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Blue-Eyes Support (6 Cards)

Mar 15th, 2017
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  1. Elf with Eyes of Blue
  2.  
  3. Spellcaster/LIGHT/Level 4/ATK 800/DEF 2000 (Tuner)
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  5. If this card is in your hand or GY: You can target 1 LIGHT monster you control; Special Summon this card in Defense Position, and if you do, it becomes the same Level as the targeted monster, also you cannot Special Summon monsters for the rest of this turn, except LIGHT monsters. When a card or effect is activated that targets this card (Quick Effect): You can target 1 other LIGHT monster you control; its ATK is doubled until the end of this turn. You can only use each effect of "Elf with Eyes of Blue" once per turn.
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  7. Nani!? Pendulum Scales that can't Pendulum Summon!
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  9. Blue-Eyes was a pretty formidable deck back in 2016, being able to win Worlds against Monarch decks. However, unlike most tier 1 decks, it was rather fair, that was how even the champ while playing them was able to lose against a Madolche player at that time. The time Blue-Eyes had at the top was rather short lived though, as when ABCs had come around, Blue-Eyes had mostly fallen to the wayside in favor of newer decks.
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  11. Blue-Eyes as a deck had its strength in being able to drop 3k monsters on the board, its use of Blue-Eyes Spirit Dragon to cancel out grave reliant decks, while allowing them to go into Crystal Wing, and Return of the Dragon Lords which offered great protection and revival to keep your beatsticks frightening.
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  13. One of the bigger issues that Blue-Eyes has is its fear of going first. While Blue-Eyes Spirit Dragon or Number 95 can be decent first turn plays to floodgate the opponent or set up the grave, it can be a bit difficult for Blue-Eyes to get access to them since they are reliant on combo pieces. Going second and having that extra card to use is a blessing for Blue-Eyes, because of this, and more than anything, Blue Eyes for the most part likes to OTK.
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  15. The other issue Blue-Eyes has is it's Spell/Trap line-up, or lack thereof. Don't get me wrong, Return of the Dragon Lords, Trade-In, Dragon Shrine, and The Melody of Awakening Dragons are all powerful Spells that the deck has access to, but they're all unsearchable. Now, why it's definitely a good thing they're unsearchable, because the advantage they offer is ridiculous, it can be a bit annoying when your hand's filled with Level 8's, and you haven't drawn into Trade-In yet, or you have Stones in hand, but no Melody to discard them.
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  17. So I need ways to help Blue Eyes, maybe by giving them searchable Spell/Trap support that helps them play quicker. However, if I gave them searchable Spell/Trap support, that'd need a whole bunch of new cards to help search that support, and that'd be pretty annoying as a whole rework of the archetype. So I considered what searching options they have now. Sage with Eyes of Blue being able to search Tuners, and Priestess with Eyes of Blue being able to search Blue-Eyes monster.
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  19. Then it hit me, Pendulums, a combination of Spells and Monsters that'd allow the current support to work in tandem. So I crafted these 4 Pendulum Monsters for Blue-Eyes, considering what would help them do what they do even better. I know Pendulums don't make a whole deal of sense, given how Blue-Eyes is anti Pendulum, with Dragon Spirit of White banishing scales, and Blue-Eyes Spirit Dragon preventing swarming through Pendulum Summons. This certainly kade sense, at the time there was no generic 9 scale. However, it was the beat solution I could come up with. Though given their anti-pendulum nature, I decided to make it so you can't Pendulum Summon while they're in the Pendulum Zone, as I felt that would make the most sense. Anyway, I hope you like the cards (even threw in two boss monsters), here they are:
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  21. Blue-Eyes needs stringer searchabke Spell/Trap support unlike Red-Eyes
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  23. Wizard with Eyes of Blue
  24. Spellcaster-Type/LIGHT/Level 1/ATK 1200/DEF 300 Scale: 0/0 (Pendulum/Tuner)
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  26. Pendulum: You cannot Pendulum Summon. This effect cannot be negated. Once per turn, if you have a “Blue-Eyes” card in your other Pendulum Zone: You can target 1 Level 1 LIGHT Tuner monster in your GY; return it to your hand.
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  28. Monster: You can Special Summon this face-up card in your Extra Deck by banishing 1 Level 1 LIGHT Tuner monster from your GY. You can only Special Summon "Wizard with Eyes of Blue" once per turn this way. Cannot be used as material for a Summon, except as Synchro Material for a LIGHT Synchro monster.
  29.  
  30. Apprentice with Eyes of Blue
  31. Dragon-Type/LIGHT/Level 1/ATK 1500/DEF 0 Scale: 0/0 (Pendulum/Tuner)
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  33. Pendulum: You cannot Pendulum Summon. This effect cannot be negated. Once per turn, when a LIGHT monster you control battles an opponent's monster: You can discard 1 LIGHT monster, then target your battling monster; it gains ATK equal to the discarded monster’s ATK until the end of this turn.
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  35. Monster effect: If this card is Normal Summoned: You can add 1 “Blue-Eyes” monster from your Deck to your hand. You can only use this effect of "Apprentice with Eyes of Blue" once per turn.
