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- OS: Android OS 7.0 / API-24 (NRD90M/V9.5.9.0.NCFMIFA)
- Version: 1.1.0
- ________
- 05/23/2018 11:22:14 : GameLogManager inited
- 05/23/2018 11:22:14 : ServerTime initing
- 05/23/2018 11:22:14 : ServerTime inited
- 05/23/2018 11:22:14 : EncryptingManager inited
- 05/23/2018 11:22:14 : {"logType":"Log","message":"[Log] SocialInterface Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 05/23/2018 11:22:14 : SocialInterface initing
- 05/23/2018 11:22:14 : {"logType":"Log","message":"[Log] SocialNetworkType.Facebook","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 05/23/2018 11:22:14 : {"logType":"Log","message":"[Log] FBCommunicator Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:Init()\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 05/23/2018 11:22:14 : {"logType":"Log","message":"[Log] FB initing","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:Init()\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 05/23/2018 11:22:14 : FB initing
- 05/23/2018 11:22:14 : SocialInterface inited
- 05/23/2018 11:22:14 : {"logType":"Log","message":"[Log] ===> stage: LoadGameData","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 11:22:14 : [DownloadController] : ===> stage: LoadGameData
- 05/23/2018 11:22:14 : {"logType":"Log","message":"Using Facebook Unity SDK v7.9.4 with FBAndroidSDK/4.17.0","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nFacebook.Unity.CompiledFacebookLoader:Start()\n"}
- 05/23/2018 11:22:14 : {"logType":"Log","message":"[Log] Kostyl, chtoby singlton zhil pri smene scen i initializirovalsya v osnovnom potoke","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityThreading.<Task>c__AnonStorey2:<>m__0(Task)\nUnityThreading.Task`1:Do()\nUnityThreading.Task:DoInternal()\nUnityThreading.Dispatcher:RunTask(Task)\nUnityThreading.Dispatcher:ProcessSingleTask(Task)\nUnityThreading.Dispatcher:ProcessTasksInternal()\nUnityThreadHelper:Update()\n"}
- 05/23/2018 11:22:14 : {"logType":"Log","message":"[Log] FB inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 05/23/2018 11:22:14 : FB inited
- 05/23/2018 11:22:14 : FB logged in
- 05/23/2018 11:22:14 : {"logType":"Log","message":"[Log] FB logged in","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 05/23/2018 11:22:14 : {"logType":"Log","message":"[Log] FBCommunicator GetPlayerProfile","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:GetPlayerProfile()\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 05/23/2018 11:22:14 : {"logType":"Log","message":"[Log] FBCommunicator GetAppRequests","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:GetAppRequests()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 05/23/2018 11:22:14 : [FarmSlotData] : getting data
- 05/23/2018 11:22:14 : decrypting...
- 05/23/2018 11:22:14 : [FarmSlotData] : initing
- 05/23/2018 11:22:14 : [FarmSlotData] : inited
- 05/23/2018 11:22:14 : [SlotsUpgradeData] : getting data
- 05/23/2018 11:22:14 : decrypting...
- 05/23/2018 11:22:14 : [SlotsUpgradeData] : initing
- 05/23/2018 11:22:14 : [SlotsUpgradeData] : inited
- 05/23/2018 11:22:14 : [BoxData] : getting data
- 05/23/2018 11:22:14 : decrypting...
- 05/23/2018 11:22:14 : [BoxData] : initing
- 05/23/2018 11:22:14 : [BoxData] : inited
- 05/23/2018 11:22:14 : [InAppLotsData] : getting data
- 05/23/2018 11:22:14 : decrypting...
- 05/23/2018 11:22:14 : [InAppLotsData] : initing
- 05/23/2018 11:22:14 : [InAppLotsData] : inited
- 05/23/2018 11:22:14 : {"logType":"Log","message":"[Log] ===> stage: LoadStorages","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 11:22:14 : [DownloadController] : ===> stage: LoadStorages
- 05/23/2018 11:22:14 : [GoodsDataStorage] : getting data
- 05/23/2018 11:22:14 : decrypting...
- 05/23/2018 11:22:14 : [GoodsDataStorage] : initing
- 05/23/2018 11:22:14 : [GoodsDataStorage] : inited
- 05/23/2018 11:22:14 : {"logType":"Log","message":"[Log] GoodsDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 11:22:14 : [MarketUpgradesDataStorage] : getting data
- 05/23/2018 11:22:14 : decrypting...
- 05/23/2018 11:22:14 : [MarketUpgradesDataStorage] : initing
- 05/23/2018 11:22:14 : [MarketUpgradesDataStorage] : inited
- 05/23/2018 11:22:14 : {"logType":"Log","message":"[Log] MarketUpgradesDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 11:22:14 : [PuzzlesDataStorage] : getting data
- 05/23/2018 11:22:14 : decrypting...
- 05/23/2018 11:22:14 : [PuzzlesDataStorage] : initing
- 05/23/2018 11:22:15 : [PuzzlesDataStorage] : inited
- 05/23/2018 11:22:15 : {"logType":"Log","message":"[Log] PuzzlesDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 11:22:15 : {"logType":"Log","message":"[Log] ========== OnGetAppRequests START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetAppRequests(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 11:22:15 : FB Communicator On Get App Requests start
- 05/23/2018 11:22:15 : raw result = {"data":[]}
- 05/23/2018 11:22:15 : {"logType":"Log","message":"[Log] SNCallbackType.OnFBGetAppRequests","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetAppRequests(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 11:22:15 : {"logType":"Log","message":"[Log] ========== OnGetAppRequests END 1 ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetAppRequests(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 11:22:15 : {"logType":"Log","message":"[Log] ========== OnGetPlayerProfile START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 11:22:15 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 11:22:15 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 2","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 11:22:15 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 11:22:15 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetPlayerProfile","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 11:22:15 : {"logType":"Log","message":"[Log] FBCommunicator GetAppUsers","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:GetAppUsers()\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 11:22:15 : {"logType":"Log","message":"[Log] ========== OnGetPlayerProfile END ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 11:22:15 : [LoginBonusDataStorage] : getting data
- 05/23/2018 11:22:15 : decrypting...
- 05/23/2018 11:22:15 : [LoginBonusDataStorage] : initing
- 05/23/2018 11:22:15 : [LoginBonusDataStorage] : inited
- 05/23/2018 11:22:15 : {"logType":"Log","message":"[Log] LoginBonusDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 11:22:15 : [DailyQuestDataStorage] : getting data
- 05/23/2018 11:22:15 : decrypting...
- 05/23/2018 11:22:15 : [DailyQuestDataStorage] : initing
- 05/23/2018 11:22:15 : [DailyQuestDataStorage] : inited
- 05/23/2018 11:22:15 : {"logType":"Log","message":"[Log] DailyQuestDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 11:22:15 : {"logType":"Log","message":"[Log] ===> stage: LoadGame","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 11:22:15 : [DownloadController] : ===> stage: LoadGame
- 05/23/2018 11:22:15 : ServerTime initing
- 05/23/2018 11:22:15 : UserData initing
- 05/23/2018 11:22:15 : {"logType":"Log","message":"[Log] ProfileManager Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 11:22:15 : ProfileManager initing
- 05/23/2018 11:22:15 : {"logType":"Log","message":"[Log] Tutorial step = FirstBlood","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:set_TutorialState(TutorialStep)\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 11:22:15 : decrypting
- 05/23/2018 11:22:15 : {"logType":"Log","message":"[Log] ProfileManager OnDeserialize","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:OnDeserialize(JsonObject)\nSerializableManager:Deserialize()\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 11:22:15 : ProfileManager inited
- 05/23/2018 11:22:15 : PuzzleManager initing
- 05/23/2018 11:22:15 : decrypting
- 05/23/2018 11:22:15 : PuzzleManager inited
- 05/23/2018 11:22:15 : UpgradeManager initing
- 05/23/2018 11:22:15 : decrypting
- 05/23/2018 11:22:15 : UpgradeManager inited
- 05/23/2018 11:22:15 : decrypting
- 05/23/2018 11:22:15 : LoginBonusManager initing
- 05/23/2018 11:22:15 : decrypting
- 05/23/2018 11:22:15 : LoginBonusManager inited
- 05/23/2018 11:22:15 : UserData inited
- 05/23/2018 11:22:15 : AdsManager initing
- 05/23/2018 11:22:15 : AdsManager inited
- 05/23/2018 11:22:15 : Payment initing
- 05/23/2018 11:22:15 : Payment initing
- 05/23/2018 11:22:15 : {"logType":"Log","message":"UnityIAP StandardPurchasingModule Version: 1.13.0","stackTrace":"UnityEngine.Purchasing.StandardPurchasingModule:Instance(AppStore)\nUnityPayment:Init()\nPayment:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 11:22:15 : Payment inited
- 05/23/2018 11:22:15 : Payment inited
- 05/23/2018 11:22:17 : SoundsController inited
- 05/23/2018 11:22:17 : GameConfig initing
- 05/23/2018 11:22:17 : GameConfig inited
- 05/23/2018 11:22:23 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetAppUsers","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetAppUsers(IResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 11:22:23 : decrypting
- 05/23/2018 11:22:23 : {"logType":"Log","message":"[Log] SocialInterface OnDeserialize","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnDeserialize(JsonObject)\nSerializableManager:Deserialize()\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetAppUsers(IResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 11:22:23 : {"logType":"Log","message":"[Log] [I2Loc] Using Saved (PlayerPref) data in 'I2Source_I2Languages'","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nI2.Loc.LanguageSource:Import_Google_FromCache()\nI2.Loc.LocalizationManager:AddSource(LanguageSource)\nI2.Loc.LocalizationManager:RegisterSourceInResources()\nI2.Loc.LocalizationManager:UpdateSources()\nI2.Loc.LocalizationManager:InitializeIfNeeded()\nI2.Loc.LocalizationManager:get_CurrentLanguage()\nProfileManager:Serialize()\nSerializableManager:DumpData()\nUserData:LateUpdate()\n"}
- 05/23/2018 11:22:23 : {"logType":"Log","message":"[Log] Kostyl, chtoby singlton zhil pri smene scen i initializirovalsya v osnovnom potoke","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityThreading.<Task>c__AnonStorey2:<>m__0(Task)\nUnityThreading.Task`1:Do()\nUnityThreading.Task:DoInternal()\nUnityThreading.Dispatcher:RunTask(Task)\nUnityThreading.Dispatcher:ProcessSingleTask(Task)\nUnityThreading.Dispatcher:ProcessTasksInternal()\nUnityThreadHelper:Update()\n"}
- 05/23/2018 11:22:23 : {"logType":"Log","message":"[Log] Payment was initialized!","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityPayment:OnInitialized(IStoreController, IExtensionProvider)\nUnityEngine.Purchasing.Extension.UnityUtil:Update()\n"}
- 05/23/2018 11:22:23 : Payment was initialized!
