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code_pro_gamer_moves

myMenu.lua

Jun 29th, 2023
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  1. print('Starting up')
  2.  
  3. local function BloxFruit()
  4.   loadstring(game:HttpGet("https://raw.githubusercontent.com/Augustzyzx/UraniumMobile/main/UraniumKak.lua"))()
  5. end
  6. local function heal()
  7.     local Locations = {"Backpack", "Character"}
  8.     local f="Food";
  9.      for i,Location in pairs(Locations) do
  10.         --print(Location)
  11.         for a,b in pairs(game.Players.LocalPlayer[Location]:GetChildren()) do
  12.         if(b.Name==f)then
  13.         print(f)
  14.         for c,d in pairs(b.Script:GetChildren()) do
  15.             print(d)
  16.             for g,h in pairs(d:GetChildren()) do
  17.                 print(h)
  18.             end
  19.         end
  20.         end
  21.         end
  22.      end
  23. end
  24. local function useAllFire(player_)
  25.     local Balls = {"Fireball", "Lightningball"}
  26.     local Locations = {"Backpack", "Character"}
  27.     for i, player in pairs(game.Players:GetChildren()) do
  28.         for _,Ball in pairs(Balls) do
  29.             for i,Location in pairs(Locations) do local CheckBall = player[Location]:FindFirstChild(Ball)
  30.             if(CheckBall) then --print(player.Name.." has: "..Ball)
  31.             for a,b in pairs(CheckBall:GetChildren())do
  32.             --print(b)
  33.             end
  34.             CheckBall.FireballEvent:FireServer(player_.Position);
  35.             end
  36.             end
  37.             --if earlyreturn then return end
  38.             end
  39.     end
  40. end
  41. local function destroyAll()
  42.     game.ReplicatedStorage.DestroyAll:InvokeServer()
  43.     wait(.7)
  44. end
  45. local prefixs={{Prefix="",Number=1,Term="Ones"},{Prefix="k",Number=1000,Term="Thousand"},{Prefix="M",Number=1000000,Term="Million"},{Prefix="B",Number=1000000000,Term="Billion"},{Prefix="T",Number=1000000000000,Term="Trillion"},{Prefix="qd",Number=1000000000000000,Term="Quadrillion"},{Prefix="Qn",Number=1000000000000000000,Term="Quintilion"},{Prefix="sx",Number=1000000000000000000000,Term="Sextillion"},{Prefix="Sp",Number=1000000000000000000000000,Term="Septillion"},{Prefix="O",Number=1000000000000000000000000000,Term="Octillion"},{Prefix="N",Number=1000000000000000000000000000000,Term="Nonillion"},{Prefix="de",Number=1000000000000000000000000000000000,Term="Decillion"},{Prefix="Ud",Number=1000000000000000000000000000000000000,Term="Undecillion"},{Prefix="DD",Number=1000000000000000000000000000000000000000,Term="Duodecillion"},{Prefix="tdD",Number=1000000000000000000000000000000000000000000,Term="Tredecillion"},{Prefix="qdD",Number=1000000000000000000000000000000000000000000000,Term="Quattuordecillion"},{Prefix="QnD",Number=1000000000000000000000000000000000000000000000000,Term="Quindecillion"},{Prefix="sxD",Number=1000000000000000000000000000000000000000000000000000,Term="Sedecillion"},{Prefix="SpD",Number=1000000000000000000000000000000000000000000000000000000,Term="Septendecillion"},{Prefix="OcD",Number=1000000000000000000000000000000000000000000000000000000000,Term="Octodecillion"},{Prefix="NvD",Number=1000000000000000000000000000000000000000000000000000000000000,Term="Novemdecillion"},{Prefix="Vgn",Number=1000000000000000000000000000000000000000000000000000000000000000,Term="Vigintillion"},{Prefix="UVg",Number=1000000000000000000000000000000000000000000000000000000000000000000,Term="Unvigintillion"},{Prefix="DVg",Number=1000000000000000000000000000000000000000000000000000000000000000000000,Term="Duovigintillion"},{Prefix="TVg",Number=1000000000000000000000000000000000000000000000000000000000000000000000000,Term="Tresvigintillion"},{Prefix="qtV",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Quattuorvigintillion"},{Prefix="QnV",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Quinvigintillion"},{Prefix="SeV",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Sesvigintillion"},{Prefix="SPG",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Septemvigintillion"},{Prefix="OVG",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Octovigintilion"},{Prefix="NVG",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Novemvigintillion"},{Prefix="TGN",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Trigintillion"},{Prefix="UTG",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Untrigintillion"},{Prefix="DTG",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Duotrigintillion"},{Prefix="tsTG",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Trestrigintillion"},{Prefix="qtTG",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Quattuortrigintillion"},{Prefix="QnTG",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Quintrigintillion"},{Prefix="ssTG",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Sestrigintillion"},{Prefix="SpTG",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Septentrigintillion"},{Prefix="OcTG",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Octotrigintillion"},{Prefix="NoTG",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Novemtrigintillion"},{Prefix="QdDR",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Quadragintillion"},{Prefix="uQDR",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Unquadragintillion"},{Prefix="dQDR",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Duoquadragintillion"},{Prefix="tQDR",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Tresquadragintillion"},{Prefix="qdQDR",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Quattuorquadragintillion"},{Prefix="QnQDR",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Quinquadragintillion"},{Prefix="sxQDR",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Sesquadragintillion"},{Prefix="SpQDR",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Septenquadragintillion"},{Prefix="OQDDr",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Octoquadragintillion"},{Prefix="NQDDr",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Novemquadragintillion"},{Prefix="qQGNT",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Quinquagintillion"},{Prefix="uQGNT",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Unquinquagintillion"},{Prefix="dQGNT",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Duoquinquagintillion"},{Prefix="tQGNT",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Tresquinquagintillion"},{Prefix="qdQGNT",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Quattuorquinquagintillion"},{Prefix="QnQGNT",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Quinquinquagintillion"},{Prefix="sxQGNT",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Sesquinquagintillion"},{Prefix="SpQGNT",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Septenquinquagintillion"},{Prefix="OQQGNT",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Octoquinquagintillion"},{Prefix="NQQGNT",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Novemquinquagintillion"},{Prefix="SXGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Sexagintillion"},{Prefix="USXGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Unsexagintillion"},{Prefix="DSXGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Duosexagintillion"},{Prefix="TSXGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