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Roblox_Exploiters

incremental obby script

Jul 12th, 2022
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  1.  
  2. local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
  3. local Window = Library.CreateLib("INCREMENTAL OBBY Script", "Serpent")
  4.  
  5.  
  6. local Tab1 = Window:NewTab("Point Farm")
  7. local Tab2 = Window:NewTab("AutoUpgrade")
  8. local Tab3 = Window:NewTab("Credits")
  9.  
  10. -----Credits Here-----
  11.  
  12. local Section = Tab3:NewSection("Discord: ENZ0#0001")
  13. local Section = Tab3:NewSection("V3rmillion: ENZ0")
  14.  
  15. -----Main Tab-----
  16.  
  17. local Section1 = Tab1:NewSection("Only Turn On One Or It Might Bug")
  18. Section1:NewToggle("Point 1 (1st Level)", "Farms Point 1", function(state)
  19. if state then
  20. _G.AutoCash = true
  21. while _G.AutoCash == true do
  22. wait()
  23. local args = {
  24. [1] = "Area1",
  25. [2] = "Point1"
  26. }
  27. game:GetService("ReplicatedStorage").Remotes.MoneyPoint:FireServer(unpack(args))
  28. wait()
  29. game:GetService("ReplicatedStorage").Remotes.CashIn:FireServer()
  30. end
  31. else
  32. _G.AutoCash = false
  33. while _G.AutoCash == true do
  34. wait()
  35. local args = {
  36. [1] = "Area1",
  37. [2] = "Point1"
  38. }
  39. game:GetService("ReplicatedStorage").Remotes.MoneyPoint:FireServer(unpack(args))
  40. wait()
  41. game:GetService("ReplicatedStorage").Remotes.CashIn:FireServer()
  42. end
  43. end
  44. end)
  45.  
  46. Section1:NewToggle("Point 2 (2nd Level)", "Farms Point 2", function(state)
  47. if state then
  48. _G.AutoCash = true
  49. while _G.AutoCash == true do
  50. wait()
  51. local args = {
  52. [1] = "Area1",
  53. [2] = "Point2"
  54. }
  55.  
  56. game:GetService("ReplicatedStorage").Remotes.MoneyPoint:FireServer(unpack(args))
  57. wait()
  58. game:GetService("ReplicatedStorage").Remotes.CashIn:FireServer()
  59. end
  60. else
  61. _G.AutoCash = false
  62. while _G.AutoCash == true do
  63. wait()
  64. local args = {
  65. [1] = "Area1",
  66. [2] = "Point2"
  67. }
  68.  
  69. game:GetService("ReplicatedStorage").Remotes.MoneyPoint:FireServer(unpack(args))
  70. wait()
  71. game:GetService("ReplicatedStorage").Remotes.CashIn:FireServer()
  72. end
  73. end
  74. end)
  75.  
  76. Section1:NewToggle("Point 3 (3rd Level)", "Farms Point 3", function(state)
  77. if state then
  78. _G.AutoCash = true
  79. while _G.AutoCash == true do
  80. wait()
  81. local args = {
  82. [1] = "Area1",
  83. [2] = "Point3"
  84. }
  85.  
  86. game:GetService("ReplicatedStorage").Remotes.MoneyPoint:FireServer(unpack(args))
  87. wait()
  88. game:GetService("ReplicatedStorage").Remotes.CashIn:FireServer()
  89. end
  90. else
  91. _G.AutoCash = false
  92. while _G.AutoCash == true do
  93. wait()
  94. local args = {
  95. [1] = "Area1",
  96. [2] = "Point3"
  97. }
  98.  
  99. game:GetService("ReplicatedStorage").Remotes.MoneyPoint:FireServer(unpack(args))
  100. wait()
  101. game:GetService("ReplicatedStorage").Remotes.CashIn:FireServer()
  102. end
  103. end
  104. end)
  105.  
  106. Section1:NewToggle("Point 4 (4th Level)", "Farms Point 4", function(state)
  107. if state then
  108. _G.AutoCash = true
  109. while _G.AutoCash == true do
  110. wait()
  111. local args = {
  112. [1] = "Area1",
  113. [2] = "Point4"
  114. }
  115.  
  116. game:GetService("ReplicatedStorage").Remotes.MoneyPoint:FireServer(unpack(args))
  117. wait()
  118. game:GetService("ReplicatedStorage").Remotes.CashIn:FireServer()
  119. end
  120. else
  121. _G.AutoCash = false
  122. while _G.AutoCash == true do
  123. wait()
  124. local args = {
  125. [1] = "Area1",
  126. [2] = "Point4"
  127. }
  128.  
  129. game:GetService("ReplicatedStorage").Remotes.MoneyPoint:FireServer(unpack(args))
  130. wait()
  131. game:GetService("ReplicatedStorage").Remotes.CashIn:FireServer()
  132. end
  133. end
  134. end)
  135.  
  136.  
  137. -----Upgrade Tab-----
  138.  
  139. local Section = Tab2:NewSection("Auto Upgrade")
  140. Section:NewToggle("Infinite Prestige", "ez prestige", function(state)
  141. if state then
  142. _G.AutoPrestige = true
  143. while _G.AutoPrestige == true do
  144. wait()
  145. game:GetService("ReplicatedStorage").Remotes.Prestige:FireServer()
  146. end
  147. else
  148. _G.AutoPrestige = false
  149. while _G.AutoPrestige == true do
  150. wait()
  151. game:GetService("ReplicatedStorage").Remotes.Prestige:FireServer()
  152. end
  153. end
  154. end)
  155.  