- 05/23/2018 11:22:23 : {"logType":"Log","message":"[Log] ========== OnGetFriendsRating START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetFriendsRating(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 11:22:23 : {"logType":"Log","message":"[Log] result = Error or result = canceled","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetFriendsRating(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 11:22:23 : result = Error or result = canceled
- 05/23/2018 11:22:23 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetFriendsRating","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetFriendsRating(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 11:22:24 : {"logType":"Exception","message":"NullReferenceException: A null value was found where an object instance was required.","stackTrace":"SocialInterface.OnSNCallback (SNCallbackType callbackType, System.Object data, System.Object addData)\nFBCommunicator+FBCallback.Invoke (SNCallbackType callbackType, System.Object data, System.Object addData)\nFBCommunicator.OnGetFriendsRating (IGraphResult result)\nFacebook.Unity.AsyncRequestString+<Start>c__Iterator0.MoveNext ()\nUnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)\n"}
- 05/23/2018 11:22:24 : GameControllerN awake
- 05/23/2018 11:22:24 : {"logType":"Log","message":"[Log] 0.5625","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:Awake()\n"}
- 05/23/2018 11:22:24 : WindowsController awake
- 05/23/2018 11:22:24 : {"logType":"Log","message":"[Log] UpgradesWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUpgradesWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 05/23/2018 11:22:25 : GameControllerN start
- 05/23/2018 11:22:25 : slot controller 0 initing
- 05/23/2018 11:22:25 : slot controller 0 inited
- 05/23/2018 11:22:25 : slot controller 1 initing
- 05/23/2018 11:22:25 : slot controller 1 inited
- 05/23/2018 11:22:25 : slot controller 2 initing
- 05/23/2018 11:22:25 : slot controller 2 inited
- 05/23/2018 11:22:25 : slot controller 3 initing
- 05/23/2018 11:22:25 : slot controller 3 inited
- 05/23/2018 11:22:25 : slot controller 4 initing
- 05/23/2018 11:22:25 : slot controller 4 inited
- 05/23/2018 11:22:25 : slot controller 5 initing
- 05/23/2018 11:22:25 : slot controller 5 inited
- 05/23/2018 11:22:25 : slot controller 6 initing
- 05/23/2018 11:22:25 : slot controller 6 inited
- 05/23/2018 11:22:25 : slot controller 7 initing
- 05/23/2018 11:22:25 : slot controller 7 inited
- 05/23/2018 11:22:25 : slot controller 8 initing
- 05/23/2018 11:22:25 : slot controller 8 inited
- 05/23/2018 11:22:25 : ProfileManager Start Crop Timer
- 05/23/2018 11:22:25 : Current tutorial state = Completed
- 05/23/2018 11:22:27 : Collect 683,7 cc gold from goods/Bricking
- 05/23/2018 11:22:27 : Current gold value = 1,1 dd
- 05/23/2018 11:22:28 : Collect 4,9 dd gold from goods/Bottle
- 05/23/2018 11:22:28 : Current gold value = 6,1 dd
- 05/23/2018 11:22:28 : Collect 121,3 bb gold from goods/Bricking
- 05/23/2018 11:22:28 : Current gold value = 6,1 dd
- 05/23/2018 11:22:28 : Collect 13 bb gold from goods/Bricking
- 05/23/2018 11:22:28 : Current gold value = 6,1 dd
- 05/23/2018 11:22:28 : Collect 13 bb gold from goods/Bricking
- 05/23/2018 11:22:28 : Current gold value = 6,1 dd
- 05/23/2018 11:22:28 : Collect 17,3 bb gold from goods/Bricking
- 05/23/2018 11:22:28 : Current gold value = 6,1 dd
- 05/23/2018 11:22:28 : Collect 15,2 dd gold from goods/HamsterRun
- 05/23/2018 11:22:28 : Current gold value = 21,3 dd
- 05/23/2018 11:22:28 : Collect 1,8 dd gold from goods/InfiniteDishes
- 05/23/2018 11:22:28 : Current gold value = 23,2 dd
- 05/23/2018 11:22:28 : Collect 12,6 dd gold from goods/HeavyLottery
- 05/23/2018 11:22:28 : Current gold value = 35,9 dd
- 05/23/2018 11:22:29 : Collect 37,6 cc gold from goods/HeavyLottery
- 05/23/2018 11:22:29 : Current gold value = 35,9 dd
- 05/23/2018 11:22:29 : Collect 64,5 cc gold from goods/Boiler
- 05/23/2018 11:22:29 : Current gold value = 36 dd
- 05/23/2018 11:22:29 : Collect 1,2 bb gold from goods/Boiler
- 05/23/2018 11:22:29 : Current gold value = 36 dd
- 05/23/2018 11:22:29 : Collect 1,2 bb gold from goods/Boiler
- 05/23/2018 11:22:29 : Current gold value = 36 dd
- 05/23/2018 11:22:30 : Collect 7,4 dd gold from goods/FreddysCouch
- 05/23/2018 11:22:30 : Current gold value = 43,4 dd
- 05/23/2018 11:22:30 : Collect 565,4 cc gold from goods/Tickling
- 05/23/2018 11:22:30 : Current gold value = 44 dd
- 05/23/2018 11:22:30 : Collect 8,4 bb gold from goods/Boiler
- 05/23/2018 11:22:30 : Current gold value = 44 dd
- 05/23/2018 11:22:30 : Collect 1,2 bb gold from goods/Boiler
- 05/23/2018 11:22:30 : Current gold value = 44 dd
- 05/23/2018 11:22:30 : Collect 125,8 bb gold from goods/Tickling
- 05/23/2018 11:22:30 : Current gold value = 44 dd
- 05/23/2018 11:22:30 : Collect 2,4 dd gold from goods/SuperDemon
- 05/23/2018 11:22:30 : Current gold value = 46,4 dd
- 05/23/2018 11:22:33 : WindowsController showing window: CollectCropWindow
- 05/23/2018 11:22:34 : ProfileManager Start Crop Timer
- 05/23/2018 11:22:34 : WindowsController hiding window: CollectCropWindow
- 05/23/2018 11:22:34 : Current tutorial state = Completed
- 05/23/2018 11:22:38 : WindowsController showing window: UpgradesWindow
- 05/23/2018 11:22:40 : ProfileManager Start Crop Timer
- 05/23/2018 11:22:40 : WindowsController hiding window: UpgradesWindow
- 05/23/2018 11:22:40 : Current tutorial state = Completed
- 05/23/2018 11:22:43 : GameMode changed from Normal to Upgrade
- 05/23/2018 11:22:50 : Current gold value = 45,9 dd
- 05/23/2018 11:22:50 : Current gold value = 45,3 dd
- 05/23/2018 11:22:50 : Current gold value = 44,4 dd
- 05/23/2018 11:22:50 : Current gold value = 43,3 dd
- 05/23/2018 11:22:50 : Current gold value = 41,8 dd
- 05/23/2018 11:22:50 : Current gold value = 39,9 dd
- 05/23/2018 11:22:51 : Current gold value = 37,4 dd
- 05/23/2018 11:22:51 : Current gold value = 34,2 dd
- 05/23/2018 11:22:51 : Current gold value = 30 dd
- 05/23/2018 11:22:51 : Current gold value = 24,6 dd
- 05/23/2018 11:22:51 : Current gold value = 17,5 dd
- 05/23/2018 11:22:51 : Current gold value = 8,4 dd
- 05/23/2018 11:22:51 : Upgrade goods/Tickling from level 184 to level 196
- 05/23/2018 11:22:53 : Current gold value = 8,3 dd
- 05/23/2018 11:22:53 : Current gold value = 8,1 dd
- 05/23/2018 11:22:53 : Current gold value = 7,9 dd
- 05/23/2018 11:22:53 : Current gold value = 7,6 dd
- 05/23/2018 11:22:53 : Current gold value = 7,2 dd
- 05/23/2018 11:22:53 : Current gold value = 6,6 dd
- 05/23/2018 11:22:54 : Current gold value = 5,8 dd
- 05/23/2018 11:22:54 : Current gold value = 4,6 dd
- 05/23/2018 11:22:54 : Current gold value = 3 dd
- 05/23/2018 11:22:54 : Current gold value = 836 cc
- 05/23/2018 11:22:54 : Upgrade goods/FreddysCouch from level 127 to level 137
- 05/23/2018 11:22:55 : Current gold value = 66,7 cc
- 05/23/2018 11:22:55 : Upgrade goods/SuperDemon from level 51 to level 52
- 05/23/2018 11:22:59 : Current gold value = 24 cc
- 05/23/2018 11:22:59 : Upgrade goods/Bottle from level 55 to level 56
- 05/23/2018 11:22:59 : to level 56
- 05/23/2018 11:23:00 : Current gold value = 10,7 cc
- 05/23/2018 11:23:00 : Upgrade goods/InfiniteDishes from level 61 to level 62
- 05/23/2018 11:23:02 : Current gold value = 8,8 cc
- 05/23/2018 11:23:03 : Current gold value = 6,6 cc
- 05/23/2018 11:23:03 : Current gold value = 4 cc