Tresexagintillion"},{Prefix="QTSXGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Quattuorsexagintillion"},{Prefix="QNSXGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Quinsexagintillion"},{Prefix="SXSXGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Sesexagintillion"},{Prefix="SPSXGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Septensexagintillion"},{Prefix="OSXGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Octosexagintillion"},{Prefix="NVSXGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Novemsexagintillion"},{Prefix="SPTGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Septuagintillion"},{Prefix="USPTGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Unseptuagintillion"},{Prefix="DSPTGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Duoseptuagintillion"},{Prefix="TSPTGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Treseptuagintillion"},{Prefix="QTSPTGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Quattuorseptuagintillion"},{Prefix="QNSPTGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Quinseptuagintillion"},{Prefix="SXSPTGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Seseptuagintillion"},{Prefix="SPSPTGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Septenseptuagintillion"},{Prefix="OSPTGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Octoseptuagintillion"},{Prefix="NVSPTGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Novemseptuagintillion"},{Prefix="OTGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Octogintillion"},{Prefix="UOTGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Unoctogintillion"},{Prefix="DOTGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Duooctogintillion"},{Prefix="TOTGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Treoctogintillion"},{Prefix="QTOTGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Quattuoroctogintillion"},{Prefix="QNOTGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Quinoctogintillion"},{Prefix="SXOTGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Sexoctogintillion"},{Prefix="SPOTGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Septemoctogintillion"},{Prefix="OTOTGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Octooctogintillion"},{Prefix="NVOTGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Novemoctogintillion"},{Prefix="NONGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Nonagintillion"},{Prefix="UNONGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Unnonagintillion"},{Prefix="DNONGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Duononagintillion"},{Prefix="TNONGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Trenonagintillion"},{Prefix="QTNONGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Quattuornonagintillion"},{Prefix="QNNONGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Quinnonagintillion"},{Prefix="SXNONGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Senonagintillion"},{Prefix="SPNONGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Septenonagintillion"},{Prefix="OTNONGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Octononagintillion"},{Prefix="NONONGNTL",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Novemnonagintillion"},{Prefix="CENT",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Centillion"},{Prefix="UNCENT",Number=1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,Term="Uncentillion"}}
  46. local function conv(cash)local p="";for _,prefix in pairs(prefixs) do if(cash:match(prefix.Prefix))then p = _ end end cash=tonumber(string.split(cash,prefixs[p].Prefix)[1])*prefixs[p].Number return cash end
  47. local function comparCash(a)return conv(a)<conv(string.split(game.Players.LocalPlayer.leaderstats.Cash.value,"$")[2])end
  48. local done_=true
  49. local legitCoin=true
  50. local PathfindingService = game:GetService("PathfindingService")
  51. local RunService = game:GetService("RunService")
  52. local Players = game:GetService("Players")
  53. local player = Players.LocalPlayer
  54. local character = player.Character
  55. local humanoid = character:WaitForChild("Humanoid")
  56. local humanoidRoot = character:WaitForChild("HumanoidRootPart")
  57. local function updated_()
  58.  Players = game:GetService("Players")
  59.  player = Players.LocalPlayer
  60.  character = player.Character
  61.  humanoid = character:WaitForChild("Humanoid")
  62.  humanoidRoot = character:WaitForChild("HumanoidRootPart")
  63. end
  64.  
  65. local path = PathfindingService:CreatePath({
  66.         AgentRadius = 3,
  67.         AgentHeight = 6,
  68.         AgentCanJump = true,
  69.         AgentCanClimb = true,
  70.         Costs = {
  71.             Water = 20,
  72.             Neon = math.huge
  73.             }
  74.         })
  75.  
  76. local waypoints
  77. local nextWaypointIndex
  78. local reachedConnection
  79. local blockedConnection
  80. local function followPath(destination)
  81.     done_=false
  82. -- Compute the path
  83. local success, errorMessage = pcall(function()
  84. path:ComputeAsync(character.PrimaryPart.Position, destination)
  85. end)
  86. if success and path.Status == Enum.PathStatus.Success then
  87. -- Get the path waypoints
  88. waypoints = path:GetWaypoints()
  89. -- Detect if path becomes blocked
  90. blockedConnection = path.Blocked:Connect(function(blockedWaypointIndex)
  91. -- Check if the obstacle is further down the path
  92. if blockedWaypointIndex >= nextWaypointIndex then
  93. -- Stop detecting path blockage until path is re-computed
  94. blockedConnection:Disconnect()
  95. -- Call function to re-compute new path
  96. followPath(destination)
  97. end
  98. end)
  99. -- Detect when movement to next waypoint is complete
  100. if not reachedConnection then
  101. reachedConnection = humanoid.MoveToFinished:Connect(function(reached)
  102. if reached and nextWaypointIndex < #waypoints then
  103. -- Increase waypoint index and move to next waypoint
  104. nextWaypointIndex = nextWaypointIndex + 1
  105. humanoid:MoveTo(waypoints[nextWaypointIndex].Position)
  106. else
  107.     done_=true
  108. print('D')
  109. reachedConnection:Disconnect()
  110. blockedConnection:Disconnect()
  111. end
  112. end)
  113. end
  114. -- Initially move to second waypoint (first waypoint is path start; skip it)
  115. nextWaypointIndex = 2
  116. humanoid:MoveTo(waypoints[nextWaypointIndex].Position)
  117. else
  118. warn("Path not computed!", errorMessage)
  119. end
  120. end
  121. local function Clovers() return game.Workspace.Clovers:GetChildren() end
  122. local function Boxes() return game.Workspace.Boxes:GetChildren() end
  123. local function dist(a,b)return (a.Position-b.Position).Magnitude end
  124. local function waitDoneMove()
  125.     while(not done_) do
  126.         wait(0)
  127.     end
  128.     return true
  129. end
  130. local function getClosest(t)
  131.     local _={}
  132.     print(t)
  133.     for i,v in pairs(t) do
  134.         _[#_+1]=v
  135.         print(dist(v,humanoidRoot))
  136.     end
  137.     table.sort(_,function(a,b)
  138.         return dist(a,humanoidRoot) < dist(b,humanoidRoot)
  139.     end)
  140.     return _[1]
  141. end
  142. local function MoveTo(a)
  143.     followPath(a.Position)
  144.     return true;
  145. end
  146.  
