kwanzai

Okami NG+ Any% Route

Mar 16th, 2013
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  1. Okami Route (Paraxade's route, revisions by kwanzai 3/16/2013)
  2.  
  3. Required items:
  4. - Exorcism Slip L > x52
  5. - Feedbag (Meat) x4
  6. - Gold-dusted Eighth Wonder and Resurrection Beads
  7. - Karmic Transformers
  8. - String of Beads
  9. - Peace Bell
  10. - All other items should be sold before starting the file to speed up menu navigation
  11.  
  12. - Skip the intro (3)
  13. - Go inside the tree
  14. - Run through, learn Rejuvenation
  15. - Move the camera down when rejuvenating the river
  16. - Run through the next area; learn Power Slash and leave, run around (left) the two enemy fights (at the torii)
  17. - Power Slash the fruit
  18. - Use the left path, jump off the cliff towards the boulder exit
  19. - KT glitch over the boulder
  20.  
  21. - Run to Hana Valley
  22. - Ex slip the first two imp fights (equip Eighth Wonder as a main, Resurrection Beads as a sub, and artifacts String of Beads/Peace Bell while in the menu)
  23. - Skip the cutscene and use Sunrise on the wall painting
  24. - Help Susano defeat the mighty bear
  25. - Roll the ball over to the shrine
  26. - Use Sunrise, learn bloom, bloom the Guardian Sapling
  27. - Ex slip the imps near the wall painting on the way out
  28. - Stay to the right to skip the last imp fight
  29. - Bloom Shinshu Field
  30.  
  31. - Clear the devil gate near the dojo to activate the mermaid spring (ink blot then attack solo yellows)
  32. - Run to the Moon Shrine and talk to Mika twice
  33. - Leave the shrine and glaive (or shoot) the wanted monster, then cross his name off in the list
  34. - Cross over to the bomber's house by swimming across the river
  35. - Ex slip the mandatory Dead Fish fight
  36. - Talk to Tama three times then learn cherry bomb
  37. - Run to Agata Forest and enter early with two slope KTs ( or use corner glitch in water on lower entrance)
  38. - Bloom Agata Forest (go far left to jump off cliff, tree is behind waterfall)
  39. - Run outside and skip Waka with one KT
  40. - Run up to the mermaid spring to unlock it
  41. - Cross to Taka Pass early with one liquid KT
  42.  
  43. - Bomb the wall, beat Waka with glaive
  44. - Bloom Taka Pass (can KT up the wall, but MUST be above the cliff to bloom)
  45. - Clear the devil gate near Kusa (mermaid spring) - glaive the bud ogre, then blot & attack the yellow imp
  46. - Run to Sasa Sanctuary and do one (2 is safer) KT to jump over the loading zone leading to Taka Pass,
  47. then jump OoB and land inside (dash jump from right road border, hold forward for about 8 sec)
  48. - Complete the hot spring digging game and learn Waterspout (open gate with waterspout)
  49. - Talk to the crying bird then fight Take
  50. - Go back out to the spring and get a mermaid coin from Mr. Bamboo automatically, then use it to warp to Taka Pass
  51.  
  52. - Run to Kusa Village, stop by the merchant and buy 5 Mermaid Coins (or just press up and get 11), then go talk to Princess Fuse
  53. - Ex slip the enemies
  54. - Talk to Princess Fuse twice
  55. - Drop down and feed the dog in the cave, then go down the path to get the dog at Mr. Bamboo's house
  56. - Run back up the path, past susano, and get the dog that requires Bloom near the entrance
  57. - Go back up to Princess Fuse's house and fight the fifth dog
  58. - Feed the cave dog (purple) in front of Princess Fuse's house (feed from the right of the middle dog, to avoid getting the food stolen), get warped to the cave
  59. - Leave and run to City Checkpoint (should change to night after you get there)
  60.  
  61. - Cross City Checkpoint: swim across the river jump up the rock using three jump + wall jumps, then climb the rest of the way up with walljump -> one slope KT -> and one normal KT
  62. - Cut through the cursed zone in Ryoshima Coast to skip the Headless Guardian fight (or running KT over it, or just OHKO it, just before xroads)
  63. - Skip using Waterspout on one of the pools (1st pool straight to 3rd pool, bring out brush, then move camera)
  64. - Bloom Ryoshima Coast
  65. - Reach Dojo without Lilypad using the corner (to the right of the actual way up, wall jump)
  66. - Learn Holy Eagle
  67. - Skip the Ubume using one KT (top of stone ramp, or two slope KTs to the right of the ramp)
  68. - KT over the gate to get into N. Ryoshima
  69. - slip or double shot the earth nose
  70. - Use the mermaid spring to warp to Agata Forest
  71.  