- 05/23/2018 11:23:03 : Current gold value = 845 bb
- 05/23/2018 11:23:03 : Upgrade goods/Boiler from level 247 to level 251
- 05/23/2018 11:23:04 : GameMode changed from Upgrade to Normal
- 05/23/2018 11:23:04 : ProfileManager Start Crop Timer
- 05/23/2018 11:23:06 : WindowsController showing window: CollectCropWindow
- 05/23/2018 11:23:17 : AdsManager Video Loaded
- 05/23/2018 11:23:24 : ProfileManager Start Crop Timer
- 05/23/2018 11:23:24 : WindowsController hiding window: CollectCropWindow
- 05/23/2018 11:23:24 : Current tutorial state = Completed
- 05/23/2018 11:23:25 : GameMode changed from Normal to Upgrade
- 05/23/2018 11:23:26 : {"logType":"Log","message":"[Log] OnApplicationPause True","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 05/23/2018 11:23:26 : {"logType":"Log","message":"[Log] Send Android Notification86400000","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nLocalNotification:SendNotification(Int32, Int64, String, String, Color32, Boolean, Boolean, String)\nLocalNotification:SendNotification(Int32, TimeSpan, String, String, Color32, Boolean, Boolean, String)\nNotificationsManager:SendNotifications()\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 05/23/2018 11:23:26 : OnApplicationPause True
- 05/23/2018 11:23:26 : ProfileManager Save Game Exit Time
- 05/23/2018 11:23:28 : {"logType":"Log","message":"[Log] OnApplicationPause False","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 05/23/2018 11:23:28 : OnApplicationPause False
- 05/23/2018 11:23:30 : GameMode changed from Upgrade to Normal
- 05/23/2018 11:23:30 : ProfileManager Start Crop Timer
- 05/23/2018 11:23:31 : Collect 17 cc gold from goods/Bricking
- 05/23/2018 11:23:31 : Current gold value = 17,8 cc
- 05/23/2018 11:23:31 : Collect 131,7 cc gold from goods/Bottle
- 05/23/2018 11:23:31 : Current gold value = 149,6 cc
- 05/23/2018 11:23:31 : Collect 301,5 cc gold from goods/HeavyLottery
- 05/23/2018 11:23:31 : Current gold value = 451,2 cc
- 05/23/2018 11:23:31 : Collect 46,3 cc gold from goods/InfiniteDishes
- 05/23/2018 11:23:31 : Current gold value = 497,5 cc
- 05/23/2018 11:23:31 : Collect 373 cc gold from goods/HamsterRun
- 05/23/2018 11:23:31 : Current gold value = 870,5 cc
- 05/23/2018 11:23:32 : Collect 1,5 cc gold from goods/Boiler
- 05/23/2018 11:23:32 : Current gold value = 872,1 cc
- 05/23/2018 11:23:32 : Collect 2,4 bb gold from goods/Boiler
- 05/23/2018 11:23:32 : Current gold value = 872,1 cc
- 05/23/2018 11:23:32 : Collect 14,3 cc gold from goods/Tickling
- 05/23/2018 11:23:32 : Current gold value = 886,5 cc
- 05/23/2018 11:23:32 : Collect 60,3 cc gold from goods/SuperDemon
- 05/23/2018 11:23:32 : Current gold value = 946,9 cc
- 05/23/2018 11:23:32 : Collect 67 bb gold from goods/Tickling
- 05/23/2018 11:23:32 : Current gold value = 946,9 cc
- 05/23/2018 11:23:32 : Collect 13,4 bb gold from goods/Boiler
- 05/23/2018 11:23:32 : Current gold value = 946,9 cc
- 05/23/2018 11:23:32 : Collect 1,2 bb gold from goods/Boiler
- 05/23/2018 11:23:32 : Current gold value = 946,9 cc
- 05/23/2018 11:23:32 : Collect 1,2 bb gold from goods/Boiler
- 05/23/2018 11:23:32 : Current gold value = 946,9 cc
- 05/23/2018 11:23:32 : Collect 1,2 bb gold from goods/Boiler
- 05/23/2018 11:23:32 : Current gold value = 946,9 cc
- 05/23/2018 11:23:33 : Collect 194 cc gold from goods/FreddysCouch
- 05/23/2018 11:23:33 : Current gold value = 1,1 dd
- 05/23/2018 11:23:35 : WindowsController showing window: PuzzlesWindow
- 05/23/2018 11:23:37 : ProfileManager Start Crop Timer
- 05/23/2018 11:23:37 : WindowsController hiding window: PuzzlesWindow
- 05/23/2018 11:23:37 : Current tutorial state = Completed
- 05/23/2018 11:23:39 : WindowsController showing window: PuzzlesWindow
- 05/23/2018 11:23:43 : ProfileManager Start Crop Timer
- 05/23/2018 11:23:43 : WindowsController hiding window: PuzzlesWindow
- 05/23/2018 11:23:43 : Current tutorial state = Completed
- 05/23/2018 11:23:44 : {"logType":"Log","message":"[Log] OnApplicationPause True","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 05/23/2018 11:23:44 : {"logType":"Log","message":"[Log] Send Android Notification86400000","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nLocalNotification:SendNotification(Int32, Int64, String, String, Color32, Boolean, Boolean, String)\nLocalNotification:SendNotification(Int32, TimeSpan, String, String, Color32, Boolean, Boolean, String)\nNotificationsManager:SendNotifications()\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 05/23/2018 11:23:44 : OnApplicationPause True
- 05/23/2018 11:23:44 : ProfileManager Save Game Exit Time
- ================================================================================
- 05/23/2018 12:54:29 : GameLogManager inited
- 05/23/2018 12:54:29 : ServerTime initing
- 05/23/2018 12:54:29 : ServerTime inited
- 05/23/2018 12:54:29 : EncryptingManager inited
- 05/23/2018 12:54:29 : {"logType":"Log","message":"[Log] SocialInterface Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 05/23/2018 12:54:29 : SocialInterface initing
- 05/23/2018 12:54:29 : {"logType":"Log","message":"[Log] SocialNetworkType.Facebook","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 05/23/2018 12:54:29 : {"logType":"Log","message":"[Log] FBCommunicator Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:Init()\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 05/23/2018 12:54:29 : {"logType":"Log","message":"[Log] FB initing","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:Init()\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 05/23/2018 12:54:29 : FB initing
- 05/23/2018 12:54:29 : SocialInterface inited
- 05/23/2018 12:54:29 : {"logType":"Log","message":"[Log] ===> stage: LoadGameData","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 12:54:29 : [DownloadController] : ===> stage: LoadGameData
- 05/23/2018 12:54:29 : {"logType":"Log","message":"Using Facebook Unity SDK v7.9.4 with FBAndroidSDK/4.17.0","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nFacebook.Unity.CompiledFacebookLoader:Start()\n"}
- 05/23/2018 12:54:29 : {"logType":"Log","message":"[Log] Kostyl, chtoby singlton zhil pri smene scen i initializirovalsya v osnovnom potoke","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityThreading.<Task>c__AnonStorey2:<>m__0(Task)\nUnityThreading.Task`1:Do()\nUnityThreading.Task:DoInternal()\nUnityThreading.Dispatcher:RunTask(Task)\nUnityThreading.Dispatcher:ProcessSingleTask(Task)\nUnityThreading.Dispatcher:ProcessTasksInternal()\nUnityThreadHelper:Update()\n"}
- 05/23/2018 12:54:30 : {"logType":"Log","message":"[Log] FB inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 05/23/2018 12:54:30 : FB inited
- 05/23/2018 12:54:30 : FB logged in
- 05/23/2018 12:54:30 : {"logType":"Log","message":"[Log] FB logged in","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 05/23/2018 12:54:30 : {"logType":"Log","message":"[Log] FBCommunicator GetPlayerProfile","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:GetPlayerProfile()\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 05/23/2018 12:54:30 : {"logType":"Log","message":"[Log] FBCommunicator GetAppRequests","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:GetAppRequests()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 05/23/2018 12:54:30 : [FarmSlotData] : getting data
- 05/23/2018 12:54:30 : decrypting...