  147.  
  148. local function tp(coin)
  149. humanoidRoot.CFrame=coin.CFrame
  150. wait(.55)
  151. end
  152.  
  153.  
  154.  
  155. local myLeader
  156. local myT
  157. local function myTeam(name)
  158. if(name==nil)then name =game.Players.LocalPlayer.name end
  159. local d= nil;for i,v in pairs(game.Workspace.Teams:GetChildren()) do  for i,_ in pairs(v:GetChildren()) do if(_.name=="leader")then myLeader=_.value end if(name==_.value) then myT=v.name;end end return {myLeader,myT}  end
  160. end
  161. local function getTeams()
  162. local My
  163. local Teams_={}
  164. local myTeam=nil;
  165. for i,v in pairs(game.Workspace.Teams:GetChildren()) do  for i,_ in pairs(v:GetChildren()) do table.insert(Teams_,{_.value,v.name});end end return Teams_ end
  166. local function getPos()
  167. local InSafe={}
  168. local SafeZone1={86.3,493.6}
  169. local SafeZone2={-3.5,388.2}
  170. local mine=myTeam()
  171. for _,v in pairs(game:GetService("Players"):GetPlayers()) do
  172.     --print(v)
  173.     local x=v.Character.HumanoidRootPart.Position.X
  174.     local z=v.Character.HumanoidRootPart.Position.Z
  175.     local eTeam=myTeam(v.Character.name)
  176.     --print(v.name)
  177.     --print(x,z,SafeZone1[1]>x,SafeZone1[2]>z,SafeZone2[1]<x,SafeZone2[2]<z)
  178.     --print(mine[1],mine[2],' - ',eTeam[1],eTeam[2])
  179.     pcall(function() if(SafeZone1[1]>x and SafeZone1[2]>z and SafeZone2[1]<x and SafeZone2[2]<z) then
  180.         --if(mine)
  181.         if(mine[2]==nil or v.Character.Humanoid.Health==0) then InSafe[v.name]=true else  if(mine[1]==eTeam[1] or v.Character.Humanoid.Health==0) then InSafe[v.name]=true else InSafe[v.name]=false end end;
  182.     else
  183.     if(v.Character.Humanoid.Health<1) then InSafe[v.name]=true
  184.     else
  185.     InSafe[v.name]=false end
  186.     end end)
  187. end
  188. return InSafe
  189. end
  190. local t_=""
  191. local usertarget=false
  192. print('waiting for game to load')
  193. repeat wait() until game:IsLoaded()
  194. print('game laoded')
  195.  
  196. local function fire(event) return event:FireServer() end
  197. local egg=nil--game:GetService("ReplicatedStorage").EggEvent
  198. local treasure=nil--ame:GetService("ReplicatedStorage").TreasureEvent
  199. --local drop=game:GetService("ReplicatedStorage").disableOwnRide
  200. local cf=game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
  201. local function MHBox()
  202. local cf=game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
  203. for i,v in pairs(game.Workspace:GetDescendants()) do
  204.     if v:IsA("BasePart") then
  205.         if  (v.Name:match("Diamond") or v.Name:match("Research") or v.Name:match("Golden") or v.Name:match("Crystal") ) and not v.Name:match("overlay") and not v.Name:match("inside")  and not v.Name:match("Lava") and not v.Name:match("Mine") and not v.Name:match("Handle") and not v.Name:match("Upgrade") and not v.Name:match("Conv") and not v.Name:match("Hitox") and not v.Name:match("Mesh")  and not v.Name:match("Palm") and not v.Name:match("Sphere") and not v.Name:match("Smooth") and not v.Name:match("Grass") and not v.Name:match("Grass") and not v.Name:match("Union") and not v.Name:match("Color") and not v.Name:match("Drop") and not v.Name:match("EGG")  and not v.Name:match("Terrain") and not v.Name:match("Rock") and  not v.Name:match("Sand") and not v:IsA('Terrain') and not v.Name:match("Part") and not v.Name:match("rock") and not v.Name:match("Wedge") and not v.Name:match("Lights") and not v.Name:match("Tree") and not v.Name:match("Leaf") then
  206.         --if v.Name:match("Egg") then
  207.         print('Yes',v.Name)
  208.          wait(0.05)
  209.        cf=game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
  210.        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
  211.        wait(.5)
  212.         game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=cf
  213.         else if (not v.Name:match("overlay") and not v.Name:match("inside")  and not v.Name:match("Lava") and not v.Name:match("Mine") and not v.Name:match("Handle") and not v.Name:match("Upgrade") and not v.Name:match("Conv") and not v.Name:match("Hitox") and not v.Name:match("Mesh")  and not v.Name:match("Palm") and not v.Name:match("Sphere") and not v.Name:match("Smooth") and not v.Name:match("Grass") and not v.Name:match("Grass") and not v.Name:match("Union") and not v.Name:match("Color") and not v.Name:match("Drop") and not v.Name:match("EGG")  and not v.Name:match("Terrain") and not v.Name:match("Rock") and  not v.Name:match("Sand") and not v:IsA('Terrain') and not v.Name:match("Part") and not v.Name:match("rock") and not v.Name:match("Wedge") and not v.Name:match("Lights") and not v.Name:match("Tree") and not v.Name:match("Leaf") )then
  214.         --print('Not',v.Name)
  215.         end
  216.         end
  217.         end
  218.         end
  219. print('Done!')