  156. Section:NewToggle("Point 1 Money", "Auto Upgrades Point 1 Money", function(state)
  157. if state then
  158. _G.BuyUpgrade1 = true
  159. while _G.BuyUpgrade1 == true do
  160. wait(0.1)
  161. local args = {
  162. [1] = "UpgradeMoney1"
  163. }
  164.  
  165. game:GetService("ReplicatedStorage").Remotes.BuyUpgrade:FireServer(unpack(args))
  166. end
  167. else
  168. _G.BuyUpgrade1 = false
  169. while _G.BuyUpgrade1 == true do
  170. wait(0.1)
  171. local args = {
  172. [1] = "UpgradeMoney1"
  173. }
  174.  
  175. game:GetService("ReplicatedStorage").Remotes.BuyUpgrade:FireServer(unpack(args))
  176. end
  177. end
  178. end)
  179.  
  180. Section:NewToggle("Point 2 Money", "Auto Upgrades Point 2 Money", function(state)
  181. if state then
  182. _G.BuyUpgrade1 = true
  183. while _G.BuyUpgrade1 == true do
  184. wait(0.1)
  185. local args = {
  186. [1] = "UpgradeMoney2"
  187. }
  188.  
  189. game:GetService("ReplicatedStorage").Remotes.BuyUpgrade:FireServer(unpack(args))
  190. end
  191. else
  192. _G.BuyUpgrade1 = false
  193. while _G.BuyUpgrade1 == true do
  194. wait(0.1)
  195. local args = {
  196. [1] = "UpgradeMoney2"
  197. }
  198.  
  199. game:GetService("ReplicatedStorage").Remotes.BuyUpgrade:FireServer(unpack(args))
  200. end
  201. end
  202. end)
  203.  
  204. Section:NewToggle("Point 3 Money", "Auto Upgrades Point 3 Money", function(state)
  205. if state then
  206. _G.BuyUpgrade1 = true
  207. while _G.BuyUpgrade1 == true do
  208. wait(0.1)
  209. local args = {
  210. [1] = "UpgradeMoney3"
  211. }
  212.  
  213. game:GetService("ReplicatedStorage").Remotes.BuyUpgrade:FireServer(unpack(args))
  214. end
  215. else
  216. _G.BuyUpgrade1 = false
  217. while _G.BuyUpgrade1 == true do
  218. wait(0.1)
  219. local args = {
  220. [1] = "UpgradeMoney3"
  221. }
  222.  
  223. game:GetService("ReplicatedStorage").Remotes.BuyUpgrade:FireServer(unpack(args))
  224. end
  225. end
  226. end)
  227.  
  228. Section:NewToggle("Point 4 Money", "Auto Upgrades Point 4 Money", function(state)
  229. if state then
  230. _G.BuyUpgrade1 = true
  231. while _G.BuyUpgrade1 == true do
  232. wait(0.1)
  233. local args = {
  234. [1] = "UpgradeMoney4"
  235. }
  236.  
  237. game:GetService("ReplicatedStorage").Remotes.BuyUpgrade:FireServer(unpack(args))
  238. end
  239. else
  240. _G.BuyUpgrade1 = false
  241. while _G.BuyUpgrade1 == true do
  242. wait(0.1)
  243. local args = {
  244. [1] = "UpgradeMoney4"
  245. }
  246.  
  247. game:GetService("ReplicatedStorage").Remotes.BuyUpgrade:FireServer(unpack(args))
  248. end
  249. end
  250. end)
  251.  
  252. Section:NewToggle("Auto Buy All Levels", "Auto Buys Levels When Available", function(state)
  253. if state then
  254. _G.AutoCash = true
  255. while _G.AutoCash == true do
  256. wait(0.5)
  257. local args = {
  258. [1] = "Area1Level2"
  259. }
  260.  
  261. game:GetService("ReplicatedStorage").Remotes.BuyUpgrade:FireServer(unpack(args))
  262. local args = {
  263. [1] = "Area1Level3"
  264. }
  265.  
  266. game:GetService("ReplicatedStorage").Remotes.BuyUpgrade:FireServer(unpack(args))
  267. local args = {
  268. [1] = "Area1Level4"
  269. }
  270.  
  271. game:GetService("ReplicatedStorage").Remotes.BuyUpgrade:FireServer(unpack(args))
  272. local args = {
  273. [1] = "Area1Level5"
  274. }
  275.  
  276. game:GetService("ReplicatedStorage").Remotes.BuyUpgrade:FireServer(unpack(args))
  277. end
  278. else
  279. _G.BuyUpgrade1 = false
  280. while _G.BuyUpgrade1 == true do
  281. wait(0.1)
  282. _G.AutoCash = false
  283. while _G.AutoCash == true do
  284. wait(0.5)
  285. local args = {
  286. [1] = "Area1Level2"
  287. }
  288.  
  289. game:GetService("ReplicatedStorage").Remotes.BuyUpgrade:FireServer(unpack(args))
  290. local args = {
  291. [1] = "Area1Level3"
  292. }
  293.  
  294. game:GetService("ReplicatedStorage").Remotes.BuyUpgrade:FireServer(unpack(args))
  295. local args = {
  296. [1] = "Area1Level4"
  297. }
  298.  
  299. game:GetService("ReplicatedStorage").Remotes.BuyUpgrade:FireServer(unpack(args))
  300. local args = {
  301. [1] = "Area1Level5"
  302. }
  303.  
  304. game:GetService("ReplicatedStorage").Remotes.BuyUpgrade:FireServer(unpack(args))
  305. end
  306. end
  307. end
  308. end)
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