- 05/23/2018 12:54:30 : [FarmSlotData] : initing
- 05/23/2018 12:54:30 : [FarmSlotData] : inited
- 05/23/2018 12:54:30 : [SlotsUpgradeData] : getting data
- 05/23/2018 12:54:30 : decrypting...
- 05/23/2018 12:54:30 : [SlotsUpgradeData] : initing
- 05/23/2018 12:54:30 : [SlotsUpgradeData] : inited
- 05/23/2018 12:54:30 : [BoxData] : getting data
- 05/23/2018 12:54:30 : decrypting...
- 05/23/2018 12:54:30 : [BoxData] : initing
- 05/23/2018 12:54:30 : [BoxData] : inited
- 05/23/2018 12:54:30 : [InAppLotsData] : getting data
- 05/23/2018 12:54:30 : decrypting...
- 05/23/2018 12:54:30 : [InAppLotsData] : initing
- 05/23/2018 12:54:30 : [InAppLotsData] : inited
- 05/23/2018 12:54:30 : {"logType":"Log","message":"[Log] ===> stage: LoadStorages","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 12:54:30 : [DownloadController] : ===> stage: LoadStorages
- 05/23/2018 12:54:30 : [GoodsDataStorage] : getting data
- 05/23/2018 12:54:30 : decrypting...
- 05/23/2018 12:54:30 : [GoodsDataStorage] : initing
- 05/23/2018 12:54:30 : [GoodsDataStorage] : inited
- 05/23/2018 12:54:30 : {"logType":"Log","message":"[Log] GoodsDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 12:54:30 : [MarketUpgradesDataStorage] : getting data
- 05/23/2018 12:54:30 : decrypting...
- 05/23/2018 12:54:30 : [MarketUpgradesDataStorage] : initing
- 05/23/2018 12:54:30 : [MarketUpgradesDataStorage] : inited
- 05/23/2018 12:54:30 : {"logType":"Log","message":"[Log] MarketUpgradesDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 12:54:30 : [PuzzlesDataStorage] : getting data
- 05/23/2018 12:54:30 : decrypting...
- 05/23/2018 12:54:30 : [PuzzlesDataStorage] : initing
- 05/23/2018 12:54:30 : [PuzzlesDataStorage] : inited
- 05/23/2018 12:54:30 : {"logType":"Log","message":"[Log] PuzzlesDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 12:54:30 : [LoginBonusDataStorage] : getting data
- 05/23/2018 12:54:30 : decrypting...
- 05/23/2018 12:54:30 : [LoginBonusDataStorage] : initing
- 05/23/2018 12:54:30 : [LoginBonusDataStorage] : inited
- 05/23/2018 12:54:30 : {"logType":"Log","message":"[Log] LoginBonusDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 12:54:30 : {"logType":"Log","message":"[Log] ========== OnGetAppRequests START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetAppRequests(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 12:54:30 : FB Communicator On Get App Requests start
- 05/23/2018 12:54:30 : raw result = {"data":[]}
- 05/23/2018 12:54:30 : {"logType":"Log","message":"[Log] SNCallbackType.OnFBGetAppRequests","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetAppRequests(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 12:54:30 : {"logType":"Log","message":"[Log] ========== OnGetAppRequests END 1 ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetAppRequests(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 12:54:30 : [DailyQuestDataStorage] : getting data
- 05/23/2018 12:54:30 : decrypting...
- 05/23/2018 12:54:30 : [DailyQuestDataStorage] : initing
- 05/23/2018 12:54:30 : [DailyQuestDataStorage] : inited
- 05/23/2018 12:54:30 : {"logType":"Log","message":"[Log] DailyQuestDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 12:54:30 : {"logType":"Log","message":"[Log] ========== OnGetPlayerProfile START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 12:54:30 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 12:54:30 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 2","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 12:54:30 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 12:54:30 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetPlayerProfile","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 12:54:30 : {"logType":"Log","message":"[Log] FBCommunicator GetAppUsers","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:GetAppUsers()\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 12:54:30 : {"logType":"Log","message":"[Log] ========== OnGetPlayerProfile END ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 12:54:30 : {"logType":"Log","message":"[Log] ===> stage: LoadGame","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 12:54:30 : [DownloadController] : ===> stage: LoadGame
- 05/23/2018 12:54:30 : ServerTime initing
- 05/23/2018 12:54:30 : UserData initing
- 05/23/2018 12:54:30 : {"logType":"Log","message":"[Log] ProfileManager Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 12:54:30 : ProfileManager initing
- 05/23/2018 12:54:30 : {"logType":"Log","message":"[Log] Tutorial step = FirstBlood","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:set_TutorialState(TutorialStep)\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 12:54:30 : decrypting
- 05/23/2018 12:54:30 : {"logType":"Log","message":"[Log] ProfileManager OnDeserialize","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:OnDeserialize(JsonObject)\nSerializableManager:Deserialize()\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 12:54:30 : ProfileManager inited
- 05/23/2018 12:54:30 : PuzzleManager initing
- 05/23/2018 12:54:30 : decrypting
- 05/23/2018 12:54:30 : PuzzleManager inited
- 05/23/2018 12:54:30 : UpgradeManager initing
- 05/23/2018 12:54:30 : decrypting
- 05/23/2018 12:54:30 : UpgradeManager inited
- 05/23/2018 12:54:30 : decrypting
- 05/23/2018 12:54:30 : LoginBonusManager initing
- 05/23/2018 12:54:30 : decrypting
- 05/23/2018 12:54:30 : LoginBonusManager inited
- 05/23/2018 12:54:30 : UserData inited
- 05/23/2018 12:54:30 : AdsManager initing
- 05/23/2018 12:54:31 : AdsManager inited
- 05/23/2018 12:54:31 : Payment initing
- 05/23/2018 12:54:31 : Payment initing
- 05/23/2018 12:54:31 : {"logType":"Log","message":"UnityIAP StandardPurchasingModule Version: 1.13.0","stackTrace":"UnityEngine.Purchasing.StandardPurchasingModule:Instance(AppStore)\nUnityPayment:Init()\nPayment:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 12:54:31 : Payment inited
- 05/23/2018 12:54:31 : Payment inited
- 05/23/2018 12:54:33 : SoundsController inited
- 05/23/2018 12:54:33 : GameConfig initing
- 05/23/2018 12:54:33 : GameConfig inited
- 05/23/2018 12:54:38 : {"logType":"Log","message":"[Log] [I2Loc] Using Saved (PlayerPref) data in 'I2Source_I2Languages'","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nI2.Loc.LanguageSource:Import_Google_FromCache()\nI2.Loc.LocalizationManager:AddSource(LanguageSource)\nI2.Loc.LocalizationManager:RegisterSourceInResources()\nI2.Loc.LocalizationManager:UpdateSources()\nI2.Loc.LocalizationManager:InitializeIfNeeded()\nI2.Loc.LocalizationManager:get_CurrentLanguage()\nProfileManager:Serialize()\nSerializableManager:DumpData()\nUserData:LateUpdate()\n"}
- 05/23/2018 12:54:39 : {"logType":"Log","message":"[Log] Kostyl, chtoby singlton zhil pri smene scen i initializirovalsya v osnovnom potoke","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityThreading.<Task>c__AnonStorey2:<>m__0(Task)\nUnityThreading.Task`1:Do()\nUnityThreading.Task:DoInternal()\nUnityThreading.Dispatcher:RunTask(Task)\nUnityThreading.Dispatcher:ProcessSingleTask(Task)\nUnityThreading.Dispatcher:ProcessTasksInternal()\nUnityThreadHelper:Update()\n"}
- 05/23/2018 12:54:39 : {"logType":"Log","message":"[Log] Payment was initialized!","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityPayment:OnInitialized(IStoreController, IExtensionProvider)\nUnityEngine.Purchasing.Extension.UnityUtil:Update()\n"}
- 05/23/2018 12:54:39 : Payment was initialized!
