Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --[X] 3 Again you find yourself taking to the woods and seas to hunt down food for the Tribe. While your farming efforts have proven helpful, they are not enough... yet. On the other fin, with the Sabrecats fully trained, your hunters have never been better. So efficient are they that you contemplate capturing the younger specimens alive, to either trade to the Furbolgs or save to expand your farms in the next season.: (Akritedes, Jack Folstam, rtyu193)
- [X] 1 Construction III – The village has expanded greatly this summer, and thanks to that it seems that there will be plenty of room for everyone to expand into. Better yet, it allows for the village to begin building places where your specialists can practice their craft and properly train apprentices. It’s more heavy lifting to be done, but you can see the worth of it. And the technical understanding gleaned from such a project would definitely benefit other construction processes. With the Ancient Kragas’ wisdom to help, the new influx of material and capabilities to your village have given you a new edge.: (Qeqre)
- --[X] 3 Even as your hunters train with their sabrecats, and your fishers train to herd bait balls into shallows where they may be more easily collected, you learn from Kragus secrets of the habits and habitats of your prey. To know ones enemy, or prey in this case, is to hold a valuable advantage over them.: (Akritedes, Jack Folstam, rtyu193)
- [X] 1 Farm Expansion: (CptTagon)
- [X] 1 Farm expansion: (theBSDude)
- [X] 8 Farm expansion – Time: 1 Seasons. Success Roll: 40+ Cost: 100 gold [Rewards: +? Food per Season, +? Gold per season]: (Mystletainn, GiftofLove, ebolasos, EnderofWorlds, Biigoh, Tavarokk, BFldyq, Archanist)
- [X] 2 Farm expansion – With the practical revelation of Farming, you’ve decided that you should probably look into further developing your process and expanding the operation: (Berserkslash, mishie)
- [X] 1 Hunting - You take on the role of general hunting, killing anything where ever you can. It is not a glamorous job for one of your statue, but your longer limbs, and generally stronger physique lends itself well to preying upon deer in the nearby woods. With the Ancient teaching your people woods lore, you find it even easier to gain food in the hunt.: (shade argost)
- [X] 10 Hunting – You take on the role of general hunting, killing anything where ever you can. It is not a glamorous job for one of your statue, but your longer limbs, and generally stronger physique lends itself well to preying upon deer in the nearby woods. With the Ancient teaching your people woods lore, you find it even easier to gain food in the hunt.: (Derek58, Night_stalker, Akritedes, Lazurman, BlackTitanOdin, Korburss, Jack Folstam, Adyen, rtyu193, Nianque)
- [X] 1 Illuminating Change – You understand more now about the process which has made you what you are, and you have come to believe that your people too could be something more. Something greater. And here is where you start, utilizing the gem o bath your fellow Murlocs in the power of the light, and slowly but surely induce the power to coax them into better lives.: (Berserkslash)
- --[X] 5 Organize your search parties with the aid of maps, the basic art of making them having been taught to you by Kragus. By searching in a coordinated fashion, you believe you can waste less effort and time. This, combined with the added mobility provided to some of your tribe by their Nightstalkers should make scouting more efficient than it has ever been before.: (Mystletainn, ebolasos, Akritedes, Jack Folstam, rtyu193)
- [X] 1 Owlbear hunt – A dangerous beast, one of the Owlbears which live nearby has taken a liking to Murloc flesh, and has become a true danger to your people. Lead your people to battle against this foe, and free them from its reign. Winter has rendered it quiet for now.: (Qeqre)
- [X] 1 Perform the change during the Summer Solstice at the Dawnwell.: (Berserkslash)
- -[X] 1 Scouting - Make sure you tell your huters to keep track of everything they see and to explore around where they hunt. success roll +15 [- 1 food unit this hunt]: (shade argost)
- [X] 8 Scouting – It’s a big world, and you barely even know a fraction of it... time to change that. There’s quite a bit of world out there... and you have hardly looked out past the shores of your amber sands.: (Mystletainn, ebolasos, Derek58, Akritedes, Jack Folstam, mishie, rtyu193, Nianque)
- -[X] 1 See about getting more made for our other prisoners and teaching them the night elf language.: (shade argost)
- --[X] 6 Speak to your spellcasters and Kragas about harnessing the energies of the shard. If you can create armor and items charged with the power of the Light, it should prove a rude surprise to the agents of darkness should they seek to assault the isle once more.: (GiftofLove, EnderofWorlds, BlackTitanOdin, Biigoh, Korburss, Archanist)