  220. end
  221. local DMGbool = false
  222. local FarmBool = false
  223. local bool = false
  224. local CurrentTarget=""
  225. local ctime=0
  226. local ltime=0
  227. local function farm()
  228. _G.speed=0.005
  229. --ltime=os.clock()*100
  230. while _G.toggle==true do
  231. local point=nil
  232. local dist=nil
  233. humanoidRoot=character:WaitForChild("HumanoidRootPart")
  234. for _,coin in pairs(game.Workspace.CoinContainer:GetChildren()) do
  235.     local magnitude = math.abs((coin.Coin.Position - humanoidRoot.Position).Magnitude)
  236.     if(dist==nil) then dist=magnitude end
  237.     if(magnitude<dist) then
  238.     point=coin.Coin
  239.     dist=magnitude
  240.     end
  241. end
  242. if(legitCoin) then followPath(point.Position)
  243. else tp(point) end
  244. end
  245. end
  246. local function farm_()
  247. cf=game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
  248. _G.speed=0.05
  249. while _G.toggle==true do
  250. for i,v in pairs(game.Workspace:GetDescendants()) do
  251.     if v:IsA("BasePart") then
  252.         if not v:IsA('Terrain') then
  253.         if v.Name:match("Egg") then
  254.         -- print(v.Name)
  255.         wait(_G.speed)
  256.         cf=game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
  257.         game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
  258.         wait(0)
  259.         game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=cf
  260.         --wait(0.001)
  261.         end
  262.         if v.Name:match("Tre") then
  263.         --print(v.Name)
  264.         wait(_G.speed)
  265.         cf=game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
  266.         game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
  267.         wait(0)
  268.         game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=cf
  269.         --wait(0.001)
  270.         end
  271.         end
  272.     end
  273. end
  274. cf=mil;
  275. end
  276. end
  277. local function findPlr(name)
  278. for _,v in pairs(game:GetService("Players"):GetPlayers()) do
  279.     if string.find(v.Name, name) then
  280.         return v
  281.     end
  282. end
  283. return nil
  284. end
  285. local damagedplayer = nil
  286. local function damageplayer(player)
  287. for i,p in pairs(game.Workspace:GetChildren()) do
  288. if p.Name == player then
  289. --print("Damaging " .. player)
  290. game:GetService("ReplicatedStorage").jdskhfsIIIllliiIIIdchgdIiIIIlIlIli:FireServer(p.Humanoid,1) -- the last arguement is not damage don't bother changin it
  291. --print("Damaged " .. player)
  292. end
  293. end end
  294.  
  295. local function aura()
  296. _G.speed2=0.05
  297. while _G.toggle2==true do
  298. local function death()
  299. local Zoned=getPos()
  300. if (usertarget==true) then
  301. cf=game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
  302. local player=findPlr(t_)
  303. if(Zoned[t_]==true) then wait();return end
  304. --print(player)
  305. local function atk()
  306. local randomOffsetX = math.random(-15,15)
  307.     local randomOffsetY=1
  308.     local randomOffsetX = math.random(-15,15)
  309.     local newPos = player.Character:WaitForChild("HumanoidRootPart").Position + Vector3.new(randomOffsetX ,randomOffsetY,randomOffsetZ)
  310.     game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame =CFrame.new(newPos)
  311. --game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=player.Character.HumanoidRootPart.CFrame
  312. wait(0.1)
  313. print('Target:',player,player.Character.Humanoid.Health==0,forcetarget==true)
  314. if(forcetarget==true)then  game:GetService("ReplicatedStorage").RideEvents.acceptEvent:FireServer(player.Name) end
  315. game:GetService("ReplicatedStorage").jdskhfsIIIllliiIIIdchgdIiIIIlIlIli:FireServer(player.Character.Humanoid,1) end
  316. pcall(atk)
  317. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=cf
  318. wait(_G.speed2)
  319. else
  320. --for i,v in pairs(game.Players:GetChildren()) do for i,p in pairs(game.Workspace:GetChildren()) do if p.Name == v.Name and p.Name ~= game.Players.LocalPlayer.Name then print(p.Name,p.Health);game:GetService("ReplicatedStorage").jdskhfsIIIllliiIIIdchgdIiIIIlIlIli:FireServer(p.Humanoid,1) end end end
  321. local Closest={}
  322. local alive={}
  323. local npcs={};for i,p in pairs(game.Workspace.NPC:GetChildren()) do
  324. local head
  325. local Humanoid_
  326.  
  327. for _i,_p in pairs(p:GetDescendants()) do if(_p.Name=='Head')then head= _p break end end
  328. for _i,_p in pairs(p:GetDescendants()) do if(_p.Name=='Humanoid')then Humanoid_= _p break end end
  329.  
  330. pcall(function()table.insert(Closest,{p,(head.Position - game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").Position).magnitude,p,{Humanoid_.Health,Humanoid_.MaxHealth}});npcs[i]=p;end)end
  331. for _, player in pairs(game.Players:GetPlayers()) do if not (player.Name == game.Players.LocalPlayer.Character.Name) then for i,p in pairs(game.Workspace:GetChildren()) do if p.Name == player.Name and p.Name ~= game.Players.LocalPlayer.Name then pcall(function() table.insert(Closest,{player,player:DistanceFromCharacter(game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").Position),p,{p.Humanoid.Health,p.Humanoid.MaxHealth},player.Name}) end) end end end end
  332. table.sort(Closest, function(valueA, valueB)return valueA[2] < valueB[2] end)
  333. for _, player in pairs(Closest) do if((Closest[1][4][1]/Closest[1][4][2])~=0) then table.insert(alive,{player[1],player[3].Humanoid,player[4]}) end end
  334. --for _, npc in pairs(npcs) do if((Closest[1][4][1]/Closest[1][4][2])~=0) then table.insert(alive,{player[1],player[3].Humanoid,player[4]}) end end
  335. --atk closest player
  336. --if CurrentTarget~=alive[1][1].name then print('New Target:',alive[1][1].name) end
  337. CurrentTarget=alive[1][1].name
  338. for _, player in pairs(alive) do if(not Zoned[player.name]) then game:GetService("ReplicatedStorage").jdskhfsIIIllliiIIIdchgdIiIIIlIlIli:FireServer(player[2],1) end end
  339. end end
  340. wait(_G.speed2)
  341. pcall(death)
  342. end
  343. -- list events for i,p in pairs(game:GetService("ReplicatedStorage"):GetChildren()) do print(p)end
  344. end
  345. local function dmgloop() while DMGbool==true do wait(0.05);pcall(DMGall)  end end
  346. local function toggleFarm()_G.toggle=not _G.toggle;if _G.toggle==true then print('Auto exp:ON');farm() else print('Auto exp:OFF')end end
  347. local function toggleAura()_G.toggle2=not _G.toggle2;if _G.toggle2==true then print('Aura:ON');aura() else print('Aura:OFF')end end
  348. local Venyx = loadstring(game:HttpGet("https://raw.githubusercontent.com/Stefanuk12/Venyx-UI-Library/main/source2.lua"))()
  349. local UI = Venyx.new({
  350.   title = "Menu - By Pirator/Lucky - Edit By Doornextguyyhat"
  351. })
  352.  