- 05/23/2018 12:54:39 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetAppUsers","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetAppUsers(IResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 12:54:39 : decrypting
- 05/23/2018 12:54:39 : {"logType":"Log","message":"[Log] SocialInterface OnDeserialize","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnDeserialize(JsonObject)\nSerializableManager:Deserialize()\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetAppUsers(IResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 12:54:40 : GameControllerN awake
- 05/23/2018 12:54:40 : {"logType":"Log","message":"[Log] 0.5625","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:Awake()\n"}
- 05/23/2018 12:54:40 : WindowsController awake
- 05/23/2018 12:54:40 : {"logType":"Log","message":"[Log] UpgradesWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUpgradesWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 05/23/2018 12:54:40 : GameControllerN start
- 05/23/2018 12:54:40 : slot controller 0 initing
- 05/23/2018 12:54:40 : slot controller 0 inited
- 05/23/2018 12:54:40 : slot controller 1 initing
- 05/23/2018 12:54:40 : slot controller 1 inited
- 05/23/2018 12:54:40 : slot controller 2 initing
- 05/23/2018 12:54:40 : slot controller 2 inited
- 05/23/2018 12:54:40 : slot controller 3 initing
- 05/23/2018 12:54:40 : slot controller 3 inited
- 05/23/2018 12:54:40 : slot controller 4 initing
- 05/23/2018 12:54:40 : slot controller 4 inited
- 05/23/2018 12:54:40 : slot controller 5 initing
- 05/23/2018 12:54:40 : slot controller 5 inited
- 05/23/2018 12:54:40 : slot controller 6 initing
- 05/23/2018 12:54:40 : slot controller 6 inited
- 05/23/2018 12:54:40 : slot controller 7 initing
- 05/23/2018 12:54:40 : slot controller 7 inited
- 05/23/2018 12:54:40 : slot controller 8 initing
- 05/23/2018 12:54:40 : slot controller 8 inited
- 05/23/2018 12:54:40 : ProfileManager Start Crop Timer
- 05/23/2018 12:54:40 : {"logType":"Log","message":"[Log] ========== OnGetFriendsRating START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetFriendsRating(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 12:54:40 : {"logType":"Log","message":"[Log] result = Error or result = canceled","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetFriendsRating(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 12:54:40 : result = Error or result = canceled
- 05/23/2018 12:54:40 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetFriendsRating","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetFriendsRating(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 12:54:40 : {"logType":"Exception","message":"NullReferenceException: A null value was found where an object instance was required.","stackTrace":"SocialInterface.OnSNCallback (SNCallbackType callbackType, System.Object data, System.Object addData)\nFBCommunicator+FBCallback.Invoke (SNCallbackType callbackType, System.Object data, System.Object addData)\nFBCommunicator.OnGetFriendsRating (IGraphResult result)\nFacebook.Unity.AsyncRequestString+<Start>c__Iterator0.MoveNext ()\nUnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)\n"}
- 05/23/2018 12:54:40 : Current tutorial state = Completed
- 05/23/2018 12:54:48 : AdsManager Video Loaded
- 05/23/2018 12:54:49 : {"logType":"Log","message":"[Log] OnApplicationPause True","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 05/23/2018 12:54:49 : {"logType":"Log","message":"[Log] Send Android Notification86400000","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nLocalNotification:SendNotification(Int32, Int64, String, String, Color32, Boolean, Boolean, String)\nLocalNotification:SendNotification(Int32, TimeSpan, String, String, Color32, Boolean, Boolean, String)\nNotificationsManager:SendNotifications()\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 05/23/2018 12:54:49 : OnApplicationPause True
- 05/23/2018 12:54:49 : ProfileManager Save Game Exit Time
- ================================================================================
- 05/23/2018 13:00:10 : GameLogManager inited
- 05/23/2018 13:00:10 : ServerTime initing
- 05/23/2018 13:00:10 : ServerTime inited
- 05/23/2018 13:00:10 : EncryptingManager inited
- 05/23/2018 13:00:10 : {"logType":"Log","message":"[Log] SocialInterface Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 05/23/2018 13:00:10 : SocialInterface initing
- 05/23/2018 13:00:10 : {"logType":"Log","message":"[Log] SocialNetworkType.Facebook","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 05/23/2018 13:00:10 : {"logType":"Log","message":"[Log] FBCommunicator Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:Init()\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 05/23/2018 13:00:10 : {"logType":"Log","message":"[Log] FB initing","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:Init()\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 05/23/2018 13:00:10 : FB initing
- 05/23/2018 13:00:10 : SocialInterface inited
- 05/23/2018 13:00:10 : {"logType":"Log","message":"[Log] ===> stage: LoadGameData","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 13:00:10 : [DownloadController] : ===> stage: LoadGameData
- 05/23/2018 13:00:10 : {"logType":"Log","message":"Using Facebook Unity SDK v7.9.4 with FBAndroidSDK/4.17.0","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nFacebook.Unity.CompiledFacebookLoader:Start()\n"}
- 05/23/2018 13:00:10 : {"logType":"Log","message":"[Log] Kostyl, chtoby singlton zhil pri smene scen i initializirovalsya v osnovnom potoke","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityThreading.<Task>c__AnonStorey2:<>m__0(Task)\nUnityThreading.Task`1:Do()\nUnityThreading.Task:DoInternal()\nUnityThreading.Dispatcher:RunTask(Task)\nUnityThreading.Dispatcher:ProcessSingleTask(Task)\nUnityThreading.Dispatcher:ProcessTasksInternal()\nUnityThreadHelper:Update()\n"}
- 05/23/2018 13:00:10 : {"logType":"Log","message":"[Log] FB inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 05/23/2018 13:00:10 : FB inited
- 05/23/2018 13:00:10 : FB logged in
- 05/23/2018 13:00:10 : {"logType":"Log","message":"[Log] FB logged in","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 05/23/2018 13:00:10 : {"logType":"Log","message":"[Log] FBCommunicator GetPlayerProfile","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:GetPlayerProfile()\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 05/23/2018 13:00:10 : {"logType":"Log","message":"[Log] FBCommunicator GetAppRequests","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:GetAppRequests()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 05/23/2018 13:00:10 : [FarmSlotData] : getting data
- 05/23/2018 13:00:10 : decrypting...
- 05/23/2018 13:00:11 : [FarmSlotData] : initing
- 05/23/2018 13:00:11 : [FarmSlotData] : inited
- 05/23/2018 13:00:11 : [SlotsUpgradeData] : getting data
- 05/23/2018 13:00:11 : decrypting...
- 05/23/2018 13:00:11 : [SlotsUpgradeData] : initing
- 05/23/2018 13:00:11 : [SlotsUpgradeData] : inited
- 05/23/2018 13:00:11 : [BoxData] : getting data
- 05/23/2018 13:00:11 : decrypting...
- 05/23/2018 13:00:11 : [BoxData] : initing
- 05/23/2018 13:00:11 : [BoxData] : inited
- 05/23/2018 13:00:11 : [InAppLotsData] : getting data
- 05/23/2018 13:00:11 : decrypting...
- 05/23/2018 13:00:11 : [InAppLotsData] : initing
- 05/23/2018 13:00:11 : [InAppLotsData] : inited
- 05/23/2018 13:00:11 : {"logType":"Log","message":"[Log] ===> stage: LoadStorages","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 13:00:11 : [DownloadController] : ===> stage: LoadStorages
- 05/23/2018 13:00:11 : [GoodsDataStorage] : getting data
- 05/23/2018 13:00:11 : decrypting...
- 05/23/2018 13:00:11 : [GoodsDataStorage] : initing
- 05/23/2018 13:00:11 : [GoodsDataStorage] : inited
- 05/23/2018 13:00:11 : {"logType":"Log","message":"[Log] GoodsDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 13:00:11 : [MarketUpgradesDataStorage] : getting data
- 05/23/2018 13:00:11 : decrypting...
- 05/23/2018 13:00:11 : [MarketUpgradesDataStorage] : initing
- 05/23/2018 13:00:11 : [MarketUpgradesDataStorage] : inited
- 05/23/2018 13:00:11 : {"logType":"Log","message":"[Log] MarketUpgradesDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 13:00:11 : [PuzzlesDataStorage] : getting data
- 05/23/2018 13:00:11 : decrypting...
- 05/23/2018 13:00:11 : [PuzzlesDataStorage] : initing
- 05/23/2018 13:00:11 : [PuzzlesDataStorage] : inited
- 05/23/2018 13:00:11 : {"logType":"Log","message":"[Log] PuzzlesDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 13:00:11 : [LoginBonusDataStorage] : getting data
- 05/23/2018 13:00:11 : decrypting...
- 05/23/2018 13:00:11 : [LoginBonusDataStorage] : initing
- 05/23/2018 13:00:11 : [LoginBonusDataStorage] : inited
- 05/23/2018 13:00:11 : {"logType":"Log","message":"[Log] LoginBonusDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 13:00:11 : [DailyQuestDataStorage] : getting data
- 05/23/2018 13:00:11 : decrypting...