- [X] 8 Temple of Light: (GiftofLove, CptTagon, EnderofWorlds, BlackTitanOdin, theBSDude, Biigoh, Korburss, Archanist)
- [X] 1 Temple of Light - They call to you for its creation, a place where their new god may be properly venerated, and their eyes filled with the light shed upon this world with glee. It will need to be created from scratch.: (Lazurman)
- [X] 2 Temple of Light - Time: 2 Seasons. Success Roll: 55+. Cost: 55 gold [Rewards: Gain Village wide bonus [Advancement of Light]. Gain new Hero unit]: (Night_stalker, Adyen)
- [X] 1 Temple of Light - Time: 3 Seasons. Success Roll: 55+. Cost: 55 gold [Rewards: Gain Village wide bonus [Advancement of Light]. Gain new Hero unit]: (BFldyq)
- --[X] 6 The black night has been repelled by the light of righteousness. Built a temple to this victory, light and airy with polished stone and glass to reflect the light upon all inside the temple, carvings of the Satyrs being felled by brave Murlocs and Furbolgs. In the center shall sit the shard of the unknown god, it's light spreading to reach all those who seek to venerate the Light and fix what is broken.: (GiftofLove, EnderofWorlds, BlackTitanOdin, Biigoh, Korburss, Archanist)
- -[X] 5 There are a lot of crabs around the beach, and further into the ocean they even get quite large. Large enough to be a good meal for a Murloc. You think you'll lead your hunters to gather some.: (GiftofLove, EnderofWorlds, Biigoh, BFldyq, Archanist)
- -[X] 2 There are a lot of crabs around the beach, and further into the ocean they even get quite large. Large enough to be a good meal for a Murloc. You thinkyou'll lead your hunters to gather some.: (Mystletainn, ebolasos)
- --[X] 1 There are a lot of crabs around the beach, and further into the ocean they even get quite large. Large enough to be a good meal for a Murloc. You thinkyou'll lead your hunters to gather some.: (Tavarokk)
- --[X] 6 When the temple is finished in the spring, invite the Furbolgs to worship the Light at it as well. They might not wish to, but as they were instrumental in the victory over evil, it is their right to seek the Light as much as it is a Murloc's.: (GiftofLove, EnderofWorlds, BlackTitanOdin, Biigoh, Korburss, Archanist)
- --[X] 3 While such things are not their priority, your scout parties should keep a watery eye out for mineral nodes and ruins. You have exploited such finds before, and will again.: (Akritedes, Jack Folstam, rtyu193)
- --[X] 2 While such things are not theirpriority, your scout parties should keep a watery eye out for mineral nodes and ruins. You have exploited such finds before, and will again.: (Mystletainn, ebolasos)
- --[X] 5 While the greatest threat to your people has been eliminated, some remain. The Harpies, the Owlbears, and the great Shark, at least as far as your knowledge currently extends. It would seem prudent to locate these enemies, so that they may be more efficiently dispatched.: (Mystletainn, ebolasos, Akritedes, Jack Folstam, rtyu193)
- -[X] 1 With Whisker-Stream-Coal fully grown, now is the perfect time to further your bond by hunting as one.: (Lazurman)
- [X] 1 Write in - magic collar - Ask the wave-callers to craft a collar out of leather/seaweed and copper with a short stone and copper chain and a stone, leather/seaweed and copper bracelet, then pass it on too the sorcerers to be enchanted so that our harpy can't take major actions without our say so/must follow our orders, after enchantment put it on the harpy heal her wings and get her to help teach the children, telling her that it will be her job for the rest of her life.: (shade argost)
- -[X] 3 You beseech the Godfragment for guidance during your Temple's construction, and to your elation it provides. You catch a glimpse of flowing patterns within the light, graceful curves full of meaning that you can just barely grasp. They stay with you even after you look away, imprinted upon your heart and mind. Mirrored within your own inner light.: (Night_stalker, Lazurman, Adyen)
- -[X] 3 You do your best to inscribe your Temple with them, the God's teachings. Though simple stone and wood can not hope to accurately convey what you saw, even the rough facile that you produce is beautiful. You can feel potential from the carvings. By placing the fragment within, you know that the inscriptions will channel it's brilliance, and make your Temple a true place of Light.: (Night_stalker, Lazurman, Adyen)
- --[X] 3 You have a new home built into the Temple, so that you may continue to bathe in your God's brilliance.: (Night_stalker, Lazurman, Adyen)
Advertisement
Add Comment
Please, Sign In to add comment