  353. local Themes = {
  354.   Background = Color3.fromRGB(24, 24, 24),
  355.   Glow = Color3.fromRGB(0, 0, 0),
  356.   Accent = Color3.fromRGB(10, 10, 10),
  357.   LightContrast = Color3.fromRGB(20, 20, 20),
  358.   DarkContrast = Color3.fromRGB(14, 14, 14),  
  359.   TextColor = Color3.fromRGB(255, 255, 255)
  360. }
  361.  
  362. local Main = UI:addPage({
  363.   title = "Animal Sim",
  364.   icon = 887262219
  365. })
  366. local Miners= UI:addPage({
  367.   title = "Miners Haven",
  368.   icon = 887262219
  369. })
  370. local Legends= UI:addPage({
  371.   title = "LoS",
  372.   icon = 887262219
  373. })
  374. local BloxF= UI:addPage({
  375.   title = "Blox Fruit",
  376.   icon = 887262219
  377. })
  378. local Gameplaydiv = Main:addSection({
  379.   title = "Gameplay"
  380. })
  381. local Orbs = Legends:addSection({
  382.   title = "Orbs"
  383. })
  384. local Minersdiv = Miners:addSection({
  385.   title = "Boxes"
  386. })
  387. local Fruits = BloxF:addSection({
  388.   title = "Scripts/Hubs"
  389. })
  390.  
  391. local function findPlr(name)
  392. for _,v in pairs(game:GetService("Players"):GetPlayers()) do
  393.     if string.find(v.Name, name) then
  394.         return v
  395.     end
  396. end
  397. return nil
  398. end
  399.  
  400. local function damageplayer(player)
  401. for i,p in pairs(game.Workspace:GetChildren()) do
  402. if p.Name == player then
  403. print("Damaging " .. player)
  404. game:GetService("ReplicatedStorage").jdskhfsIIIllliiIIIdchgdIiIIIlIlIli:FireServer(p.Humanoid,1) -- the last arguement is not damage don't bother changin it
  405. print("Damaged " .. player)
  406. end
  407. end
  408. end
  409.  
  410.  
  411. local damagedplayer = nil
  412. local tb={}
  413. for _, player in pairs(game.Players:GetPlayers()) do if not (player.Name == game.Players.LocalPlayer.Character.Name) then for i,p in pairs(game.Workspace:GetChildren()) do if p.Name == player.Name and p.Name ~= game.Players.LocalPlayer.Name then
  414. table.insert(tb,player)
  415. end end end end
  416. local lis=nil
  417. local function cb(text)
  418.       --print(text,focusLost)
  419.       t_=text
  420.        print("Searching " .. text)
  421.        local Player = findPlr(text)
  422.        print("Found " .. tostring(Player))
  423.        local Player = game.Workspace:FindFirstChild(Player.Name)
  424.        damagedplayer = tostring(Player)
  425.        t_=damagedplayer
  426.        print('Updating list')
  427.        local tb_={}
  428.        for _, player in pairs(game.Players:GetPlayers()) do if not (player.Name == game.Players.LocalPlayer.Character.Name) then for i,p in pairs(game.Workspace:GetChildren()) do if p.Name == player.Name and p.Name ~= game.Players.LocalPlayer.Name then table.insert(tb_,player)end end end end
  429.        print(self)
  430.        print(lis)
  431.        print(tb_==tb)
  432.        print(Gameplaydiv:updateDropdown(lis,{
  433.            title = "Set Target Player",
  434.            default = damagedplayer or game.Players.LocalPlayer.Character.Name,
  435.            list={"testone","testtwo","onetweotree"},
  436.            callback = cb
  437.        }))
  438. end
  439. local function cb_(text)
  440.       --print(text,focusLost)
  441.       t_=text
  442.        print("Searching " .. text)
  443.        local Player = findPlr(text)
  444.        print("Found " .. tostring(Player))
  445.        local Player = game.Workspace:FindFirstChild(Player.Name)
  446.        damagedplayer = tostring(Player)
  447.        t_=damagedplayer
  448.        print('Updating list')
  449.        local tb_={}
  450.        for _, player in pairs(game.Players:GetPlayers()) do if not (player.Name == game.Players.LocalPlayer.Character.Name) then for i,p in pairs(game.Workspace:GetChildren()) do if p.Name == player.Name and p.Name ~= game.Players.LocalPlayer.Name then table.insert(tb_,player)end end end end
  451.        print(self)
  452.        print(lis)
  453.        print(tb_==tb)
  454.        Gameplaydiv:updateDropdown(lis,{
  455.            title = "Set Target Player",
  456.            default = damagedplayer or game.Players.LocalPlayer.Character.Name,
  457.            list=tb_,
  458.            callback = cb
  459.        })
  460. end
  461. lis=Gameplaydiv:addDropdown({
  462.   title = "Set Target Player",
  463.   default = game.Players.LocalPlayer.Character.Name,
  464.   list=tb,
  465.   callback = function (text)
  466.       --print(text,focusLost)
  467.        t_=text
  468.        print("Searching " .. text)
  469.        local Player = findPlr(text)
  470.        print("Found " .. tostring(Player))
  471.        local Player = game.Workspace:FindFirstChild(Player.Name)
  472.        damagedplayer = tostring(Player)
  473.        t_=damagedplayer
  474.        print('Updating list')
  475.        local tb_={}
  476.        for _, player in pairs(game.Players:GetPlayers()) do if not (player.Name == game.Players.LocalPlayer.Character.Name) then for i,p in pairs(game.Workspace:GetChildren()) do if p.Name == player.Name and p.Name ~= game.Players.LocalPlayer.Name then table.insert(tb_,player)end end end end
  477.        print(self)
  478.        print(lis)
  479.        print(tb_==tb)
  480.        Gameplaydiv:updateDropdown(lis,{
  481.            title = "Set Target Player",
  482.            default = damagedplayer or game.Players.LocalPlayer.Character.Name,
  483.            list=tb_,
  484.        })
  485.        print("list updated")
  486. end
  487. })
  488. local collecting
  489.  Gameplaydiv:addToggle({
  490. title = "Auto exp farfm",
  491. toggled = nil,
  492. callback = function(value)
  493. player = Players.LocalPlayer
  494. character = player.Character
  495. humanoid = character:WaitForChild("Humanoid")
  496. humanoidRoot = character:WaitForChild("HumanoidRootPart")
  497. _G.toggle=not value;toggleFarm()
  498. end})
  499.  