- 05/23/2018 13:00:11 : [DailyQuestDataStorage] : initing
- 05/23/2018 13:00:11 : [DailyQuestDataStorage] : inited
- 05/23/2018 13:00:11 : {"logType":"Log","message":"[Log] DailyQuestDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 13:00:11 : {"logType":"Log","message":"[Log] ===> stage: LoadGame","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 13:00:11 : [DownloadController] : ===> stage: LoadGame
- 05/23/2018 13:00:11 : ServerTime initing
- 05/23/2018 13:00:11 : UserData initing
- 05/23/2018 13:00:11 : {"logType":"Log","message":"[Log] ProfileManager Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 13:00:11 : ProfileManager initing
- 05/23/2018 13:00:11 : {"logType":"Log","message":"[Log] Tutorial step = FirstBlood","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:set_TutorialState(TutorialStep)\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 13:00:11 : decrypting
- 05/23/2018 13:00:11 : {"logType":"Log","message":"[Log] ProfileManager OnDeserialize","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:OnDeserialize(JsonObject)\nSerializableManager:Deserialize()\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 13:00:11 : ProfileManager inited
- 05/23/2018 13:00:11 : PuzzleManager initing
- 05/23/2018 13:00:11 : decrypting
- 05/23/2018 13:00:11 : PuzzleManager inited
- 05/23/2018 13:00:11 : UpgradeManager initing
- 05/23/2018 13:00:11 : decrypting
- 05/23/2018 13:00:11 : UpgradeManager inited
- 05/23/2018 13:00:11 : decrypting
- 05/23/2018 13:00:11 : LoginBonusManager initing
- 05/23/2018 13:00:11 : decrypting
- 05/23/2018 13:00:11 : LoginBonusManager inited
- 05/23/2018 13:00:11 : UserData inited
- 05/23/2018 13:00:11 : AdsManager initing
- 05/23/2018 13:00:12 : AdsManager inited
- 05/23/2018 13:00:12 : Payment initing
- 05/23/2018 13:00:12 : Payment initing
- 05/23/2018 13:00:12 : {"logType":"Log","message":"UnityIAP StandardPurchasingModule Version: 1.13.0","stackTrace":"UnityEngine.Purchasing.StandardPurchasingModule:Instance(AppStore)\nUnityPayment:Init()\nPayment:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 13:00:12 : Payment inited
- 05/23/2018 13:00:12 : Payment inited
- 05/23/2018 13:00:13 : SoundsController inited
- 05/23/2018 13:00:13 : GameConfig initing
- 05/23/2018 13:00:13 : GameConfig inited
- 05/23/2018 13:00:19 : {"logType":"Log","message":"[Log] [I2Loc] Using Saved (PlayerPref) data in 'I2Source_I2Languages'","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nI2.Loc.LanguageSource:Import_Google_FromCache()\nI2.Loc.LocalizationManager:AddSource(LanguageSource)\nI2.Loc.LocalizationManager:RegisterSourceInResources()\nI2.Loc.LocalizationManager:UpdateSources()\nI2.Loc.LocalizationManager:InitializeIfNeeded()\nI2.Loc.LocalizationManager:get_CurrentLanguage()\nProfileManager:Serialize()\nSerializableManager:DumpData()\nUserData:LateUpdate()\n"}
- 05/23/2018 13:00:19 : {"logType":"Log","message":"[Log] Kostyl, chtoby singlton zhil pri smene scen i initializirovalsya v osnovnom potoke","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityThreading.<Task>c__AnonStorey2:<>m__0(Task)\nUnityThreading.Task`1:Do()\nUnityThreading.Task:DoInternal()\nUnityThreading.Dispatcher:RunTask(Task)\nUnityThreading.Dispatcher:ProcessSingleTask(Task)\nUnityThreading.Dispatcher:ProcessTasksInternal()\nUnityThreadHelper:Update()\n"}
- 05/23/2018 13:00:19 : {"logType":"Log","message":"[Log] Payment was initialized!","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityPayment:OnInitialized(IStoreController, IExtensionProvider)\nUnityEngine.Purchasing.Extension.UnityUtil:Update()\n"}
- 05/23/2018 13:00:19 : Payment was initialized!
- 05/23/2018 13:00:20 : GameControllerN awake
- 05/23/2018 13:00:20 : {"logType":"Log","message":"[Log] 0.5625","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:Awake()\n"}
- 05/23/2018 13:00:20 : WindowsController awake
- 05/23/2018 13:00:20 : {"logType":"Log","message":"[Log] UpgradesWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUpgradesWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 05/23/2018 13:00:20 : GameControllerN start
- 05/23/2018 13:00:20 : slot controller 0 initing
- 05/23/2018 13:00:21 : slot controller 0 inited
- 05/23/2018 13:00:21 : slot controller 1 initing
- 05/23/2018 13:00:21 : slot controller 1 inited
- 05/23/2018 13:00:21 : slot controller 2 initing
- 05/23/2018 13:00:21 : slot controller 2 inited
- 05/23/2018 13:00:21 : slot controller 3 initing
- 05/23/2018 13:00:21 : slot controller 3 inited
- 05/23/2018 13:00:21 : slot controller 4 initing
- 05/23/2018 13:00:21 : slot controller 4 inited
- 05/23/2018 13:00:21 : slot controller 5 initing
- 05/23/2018 13:00:21 : slot controller 5 inited
- 05/23/2018 13:00:21 : slot controller 6 initing
- 05/23/2018 13:00:21 : slot controller 6 inited
- 05/23/2018 13:00:21 : slot controller 7 initing
- 05/23/2018 13:00:21 : slot controller 7 inited
- 05/23/2018 13:00:21 : slot controller 8 initing
- 05/23/2018 13:00:21 : slot controller 8 inited
- 05/23/2018 13:00:21 : ProfileManager Start Crop Timer
- 05/23/2018 13:00:21 : Current tutorial state = Completed
- 05/23/2018 13:00:22 : Collect 11,6 dd gold from goods/Bottle
- 05/23/2018 13:00:22 : Current gold value = 12,8 dd
- 05/23/2018 13:00:23 : Collect 4,4 dd gold from goods/InfiniteDishes
- 05/23/2018 13:00:23 : Current gold value = 17,2 dd
- 05/23/2018 13:00:23 : Collect 35 dd gold from goods/HamsterRun
- 05/23/2018 13:00:23 : Current gold value = 52,2 dd
- 05/23/2018 13:00:23 : Collect 29,2 dd gold from goods/HeavyLottery
- 05/23/2018 13:00:23 : Current gold value = 81,5 dd
- 05/23/2018 13:00:24 : Collect 16,9 cc gold from goods/HamsterRun
- 05/23/2018 13:00:24 : Current gold value = 81,5 dd
- 05/23/2018 13:00:24 : Collect 151,1 cc gold from goods/Boiler
- 05/23/2018 13:00:24 : Current gold value = 81,6 dd
- 05/23/2018 13:00:24 : Collect 1,3 dd gold from goods/Tickling
- 05/23/2018 13:00:24 : Current gold value = 83 dd
- 05/23/2018 13:00:24 : Collect 5,6 dd gold from goods/SuperDemon
- 05/23/2018 13:00:24 : Current gold value = 88,7 dd
- 05/23/2018 13:00:24 : Collect 67 bb gold from goods/Tickling
- 05/23/2018 13:00:24 : Current gold value = 88,7 dd
- 05/23/2018 13:00:24 : Collect 10,9 bb gold from goods/Boiler
- 05/23/2018 13:00:24 : Current gold value = 88,7 dd
- 05/23/2018 13:00:24 : Collect 1,2 bb gold from goods/Boiler
- 05/23/2018 13:00:24 : Current gold value = 88,7 dd
- 05/23/2018 13:00:25 : Collect 1,2 bb gold from goods/Boiler
- 05/23/2018 13:00:25 : Current gold value = 88,7 dd
- 05/23/2018 13:00:25 : Collect 18,5 dd gold from goods/FreddysCouch
- 05/23/2018 13:00:25 : Current gold value = 107,2 dd
- 05/23/2018 13:00:25 : Collect 13,4 bb gold from goods/Boiler
- 05/23/2018 13:00:25 : Current gold value = 107,2 dd
- 05/23/2018 13:00:25 : Collect 1,2 bb gold from goods/Boiler
- 05/23/2018 13:00:25 : Current gold value = 107,2 dd
- 05/23/2018 13:00:25 : Collect 1,2 bb gold from goods/Boiler
- 05/23/2018 13:00:25 : Current gold value = 107,2 dd
- 05/23/2018 13:00:26 : Collect 13,4 bb gold from goods/Boiler
- 05/23/2018 13:00:26 : Current gold value = 107,2 dd
- 05/23/2018 13:00:26 : Collect 1,2 bb gold from goods/Boiler
- 05/23/2018 13:00:26 : Current gold value = 107,2 dd
- 05/23/2018 13:00:26 : Collect 1,2 bb gold from goods/Boiler
- 05/23/2018 13:00:26 : Current gold value = 107,2 dd
- 05/23/2018 13:00:26 : Collect 3,6 bb gold from goods/Boiler
- 05/23/2018 13:00:26 : Current gold value = 107,2 dd
- 05/23/2018 13:00:26 : Collect 1,2 bb gold from goods/Boiler
- 05/23/2018 13:00:26 : Current gold value = 107,2 dd
- 05/23/2018 13:00:26 : Collect 402,1 bb gold from goods/Tickling
- 05/23/2018 13:00:26 : Current gold value = 107,2 dd
- 05/23/2018 13:00:26 : Collect 67 bb gold from goods/Tickling
- 05/23/2018 13:00:26 : Current gold value = 107,2 dd
- 05/23/2018 13:00:26 : Collect 8,5 bb gold from goods/Boiler
- 05/23/2018 13:00:26 : Current gold value = 107,2 dd
- 05/23/2018 13:00:26 : Collect 1,2 bb gold from goods/Boiler
- 05/23/2018 13:00:26 : Current gold value = 107,2 dd
- 05/23/2018 13:00:26 : Collect 1,2 bb gold from goods/Boiler
- 05/23/2018 13:00:26 : Current gold value = 107,2 dd
- 05/23/2018 13:00:26 : Collect 1,2 bb gold from goods/Boiler
- 05/23/2018 13:00:26 : Current gold value = 107,2 dd
- 05/23/2018 13:00:27 : Collect 5,4 cc gold from goods/FreddysCouch
- 05/23/2018 13:00:27 : Current gold value = 107,2 dd
- 05/23/2018 13:00:27 : Collect 134 bb gold from goods/Tickling