  72. - Help Kushi
  73. - Run to Kokari and fish out the "Whopper", then learn Crescent
  74. - Beat Ume with the Glaive
  75. - Take the ruins key to Tsuta Ruins
  76. - Get to the second floor early using four (five? Cannot rejuv bridge w/o sun)
  77. - Clear the three devil gates; (left to right) first gate, ex slip and then bloom the bud ogre and glaive it; last two, use ex slip
  78. - Use Sunrise to make the mushrooms grow (do not skip the next cutscene, or else it will not turn to day)
  79. - Dash and jump towards the five evil pots, then Power Slash them at the peak of your jump (can cut them from first floor if you miss any)
  80. - Jump to the land on the left and run down as far as possible, then jump in the water and swim to the center structure
  81. - Bloom the three patches of cursed land and learn Vine
  82. - Leave Tsuta Ruins and go to the Agata Forest mermaid spring, warp to Shinshu Field
  83. - Enter Kamiki, do turnip game, turn to night, fight Hayabusa
  84. - Go back to Shinshu Field and warp to Taka Pass (one KT up to spring)
  85. - Go to Princess Fuse's house and talk to her
  86. - Enter Gale Shrine
  87. - Take the right path, kill the Chimera with glaive
  88. - Take the key to the locked door and open it
  89.  
  90. - Take the elevator up to the second floor
  91. - Activate the demon scroll and kill the Chimera with glaive
  92. - Pick up the key, drop down onto the elevator, and take it up to the third floor
  93. - Open the locked door and run up to the top
  94. - Learn Galestorm (left, center, right)
  95. - KT over the wall and fall back down to the beginning
  96. - Exit Gale Shrine, then go back to the Taka Pass mermaid spring
  97. - Warp to N. Ryoshima
  98. - (It should now be daytime) Run to Urashima, then to the dock, use sun to summon orca
  99. - Ride orca to the platform near the star watcher, change to night, use one KT from orca's head to get up,
  100. - Make a shooting star for the watcher
  101. - Go towards the whirlpool galaxy and spin it from just inside the arch to skip a cutscene
  102. - Jump back down to Orca and ride into the whirlpool
  103.  
  104. - KT to jump over the wall and get to the water dragon's area (do not fall directly into the water dragon or you will fall through)
  105. - Go through the dragon up til the locked door; detour for the key
  106. - Stand just inside the dragon orb room and use Waterspout three times on the orb
  107. - Kill the Tube Foxes with three ex slips
  108. - Escape the dragon
  109. - Talk to Queen Otohime
  110. - Run to Ankoku Temple; skip the Ubume trigger again and skip all but the last ghost Rao cutscene
  111. - Cross the lava pit in Himiko's Palace with one KT
  112. - Kill Evil Rao with the glaive
  113.  
  114. - Cross back over the lava pit (can get over without KTs, if you get max speed and good jumps)
  115. - Cut through Sei'an city, after Waka cutscene, jump off bridge to skip issun cutscene and continue through
  116. - Run to N. Ryoshima and get up to Watcher's Cape from behind with two KTs, jump over the gap in the corner to avoid the fight trigger
  117. - Run across the Water Dragon to Oni Island
  118. - Get max speed, do one KT over the wall (right) and run around the island, then slope KT up and rejuvenate the quiver on the statue
  119. - Learn Thunderstorm
  120. - Go backwards through the door
  121. - At the spikes, KT over the bottom right corner towards where you entered and jump into the zone past the eyeballs
  122.  
  123. - In the sidescrolling area, use a KT glitch to shortcut up the vertical shaft, then bounce off walls for shortcuts
  124. - Pick up the thunder key, shortcut through the trapdoor in the hidden passage on the left, take it to the lock
  125. - Turn left briefly to pick up the thunder key, then run to the locked door, Cherry Bomb through the wall, and pick up the normal key
  126. - OR go up the stairs, KT into the racing area, run backwards to Tobi
  127. - Race Tobi (let the spider hit you to get past him)
  128. - Stick to the right wall to avoid triggering the Ogres and KT up to the bridge
  129. - Fight Ninetails: shoot him with rosary sub to make him raise his sword, lightning the sword before it's all the way up to skip a cutscene,
  130. then use two ex slips on the Rao-looking things (1st phase, the fatter one has more hp, 2nd phase the old one has more hp); repeat
  131. - Get close after second phase and shoot her
  132.  