  500.  Gameplaydiv:addToggle({
  501. title = "LegitMode",
  502. toggled = nil,
  503. callback = function(value)
  504. legitCoin=not not value
  505. end})
  506.  
  507.  
  508. local dmga
  509. Gameplaydiv:addToggle({
  510. title = "Kill aura",
  511. toggled = nil,
  512. callback = function(value)
  513. _G.toggle2=not value
  514. toggleAura()
  515. end
  516. })
  517.  Gameplaydiv:addToggle({
  518. title = "Use target",
  519. toggled = nil,
  520. callback = function(value)
  521. usertarget=value
  522. end})
  523.  Gameplaydiv:addToggle({
  524. title = "Force target",
  525. toggled = nil,
  526. callback = function(value)
  527. forcetarget=value
  528. end})
  529.  
  530. Gameplaydiv:addButton({
  531.   title = "Damage Player",
  532.   callback = function()
  533.   damageplayer(damagedplayer)
  534.   end
  535. })
  536. Fruits:addButton({
  537.   title = "Uranium Hub",
  538.   callback = function()
  539.    BloxFruit()
  540.   end
  541. })
  542. Orbs:addButton({
  543.   title = "Get all",
  544.   callback = function()
  545.   cf=game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame;
  546.   for i,v in pairs(game.Workspace.orbFolder.City:GetChildren()) do
  547.     if(not v.Name:match('Union')  and not v.Name:match('sea') and not v.Name:match('Cactus') and not(v.name=="Part")) then
  548.       -- print(v.name)
  549.        local inner=nil
  550.        for i,p in pairs(v:GetChildren()) do
  551.        if(p.Name:match('inner'))then  inner=p;end
  552.        end
  553.        local playerPos=game.Players.LocalPlayer.Character.HumanoidRootPart.Position
  554.        --local ipos=(GetPos(inner))
  555.        --local d=(playerPos - inner.Position).Magnitude
  556.        --if(inner.Position.Y<10 and not lastOrb[inner.Position] and (dist==nil or dist>d)) then dist=d;orb=inner end
  557.        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=inner.CFrame
  558.        wait(0)
  559.     end
  560. end
  561. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=cf;
  562.   end
  563. })
  564. local _cb_1=false;
  565. local _cb1=false;
  566. local __cb1=false;
  567. local function destoryAll()
  568.     game.ReplicatedStorage.DestroyAll:InvokeServer()
  569.     wait(1)
  570. end
  571. local function openBox()
  572.     for i,mysteryBox in pairs(game.Players.LocalPlayer.Crates:GetChildren()) do
  573.         game.ReplicatedStorage.MysteryBox:InvokeServer(mysteryBox.Name)
  574.     end
  575. end
  576.  
  577. Minersdiv:addToggle({
  578. title = "Collect Boxes",
  579. toggled = nil,
  580. callback = function(value)
  581. _cb1=value
  582. while(_cb1)do
  583.      local pos=humanoidRoot.CFrame
  584.          humanoidRoot.CFrame=getClosest(Boxes()).CFrame
  585.          wait(1.2)
  586.          humanoidRoot.CFrame=pos
  587.          wait(1)
  588.      humanoidRoot.CFrame=pos
  589. end
  590. end})
  591. Minersdiv:addToggle({
  592. title = "Auto open Boxes",
  593. toggled = nil,
  594. callback = function(value)__cb1=value;while(__cb1)do  pcall(openBox)end end
  595. })
  596.  
  597. Minersdiv:addToggle({
  598. title = "Collect Clovers",
  599. toggled = nil,
  600. callback = function(value)
  601. _cb_1=value
  602. while(_cb_1)do
  603.     local pos=humanoidRoot.CFrame
  604.          humanoidRoot.CFrame=getClosest(Clovers()).CFrame
  605.          wait(1.2)
  606.          humanoidRoot.CFrame=pos
  607.          wait(1)
  608.      humanoidRoot.CFrame=pos
  609.      --wait(getgenv().duration+getgenv().duration_)
  610. end
  611. end})
  612. Minersdiv:addButton({
  613.   title = "Collect Boxes",
  614.   callback = function()
  615.   print('Colleting Boxes')
  616.   MHBox()
  617.   end
  618. })
  619. local cost1
  620. local cost2
  621. Minersdiv:addTextbox({
  622.   title = "layout 2 cost?",
  623.   default = "10M",
  624.   callback = function(text, focusLost)
  625.       if (focusLost) then if conv(text)then cost1=text end  end
  626. end
  627. })
  628. Minersdiv:addTextbox({
  629.   title = "layout 3 cost?",
  630.   default = "10qd",
  631.   callback = function(text, focusLost)
  632.       if (focusLost) then if conv(text)then cost2=text end  end
  633. end
  634. })
  635.  
