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  1. Loading game from file Mountain Mena with mods Core, HugsLib, Humanoid Alien Races 2.0, Combat Extended, Core SK, SeedsPlease, Infused, EdB Prepare Carefully, Colonist Bar KF 0.18.0, Work Tab, Hospitality, Mod Medicine Patch, RuntimeGC, More Planning, MJ - MiniMap (A18), Miscellaneous 'CORE', Misc. Training, Misc. Robots, Misc. Bees'n'Honey, Set-Up Camp, RT Fuse, RT Solar Flare Shield, Darkest night SK, Better Workbench Management, Skynet SK, Tech Advancing, Medical Tab, Relations Tab, A Dog Said..., Numbers, Notifications Archiver, Expanded Roofing, CleaningArea, Area Unlocker, Allow Tool, Pick Up And Haul, My Little Planet, MuteCombatLog, Reverse Commands, Idle Pawn Fix, AllowDeadMansApparel, Mass Graves, Colony Leadership, Rumours And Deception, Centralized Climate Control, Dubs Bad Hygiene - BETA, HolyWasher, OldStyle research menu, TGC Patches, ResearchPal, HelpTab, SS Damage Indicators, Diseases overhauled v1.1.0, Extended Human Body Simulation v1.0.0, Fences And Floors, JT's Field Surgery, Nature's Pretty Sweet, Seasonal Weather, Industrial Rollers, Simple Slavery v0.5k, Misc. MapGenerator, [RF] Smooth Stone Walls [b18], [RF] Pawns are Capable! [b18], Lush Meadow 1.1, Animals Logic, Sometimes Raids Go Wrong, Harvest Everything!, No Forced Slowdown, Facial Stuff 0.18.5.2, AlienFaces, Rim of Madness - Arachnophobia, Architect Icons, Camera+, Cooks Can Refuel, Inspiration, Locks, Ugh You Got Me, Minerals, [RF] More Trait Slots [b18], MoreInfoBox, [RF] More Trait Slots [b18], [RF] Wild Cultivation [b18], Share The Load, Snap Out!, Stack Merger, Dismiss Trader, Just Ignore Me Passing, CaravanOptions, SF [B18] Priority Treatment, Mad Skills, [KV] Save Storage & Outfit Settings - B18, FixSaveStorageSettingsForHSK, Misc. MapGen Xtension 'Urban', Misc. Incidents, Avoid Friendly Fire, and Map Reroll
  2. Verse.Log:Message(String)
  3. Verse.SavedGameLoader:LoadGameFromSaveFile(String)
  4. Verse.Root_Play:<Start>m__0()
  5. Verse.LongEventHandler:RunEventFromAnotherThread(Action)
  6. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
  7.  
  8. Hardcore SK :: NPS mod found. Icemapcomp disabled
  9. Verse.Log:Message(String)
  10. SK.IceMapComponent:.ctor(Map)
  11. System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
  12. System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  13. System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
  14. System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
  15. System.Activator:CreateInstance(Type, Object[], Object[])
  16. System.Activator:CreateInstance(Type, Object[])
  17. Verse.Map:FillComponents()
  18. Verse.Map:ConstructComponents_Patch1(Object)
  19. Verse.Map:ExposeData()
  20. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
  21. Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
  22. Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
  23. Verse.Game:LoadGame()
  24. Verse.SavedGameLoader:LoadGameFromSaveFile(String)
  25. Verse.Root_Play:<Start>m__0()
  26. Verse.LongEventHandler:RunEventFromAnotherThread(Action)
  27. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
  28.  
  29. [Tech Advancing] [Information] Loading finished.
  30. Verse.Log:Message(String)
  31. TechAdvancing.LogOutput:WriteLogMessage(Errorlevel, String)
  32. TechAdvancing.MapCompSaveHandler:ExposeData()
  33. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
  34. Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
  35. Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
  36. Verse.Map:ExposeComponents()
  37. Verse.Map:ExposeData()
  38. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
  39. Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
  40. Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
  41. Verse.Game:LoadGame()
  42. Verse.SavedGameLoader:LoadGameFromSaveFile(String)
  43. Verse.Root_Play:<Start>m__0()
  44. Verse.LongEventHandler:RunEventFromAnotherThread(Action)
  45. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
  46.  
  47. Hardcore SK :: NPS mod found. Icemapcomp disabled
  48. Verse.Log:Message(String)
  49. SK.IceMapComponent:.ctor(Map)
  50. System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
  51. System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  52. System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
  53. System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
  54. System.Activator:CreateInstance(Type, Object[], Object[])
  55. System.Activator:CreateInstance(Type, Object[])
  56. Verse.Map:FillComponents()
  57. Verse.Map:ConstructComponents_Patch1(Object)
  58. Verse.Map:ExposeData()
  59. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
  60. Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
  61. Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
  62. Verse.Game:LoadGame()
  63. Verse.SavedGameLoader:LoadGameFromSaveFile(String)
  64. Verse.Root_Play:<Start>m__0()
  65. Verse.LongEventHandler:RunEventFromAnotherThread(Action)
  66. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
  67.  