  133. - Go to N Ryoshima Coast spring and warp to Shinshu Field
  134. - KT twice near road to fireworks guy, lightning the statue there (doing it here skips the cutscene)
  135. - Go through the tunnel to Kamui
  136. - Use KTs to jump over the wall and skip the Namahages and Oki
  137. - Bloom Kamui
  138. - Use Vine to skip the Igloo Turtle (full speed double jump left of the boulder to open the flower, then 3 vines to get over the wall, or KT over the wall left of tunnel)
  139. - Go to Wep'keer
  140. - KT over the gate leading to Ezofuji
  141. - Ark of Yamato early using six KTs
  142.  
  143. - Ninetails: same thing
  144. - Crimson Helm: Ex slip to stun, use Galestorm, and then kill him with glaive
  145. - Spider Queen: Attach three vines then use two ex slips
  146. - Orochi: Get three heads drunk (fire, earth, fire, earth, poison, poison), then use 2 EX slips on the bell; run around the arena and OHKO each head with a charged glaive air attack
  147. - Blight: Let him charge twice, then he'll raise his swords; power slash the glowing one and OHKO him with the glaive
  148. - Get on the center pedestal to start the final battle
  149.  
  150. mermaid spring order: [up] [down down] [up] [down down] [down down] [down]
  151.  
  152. - Yami phase 1: Attack him immediately to get Rejuvenation and weapons back. Shoot him with the rosary to get Power Slash.
  153. Ignore the power slash prompt and take out the rest of his health bar with the glaive,
  154. hit him with Power Slash after it empties to un-stun him, and get Bloom back,
  155. then ignore the Bloom prompt and Power Slash him
  156.  
  157. - Yami phase 2: Shoot him instantly to prevent him from lighting on fire;
  158. empty his health bar with charged glaive attacks after he turns grey, then Power Slash to get Waterspout,
  159. hit him with Waterspout to stun, Power Slash to get Crescent, then use Crescent to move to phase 3
  160.  
  161. - Yami phase 3: Use five ex slips, then keep playing the slots to get your powers back;
  162. after getting Mist back (3rd one?), use another ex slip
  163.  
  164. - Yami phase 4: Use ex slips to get back last 3 powers (4-2-2 will leave him with a sliver of health), then ex slip him to death
  165.  
  166. - Yami final phase: Use Sunrise immediately and then OHKO him with the glaive
  167.  
  168.  
  169. cherry bomb through wall:
  170. Face the locked door with the camera and make sure it's above the floor instead of the pit. I'm also pretty sure it can't be touching the floor.
  171. Go into brush mode, then start moving your view upwards (so the actual camera moves down) AND force the brush against the bottom of the screen at the same time.
  172. It works all the time (on the PS2 version at least). I wonder if there are other uses for this, though IIRC it works only in that single spot.
  173.  
  174. KT GLITCH:
  175. Jump (works with double jump too), at the peak go into your inventory and switch to a different karmic transformer (kt). While the inventory is closing, start mashing the dash button. You have to hit it at the first frame when you get back to the game - if you miss it by just one frame, it won't work. Ammy should do a dash just like you'd be standing on the ground (leans back, delays for a bit, then dashes - instead of the usual in-air instant dash). Hit the jump button before Ammy finishes the dash and you should jump again. You can do this an infinite amount of times. THIS DOESN'T WORK ABOVE LIQUIDS.
  176.  
  177.  
  178. I basically just try to time the dash like it's a link in street fighter or something. Pause buffering ftw.
  179. <kwanzai> the way i do it is
  180. - jump, wall jump (or double jump), pause switch KTs, then with my left hand on start and right on square, i try to hit that
  181. dash frame and immediately pause afterwards
  182. - then i can see as it's pausing whether i got it or not
  183. - because ammy will lean waaaay back in that dash animation if i got it
  184. - then i unpause and jump, or continue to try to hit the frame
  185.  
  186. LIQUID KT GLITCH:
  187. Jump above any liquid, eg. water. Just when you're about to fall in - dash and switch KTs, just like before. When you get back to the game, before you fall into the water - jump (if you hit jump at the first frame you won't be able to dash again, so it's better to carefully time your jump instead of mashing the button like during the regular kt glitch). This can also be repeated as much as you want. This can be also done without dashing but because you keep your falling speed after switching KTs, you have less time to hit jump before falling in.
  188.  
  189. CORNER GLITCH:
  190. When swimming you can get out of the water without any low enough ground. Swim into a corner and just slightly tilt the analog stick (ps2 version) - just like you'd want to walk. Also don't mash the faster swimming button. Ammy should jump out of the water. You can skip lilipad entirely with this
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