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  37. Blue-Eyes Krystal Dragon
  38. Dragon-Type/LIGHT/Level 8/ATK 2500/DEF 2000 Scale: 9/9 (Pendulum)
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  40. Pendulum: You cannot Pendulum Summon. This effect cannot be negated. You can discard 1 Level 8 "Blue-Eyes" monster; draw 2 cards. You can only use this effect of “Blue-Eyes Krystal Dragon” once per turn.
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  42. Monster: You can reveal this card in your hand, then target 1 Level 1 LIGHT Tuner monster you control; return it to the hand, and if you do, Special Summon this card. You can only Special Summon "Blue-Eyes Krystal Dragon" once per turn this way. When this card destroys an opponent's monster by battle, you can activate 1 of these effects:
  43. ● Add 1 Level 8 Dragon monster from your Deck to your hand.
  44. ● Special Summon 1 Level 1 LIGHT Tuner monster from your hand or GY.
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  46. Blue-Eyes Silver Dragon
  47. Dragon-Type/LIGHT/Level 8/ATK 2500/DEF 3000 Scale: 9/9 (Pendulum)
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  49. Pendulum: You cannot Pendulum Summon. This effect cannot be negated. Once per turn, if you have a “with Eyes of Blue” card in your other Pendulum Zone: You can target 1 “Blue-Eyes” monster in your GY; Special Summon it.
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  51. Monster: If this card is face-up in your Extra Deck (Quick Effect): You can Tribute 1 “Blue-Eyes” monster you control; Special Summon this card in Defense Position. You can only Special Summon “Blue-Eyes Silver Dragon” once per turn this way. During your Standby Phase: You can Tribute this card; Special Summon 1 “Blue-Eyes” monster from your hand or GY, ignoring its summoning condition.
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  53. Blue-Eyes Shining Nova Dragon
  54. Dragon-Type/LIGHT/Level 10/ATK 3000/DEF 2500
  55. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1, 2, or 3 other "Blue-Eyes" monsters from your hand or field to the GY. Cannot be targeted by your opponent's card effects. This card gains effects based on the number of "Blue-Eyes" monster(s) sent to the GY for this card's Special Summon. ● 1+: Gains 500 ATK/DEF for each Dragon monster in your GY. ● 2+: During each Battle Phase, this card can attack up to the number of "Blue-Eyes" monsters in your GY, but if it does so using this effect, other monsters you control cannot attack. ● 3: You can send this card to the GY (Quick Effect); send all cards on the field to the GY. Cards and effects cannot be activated in response to this effect's activation.
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  57. During your Main Phase, except the turn this card was sent to the GY: You banish this card from your GY; Fusion Summon 1 "Blue-Eyes" Fusion Monster from your Extra Deck by banishing Fusion Material listed on it from your GY.
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  59. Alt:
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  61. Blue-Eyes Shining Nova Dragon
  62. Dragon/LIGHT/Level 10/ATK 3000/DEF 2500
  63. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending up to 1 Level 8 "Blue-Eyes" monster each from your hand, Deck, and/or field to the GY. You can only Special Summon "Blue-Eyes Shining Nova Dragon" once per turn this way. Cannot be targeted by your opponent's card effects. This card gains effects based on the number of "Blue-Eyes" monster(s) sent to the GY for this card's Special Summon. ● 1+: Gains 500 ATK/DEF for each Dragon monster in your GY. ● 2+: During each Battle Phase, this card can attack up to the number of "Blue-Eyes" monsters in your GY, but if it does so using this effect, other monsters you control cannot attack. ● 3: You can send this card to the GY (Quick Effect); send all cards on the field to the GY. Cards and effects cannot be activated in response to this effect's activation.
  64.  
  65. Kisara
  66. Spellcaster-Type/LIGHT/Level 10/ATK 3000/DEF 2500 (Synchro)
  67. 1 LIGHT Tuner + 1 or more non-Tuner LIGHT Dragon Synchro monsters
  68. Cannot be destroyed by card effects while you control a "Blue-Eyes" monster. Once per turn, when a card or effect is activated that targets a LIGHT monster you control (Quick Effect): You can Special Summon 1 "Blue-Eyes" monster from your hand, Deck, or GY, ignoring its Summoning conditions. If this card declares an attack: You can change the battle position of all monsters your opponent controls. Your opponent cannot activate cards or effects in response to this effect's activation.
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  70. Radiance with Eyes of Blue
  71. Quick-Play Spell
  72. Shuffle 1 "Blue-Eyes" monster you from your hand, field, or GY into the Deck, then activate 1 of these effects, or if you sent “Blue-Eyes White Dragon”, you can activate both effects and resolve in sequence;
  73. ● Special Summon from your GY 1 “Blue-Eyes” monster with a different original name from that monster’s.
  74. ● Add 1 Level 1 LIGHT Tuner from your Deck to your hand.
  75. You can only activate 1 "Radiance with Eyes or Blue" per turn.
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