Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local Window = Library.CreateLib("INCREMENTAL OBBY Script", "Serpent")
- local Tab1 = Window:NewTab("Point Farm")
- local Tab2 = Window:NewTab("AutoUpgrade")
- local Tab3 = Window:NewTab("Credits")
- -----Credits Here-----
- local Section = Tab3:NewSection("Discord: ENZ0#0001")
- local Section = Tab3:NewSection("V3rmillion: ENZ0")
- -----Main Tab-----
- local Section1 = Tab1:NewSection("Only Turn On One Or It Might Bug")
- Section1:NewToggle("Point 1 (1st Level)", "Farms Point 1", function(state)
- if state then
- _G.AutoCash = true
- while _G.AutoCash == true do
- wait()
- local args = {
- [1] = "Area1",
- [2] = "Point1"
- }
- game:GetService("ReplicatedStorage").Remotes.MoneyPoint:FireServer(unpack(args))
- wait()
- game:GetService("ReplicatedStorage").Remotes.CashIn:FireServer()
- end
- else
- _G.AutoCash = false
- while _G.AutoCash == true do
- wait()
- local args = {
- [1] = "Area1",
- [2] = "Point1"
- }
- game:GetService("ReplicatedStorage").Remotes.MoneyPoint:FireServer(unpack(args))
- wait()
- game:GetService("ReplicatedStorage").Remotes.CashIn:FireServer()
- end
- end
- end)
- Section1:NewToggle("Point 2 (2nd Level)", "Farms Point 2", function(state)
- if state then
- _G.AutoCash = true
- while _G.AutoCash == true do
- wait()
- local args = {
- [1] = "Area1",
- [2] = "Point2"
- }
- game:GetService("ReplicatedStorage").Remotes.MoneyPoint:FireServer(unpack(args))
- wait()
- game:GetService("ReplicatedStorage").Remotes.CashIn:FireServer()
- end
- else
- _G.AutoCash = false
- while _G.AutoCash == true do
- wait()
- local args = {
- [1] = "Area1",
- [2] = "Point2"
- }
- game:GetService("ReplicatedStorage").Remotes.MoneyPoint:FireServer(unpack(args))
- wait()
- game:GetService("ReplicatedStorage").Remotes.CashIn:FireServer()
- end
- end
- end)
- Section1:NewToggle("Point 3 (3rd Level)", "Farms Point 3", function(state)
- if state then
- _G.AutoCash = true
- while _G.AutoCash == true do
- wait()
- local args = {
- [1] = "Area1",
- [2] = "Point3"
- }
- game:GetService("ReplicatedStorage").Remotes.MoneyPoint:FireServer(unpack(args))
- wait()
- game:GetService("ReplicatedStorage").Remotes.CashIn:FireServer()
- end
- else
- _G.AutoCash = false
- while _G.AutoCash == true do
- wait()
- local args = {
- [1] = "Area1",
- [2] = "Point3"
- }
- game:GetService("ReplicatedStorage").Remotes.MoneyPoint:FireServer(unpack(args))
- wait()
- game:GetService("ReplicatedStorage").Remotes.CashIn:FireServer()
- end
- end
- end)
- Section1:NewToggle("Point 4 (4th Level)", "Farms Point 4", function(state)
- if state then
- _G.AutoCash = true
- while _G.AutoCash == true do
- wait()
- local args = {
- [1] = "Area1",
- [2] = "Point4"
- }
- game:GetService("ReplicatedStorage").Remotes.MoneyPoint:FireServer(unpack(args))
- wait()
- game:GetService("ReplicatedStorage").Remotes.CashIn:FireServer()
- end
- else
- _G.AutoCash = false
- while _G.AutoCash == true do
- wait()
- local args = {
- [1] = "Area1",
- [2] = "Point4"
- }
- game:GetService("ReplicatedStorage").Remotes.MoneyPoint:FireServer(unpack(args))
- wait()
- game:GetService("ReplicatedStorage").Remotes.CashIn:FireServer()
- end
- end
- end)
- -----Upgrade Tab-----
- local Section = Tab2:NewSection("Auto Upgrade")
- Section:NewToggle("Infinite Prestige", "ez prestige", function(state)
- if state then
- _G.AutoPrestige = true
- while _G.AutoPrestige == true do
- wait()
- game:GetService("ReplicatedStorage").Remotes.Prestige:FireServer()
- end
- else
- _G.AutoPrestige = false
- while _G.AutoPrestige == true do
- wait()