  636. Minersdiv:addButton({
  637.   title = "Load AutoRebirth",
  638.   callback = function()
  639.   local players = game:GetService("Players")
  640. local self = players.LocalPlayer
  641. local char = self.Character
  642. local root = char.HumanoidRootPart
  643. local mouse = self:GetMouse()
  644. local value = game:GetService("Players").LocalPlayer.Rebirths
  645.  
  646. local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/TheAbsolutionism/Wally-GUI-Library-V2-Remastered/main/Library%20Code", true))() --//Wally UI Lib V2 Remastered by: https://forum.robloxscripts.com/showthread.php?tid=3180
  647. library.options.underlinecolor = 'rainbow' --//makes the underline of each "window" rainbow
  648. library.options.toggledisplay = 'Fill' --//Applies to all toggles, [Fill] OFF = RED, ON = GREEN [CHECK] OFF = BLANK,ON = CHECKMARK
  649. local mainW = library:CreateWindow("Miner's Haven") --//Name of window
  650. local Section = mainW:Section('Farm',true)
  651.  
  652. --//AntiAFK Credits to: https://v3rmillion.net/showthread.php?tid=772135
  653. local vu = game:GetService("VirtualUser")
  654. game:GetService("Players").LocalPlayer.Idled:connect(function()
  655.    vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
  656.    task.wait(1)
  657.    vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
  658. end)
  659. --//AntiAFK Credits to: https://v3rmillion.net/showthread.php?tid=772135
  660.  
  661. --//Enables Rebirth Farming
  662. local reFarm = mainW:Toggle('Rebirth Farm',{flag = "rebfarm"},function()
  663.     if mainW.flags.rebfarm then
  664.         loadLayouts()
  665.         farmRebirth()
  666.     end
  667. end)
  668.  
  669. --//User chooses if they want second layout to be used
  670. local tFarm = mainW:Toggle('Enable Second Layout?',{flag = "seclayout"},function() end)
  671. local tFarm_ = mainW:Toggle('Enable Third Layout?',{flag = "thirdlayout"},function() end)
  672. local _tFarm_ = mainW:Toggle('Clear after first layout?',{flag = "seclayoutclear"},function() end)
  673. local tFarm_ = mainW:Toggle('Clear after second layout?',{flag = "thirdlayoutclear"},function() end)
  674.  
  675. --//Auto Rebirth Toggle
  676. local autoReb = mainW:Toggle('Auto Rebirth',{flag = "aReb"},function()
  677.     farmRebirth()
  678. end)
  679.  
  680. --//Input time between layouts
  681. local timeBox = mainW:Box('Time first layout',{
  682.         default = 0;
  683.         type = 'number';
  684.         min = 0;
  685.         max = 9999; --//You can change this to math.huge if u want. (Currently set to 60 Seconds / 1 Minute)
  686.         flag = 'duration';
  687.         location = {getgenv()};
  688. },function(new)
  689.     getgenv().duration = new
  690. end)
  691. local timeBox_ = mainW:Box('Time second layout',{
  692.         default = 0;
  693.         type = 'number';
  694.         min = 0;
  695.         max = 9999; --//You can change this to math.huge if u want. (Currently set to 60 Seconds / 1 Minute)
  696.         flag = 'duration2';
  697.         location = {getgenv()};
  698. },function(new)
  699.     getgenv().duration2 = new
  700. end)
  701.  
  702. --//Select First Layout
  703. mainW:Dropdown("First Layout", {
  704.     default = 'First Layout';
  705.     location = getgenv();
  706.     flag = "layoutone";
  707.     list = {
  708.         "Layout1";
  709.         "Layout2";
  710.         "Layout3";
  711.     }
  712. }, function()
  713.     print("Selected: ".. getgenv().layoutone)
  714. end)
  715.  
  716. --//Select Second Layout
  717. mainW:Dropdown("Second Layout", {
  718.     default = 'Second Layout';
  719.     location = getgenv();
  720.     flag = "layoutwo";
  721.     list = {
  722.         "Layout1";
  723.         "Layout2";
  724.         "Layout3";
  725.     }
  726. }, function()
  727.     print("Selected: ".. getgenv().layoutwo)
  728. end)
  729. --//Select Third Layout
  730. mainW:Dropdown("Third Layout", {
  731.     default = 'Third Layout';
  732.     location = getgenv();
  733.     flag = "layouthree";
  734.     list = {
  735.         "Layout1";
  736.         "Layout2";
  737.         "Layout3";
  738.     }
  739. }, function()
  740.     print("Selected: ".. getgenv().layouthree)
  741. end)
  742.  
  743. function loadLayouts()
  744.     task.spawn(function()
  745.         game:GetService("ReplicatedStorage").Layouts:InvokeServer("Load",getgenv().layoutone) --//Loads first layout
  746.         --task.wait(getgenv().duration) --//Duration between layouts
  747.         if mainW.flags.seclayout then --//Checks if "Enable second layout" toggle is true
  748.             repeat wait(0)
  749.                 --print('layout 1')
  750.                 --print(cost1)
  751.                 --print(conv(cost1))
  752.                 --print(comparCash(cost1))
  753.                 until comparCash(cost1)
  754.             if(mainW.flags.seclayoutclear)then destroyAll() end
  755.             game:GetService("ReplicatedStorage").Layouts:InvokeServer("Load",getgenv().layoutwo) --//Loads second layout
  756.             task.wait(getgenv().duration_)
  757.             if mainW.flags.thirdlayout then --//Checks if "Enable second layout" toggle is true
  758.                 repeat wait(0)until comparCash(cost2)
  759.                 if(mainW.flags.thirdlayoutclear)then destroyAll() end
  760.                 game:GetService("ReplicatedStorage").Layouts:InvokeServer("Load",getgenv().layouthree) --//Loads third layout
  761.         end
  762.         end
  763.     end)
  764. end
  765.  
  766. --//Auto Rebirth Function
  767. function farmRebirth()
  768.     task.spawn(function()
  769.         while mainW.flags.aReb do
  770.             game:GetService("ReplicatedStorage").Rebirth:InvokeServer(26) --// I dont know what "26" means dont change it.