- 05/23/2018 13:00:27 : Current gold value = 107,2 dd
- 05/23/2018 13:00:27 : Collect 12,2 bb gold from goods/Boiler
- 05/23/2018 13:00:27 : Current gold value = 107,2 dd
- 05/23/2018 13:00:27 : Collect 16,9 cc gold from goods/HamsterRun
- 05/23/2018 13:00:27 : Current gold value = 107,2 dd
- 05/23/2018 13:00:28 : Collect 37,6 cc gold from goods/HeavyLottery
- 05/23/2018 13:00:28 : Current gold value = 107,2 dd
- 05/23/2018 13:00:28 : Collect 39 bb gold from goods/Boiler
- 05/23/2018 13:00:28 : Current gold value = 107,2 dd
- 05/23/2018 13:00:28 : Collect 5,4 cc gold from goods/FreddysCouch
- 05/23/2018 13:00:28 : Current gold value = 107,3 dd
- 05/23/2018 13:00:29 : Collect 2,7 cc gold from goods/FreddysCouch
- 05/23/2018 13:00:29 : Current gold value = 107,3 dd
- 05/23/2018 13:00:29 : Collect 402,1 bb gold from goods/Tickling
- 05/23/2018 13:00:29 : Current gold value = 107,3 dd
- 05/23/2018 13:00:29 : Collect 10,9 bb gold from goods/Boiler
- 05/23/2018 13:00:29 : Current gold value = 107,3 dd
- 05/23/2018 13:00:31 : WindowsController showing window: CollectCropWindow
- 05/23/2018 13:00:32 : ProfileManager Start Crop Timer
- 05/23/2018 13:00:32 : WindowsController hiding window: CollectCropWindow
- 05/23/2018 13:00:32 : Current tutorial state = Completed
- 05/23/2018 13:00:33 : GameMode changed from Normal to Upgrade
- 05/23/2018 13:00:35 : Current gold value = 95,3 dd
- 05/23/2018 13:00:35 : Upgrade goods/Tickling from level 196 to level 197
- 05/23/2018 13:00:35 : Current gold value = 79,8 dd
- 05/23/2018 13:00:35 : Upgrade goods/Tickling from level 197 to level 198
- 05/23/2018 13:00:36 : Current gold value = 59,6 dd
- 05/23/2018 13:00:36 : Upgrade goods/Tickling from level 198 to level 199
- 05/23/2018 13:00:36 : Current gold value = 33,4 dd
- 05/23/2018 13:00:36 : Upgrade goods/Tickling from level 199 to level 200
- 05/23/2018 13:00:41 : Current gold value = 32 dd
- 05/23/2018 13:00:41 : Current gold value = 29,2 dd
- 05/23/2018 13:00:41 : Current gold value = 23,9 dd
- 05/23/2018 13:00:41 : Current gold value = 13,9 dd
- 05/23/2018 13:00:41 : {"logType":"Log","message":"[Log] ========== OnGetPlayerProfile START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 13:00:41 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 13:00:41 : {"logType":"Log","message":"[Log] Unknown Error","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 13:00:41 : {"logType":"Log","message":"[Log] ========== OnGetAppRequests START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetAppRequests(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 13:00:41 : FB Communicator On Get App Requests start
- 05/23/2018 13:00:41 : result = null or result = canceled
- 05/23/2018 13:00:42 : Upgrade goods/SuperDemon from level 52 to level 56
- 05/23/2018 13:00:42 : Current gold value = 10,7 dd
- 05/23/2018 13:00:43 : Current gold value = 6,4 dd
- 05/23/2018 13:00:43 : Current gold value = 250,2 cc
- 05/23/2018 13:00:43 : Upgrade goods/FreddysCouch from level 137 to level 140
- 05/23/2018 13:00:46 : Current gold value = 227,5 cc
- 05/23/2018 13:00:46 : Upgrade goods/InfiniteDishes from level 62 to level 63
- 05/23/2018 13:00:47 : Current gold value = 188,8 cc
- 05/23/2018 13:00:48 : Current gold value = 123,2 cc
- 05/23/2018 13:00:48 : Current gold value = 11,6 cc
- 05/23/2018 13:00:48 : Upgrade goods/InfiniteDishes from level 63 to level 66
- 05/23/2018 13:00:49 : to level 56
- 05/23/2018 13:00:50 : Current gold value = 7,8 cc
- 05/23/2018 13:00:51 : Current gold value = 3,2 cc
- 05/23/2018 13:00:51 : Upgrade goods/Boiler from level 251 to level 253
- 05/23/2018 13:00:52 : GameMode changed from Upgrade to Normal
- 05/23/2018 13:00:52 : ProfileManager Start Crop Timer
- 05/23/2018 13:00:53 : WindowsController showing window: UpgradesWindow
- 05/23/2018 13:00:58 : ProfileManager Start Crop Timer
- 05/23/2018 13:00:58 : WindowsController hiding window: UpgradesWindow
- 05/23/2018 13:00:58 : Current tutorial state = Completed
- 05/23/2018 13:00:59 : Collect 1,5 dd gold from goods/Bricking
- 05/23/2018 13:00:59 : Current gold value = 1,5 dd
- 05/23/2018 13:00:59 : Collect 13 bb gold from goods/Bricking
- 05/23/2018 13:00:59 : Current gold value = 1,5 dd
- 05/23/2018 13:00:59 : Collect 66,4 cc gold from goods/Bottle
- 05/23/2018 13:00:59 : Current gold value = 1,6 dd
- 05/23/2018 13:00:59 : Collect 150,7 cc gold from goods/HeavyLottery
- 05/23/2018 13:00:59 : Current gold value = 1,8 dd
- 05/23/2018 13:00:59 : Collect 26,5 cc gold from goods/InfiniteDishes
- 05/23/2018 13:00:59 : Current gold value = 1,8 dd
- 05/23/2018 13:00:59 : Collect 186,5 cc gold from goods/HamsterRun
- 05/23/2018 13:00:59 : Current gold value = 2 dd
- 05/23/2018 13:01:00 : Collect 807,1 bb gold from goods/Boiler
- 05/23/2018 13:01:00 : Current gold value = 2 dd
- 05/23/2018 13:01:00 : Collect 13,3 cc gold from goods/Tickling
- 05/23/2018 13:01:00 : Current gold value = 2 dd
- 05/23/2018 13:01:00 : Collect 31 cc gold from goods/SuperDemon
- 05/23/2018 13:01:00 : Current gold value = 2 dd
- 05/23/2018 13:01:00 : Collect 136,7 bb gold from goods/Tickling
- 05/23/2018 13:01:00 : Current gold value = 2 dd
- 05/23/2018 13:01:00 : Collect 17,2 bb gold from goods/Boiler
- 05/23/2018 13:01:00 : Current gold value = 2 dd
- 05/23/2018 13:01:01 : Collect 1,2 bb gold from goods/Boiler
- 05/23/2018 13:01:01 : Current gold value = 2 dd
- 05/23/2018 13:01:01 : Collect 102,3 cc gold from goods/FreddysCouch
- 05/23/2018 13:01:01 : Current gold value = 2,1 dd
- 05/23/2018 13:01:01 : Collect 341,9 bb gold from goods/Tickling
- 05/23/2018 13:01:01 : Current gold value = 2,1 dd
- 05/23/2018 13:01:02 : WindowsController showing window: SeedInfoWindow
- 05/23/2018 13:01:04 : ProfileManager Start Crop Timer
- 05/23/2018 13:01:04 : WindowsController hiding window: SeedInfoWindow
- 05/23/2018 13:01:04 : Current tutorial state = Completed
- 05/23/2018 13:01:05 : WindowsController showing window: SeedInfoWindow
- 05/23/2018 13:01:06 : ProfileManager Start Crop Timer
- 05/23/2018 13:01:06 : WindowsController hiding window: SeedInfoWindow
- 05/23/2018 13:01:06 : Current tutorial state = Completed
- 05/23/2018 13:01:07 : WindowsController showing window: CollectCropWindow
- 05/23/2018 13:01:08 : ProfileManager Start Crop Timer
- 05/23/2018 13:01:08 : WindowsController hiding window: CollectCropWindow
- 05/23/2018 13:01:08 : Current tutorial state = Completed
- 05/23/2018 13:01:12 : GameMode changed from Normal to Like
- 05/23/2018 13:01:12 : GameMode changed from Like to Normal
- 05/23/2018 13:01:12 : ProfileManager Start Crop Timer
- 05/23/2018 13:01:13 : GameMode changed from Normal to Like
- 05/23/2018 13:01:16 : SocialInterface Send like request
- 05/23/2018 13:01:16 : {"logType":"Log","message":"[Log] OnApplicationPause True","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 05/23/2018 13:01:16 : {"logType":"Log","message":"[Log] Send Android Notification86400000","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nLocalNotification:SendNotification(Int32, Int64, String, String, Color32, Boolean, Boolean, String)\nLocalNotification:SendNotification(Int32, TimeSpan, String, String, Color32, Boolean, Boolean, String)\nNotificationsManager:SendNotifications()\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 05/23/2018 13:01:16 : OnApplicationPause True
- 05/23/2018 13:01:16 : ProfileManager Save Game Exit Time
- 05/23/2018 13:01:45 : {"logType":"Log","message":"[Log] OnApplicationPause False","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 05/23/2018 13:01:46 : OnApplicationPause False
- 05/23/2018 13:01:46 : FB Communicator Handle Like Request Result start
- 05/23/2018 13:01:46 : raw result = {"to":"10208978718544998,2152094521689369,224800881619998,403270613502337,446992295743183,595766614115140,1771543699595640,2033605833333997,1970304199708477,1964607830278583,238462916908304,201348720589611,204426013617180,188715918519072,214567465818717,209133369691520,214385602493277,208451549745975,216585792264747,218708575384790,216950635559710,220440508538842,225489314702270,231429790767799,229326360979992,249521218957289,242122446362003,250284532210982,258485634724253,240663559836261,252091618691386,243036452928903,241167163115027,248993712332007,242075719689283,249999842230141,245811955980309,243361136224864,241348503093178,247106049183464,246593365899737,248208465737904,235468473677561,228699941020977","request":"1793644697394404","callback_id":"2"}
- 05/23/2018 13:01:46 : FB Communicator Handle Like Request Result end
- 05/23/2018 13:01:46 : SocialInterface Send like request
- 05/23/2018 13:01:47 : {"logType":"Log","message":"[Log] OnApplicationPause True","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 05/23/2018 13:01:47 : {"logType":"Log","message":"[Log] Send Android Notification86400000","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nLocalNotification:SendNotification(Int32, Int64, String, String, Color32, Boolean, Boolean, String)\nLocalNotification:SendNotification(Int32, TimeSpan, String, String, Color32, Boolean, Boolean, String)\nNotificationsManager:SendNotifications()\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 05/23/2018 13:01:47 : OnApplicationPause True
- 05/23/2018 13:01:47 : ProfileManager Save Game Exit Time
- 05/23/2018 13:02:15 : {"logType":"Log","message":"[Log] OnApplicationPause False","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 05/23/2018 13:02:15 : OnApplicationPause False
- 05/23/2018 13:02:15 : FB Communicator Handle Like Request Result start
- 05/23/2018 13:02:15 : raw result = {"to":"10208978718544998,2152094521689369,224800881619998,403270613502337,446992295743183,595766614115140,1771543699595640,2033605833333997,1970304199708477,1964607830278583,238462916908304,204426013617180,201348720589611,188715918519072,214567465818717,209133369691520,214385602493277,208451549745975,216585792264747,218708575384790,216950635559710,225489314702270,229326360979992,231429790767799,249521218957289,242122446362003,258485634724253,250284532210982,240663559836261,252091618691386,243036452928903,241167163115027,248993712332007,242075719689283,249999842230141,245811955980309,241348503093178,243361136224864,246593365899737,247106049183464,248208465737904,235468473677561,228699941020977","request":"593148441070578","callback_id":"3"}
- 05/23/2018 13:02:15 : FB Communicator Handle Like Request Result end
- 05/23/2018 13:02:16 : SocialInterface Send like request
- 05/23/2018 13:02:16 : {"logType":"Log","message":"[Log] OnApplicationPause True","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 05/23/2018 13:02:16 : {"logType":"Log","message":"[Log] Send Android Notification86400000","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nLocalNotification:SendNotification(Int32, Int64, String, String, Color32, Boolean, Boolean, String)\nLocalNotification:SendNotification(Int32, TimeSpan, String, String, Color32, Boolean, Boolean, String)\nNotificationsManager:SendNotifications()\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 05/23/2018 13:02:16 : OnApplicationPause True
- 05/23/2018 13:02:16 : ProfileManager Save Game Exit Time
- 05/23/2018 13:02:24 : {"logType":"Log","message":"[Log] OnApplicationPause False","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 05/23/2018 13:02:24 : OnApplicationPause False
- 05/23/2018 13:02:24 : FB Communicator Handle Like Request Result start
- 05/23/2018 13:02:24 : raw result = {"to":"10208978718544998,2152094521689369,224800881619998,403270613502337,446992295743183,595766614115140,1771543699595640,2033605833333997,1970304199708477","request":"201921903776420","callback_id":"4"}
- 05/23/2018 13:02:24 : FB Communicator Handle Like Request Result end
- 05/23/2018 13:02:27 : GameMode changed from Like to Normal
- 05/23/2018 13:02:27 : ProfileManager Start Crop Timer
- 05/23/2018 13:02:28 : GameMode changed from Normal to Like
- 05/23/2018 13:02:29 : GameMode changed from Like to Normal
- 05/23/2018 13:02:29 : ProfileManager Start Crop Timer
- 05/23/2018 13:02:32 : GameMode changed from Normal to Upgrade
- 05/23/2018 13:02:33 : GameMode changed from Upgrade to Normal
- 05/23/2018 13:02:33 : ProfileManager Start Crop Timer
- 05/23/2018 13:02:34 : Social Button Clicked
- 05/23/2018 13:02:34 : {"logType":"Log","message":"[Log] FBCommunicator GetAppUsers","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:GetAppUsers()\nSocialInterface:GetAvaliableToSendFriends()\nGiftsWindow:UpdateSendInfo()\nGiftsWindow:InitWindow()\nGiftsWindow:OnShow()\nWindowsController:Show(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 05/23/2018 13:02:34 : WindowsController showing window: GiftsWindow
- 05/23/2018 13:02:35 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetAppUsers","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetAppUsers(IResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 13:02:35 : decrypting
- 05/23/2018 13:02:35 : {"logType":"Log","message":"[Log] SocialInterface OnDeserialize","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnDeserialize(JsonObject)\nSerializableManager:Deserialize()\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetAppUsers(IResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 13:02:35 : ProfileManager Start Crop Timer
- 05/23/2018 13:02:35 : WindowsController hiding window: GiftsWindow
- 05/23/2018 13:02:35 : Current tutorial state = Completed
- 05/23/2018 13:02:35 : {"logType":"Log","message":"[Log] ========== OnGetFriendsRating START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetFriendsRating(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 13:02:35 : {"logType":"Log","message":"[Log] result = Error or result = canceled","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetFriendsRating(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 13:02:35 : result = Error or result = canceled
- 05/23/2018 13:02:35 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetFriendsRating","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetFriendsRating(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 05/23/2018 13:02:35 : {"logType":"Exception","message":"NullReferenceException: A null value was found where an object instance was required.","stackTrace":"SocialInterface.OnSNCallback (SNCallbackType callbackType, System.Object data, System.Object addData)\nFBCommunicator+FBCallback.Invoke (SNCallbackType callbackType, System.Object data, System.Object addData)\nFBCommunicator.OnGetFriendsRating (IGraphResult result)\nFacebook.Unity.AsyncRequestString+<Start>c__Iterator0.MoveNext ()\nUnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)\n"}
- 05/23/2018 13:02:36 : WindowsController showing window: UpgradesWindow
- 05/23/2018 13:02:37 : ProfileManager Start Crop Timer
- 05/23/2018 13:02:37 : WindowsController hiding window: UpgradesWindow
- 05/23/2018 13:02:37 : WindowsController showing window: SettingsWindow
- 05/23/2018 13:02:41 : {"logType":"Log","message":"[Log] OnDevelopersButton","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSettingsWindow:OnDevelopersButton()\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 05/23/2018 13:02:41 : ProfileManager Start Crop Timer
- 05/23/2018 13:02:41 : WindowsController hiding window: SettingsWindow
- 05/23/2018 13:02:41 : WindowsController showing window: DevelopersWindow
- 05/23/2018 13:02:41 : {"logType":"Warning","message":"Character with ASCII value of 32 was not found in the Font Asset Glyph Table. It was replaced by a space.","stackTrace":"UnityEngine.Debug:LogWarning(Object, Object)\nTMPro.TextMeshProUGUI:SetArraySizes(Int32[])\nTMPro.TextMeshProUGUI:OnPreRenderCanvas()\nTMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)\nUnityEngine.WillRenderCanvases:Invoke()\n"}
- 05/23/2018 13:02:42 : WindowsController showing window: SettingsWindow
- 05/23/2018 13:02:42 : WindowsController hiding window: DevelopersWindow
- 05/23/2018 13:02:43 : {"logType":"Log","message":"[Log] OnApplicationPause True","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 05/23/2018 13:02:44 : {"logType":"Log","message":"[Log] Send Android Notification86400000","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nLocalNotification:SendNotification(Int32, Int64, String, String, Color32, Boolean, Boolean, String)\nLocalNotification:SendNotification(Int32, TimeSpan, String, String, Color32, Boolean, Boolean, String)\nNotificationsManager:SendNotifications()\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 05/23/2018 13:02:44 : OnApplicationPause True
- 05/23/2018 13:02:44 : ProfileManager Save Game Exit Time
- 05/23/2018 13:02:46 : {"logType":"Log","message":"[Log] OnApplicationPause False","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 05/23/2018 13:02:46 : OnApplicationPause False
- ================================================================================
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