- game:GetService("ReplicatedStorage").Remotes.Prestige:FireServer()
- end
- end
- end)
- Section:NewToggle("Point 1 Money", "Auto Upgrades Point 1 Money", function(state)
- if state then
- _G.BuyUpgrade1 = true
- while _G.BuyUpgrade1 == true do
- wait(0.1)
- local args = {
- [1] = "UpgradeMoney1"
- }
- game:GetService("ReplicatedStorage").Remotes.BuyUpgrade:FireServer(unpack(args))
- end
- else
- _G.BuyUpgrade1 = false
- while _G.BuyUpgrade1 == true do
- wait(0.1)
- local args = {
- [1] = "UpgradeMoney1"
- }
- game:GetService("ReplicatedStorage").Remotes.BuyUpgrade:FireServer(unpack(args))
- end
- end
- end)
- Section:NewToggle("Point 2 Money", "Auto Upgrades Point 2 Money", function(state)
- if state then
- _G.BuyUpgrade1 = true
- while _G.BuyUpgrade1 == true do
- wait(0.1)
- local args = {
- [1] = "UpgradeMoney2"
- }
- game:GetService("ReplicatedStorage").Remotes.BuyUpgrade:FireServer(unpack(args))
- end
- else
- _G.BuyUpgrade1 = false
- while _G.BuyUpgrade1 == true do
- wait(0.1)
- local args = {
- [1] = "UpgradeMoney2"
- }
- game:GetService("ReplicatedStorage").Remotes.BuyUpgrade:FireServer(unpack(args))
- end
- end
- end)
- Section:NewToggle("Point 3 Money", "Auto Upgrades Point 3 Money", function(state)
- if state then
- _G.BuyUpgrade1 = true
- while _G.BuyUpgrade1 == true do
- wait(0.1)
- local args = {
- [1] = "UpgradeMoney3"
- }
- game:GetService("ReplicatedStorage").Remotes.BuyUpgrade:FireServer(unpack(args))
- end
- else
- _G.BuyUpgrade1 = false
- while _G.BuyUpgrade1 == true do
- wait(0.1)
- local args = {
- [1] = "UpgradeMoney3"
- }
- game:GetService("ReplicatedStorage").Remotes.BuyUpgrade:FireServer(unpack(args))
- end
- end
- end)
- Section:NewToggle("Point 4 Money", "Auto Upgrades Point 4 Money", function(state)
- if state then
- _G.BuyUpgrade1 = true
- while _G.BuyUpgrade1 == true do
- wait(0.1)
- local args = {
- [1] = "UpgradeMoney4"
- }
- game:GetService("ReplicatedStorage").Remotes.BuyUpgrade:FireServer(unpack(args))
- end
- else
- _G.BuyUpgrade1 = false
- while _G.BuyUpgrade1 == true do
- wait(0.1)
- local args = {
- [1] = "UpgradeMoney4"
- }
- game:GetService("ReplicatedStorage").Remotes.BuyUpgrade:FireServer(unpack(args))
- end
- end
- end)
- Section:NewToggle("Auto Buy All Levels", "Auto Buys Levels When Available", function(state)
- if state then
- _G.AutoCash = true
- while _G.AutoCash == true do
- wait(0.5)
- local args = {
- [1] = "Area1Level2"
- }
- game:GetService("ReplicatedStorage").Remotes.BuyUpgrade:FireServer(unpack(args))
- local args = {
- [1] = "Area1Level3"
- }
- game:GetService("ReplicatedStorage").Remotes.BuyUpgrade:FireServer(unpack(args))
- local args = {
- [1] = "Area1Level4"
- }
- game:GetService("ReplicatedStorage").Remotes.BuyUpgrade:FireServer(unpack(args))
- local args = {
- [1] = "Area1Level5"
- }
- game:GetService("ReplicatedStorage").Remotes.BuyUpgrade:FireServer(unpack(args))
- end
- else
- _G.BuyUpgrade1 = false
- while _G.BuyUpgrade1 == true do
- wait(0.1)
- _G.AutoCash = false
- while _G.AutoCash == true do
- wait(0.5)
- local args = {
- [1] = "Area1Level2"
- }
- game:GetService("ReplicatedStorage").Remotes.BuyUpgrade:FireServer(unpack(args))
- local args = {
- [1] = "Area1Level3"
- }
- game:GetService("ReplicatedStorage").Remotes.BuyUpgrade:FireServer(unpack(args))
- local args = {
- [1] = "Area1Level4"
- }
- game:GetService("ReplicatedStorage").Remotes.BuyUpgrade:FireServer(unpack(args))
- local args = {
- [1] = "Area1Level5"
- }
- game:GetService("ReplicatedStorage").Remotes.BuyUpgrade:FireServer(unpack(args))
- end
- end
- end
- end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement