspace
- part4.Size = Vector3.new(1.77, 15.67, 16)
- part4.Position = Vector3.new(x4,y4,z4)
- local partspawnhere = Instance.new("Part")
- partspawnhere.Parent = game.Workspace
- partspawnhere.Size = Vector3.new(4, 1, 4)
- partspawnhere.Position = Vector3.new(x5,y5,z5)
- local part6 = Instance.new("Part")
- part6.Parent = game.Workspace
- part6.Size = Vector3.new(7.01, 2.52, 16.95)
- part6.Position = Vector3.new(x6,y6,z6)
- local part7 = Instance.new("Part")
- part7.Parent = game.Workspace
- part7.Size = Vector3.new(7.01, 2.52, 16.95)
- part7.Position = Vector3.new(x7,y7,z7)
- wait(4)
- end
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