  771.             task.wait()
  772.         end
  773.     end)
  774. end
  775.  
  776. --//Auto Load
  777. value:GetPropertyChangedSignal("Value"):Connect(function()
  778.     task.wait(0.75)
  779.     if mainW.flags.rebfarm then
  780.         loadLayouts()
  781.     end
  782. end)
  783. --//Auto Load
  784.   end
  785. })
  786.  
  787.  
  788.  
  789. Gameplaydiv:addTextbox({
  790.   title = "Force Join Pack",
  791.   default = "Case Sensitive",
  792.   callback = function(text, focusLost)
  793.       if (focusLost) then
  794.         for i,v in pairs(game.Workspace.Teams:GetChildren()) do
  795.         if string.find(text, v.Name) then
  796.        game:GetService("ReplicatedStorage").acceptedEvent:FireServer(v.Name)
  797.       end
  798.   end
  799. end
  800. end
  801. })
  802.  
  803. Gameplaydiv:addButton({
  804.   title = "Print All Teams (F9)",
  805.   callback = function()
  806.     for i,v in pairs(game.Workspace.Teams:GetChildren()) do
  807.         print(v.Name)
  808.     end
  809.   end
  810. })
  811.  
  812. Gameplaydiv:addTextbox({
  813.   title = "Force Player Ride",
  814.   default = "Case Sensitive",
  815.   callback = function(text, focusLost)
  816.       if (focusLost) then
  817.         for i,v in pairs(game.Players:GetChildren()) do
  818.         if string.find(v.Name, text) then
  819.        game:GetService("ReplicatedStorage").RideEvents.acceptEvent:FireServer(v.Name)
  820.       end
  821.   end
  822. end
  823. end
  824. })
  825.  
  826. local Theme = UI:addPage({
  827.   title = "Theme",
  828.   icon = 4890363233
  829. })
  830.  
  831. local Colors = Theme:addSection({
  832.   title = "Colors"
  833. })
  834.  
  835. for theme, color in pairs(Themes) do
  836.   Colors:addColorPicker({
  837.       title = theme,
  838.       default = color,
  839.       callback = function(color3)
  840.           UI:setTheme({
  841.               theme = theme,
  842.               color3 = color3
  843.           })
  844.       end
  845.   })
  846. end
  847.  
  848. UI:SelectPage({
  849.   page = UI.pages[1],
  850.   toggle = true
  851. })
  852. --_G.speed=0.05;_G.toggle=true while _G.toggle == true do for i,v in pairs(game.Workspace:GetDescendants()) do if v:IsA("BasePart") and not v:IsA('Terrain') and (v.Name:match("Egg") or v.Name:match("Tre")) then wait(_G.speed);game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame end end print("done");end
  853. print('Loaded')
  854. local function findDmg(taken)
  855. if(taken==nil)then taken=0 end
  856. for _,v in pairs(game:GetService("Players"):GetPlayers()) do
  857. local Zoned=getPos()
  858. if(true) then
  859. local l=v.leaderstats.Level.value
  860. local info={
  861.     lvl=v.leaderstats.Level.value,
  862.     dmg=l*2,
  863.     hp=(l*2)*10,
  864.     player=v
  865. }
  866. print('@',v.name,'#',v.leaderstats.Level.value,'$',info.dmg)
  867. if((l*2)==(taken-10))then print('Found:'..v.name)return info end end
  868. end end
  869. _G.log6=true
  870. _G.log5=false
  871. local function hptp()
  872. local Humanoid = game.Players.LocalPlayer.Character.Humanoid
  873. local OldHealth = Humanoid.Health
  874.  
  875. Humanoid:GetPropertyChangedSignal("Health"):Connect(function()
  876.  
  877. local percent=OldHealth/Humanoid.Health
  878. local percent2=Humanoid.Health/OldHealth
  879.  
  880. if(_G.log6==false) then return end;
  881. if (Humanoid.Health<1) then deathPose=game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame end
  882. pcall(function()
  883. if Humanoid.Health < OldHealth then
  884.     local enemy=findDmg(OldHealth-Humanoid.Health)
  885.     print("damage taken",OldHealth-Humanoid.Health)
  886.     --print('#info:'..enemy.player.Name)
  887.     --print('$pos:',enemy.player.Character:WaitForChild("HumanoidRootPart").Position)
  888.     local randomOffsetX = math.random(-15,15)
  889.     local randomOffsetY=1
  890.     local randomOffsetX = math.random(-15,15)
  891.     local newPos = enemy.player.Character:WaitForChild("HumanoidRootPart").Position + Vector3.new(randomOffsetX ,randomOffsetY,randomOffsetZ)
  892.     useAllFire(enemy.player.Character.HumanoidRootPart)
  893.     repeat wait(0);updated_();pcall(function()damageplayer(enemy.player.Name)end);pcall(function()useAllFire(enemy.player.Character.HumanoidRootPart)end); humanoid:MoveTo(enemy.player.Character.HumanoidRootPart.Position) until enemy.player.Character.Humanoid.Health < 1
  894.     --game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame =CFrame.new(newPos)
  895.  
  896. else
  897.     print('Healed',Humanoid.Health-OldHealth)
  898. end
  899.  end)
  900. OldHealth = Humanoid.Health
  901. end)
  902. end
  903. local Players = game:GetService("Players")
  904. for _,player in pairs(game:GetService("Players"):GetPlayers()) do
  905. end
  906. game.Players.LocalPlayer.CharacterAdded:Connect(function(char)
  907.     pcall(updated_)
  908.     wait(2)
  909.     updated_();
  910.     game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame=deathPose
  911.     hptp()
  912. end)
  913. hptp()
  914. --getgenv().LocalWebhookId = '1061541908532428870/QwZ1LB84ZWyNTpMix-dU5ycVKsh-IFot6H8A9ECZEHw1bmsdwjyscgKPqbwjKwMZY-AI'
  915. --loadstring(game:HttpGet(('https://raw.githubusercontent.com/Xen101/Roblox/main/Animal%20Simulator/ONI-HUB%20Open%20Source'),true))()
  916.  
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