  68. [Tech Advancing] [Information] Loading finished.
  69. Verse.Log:Message(String)
  70. TechAdvancing.LogOutput:WriteLogMessage(Errorlevel, String)
  71. TechAdvancing.MapCompSaveHandler:ExposeData()
  72. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
  73. Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
  74. Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
  75. Verse.Map:ExposeComponents()
  76. Verse.Map:ExposeData()
  77. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
  78. Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
  79. Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
  80. Verse.Game:LoadGame()
  81. Verse.SavedGameLoader:LoadGameFromSaveFile(String)
  82. Verse.Root_Play:<Start>m__0()
  83. Verse.LongEventHandler:RunEventFromAnotherThread(Action)
  84. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
  85.  
  86. Could not resolve reference to object with loadID WorldObject_500 of type RimWorld.Planet.MapParent. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Verse.MapInfo curPathRelToParent=
  87. Verse.Log:Warning(String)
  88. Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
  89. Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
  90. Verse.CrossRefHandler:TakeResolvedRef(String)
  91. Verse.Scribe_References:Look(MapParent&, String, Boolean)
  92. Verse.MapInfo:ExposeData()
  93. Verse.CrossRefHandler:ResolveAllCrossReferences()
  94. Verse.ScribeLoader:FinalizeLoading()
  95. Verse.Game:LoadGame()
  96. Verse.SavedGameLoader:LoadGameFromSaveFile(String)
  97. Verse.Root_Play:<Start>m__0()
  98. Verse.LongEventHandler:RunEventFromAnotherThread(Action)
  99. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
  100.  
  101. [Tech Advancing] [Information] Loading finished.
  102. Verse.Log:Message(String)
  103. TechAdvancing.LogOutput:WriteLogMessage(Errorlevel, String)
  104. TechAdvancing.MapCompSaveHandler:ExposeData()
  105. Verse.CrossRefHandler:ResolveAllCrossReferences()
  106. Verse.ScribeLoader:FinalizeLoading()
  107. Verse.Game:LoadGame()
  108. Verse.SavedGameLoader:LoadGameFromSaveFile(String)
  109. Verse.Root_Play:<Start>m__0()
  110. Verse.LongEventHandler:RunEventFromAnotherThread(Action)
  111. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
  112.  
  113. Exception while rebuilding dirty regions: System.NullReferenceException: Object reference not set to an instance of an object
  114. at Verse.MapTemperature.get_OutdoorTemp () [0x00000] in <filename unknown>:0
  115. at Verse.RoomGroupTempTracker..ctor (Verse.RoomGroup roomGroup, Verse.Map map) [0x00000] in <filename unknown>:0
  116. at Verse.RoomGroup.MakeNew (Verse.Map map) [0x00000] in <filename unknown>:0
  117. at Verse.RegionAndRoomUpdater.CreateOrAttachToExistingRoomGroups (Int32 numRoomGroups) [0x00000] in <filename unknown>:0
  118. at Verse.RegionAndRoomUpdater.CreateOrUpdateRooms () [0x00000] in <filename unknown>:0
  119. at Verse.RegionAndRoomUpdater.TryRebuildDirtyRegionsAndRooms () [0x00000] in <filename unknown>:0
  120. Verse.Log:Error(String)
  121. Verse.RegionAndRoomUpdater:TryRebuildDirtyRegionsAndRooms()
  122. Verse.RegionAndRoomUpdater:RebuildAllRegionsAndRooms()
  123. Verse.Map:FinalizeInit_Patch1(Object)
  124. Verse.Map:FinalizeLoading()
  125. Verse.Game:LoadGame()
  126. Verse.SavedGameLoader:LoadGameFromSaveFile(String)
  127. Verse.Root_Play:<Start>m__0()
  128. Verse.LongEventHandler:RunEventFromAnotherThread(Action)
  129. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
  130.  
  131. Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
  132. at Verse.TemperatureSaveLoad.ApplyLoadedDataToRegions () <0x00115>
  133. at (wrapper dynamic-method) Verse.Map.FinalizeInit_Patch1 (object) <0x0007f>
  134. at Verse.Map.FinalizeLoading () <0x006d2>
  135. at Verse.Game.LoadGame () <0x002ec>
  136. at Verse.SavedGameLoader.LoadGameFromSaveFile (string) <0x00178>
  137. at Verse.Root_Play.<Start>m__0 () <0x00016>
  138. at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action) <0x00028>
  139.  
  140. Verse.Log:Error(String)
  141. Verse.LongEventHandler:RunEventFromAnotherThread(Action)
  142. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
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